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A Study of Collaborative Mechianisms for Web Teaching and Learning 林志豪、江憲坤

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A Study of Collaborative Mechianisms for Web Teaching and Learning 林志豪、江憲坤

E-mail: 8805069@mail.dyu.edu.tw

ABSTRACT

Because of the advanced technology of computer and network systems and the popularity of the Internet, not only the web-based teaching environment has broken the time and space barrier of the traditional in-class teaching system but also has provided a rich environment for presenting versatile, interactive teaching material. Currently, most collaborative learning environments mainly focus on how to present an attractive human-machine interface, and totally ignore the issues of how to design a set of collaborative

mechanisms to effectively support a group of people working together in a virtual world. This study has analyzed the theory of organization, the methodology of Internet-based teaching and learning, and the technology of computer supported cooperative work. Then, a set of collaborative mechanisms have been introduced and graphically presented. The applicability of integrating collaborative mechanisms, Java, and Internet technology on the World Wide Web has also been investigated, and found to be feasible through the implementation of a collaborative group competition prototyping system. The result of this research will be useful as guidelines for future systems featuring dynamic, interactive, and collaborative teaching and learning.

Keywords : Collaborative teaching and learning ; Internet teaching ; Collaborative mechanisms ; CSCW Table of Contents

目錄 封面內頁 簽名頁 授權書 iii 摘要 iv Abstract v 誌謝 vi 目錄 vii 圖目錄 x 表目錄 xii 第一章 緒論 1 第一節 研究背景 1 第二 節 研究動機 3 第三節 研究目的 3 第四節 研究範圍與限制 4 第五節 研究方法與步驟 5 第二章 文獻探討 6 第一節 相關理論 6 壹、 全球資訊網 6 貳、 電腦輔助合作系統 7 參、 Web教學 8 肆、 組織行為的合作學習 10 伍、 合作機制 12 第二節 現有 的知名群體學習的網路應用系統 14 CORAL 14 Pathfinder 16 CoVis 17 Habanero 18 TANGO 19 Virtual classroom 20 第三節 群體學習系統之比較 21 第四節 總結 22 第三章 系統架構 23 第一節 本研究之理論基礎 23 壹、 影響群組合作軟體開發因素 23 貳、 同步和非同步之探討 25 第二節 群組合作學習應具備的功能特性 27 壹、 合作機制的七種功能特性 27 貳、 機制的 圖形解釋 28 參、 以小組競賽為例說明並運用上述 之合作機制 36 第三節 系統架構 42 壹、 系統架構 42 貳、 系統流程與會 期流程 45 第四節 API說明 46 壹、 ActiveObject類別 49 貳、 Transaction類別 49 參、 Activity類別 50 肆、 Session類別 50 伍

、 Participant類別 51 第五節 系統架構總結 52 第四章 系統雛形實作 53 第一節 發展環境 53 第二節 網路架構 53 壹、客戶端 設計 54 貳、伺服器端設計 55 參、訊息的定義與流程 56 第三節 系統畫面 59 壹、查詢與加入活動畫面 59 貳、教師執行活 動畫面 60 參、會期選擇與使用者登錄名稱畫面 61 肆、會期進行畫面 62 第四節 雛形分析與評估 66 第五節 總結 67 第五章 結論與後續研究建議 68 第一節 結論 68 第二節 本研究之貢獻 69 第三節 後續研究與建議 70 參考文獻 72 英文部份 72 中文 部份 79 附錄 80

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