Memory Hierarchy
Computer Organization and Assembly
Languages
Yung-Yu Chuang
2006/01/05
Announcement
• Grade for hw#4 is online
• Please DO submit homework if you haven’t
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he following page
http://www.csie.ntu.edu.tw/~b90095/index.cgi/Assembly_Demo
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Reference
• Chapter 6 from “Computer System: A
Computer system model
• We assume memory is a linear array which
holds both instruction and data, and CPU can
access memory in a constant time.
SRAM vs DRAM
Tran. Access Needs
per bit time refresh? Cost Applications SRAM 4 or 6 1X N o 100X cache memories DRAM 1 10X Yes 1X Main memories, frame buffers
The CPU-Memory gap
The gap widens between DRAM, disk, and CPU speeds.
1 10 100 1,000 10,000 100,000 1,000,000 10,000,000 100,000,000 1980 1985 1990 1995 2000 year n s
Disk seek time DRAM access time SRAM access time CPU cycle time
register cache memory disk Access time
(cycles)
Memory hierarchies
• Some fundamental and enduring properties of
hardware and software:
– Fast storage technologies cost more per byte, have less capacity, and require more power (heat!).
– The gap between CPU and main memory speed is widening.
– Well-written programs tend to exhibit good locality.
• They suggest an approach for organizing
memory and storage systems known as a
Memory system in practice
Larger, slower, and cheaper (per byte) storage devices registers on-chip L1 cache (SRAM) main memory (DRAM)
local secondary storage (local disks)
remote secondary storage
(tapes, distributed file systems, Web servers) off-chip L2 cache (SRAM) L0: L1: L2: L3: L4: L5:
Smaller, faster, and more expensive (per byte) storage devices
Why it works?
• Most programs tend to access the storage at any
particular level more frequently than the
storage at the lower level.
• Locality: tend to access the same set of data
items over and over again or tend to access sets
of nearby data items.
Why learn it?
• A programmer needs to understand this because
the memory hierarchy has a big impact on
performance.
• You can optimize your program so that its data
is more frequently stored in the higher level of
the hierarchy.
• For example, the difference of running time for
matrix multiplication could up to a factor of 6
even if the same amount of arithmetic
Locality
• Principle of Locality: programs tend to reuse data
and instructions near those they have used
recently, or that were recently referenced
themselves.
– Temporal locality: recently referenced items are likely to be referenced in the near future.
– Spatial locality: items with nearby addresses tend to be referenced close together in time.
• In general, programs with good locality run faster
then programs with poor locality
• Locality is the reason why cache and virtual mem
ory are designed in architecture and operating sys
tem. Another example is web browser caches rec
ently visited webpages.
Locality example
• Data
– Reference array elements in succession (stride-1 reference pattern):
– Reference sum each iteration:
• Instructions
– Reference instructions in sequence: – Cycle through loop repeatedly:
sum = 0; for (i = 0; i < n; i++) sum += a[i]; return sum; Spatial locality Spatial locality Temporal locality Temporal locality
Locality example
• Being able to look at code and get a qualitative
sense of its locality is important. Does this
function have good locality?
int sum_array_rows(int a[M][N]) { int i, j, sum = 0; for (i = 0; i < M; i++) for (j = 0; j < N; j++) sum += a[i][j]; return sum;
Locality example
• Does this function have good locality?
int sum_array_cols(int a[M][N]) { int i, j, sum = 0; for (j = 0; j < N; j++) for (i = 0; i < M; i++) sum += a[i][j]; return sum;
Locality example
typedef struct { float v[3]; float a[3]; } point ; point p[N];for (i=0; i<n; i++) { for (j=0; j<3; j++) { p[i].v[j]=0;
p[i].a[j]=0; }
}
for (i=0; i<n; i++) { for (j=0; j<3; j++) p[i].v[j]=0; for (j=0; j<3; j++) p[i].a[j]=0; } for (j=0; j<3; j++) { for (i=0; i<n; i++) p[i].v[j]=0;
for (i=0; i<n; i++) p[i].a[j]=0;
}
A
B
Memory hierarchies
Larger, slower, and cheaper (per byte) storage devices registers on-chip L1 cache (SRAM) main memory (DRAM)
local secondary storage (local disks)
remote secondary storage
(tapes, distributed file systems, Web servers) off-chip L2 cache (SRAM) L0: L1: L2: L3: L4: L5:
Smaller, faster, and more expensive (per byte) storage devices
Caches
• Cache: a smaller, faster storage device that
acts as a staging area for a subset of the data in
a larger, slower device.
• Fundamental idea of a memory hierarchy:
– For each k, the faster, smaller device at level k serves as a cache for the larger, slower device at level k+1.
• Why do memory hierarchies work?
– Programs tend to access the data at level k more often than they access the data at level k+1.
– Thus, the storage at level k+1 can be slower, and thus larger and cheaper per bit.
Caching in a memory hierarchy
0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15
Larger, slower, cheaper Storage device at level k+1 is partitioned into blocks.
Data is copied between levels in block-sized transfer units
8 9 14 3
Smaller, faster, more Expensive device at level k caches a
subset of the blocks from level k+1 l evel k l evel k+1 4 4 4 10 10 10
Request 14 Request
12
General caching concepts
• Program needs object d, which is stored in some block b.
• Cache hit
– Program finds b in the cache at level k. E.g., block 14.
• Cache miss
– b is not at level k, so level k cache must fetch it from level k+1. E.g., block 12.
– If level k cache is full, then some current block must be replaced
(evicted). Which one is the “victim”?
• Placement policy: where can the new block go? E.g., b mod 4
• Replacement policy: which block should be evicted? E.g., LRU
9 3 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 l evel k l evel k+1 14 14 12 14 4* 4* 12 12 0 1 2 3 Request 12 4* 4* 12
Type of cache misses
• Cold (compulsory) miss: occurs because the
cache is empty.
• Capacity miss: occurs when the active cache
blocks (working set) is larger than the cache.
• Conflict miss
– Most caches limit blocks at level k+1 to a small
subset of the block positions at level k, e.g. block i at level k+1 must be placed in block (i mod 4) at level k.
– Conflict misses occur when the level k cache is large enough, but multiple data objects all map to the
same level k block, e.g. Referencing blocks 0, 8, 0, 8, 0, 8, ... would miss every time.
Cache memories
• Cache memories are small, fast SRAM-based
memories managed automatically in hardware.
• CPU looks first for data in L1, then in L2, then in
main memory.
• Typical system structure:
main memory I/O bridge bus interface L2 data ALU register fileCPU chip
SRAM Port system bus
memory bus
L1 cache
General organization of a cache
• • • B–1 1 0 • • • B–1 1 0 valid valid tag tag set 0: B = 2b bytesper cache block
E lines per set
S = 2s sets
t tag bits per line
Cache size: C = B x E x S data bytes
• • • • • • B–1 1 0 • • • B–1 1 0 valid valid tag tag set 1: • • • • • • B–1 1 0 • • • B–1 1 0 valid valid tag tag set S-1: • • • • • • Cache is an array of sets.
Each set contains one or more lines. Each line holds a block of data.
Addressing caches
t bits s bits b bits
<tag> <set index> <block offset> 0 m-1 Address A: • • • B–1 1 0 • • • B–1 1 0 v v tag tag set 0: • • • • • • B–1 1 0 • • • B–1 1 0 v v tag tag set 1: • • • • • • B–1 1 0 • • • B–1 1 0 v v tag tag set S-1: • • • • • •
The word at address A is in the cache if the tag bits in one of the <valid> lines in set <set index> match <tag>.
The word contents begin at offset
<block offset> bytes from the beginning of the block.
Addressing caches
t bits s bits b bits
<tag> <set index> <block offset> 0 m-1 Address A: • • • B–1 1 0 • • • B–1 1 0 v v tag tag set 0: • • • • • • B–1 1 0 • • • B–1 1 0 v v tag tag set 1: • • • • • • B–1 1 0 • • • B–1 1 0 v v tag tag set S-1: • • • • • •
1. Locate the set based on <set index>
2. Locate the line in the set based on <tag>
3. Check that the line is valid
4. Locate the data in the line based on <block offset>
Direct-mapped cache
• Simplest kind of cache, easy to build
(only 1 tag compare required per access)
• Characterized by exactly one line per set.
valid valid valid tag tag tag • • • set 0: set 1: set S-1:
E=1 lines per set cache block
cache block cache block
Accessing direct-mapped caches
• Set selection
– Use the set index bits to determine the set of interest.
t bits s bits
0 0 0 0 1
0 m-1
b bits
tag set index block offset
selected set valid
valid valid tag tag tag • • • set 0: set 1: set S-1: cache block cache block cache block
Accessing direct-mapped caches
• Line matching and word selection
– Line matching: Find a valid line in the selected set with a matching tag
– Word selection: Then extract the word
t bits s bits 100 i 0110 0 m-1 b bits tag set index block offset
selected set (i): 1 0110 w0 w1 w2 w3 3
0 1 2 4 5 6 7
=1? (1) The valid bit must be set
= ? (2) The tag bits in the
cache line must match the tag bits in the address
Accessing direct-mapped caches
• Line matching and word selection
– Line matching: Find a valid line in the selected set with a matching tag
– Word selection: Then extract the word
t bits s bits 100 i 0110 0 m-1 b bits tag set index block offset
selected set (i): 1 0110 w0 w1 w2 w3 3
0 1 2 4 5 6 7
(3) If cache hit,
block offset selects starting byte.
Direct-mapped cache simulation
M=16 byte addresses, B=2 bytes/block, S=4 sets, E=1 entry/set
Address trace (reads):
0 [00002], 1 [00012], 7 [01112], 8 [10002], 0 [00002] x t=1 s=2 b=1 xx x 0 ? ? v tag data miss 1 0 M[0-1] hit miss 1 0 M[6-7] miss 1 1 M[8-9] miss 1 0 M[0-1]
What’s wrong with direct-mapped?
float dotprod(float x[8], y[8]) { float sum=0.0;
for (int i=0; i<8; i++) sum+= x[i]*y[i];
return sum;
} element address set element address set
x[0] 0 0 y[0] 32 0 x[1] 4 0 y[1] 36 0 x[2] 8 0 y[2] 40 0 x[3] 12 0 y[3] 44 0 x[4] 16 1 y[4] 48 1 x[5] 20 1 y[5] 52 1 x[6] 24 1 y[6] 56 1 x[7] 28 1 y[7] 60 1
Solution? padding
element address set element Address set
x[0] 0 0 y[0] 48 1 x[1] 4 0 y[1] 52 1 x[2] 8 0 y[2] 56 1 x[3] 12 0 y[3] 60 1 x[4] 16 1 y[4] 64 0 x[5] 20 1 y[5] 68 0 x[6] 24 1 y[6] 72 0 x[7] 28 1 y[7] 76 0
float dotprod(float x[12], y[8]) { float sum=0.0;
for (int i=0; i<8; i++) sum+= x[i]*y[i];
return sum; }
Set associative caches
• Characterized by more than one line per set
E=2
lines per set valid tag set 0: set 1: set S-1: • • • cache block
valid tag cache block
valid tag cache block
valid tag cache block
valid tag cache block
valid tag cache block
Accessing set associative caches
• Set selection
– identical to direct-mapped cache
valid valid tag tag set 0: valid valid tag tag set 1: valid valid tag tag set S-1: • • • cache block cache block cache block cache block cache block cache block t bits s bits 0 0 0 0 1 0 m-1 b bits
tag set index block offset
Accessing set associative caches
• Line matching and word selection
– must compare the tag in each valid line in the selected set.
1 0110 w0 w1 w2 w3
1 1001
selected set (i):
3 0 1 2 4 5 6 7 t bits s bits 100 i 0110 0 m-1 b bits tag set index block offset =1? (1) The valid bit must be set
= ? (2) The tag bits in one
of the cache lines must match the tag bits in the address
Accessing set associative caches
• Line matching and word selection
– Word selection is the same as in a direct mapped cache
1 0110 w0 w1 w2 w3
1 1001
selected set (i):
3 0 1 2 4 5 6 7 t bits s bits 100 i 0110 0 m-1 b bits tag set index block offset (3) If cache hit,
block offset selects starting byte.
2-Way associative cache simulation
M=16 byte addresses, B=2 bytes/block, S=2 sets, E=2 entry/set
Address trace (reads):
0 [00002], 1 [00012], 7 [01112], 8 [10002], 0 [00002] xxt=2 s=1 b=1x x 0 ? ? v tag data 0 0 0 miss 1 00 M[0-1] hit miss 1 01 M[6-7] miss 1 10 M[8-9] hit
Why use middle bits as index?
• High-order bit
indexing
–adjacent memory lines would map to same cache entry
–poor use of spatial locality
4-line Cache High-Order
Bit Indexing Middle-OrderBit Indexing 00 01 10 11 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111
What about writes?
• Multiple copies of data exist:
– L1 – L2
– Main Memory – Disk
• What to do when we write?
– Write-through
– Write-back (need a dirty bit)
• What to do on a replacement?
Multi-level caches
• Options: separate
data
and
instruction caches
,
or a
unified cache
size: speed: $/Mbyte: line size: 200 B 3 ns 8 B 8-64 KB 3 ns 32 B 128 MB DRAM 60 ns $1.50/MB 8 KB 30 GB 8 ms $0.05/MB larger, slower, cheaperMemory Memory Regs Unified L2 Cache Unified L2 Cache Processor 1-4MB SRAM 6 ns $100/MB 32 B disk disk L1 d-cache L1 i-cache
Intel Pentium III cache hierarchy
Processor Chip Processor Chip L1 Data 1 cycle latency 16 KB 4-way assoc Write-through 32B lines L1 Instruction 16 KB, 4-way 32B lines Regs. L2 Unified 128KB--2 MB 4-way assoc Write-back Write allocate 32B lines L2 Unified 128KB--2 MB 4-way assoc Write-back Write allocate 32B lines Main Memory Up to 4GB Main Memory Up to 4GBWriting cache friendly code
•Repeated references to variables are good
(
temporal locality
)
•Stride-1 reference are good (
spatial locality
)
•Examples: cold cache, 4-byte words, 4-word cache
blocks
int sum_array_rows(int a[4][8]) { int i, j, sum = 0; for (i = 0; i < M; i++) for (j = 0; j < N; j++) sum += a[i][j]; return sum; }
int sum_array_cols(int a[4][8]) { int i, j, sum = 0; for (j = 0; j < N; j++) for (i = 0; i < M; i++) sum += a[i][j]; return sum; }
The memory mountain
• Read throughput: number of bytes read from
memory per second (MB/s)
• Memory mountain
– Measured read throughput as a function of spatial and temporal locality.
– Compact way to characterize memory system performance.
void test(int elems, int stride) { int i, result = 0;
volatile int sink;
for (i = 0; i < elems; i += stride) result += data[i];
/* So compiler doesn't optimize away the loop */ sink = result;
The memory mountain
Slopes of Spatial Locality Pentium III 550 MHz 16 KB on-chip L1 d-cache 16 KB on-chip L1 i-cache 512 KB off-chip unified L2 cache Ridges of Temporal Locality Working set size(bytes) Stride (words) T hr ou gh pu t (M B/ se c)
Ridges of temporal locality
• Slice through the memory mountain (stride=1)
– illuminates read throughputs of different caches and memory 0 200 400 600 800 1000 1200 8 m 4 m 2 m 1 0 2 4 k 5 1 2 k 2 5 6 k 1 2 8 k 6 4 k 3 2 k 1 6 k 8k 4k 2k 1k
working set size (bytes)
re a d t h ro u g p u t (M B /s ) L1 cache region L2 cache region main memory region
A slope of spatial locality
• Slice through memory mountain (size=256KB)
– shows cache block size.
0 100 200 300 400 500 600 700 800 s1 s2 s3 s4 s5 s6 s7 s8 s9 s10 s11 s12 s13 s14 s15 s16 stride (words) re a d t h ro u g h p u t (M B /s )
Matrix multiplication example
• Major cache effects to consider
–Total cache size
• Exploit temporal locality and keep the working set small (e.g., use blocking)
–Block size
• Exploit spatial locality
• Description:
–Multiply N x N matrices –O(N3) total operations –Accesses
• N reads per source element
• N values summed per destination
– but may be able to hold in register
/* ijk */
for (i=0; i<n; i++) { for (j=0; j<n; j++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum; } } /* ijk */
for (i=0; i<n; i++) { for (j=0; j<n; j++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum; } } Variable sum held in register
Miss rate analysis for matrix multiply
• Assume:
– Line size = 32B (big enough for four 64-bit words) – Matrix dimension (N) is very large
• Approximate 1/N as 0.0
– Cache is not even big enough to hold multiple rows
• Analysis method:
– Look at access pattern of inner loop
C A k i B k j i j
Matrix multiplication (ijk)
/* ijk */
for (i=0; i<n; i++) { for (j=0; j<n; j++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum; } } /* ijk */
for (i=0; i<n; i++) { for (j=0; j<n; j++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum; } } A B C (i,*) (*,j) (i,j) Inner loop: Column-wise Row-wise Fixed
Misses per Inner Loop Iteration:
A B C
Matrix multiplication (jik)
/* jik */
for (j=0; j<n; j++) { for (i=0; i<n; i++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum } } /* jik */ for (j=0; j<n; j++) { for (i=0; i<n; i++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum } } A B C (i,*) (*,j) (i,j) Inner loop: Row-wise Column-wise Fixed
Misses per Inner Loop Iteration:
A B C
Matrix multiplication (kij)
/* kij */
for (k=0; k<n; k++) { for (i=0; i<n; i++) { r = a[i][k]; for (j=0; j<n; j++) c[i][j] += r * b[k][j]; } } /* kij */ for (k=0; k<n; k++) { for (i=0; i<n; i++) { r = a[i][k]; for (j=0; j<n; j++) c[i][j] += r * b[k][j]; } } A B C (i,*) (i,k) (k,*) Inner loop: Row-wise Row-wise Fixed
Misses per Inner Loop Iteration:
A B C
Matrix multiplication (ikj)
/* ikj */
for (i=0; i<n; i++) { for (k=0; k<n; k++) { r = a[i][k]; for (j=0; j<n; j++) c[i][j] += r * b[k][j]; } } /* ikj */
for (i=0; i<n; i++) { for (k=0; k<n; k++) { r = a[i][k]; for (j=0; j<n; j++) c[i][j] += r * b[k][j]; } } A B C (i,*) (i,k) (k,*) Inner loop: Row-wise Row-wise Fixed
Misses per Inner Loop Iteration:
A B C
Matrix multiplication (jki)
/* jki */
for (j=0; j<n; j++) { for (k=0; k<n; k++) { r = b[k][j];
for (i=0; i<n; i++)
c[i][j] += a[i][k] * r; } } /* jki */ for (j=0; j<n; j++) { for (k=0; k<n; k++) { r = b[k][j];
for (i=0; i<n; i++)
c[i][j] += a[i][k] * r; } } A B C (*,j) (k,j) Inner loop: (*,k) Column
-wise Fixed Column-wise
Misses per Inner Loop Iteration:
A B C
Matrix multiplication (kji)
/* kji */
for (k=0; k<n; k++) { for (j=0; j<n; j++) { r = b[k][j];
for (i=0; i<n; i++)
c[i][j] += a[i][k] * r; } } /* kji */ for (k=0; k<n; k++) { for (j=0; j<n; j++) { r = b[k][j];
for (i=0; i<n; i++)
c[i][j] += a[i][k] * r; } } A B C (*,j) (k,j) Inner loop: (*,k) Fixed
Column-wise Column-wise
Misses per Inner Loop Iteration:
A B C
Summary of matrix multiplication
ijk (& jik):
• 2 loads, 0 stores
• misses/iter = 1.25
kij (& ikj):
• 2 loads, 1 store
• misses/iter = 0.5
jki (& kji):
• 2 loads, 1 store
• misses/iter = 2.0
for (i=0; i<n; i++) { for (j=0; j<n; j++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum; } } for (k=0; k<n; k++) { for (i=0; i<n; i++) { r = a[i][k]; for (j=0; j<n; j++) c[i][j] += r * b[k][j]; } } for (j=0; j<n; j++) { for (k=0; k<n; k++) { r = b[k][j];
for (i=0; i<n; i++)
c[i][j] += a[i][k] * r; }
Pentium matrix multiply performance
• Miss rates are helpful but not perfect
predictors.
• Code scheduling matters, too.
0 10 20 30 40 50 60 25 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 Array size (n) C yc le s /i te ra ti o n kji jki kij ikj jik ijk
kji & jki
kij & ikj
Improving temporal locality by blocking
• Example: Blocked matrix multiplication
– Here, “block” does not mean “cache block”. – Instead, it mean a sub-block within the matrix. – Example: N = 8; sub-block size = 4
C11 = A11B11 + A12B21 C12 = A11B12 + A12B22 C21 = A21B11 + A22B21 C22 = A21B12 + A22B22 A11 A12 A21 A22 B11 B12 B21 B22 X = C11 C12 C21 C22
Key idea: Sub-blocks (i.e., Axy) can be treated just like scalars.
Blocked matrix multiply (bijk)
for (jj=0; jj<n; jj+=bsize) {for (i=0; i<n; i++)
for (j=jj; j < min(jj+bsize,n); j++) c[i][j] = 0.0;
for (kk=0; kk<n; kk+=bsize) { for (i=0; i<n; i++) {
for (j=jj; j < min(jj+bsize,n); j++) { sum = 0.0 for (k=kk; k < min(kk+bsize,n); k++) { sum += a[i][k] * b[k][j]; } c[i][j] += sum; } } } }
Blocked matrix multiply analysis
– Innermost loop pair multiplies a 1 X bsize sliver of A by a bsize X bsize block of B and accumulates into 1 X
bsize sliver of C
– Loop over i steps through n row slivers of A & C, using same B
A B C
block reused n
times in succession row sliver accessed
bsize times
Update successive elements of sliver
i kk i
kk jj jj
for (i=0; i<n; i++) {
for (j=jj; j < min(jj+bsize,n); j++) { sum = 0.0 for (k=kk; k < min(kk+bsize,n); k++) { sum += a[i][k] * b[k][j]; } c[i][j] += sum; } Innermost Loop Pair
Blocked matrix multiply performance
• Blocking (bijk and bikj) improves performance
by a factor of two over unblocked versions (ijk
and jik)
– relatively insensitive to array size.
0 10 20 30 40 50 60 Array size (n) C y cl e s/ it e ra ti o n kji jki kij ikj jik ijk bijk (bsize = 25) bikj (bsize = 25)
Concluding observations
• Programmer can optimize for cache
performance
– How data structures are organized – How data are accessed
• Nested loop structure
• Blocking is a general technique
• All systems favor “cache friendly code”
– Getting absolute optimum performance is very platform specific
• Cache sizes, line sizes, associativities, etc.
– Can get most of the advantage with generic code
• Keep working set reasonably small (temporal locality) • Use small strides (spatial locality)