Chapter 3
Digital Logic
Structures
3-2
Transistor: Building Block of Computers
Microprocessors contain millions of transistors
• Intel Pentium 4 (2000): 48 million
• IBM PowerPC 750FX (2002): 38 million
• IBM/Apple PowerPC G5 (2003): 58 million
Logically, each transistor acts as a switch Combined to implement logic functions
• AND, OR, NOT
Combined to build higher-level structures
• Adder, multiplexer, decoder, register, …
Combined to build processor
• LC-3
3-3
Simple Switch Circuit
Switch open:
• No current through circuit
• Light is off
• Vout is +2.9V
Switch closed:
• Short circuit across switch
• Current flows
• Light is on
• Vout is 0V
Switch-based circuits can easily represent two states:
on/off, open/closed, voltage/no voltage.
3-4
n-type MOS Transistor
MOS = Metal Oxide Semiconductor
• two types: n-type and p-type
n-type
• when Gate has positive voltage, short circuit between #1 and #2 (switch closed)
• when Gate has zero voltage, open circuit between #1 and #2
(switch open) Gate = 1
Gate = 0
Terminal #2 must be connected to GND (0V).
3-5
p-type MOS Transistor
p-type is complementary to n-type
• when Gate has positive voltage, open circuit between #1 and #2 (switch open)
• when Gate has zero voltage, short circuit between #1 and #2 (switch closed)
Gate = 1
Gate = 0
Terminal #1 must be connected to +2.9V.
3-6
Logic Gates
Use switch behavior of MOS transistors
to implement logical functions: AND, OR, NOT.
Digital symbols:
• recall that we assign a range of analog voltages to each digital (logic) symbol
• assignment of voltage ranges depends on electrical properties of transistors being used
typical values for "1": +5V, +3.3V, +2.9V
from now on we'll use +2.9V
3-7
CMOS Circuit
Complementary MOS
Uses both n-type and p-type MOS transistors
• p-type
Attached to + voltage
Pulls output voltage UP when input is zero
• n-type
Attached to GND
Pulls output voltage DOWN when input is one
For all inputs, make sure that output is either connected to GND or to +, but not both!
3-8
Inverter (NOT Gate)
In Out 0 V 2.9 V 2.9 V 0 V
In Out
0 1
1 0
Truth table
3-9
NOR Gate
A B C
0 0 1
0 1 0
1 0 0
1 1 0
Note: Serial structure on top, parallel on bottom.
3-10
OR Gate
Add inverter to NOR.
A B C
0 0 0
0 1 1
1 0 1
1 1 1
3-11
NAND Gate (AND-NOT)
A B C
0 0 1
0 1 1
1 0 1
1 1 0
Note: Parallel structure on top, serial on bottom.
3-12
AND Gate
Add inverter to NAND.
A B C
0 0 0
0 1 0
1 0 0
1 1 1
3-13
Basic Logic Gates
3-14
DeMorgan's Law
Converting AND to OR (with some help from NOT) Consider the following gate:
A B
0 0 1 1 1 0
0 1 1 0 0 1
1 0 0 1 0 1
1 1 0 0 0 1
B A B
A A B
Same as A+B!
To convert AND to OR (or vice versa),
invert inputs and output.
3-15
More than 2 Inputs?
AND/OR can take any number of inputs.
• AND = 1 if all inputs are 1.
• OR = 1 if any input is 1.
• Similar for NAND/NOR.
Can implement with multiple two-input gates, or with single CMOS circuit.
3-16
Summary
MOS transistors are used as switches to implement logic functions.
• n-type: connect to GND, turn on (with 1) to pull down to 0
• p-type: connect to +2.9V, turn on (with 0) to pull up to 1
Basic gates: NOT, NOR, NAND
• Logic functions are usually expressed with AND, OR, and NOT
DeMorgan's Law
• Convert AND to OR (and vice versa) by inverting inputs and output
3-17
Building Functions from Logic Gates
Combinational Logic Circuit
• output depends only on the current inputs
• stateless
Sequential Logic Circuit
• output depends on the sequence of inputs (past and present)
• stores information (state) from past inputs
We'll first look at some useful combinational circuits, then show how to use sequential circuits to store
information.
3-18
Decoder
n inputs, 2n outputs
• exactly one output is 1 for each possible input pattern
2-bit decoder
3-19
Multiplexer (MUX)
n-bit selector and 2n inputs, one output
• output equals one of the inputs, depending on selector
4-to-1 MUX
3-20
Full Adder
Add two bits and carry-in,
produce one-bit sum and carry-out. A B C
in S Cout 0 0 0 0 0 0 0 1 1 0 0 1 0 1 0 0 1 1 0 1 1 0 0 1 0 1 0 1 0 1 1 1 0 0 1 1 1 1 1 1
3-21
Four-bit Adder
3-22
Logical Completeness
Can implement ANY truth table with AND, OR, NOT.
A B C D
0 0 0 0
0 0 1 0
0 1 0 1
0 1 1 0
1 0 0 0
1 0 1 1
1 1 0 0
1 1 1 0
1. AND combinations that yield a "1" in the truth table.
2. OR the results of the AND gates.
3-23
Combinational vs. Sequential
Combinational Circuit
• always gives the same output for a given set of inputs
ex: adder always generates sum and carry, regardless of previous inputs
Sequential Circuit
• stores information
• output depends on stored information (state) plus input
so a given input might produce different outputs, depending on the stored information
• example: ticket counter
advances when you push the button
output depends on previous state
• useful for building “memory” elements and “state machines”
3-24
R-S Latch: Simple Storage Element
R is used to “reset” or “clear” the element – set it to zero.
S is used to “set” the element – set it to one.
If both R and S are one, out could be either zero or one.
• “quiescent” state -- holds its previous value
• note: if a is 1, b is 0, and vice versa
1
0 1
1
1
1 0
0
1
1
0
0 1
1
3-25
Clearing the R-S latch
Suppose we start with output = 1, then change R to zero.
Output changes to zero.
Then set R=1 to “store” value in quiescent state.
1
0 1
1
1
1 0
0
1
0 1
0
0
0 1
1
3-26
Setting the R-S Latch
Suppose we start with output = 0, then change S to zero.
Output changes to one.
Then set S=1 to “store” value in quiescent state.
1
1
0
0 1
1
0
1
1
1 0
0
3-27
R-S Latch Summary
R = S = 1
• hold current value in latch
S = 0, R=1
• set value to 1
R = 0, S = 1
• set value to 0
R = S = 0
• both outputs equal one
• final state determined by electrical properties of gates
• Don’t do it!
3-28
Gated D-Latch
Two inputs: D (data) and WE (write enable)
• when WE = 1, latch is set to value of D
S = NOT(D), R = D
• when WE = 0, latch holds previous value
S = R = 1
3-29
Register
A register stores a multi-bit value.
• We use a collection of D-latches, all controlled by a common WE.
• When WE=1, n-bit value D is written to register.
3-30
Representing Multi-bit Values
Number bits from right (0) to left (n-1)
• just a convention -- could be left to right, but must be consistent
Use brackets to denote range:
D[l:r] denotes bit l to bit r, from left to right
May also see A<14:9>,
especially in hardware block diagrams.
A = 0101001101010101
A[2:0] = 101 A[14:9] = 101001
15 0
3-31
Memory
Now that we know how to store bits,
we can build a memory – a logical k × m array of stored bits.
••
•
k = 2n locations
m bits
Address Space:
number of locations
(usually a power of 2)
Addressability:
number of bits per location
(e.g., byte-addressable)
3-32
22 x 3 Memory
address decoder
word select word WE address
write enable
input bits
output bits
3-33
More Memory Details
This is a not the way actual memory is implemented.
• fewer transistors, much more dense, relies on electrical properties
But the logical structure is very similar.
• address decoder
• word select line
• word write enable
Two basic kinds of RAM (Random Access Memory) Static RAM (SRAM)
• fast, maintains data as long as power applied
Dynamic RAM (DRAM)
• slower but denser, bit storage decays – must be periodically refreshed
Also, non-volatile memories: ROM, PROM, flash, …
3-34
State Machine
Another type of sequential circuit
• Combines combinational logic with storage
• “Remembers” state, and changes output (and state) based on inputs and current state
State Machine
Combinational Logic Circuit
Storage Elements
Inputs Outputs
3-35
Combinational vs. Sequential
Two types of “combination” locks
4 1 8 4
30
15 5 10 20
25
Combinational
Success depends only on the values, not the order in which they are set.
Sequential
Success depends on the sequence of values (e.g, R-13, L-22, R-3).
3-36
State
The state of a system is a snapshot of all the relevant elements of the system at the moment the snapshot is taken.
Examples:
• The state of a basketball game can be represented by the scoreboard.
Number of points, time remaining, possession, etc.
• The state of a tic-tac-toe game can be represented by the placement of X’s and O’s on the board.
3-37
State of Sequential Lock
Our lock example has four different states, labelled A-D:
A: The lock is not open,
and no relevant operations have been performed.
B: The lock is not open,
and the user has completed the R-13 operation.
C: The lock is not open,
and the user has completed R-13, followed by L-22.
D: The lock is open.
3-38
State Diagram
Shows states and
actions that cause a transition between states.
3-39
Finite State Machine
A description of a system with the following components:
1. A finite number of states
2. A finite number of external inputs 3. A finite number of external outputs
4. An explicit specification of all state transitions 5. An explicit specification of what determines each
external output value
Often described by a state diagram.
• Inputs trigger state transitions.
• Outputs are associated with each state (or with each transition).
3-40
The Clock
Frequently, a clock circuit triggers transition from one state to the next.
At the beginning of each clock cycle, state machine makes a transition,
based on the current state and the external inputs.
• Not always required. In lock example, the input itself triggers a transition.
“1”
“0”
time
One Cycle
3-41
Implementing a Finite State Machine
Combinational logic
• Determine outputs and next state.
Storage elements
• Maintain state representation.
State Machine
Combinational Logic Circuit
Storage Elements
Inputs Outputs
Clock
3-42
Storage: Master-Slave Flipflop
A pair of gated D-latches,
to isolate next state from current state.
During 1st phase (clock=1), previously-computed state becomes current state and is sent to the logic circuit.
During 2nd phase (clock=0), next state, computed by
logic circuit, is stored in Latch A.
3-43
Storage
Each master-slave flipflop stores one state bit.
The number of storage elements (flipflops) needed is determined by the number of states
(and the representation of each state).
Examples:
• Sequential lock
Four states – two bits
• Basketball scoreboard
7 bits for each score, 5 bits for minutes, 6 bits for seconds, 1 bit for possession arrow, 1 bit for half, …
3-44
Complete Example
A blinking traffic sign
• No lights on
• 1 & 2 on
• 1, 2, 3, & 4 on
• 1, 2, 3, 4, & 5 on
• (repeat as long as switch is turned on)
DANGER
MOVE RIGHT
1 2
3 4
5
3-45
Traffic Sign State Diagram
State bit S1 State bit S0
Switch on Switch off
Outputs
Transition on each clock cycle.
3-46
Traffic Sign Truth Tables
Outputs
(depend only on state: S1S0)
S1 S0 Z Y X
0 0 0 0 0
0 1 1 0 0
1 0 1 1 0
1 1 1 1 1
Lights 1 and 2 Lights 3 and 4 Light 5
Next State: S1’S0’
(depend on state and input)
In S1 S0 S1’ S0’
0 X X 0 0
1 0 0 0 1
1 0 1 1 0
1 1 0 1 1
1 1 1 0 0
Switch
Whenever In=0, next state is 00.
3-47
Traffic Sign Logic
Master-slave flipflop
3-48
From Logic to Data Path
The data path of a computer is all the logic used to process information.
• See the data path of the LC-3 on next slide.
Combinational Logic
• Decoders -- convert instructions into control signals
• Multiplexers -- select inputs and outputs
• ALU (Arithmetic and Logic Unit) -- operations on data
Sequential Logic
• State machine -- coordinate control signals and data movement
• Registers and latches -- storage elements
3-49
LC-3 Data Path
Combinational Logic
State Machine Storage