Chapter 3
Flow of Control
Flow of Control Flow of Control
A i t i l fl f t l i J
• As in most programming languages, flow of control in Java refers to its branching and looping mechanisms
• Java has several branching mechanisms: if-else, if, g and switch statements
• Java has three types of loop statements: the while, do- while and for statements
while, and for statements
• Most branching and looping statements are controlled by Boolean expressions
l i l i h
– A Boolean expression evaluates to either trueor false – The primitive type booleanmay only take the values trueor
false
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Branching with an if-else Statement Branching with an if-else Statement
A if l t t t h b t t lt ti
• An if-else statement chooses between two alternative statements based on the value of a Boolean expression
if (Boolean_Expression) Yes_Statement
else
No Statement_
– The Boolean_Expressionmust be enclosed in parentheses – If the Boolean_Expressionis true, then the Yes_Statement
is executed
– If the Boolean_Expressionis false, then the No_Statementis executed
Compound Statements Compound Statements
E h d
• Each Yes_Statement and No_Statement branch of an if-else can be a made up of a single statement or many statements
statement or many statements
• Compound Statement: A branch statement that is made up of a list of statements
made up of a list of statements
– A compound statement must always be enclosed in a pair of braces ({ })
of braces ({ })
– A compound statement can be used anywhere that a
single statement can be used
Compound Statements Compound Statements
if (myScore > your Score) if (myScore > your Score) {
System.out.println("I win!");
wager = wager + 100;
} else {
System.out.println
("I wish these were golf scores.");
( g );
wager = 0;
}
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Omitting the else Part Omitting the else Part
Th l t b itt d t bt i h t i ft ll d
• The else part may be omitted to obtain what is often called an if statement
if (Boolean Expression)( _ p ) Action_Statement
– If the Boolean_Expression is true, then the Action Statementis executed
Action_Statementis executed
– The Action_Statement can be a single or compound statement – Otherwise, nothing happens, and the program goes on to the next
statement
if (weight > ideal)
calorieIntake = calorieIntake – 500;;
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Nested Statements Nested Statements
• if-else statements and if statements both contain smaller statements within them
– For example, single or compound statements
• In fact, any statement at all can be used as a subpart of an if-else or if statement, including another if-else or if statement
– Each level of a nested if-else or if should be indented further than the previous level
– Exception: multiway if-else statements
Multiway if-else Statements Multiway if-else Statements
Th lti if l t t t i i l l if
• The multiway if-else statement is simply a normal if- else statement that nests another if-else statement at every else y branch
– It is indented differently from other nested statements
– All of the Boolean_Expressions are aligned with one another, and their corresponding actions are also aligned with one another and their corresponding actions are also aligned with one another – The Boolean_Expressionsare evaluated in order until one that
evaluates to trueis found
h f l l
– The final elseis optional
Multiway if-else Statement Multiway if-else Statement
if (B l E i )
if (Boolean_Expression) Statement_1
else if (Boolean Expression) else if (Boolean_Expression)
Statement_2
.
else if (Boolean_Expression_n) Statement n
. .
Statement_n else
Statement For All Other Possibilities _ _ _ _
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The switch Statement The switch Statement
• The switch statement is the only other kind of Java statement that implements multiway branching
– When a switch statement is evaluated, one of a number of different branches is executed
– The choice of which branch to execute is determined by a controlling expression enclosed in parentheses after the keyword switch
keyword switch
• The controlling expression must evaluate to a char, int, short, or byte
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The switch Statement The switch Statement
E h b h t t t i it h t t t t t ith th
• Each branch statement in a switch statement starts with the reserved word case, followed by a constant called a case label, followed by a colon, and then a sequence of statements , y , q
– Each case label must be of the same type as the controlling expression – Case labels need not be listed in order or span a complete interval, but
each one may appear only once each one may appear only once
– Each sequence of statements may be followed by a breakstatement ( break;)
The switch Statement The switch Statement
Th l b ti l b l d d f lt
• There can also be a section labeled default:
– The defaultsection is optional, and is usually last – Even if the case labels cover all possible outcomes in a givenEven if the case labels cover all possible outcomes in a given
switchstatement, it is still a good practice to include a default section
• It can be used to output an error message, for exampleIt can be used to output an error message, for example
• When the controlling expression is evaluated, the code for the case label whose value matches the controlling
i i d
expression is executed
– If no case label matches, then the only statements executed are those following the defaultlabel (if there is one)
The switch Statement The switch Statement
Th it h t t t d h it t
• The switch statement ends when it executes a break statement, or when the end of the switch statement is reached
statement is reached
– When the computer executes the statements after a case label, it continues until a break statement is reached
If h b k i i d h f i
– If the break statement is omitted, then after executing the code for one case, the computer will go on to execute the code for the next case
– If the break statement is omitted inadvertently, the compiler will not issue an error message
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The switch Statement
switch (Controlling_Expression) {
case Case_Label_1:
St t t S 1
Statement_Sequence_1 break;
case Case_Label_2:
Statement Sequence 2 Statement_Sequence_2 break;
case Case Label n:. . . case Case_Label_n:
Statement_Sequence_n break;
default:
default:
Default_Statement Sequence break;
} }
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The Conditional Operator
• The conditional operator is a notational variant on certain forms of the
The Conditional Operator
• The conditional operator is a notational variant on certain forms of the if-elsestatement
– Also called the ternary operator or arithmetic if – The following examples are equivalent:
– The following examples are equivalent:
if (n1 > n2) max = n1;
else max = n2;
vs.
max = (n1 > n2) ? n1 : n2;
– The expression to the right of the assignment operator is a conditional operator expression
operator expression
– If the Boolean expression is true, then the expression evaluates to the value of the first expression (n1), otherwise it evaluates to the value of the second expression (n2)
Boolean Expressions Boolean Expressions
A B l i i i th t i ith t
• A Boolean expression is an expression that is either true or false
• The simplest Boolean expressions compare the value of two The simplest Boolean expressions compare the value of two expressions
time < limit
yourScore == myScore
– Note that Java uses two equal signs (==) to perform equality testing:
A single equal sign (=) is used only for assignmentg q g ( ) y g
– A Boolean expression does not need to be enclosed in parentheses, unless it is used in an if-elsestatement
Java Comparison Operators Java Comparison Operators
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Pitfall: Using == with Strings Pitfall: Using == with Strings
Th lit i t ( ) tl t t t
• The equality comparison operator (==) can correctly test two values of a primitive type
• However when applied to two objects such as objects of the However, when applied to two objects such as objects of the String class, == tests to see if they are stored in the same memory location, not whether or not they have the same
l value
• In order to test two strings to see if they have equal values, use the method equals or equalsIgnoreCase use the method equals, or equalsIgnoreCase
string1.equals(string2)
string1.equalsIgnoreCase(string2)
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Lexicographic and Alphabetical Order Lexicographic and Alphabetical Order
• Lexicographic ordering is the same as ASCII ordering and includes letters
• Lexicographic ordering is the same as ASCII ordering, and includes letters, numbers, and other characters
– All uppercase letters are in alphabetic order, and all lowercase letters are in alphabetic order, but all uppercase letters come before lowercase letters alphabetic order, but all uppercase letters come before lowercase letters – If s1and s2are two variables of type Stringthat have been given String
values, then s1.compareTo(s2) returns a negative number if s1comes before s2in lexicographic ordering, returns zero if the two strings are equal, and returns a positive number ifs2comes befores1
and returns a positive number if s2comes before s1
• When performing an alphabetic comparison of strings (rather than a lexicographic comparison) that consist of a mix of lowercase and uppercase letters, use thecompareToIgnoreCasemethod instead uppercase letters, use the compareToIgnoreCasemethod instead
Building Boolean Expressions Building Boolean Expressions
• When two Boolean expressions are combined using the "and" (&&)
• When two Boolean expressions are combined using the "and" (&&) operator, the entire expression is true provided both expressions are true
– Otherwise the expression is false
• When two Boolean expressions are combined using the "or" (||)
• When two Boolean expressions are combined using the or (||) operator, the entire expression is true as long as one of the expressions is true
– The expression is false only if both expressions are falsep y p
• Any Boolean expression can be negated using the !operator
– Place the expression in parentheses and place the !operator in front of it
• Unlike mathematical notation, strings of inequalities must be joined byUnlike mathematical notation, strings of inequalities must be joined by &&&&
– Use (min < result) && (result < max)rather than min <
result < max
Evaluating Boolean Expressions Evaluating Boolean Expressions
E th h B l i d t t l b h
• Even though Boolean expressions are used to control branch and loop statements, Boolean expressions can exist
independently as well
– A Boolean variable can be given the value of a Boolean expression by using an assignment statement
• A Boolean expression can be evaluated in the same way that an arithmetic expression is evaluated
• The only difference is that arithmetic expressions produce a number as a result, while Boolean expressions produce either trueor falseas their result
boolean madeIt = (time < limit) && (limit < max);
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Truth Tables
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Short Circuit and Complete Evaluation Short‐Circuit and Complete Evaluation
J t k h t t h th l ti f th fi t t
• Java can take a shortcut when the evaluation of the first part of a Boolean expression produces a result that evaluation of the second part cannot change
• This is called short‐circuit evaluation or lazy evaluation
– For example, when evaluating two Boolean subexpressions joined by
&&, if the first subexpression evaluates to false, then the entire expression will evaluate to false, no matter the value of the second subexpression
– In like manner, when evaluating two Boolean subexpressions joined by
|| if th fi t b i l t t t th th ti
||, if the first subexpression evaluates to true, then the entire expression will evaluate to true
Short Circuit and Complete Evaluation Short‐Circuit and Complete Evaluation
Th i h i h i i l i
• There are times when using short‐circuit evaluation can prevent a runtime error
– In the following example, if the number of kidst e o o g e a p e, t e u be o dsis equal to zero, then s equa to e o, t e the second subexpression will not be evaluated, thus preventing a divide by zero error
– Note that reversing the order of the subexpressions will not preventNote that reversing the order of the subexpressions will not prevent this
if ((kids !=0) && ((toys/kids) >=2)) . . .
• Sometimes it is preferable to always evaluate both
• Sometimes it is preferable to always evaluate both expressions, i.e., request complete evaluation
– In this case, use the &and |operators instead of &&and ||
Precedence and Associativity Rules Precedence and Associativity Rules
B l d i h i i d b f ll
• Boolean and arithmetic expressions need not be fully parenthesized
• If some or all of the parentheses are omitted Java will follow If some or all of the parentheses are omitted, Java will follow precedence and associativity rules (summarized in the following table) to determine the order of operations
– If one operator occurs higher in the table than another, it has higher precedence, and is grouped with its operands before the operator of lower precedence
– If two operators have the same precedence, then associativity rules determine which is grouped first
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Precedence and Associativity
Rules
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Evaluating Expressions Evaluating Expressions
• In general parentheses in an expression help to document the
• In general, parentheses in an expression help to document the programmer's intent
– Instead of relying on precedence and associativity rules, it is best to include most parentheses, except where the intended meaning is obvious
most parentheses, except where the intended meaning is obvious
• Binding: The association of operands with their operators
– A fully parenthesized expression accomplishes binding for all the operators in an expression
• Side Effects: When, in addition to returning a value, an expression changes something, such as the value of a variable
– The assignment, increment, and decrement operators all produce side effects
Rules for Evaluating Expressions Rules for Evaluating Expressions
P f bi di
• Perform binding
– Determine the equivalent fully parenthesized expression using the precedence and associativity rules
• Proceeding left to right, evaluate whatever subexpressions can be immediately evaluated
Th b i ill b d h d
– These subexpressions will be operands or method arguments, e.g., numeric constants or variables
• Evaluate each outer operation and method invocation as soon p
as all of its operands (i.e., arguments) have been evaluated
Loops Loops
• Loops in Java are similar to those in other high‐level languages
• Java has three types of loop statements: the while, the do-while , and the for statements
– The code that is repeated in a loop is called the body of the loop
– Each repetition of the loop body is called an iteration of the loop
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while statement while statement
A hil t t t i d t t ti f d (i
• A while statement is used to repeat a portion of code (i.e., the loop body) based on the evaluation of a Boolean
expression p
– The Boolean expression is checked before the loop body is executed
• When false, the loop body is not executed at all
Before the execution of each following iteration of the loop body the – Before the execution of each following iteration of the loop body, the
Boolean expression is checked again
• If true, the loop body is executed again
If f l h l d
• If false, the loop statement ends
– The loop body can consist of a single statement, or multiple statements enclosed in a pair of braces ({ })
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while Syntax while Syntax
while (Boolean_Expression) Statement
Or Or
while (Boolean_Expression) {
{
Statement_1 Statement_2 Statement_Last }
. . .
}
do-while Statement do-while Statement
A d hil t t t i d t t ti f d
• A do-while statement is used to execute a portion of code (i.e., the loop body), and then repeat it based on the
evaluation of a Boolean expression
– The loop body is executed at least once
• The Boolean expression is checked after the loop body is executed – The Boolean expression is checked after each iteration of the loop
b d body
• If true, the loop body is executed again
• If false, the loop statement ends
D 't f t t t i l ft th B l i
• Don't forget to put a semicolon after the Boolean expression – Like the while statement, the loop body can consist of a single
statement, or multiple statements enclosed in a pair of braces ({ })
do-while Syntax do-while Syntax
do
Statement
while (Boolean Expression); e ( oo ea _ p ess o );
Or do
{ {
Statement_1 Statement_2 _ Statement_Last
} while (Boolean Expression);
. . .
} while (Boolean_Expression);
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Algorithms and Pseudocode Algorithms and Pseudocode
• The hard part of solving a problem with a computer program is not dealing
• The hard part of solving a problem with a computer program is not dealing with the syntax rules of a programming language
• Rather, coming up with the underlying solution method is the most difficult part
difficult part
• An algorithm is a set of precise instructions that lead to a solution – An algorithm is normally written in pseudocode, which is a mixture of
programming language and a human language, like English
p g g g g g g , g
– Pseudocode must be precise and clear enough so that a good programmer can convert it to syntactically correct code
– However, pseudocode is much less rigid than code: One needn't worry about
th fi i t f t d l i i bl f l
the fine points of syntax or declaring variables, for example
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The for Statement The for Statement
Th f t t t i t l d t t th h
• The for statement is most commonly used to step through an integer variable in equal increments
• It begins with the keyword for, followed by three g y y
expressions in parentheses that describe what to do with one or more controlling variables
– The first expression tells how the control variable or variables are p initialized or declared and initialized before the first iteration – The second expression determines when the loop should end, based
on the evaluation of a Boolean expression before each iteration – The third expression tells how the control variable or variables are
updated after each iteration of the loop body
The for Statement Syntax The for Statement Syntax
f (I iti li i B l E i U d t )
for (Initializing; Boolean_Expression; Update) Body
• The Body may consist of a single statement or a list of statements enclosed in a pair of braces ({ })
• Note that the three control expressions are separated by two, not three, semicolons
• Note that there is no semicolon after the closing parenthesis
• Note that there is no semicolon after the closing parenthesis
at the beginning of the loop
Semantics of the for Statement
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for Statement Syntax and Alternate Semantics for Statement Syntax and Alternate Semantics
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for Statement Syntax and Alternate Semantics
The Comma in for Statements The Comma in for Statements
A f l t i lti l i iti li ti ti
• A for loop can contain multiple initialization actions separated with commas
– Caution must be used when combining a declaration with multiple ti
actions
– It is illegal to combine multiple type declarations with multiple actions, for example
T id ibl bl it i b t t d l ll i bl t id
– To avoid possible problems, it is best to declare all variables outside the forstatement
• A for loop can contain multiple update actions, separated
ith l
with commas, also
– It is even possible to eliminate the loop body in this way
• However, a for , loop can contain only one Boolean p y
expression to test for ending the loop
Infinite Loops Infinite Loops
• A while , do-while , or for loop should be designed so that the value tested in the Boolean expression is changed in a way that eventually expression is changed in a way that eventually makes it false, and terminates the loop
• If the Boolean expression remains true, then the If the Boolean expression remains true, then the loop will run forever, resulting in an infinite loop
– Loops that check for equality or inequality (== or !=)
i ll t thi d h ld b
are especially prone to this error and should be avoided if possible
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Nested Loops Nested Loops
L b t d j t lik th J t t
• Loops can be nested, just like other Java structures
– When nested, the inner loop iterates from beginning to end for each single iteration of the outer loop
int rowNum, columnNum;
for (rowNum = 1; rowNum <=3; rowNum++) {
for (columnNum = 1; columnNum <=2;
columnNum++))
System.out.print(" row " + rowNum +
" column " + columnNum);
System.out.println();
System.out.println();
}
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The break and continue Statements The break and continue Statements
• The break statement consists of the keyword break followed by a semicolon
– When executed, the break, statement ends the nearest enclosing switch or loop statement
• The continue statement consists of the keyword continue followed by a semicolon
continue followed by a semicolon
– When executed, the continuestatement ends the current loop body iteration of the nearest enclosing loop statement – Note that in aNote that in a forforloop, theloop, the continuecontinuestatement transfersstatement transfers
control to the update expression
• When loop statements are nested, remember that any break or continue statement applies to the innermost break or continue statement applies to the innermost,
The Labeled break Statement The Labeled break Statement
• There is a type of break statement that, when used in nested loops, can end any containing loop, not just the innermost loop
innermost loop
• If an enclosing loop statement is labeled with an Identifier, then the following version of the break statement will exit the labeled loop, even if it is not the innermost enclosing loop:
break someIdentifier;
break someIdentifier;
• To label a loop, simply precede it with an Identifier and a
colon:
The exit Statement The exit Statement
A b k ill d l i h
• A break statement will end a loop or switch statement, but will not end the program
Th i ill i di l d h
• The exit statement will immediately end the program as soon as it is invoked:
S t it(0)
System.exit(0);
• The exit statement takes one integer argument
B t diti t i d t i di t l
– By tradition, a zero argument is used to indicate a normal ending of the program
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Loop Bugs Loop Bugs
Th ki d f l
• The two most common kinds of loop errors are unintended infinite loops and off‐by‐one errors
A ff b i h l t th l b d
– An off‐by‐one error is when a loop repeats the loop body one too many or one too few times
• This usually results from a carelessly designed Boolean test y y g expression
– Use of == in the controlling Boolean expression can lead to an infinite loop or an off by one error
an infinite loop or an off‐by‐one error
• This sort of testing works only for characters and integers, and should never be used for floating‐point
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Tracing Variables Tracing Variables
T i i bl i l t hi i bl
• Tracing variables involves watching one or more variables change value while a program is running
• This can make it easier to discover errors in a program and p g debug them
• Many IDEs (Integrated Development Environments) have a built‐in utility that allows variables to be traced without built in utility that allows variables to be traced without making any changes to the program
• Another way to trace variables is to simply insert temporary output statements in a program
output statements in a program
System.out.println("n = " + n); // Tracing n – When the error is found and corrected, the trace statements can
i l b t d t
simply be commented out
General Debugging Techniques General Debugging Techniques
• Examine the system as a whole – don’t assume the Examine the system as a whole don t assume the bug occurs in one particular place
• Try different test cases and check the input values
• Try different test cases and check the input values
• Comment out blocks of code to narrow down the
ff di d
offending code
• Check common pitfalls
• Take a break and come back later
• DO NOT make random changes just hoping that the DO NOT make random changes just hoping that the
change will fix the problem!
Debugging Example (1 of 9) Debugging Example (1 of 9)
• The following code is supposed to present a The following code is supposed to present a menu and get user input until either ‘a’ or ‘b’
is entered is entered.
String s = "";
char c = ' ';
Scanner keyboard = new Scanner(System.in);
do {
System.out.println("Enter 'A' for option A or 'B' for option B.");
s = keyboard.next();
s.toLowerCase();
c = s.substring(0,1);
}
while ((c != 'a') || (c != 'b'));
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Debugging Example (2 of 9) Debugging Example (2 of 9)
Result: Syntax error:
Result: Syntax error:
c = s.substring(0,1); : incompatible types found: java.lang.String
• Using the “random change” debugging
j g g
required: char
Using the random change debugging technique we might try to change the data type of c to String to make the types type of c to String, to make the types match
• This results in more errors since the rest of the code treats c like a char
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Debugging Example (3 of 9) Debugging Example (3 of 9)
• First problem: substring returns a String, use First problem: substring returns a String, use charAt to get the first character:
String s = "";
char c = ' ';
Scanner keyboard = new Scanner(System.in);
do {
System.out.println("Enter 'A' for option A or 'B' for option B.");
s ke boa d ne t() s = keyboard.next();
s.toLowerCase();
c = s.charAt(0);
}
Debugging Example (4 of 9) Debugging Example (4 of 9)
do { {
System.out.println("Enter 'A' for option A or 'B' for option B.");
s = keyboard.next();
System.out.println("String s = " + s);
s toLowerCase();
s.toLowerCase();
System.out.println("Lowercase s = " + s);
c = s.charAt(0);
System.out.println("c = " + c);
} }
while ((c != 'a') || (c != 'b'));
Sample output:
E t 'A' f ti A 'B' f ti B
Enter 'A' for option A or 'B' for option B.
A
String s = A Lowercase s = A
Debugging Example (5 of 9) Debugging Example (5 of 9)
• The following code is supposed to present a The following code is supposed to present a menu and get user input until either ‘a’ or ‘b’
is entered is entered.
do {
System.out.println("Enter 'A' for option A or 'B' for option B.");
s = keyboard.next();
s = s.toLowerCase();
c = s.charAt(0);
}
while ((c != 'a') || (c != 'b'));
However, it’s still stuck in an infinite loop. What to try next?
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Debugging Example (6 of 9) Debugging Example (6 of 9)
• Could try the following “patch” Could try the following patch
do { {
System.out.println("Enter 'A' for option A or 'B' for option B.");
s = keyboard.next();
s = s.toLowerCase();
c = s.charAt(0);
if ( c == 'a') break;
if (c == 'b') break;
}
while ((c != 'a') || (c != 'b'));
Thi k b t it i l ! C id d di t it it d ’t fi th
This works, but it is ugly! Considered a coding atrocity, it doesn’t fix the underlying problem. The boolean condition after the while loop has also become meaningless. Try more tracing:
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Debugging Example (7 of 9) Debugging Example (7 of 9)
do { {
System.out.println("Enter 'A' for option A or 'B' for option B.");
s = keyboard.next();
s = s.toLowerCase();
c = s.charAt(0);( );
System.out.println("c != 'a' is " + (c != 'a'));
System.out.println("c != 'b' is " + (c != 'b'));
System.out.println("(c != 'a') || (c != 'b')) is "
+ ((c != 'a') || (c != 'b')));(( ) || ( )));
}
while ((c != 'a') || (c != 'b'));
Sample output:
Sample output:
Enter 'A' for option A or 'B' for option B.
A
c != 'a' is false c != 'b' is true c != b is true
(c != 'a') || (c != 'b')) is true
Debugging Example (8 of 9) Debugging Example (8 of 9)
• Fix: We use && instead of || Fix: We use && instead of ||
do { {
System.out.println("Enter 'A' for option A or 'B' for option B.");
s = keyboard.next();
s = s.toLowerCase();
c = s.charAt(0);
}
while ((c != 'a') && (c != 'b'));
Debugging Example (9 of 9) Debugging Example (9 of 9)
• Even better: Declare a boolean variable to control the do‐while loop. This makes it clear when the loop exits if we pick a meaningful variable name. p g
boolean invalidKey;
do { {
System.out.println("Enter 'A' for option A or 'B' for option B.");
s = keyboard.next();
s = s.toLowerCase();
c = s.charAt(0);
c s.charAt(0);
if (c == 'a')
invalidKey = false;
else if (c == 'b') invalidKey = false;
invalidKey false;
else
invalidKey = true;
}
while (invalidKey);
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Assertion Checks Assertion Checks
A i i h ( ) hi b
• An assertion is a sentence that says (asserts) something about the state of a program
– An assertion must be either true or false, and should be true if aAn assertion must be either true or false, and should be true if a program is working properly
– Assertions can be placed in a program as comments
• Java has a statement that can check if an assertion is true
• Java has a statement that can check if an assertion is true
assert Boolean_Expression;
– If assertion checking is turned on and the g Boolean Expression_ p evaluates to false, the program ends, and outputs an assertion failed error message
– Otherwise, the program finishes execution normally, p g y
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Assertion Checks Assertion Checks
A th l t i i ti i
• A program or other class containing assertions is compiled in the usual way
• After compilation a program can run with assertion
• After compilation, a program can run with assertion checking turned on or turned off
– Normally a program runs with assertion checking turned y p g g off
• In order to run a program with assertion checking turned on use the following command (using the turned on, use the following command (using the actual ProgramName ):
java –enableassertions ProgramName java enableassertions ProgramName
Preventive Coding Preventive Coding
• Incremental Development
– Write a little bit of code at a time and test it before moving on
• Code Review
• Code Review
– Have others look at your code
• Pair Programming
– Programming in a team, one typing while the Programming in a team, one typing while the
Generating Random Numbers Generating Random Numbers
• The Random class can be used to generate pseudo‐random numbers
p
– Not truly random, but uniform distribution based on a mathematical function and good enough in on a mathematical function and good enough in most cases
• Add the following import
• Add the following import
import java.util.Random;
• Create an object of type Random
R d d R d ()
Random rnd = new Random();
Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 3‐61
Generating Random Numbers Generating Random Numbers
• To generate random numbers use the nextInt() method to get a random number from 0 to n‐1
int i = rnd.nextInt(10); // Random number from 0 to 9
• Use the nextDouble() method to get a random () g number from 0 to 1 (always less than 1)
double d = rnd.nextDouble(); // d is >=0 and < 1
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