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(1)

EI 338: Computer Systems Engineering

(Operating Systems & Computer Architecture)

Dept. of Computer Science & Engineering Chentao Wu

[email protected]

(2)

Download lectures

• ftp://public.sjtu.edu.cn

• User: wuct

• Password: wuct123456

• http://www.cs.sjtu.edu.cn/~wuct/cse/

(3)

3

Chapter 1

Fundamentals of Quantitative Design and Analysis

Computer Architecture

A Quantitative Approach, Fifth Edition

(4)

Outline

Introduction

Quantitative Principles of Computer Design Classes of Computers

Computer Architecture Trends in Technology

Power in Integrated Circuits Trends in Cost

Dependability Performance

Fallacies and Pitfalls

(5)

Computer Technology

Performance improvements:

Improvements in semiconductor technology

Feature size, clock speed

Improvements in computer architectures

Enabled by High-Level Language (HLL) compilers, UNIX

Lead to RISC architectures

Together have enabled:

Lightweight computers

Productivity-based managed/interpreted

programming languages

(6)

Single Processor Performance

RISC

Move to multi-processor

(7)

Crossroads: Uniprocessor Performance

1 10 100 1000 10000

1978 1980 1982 1984 1986 1988 1990 1992 1994 1996 1998 2000 2002 2004 2006

Performance (vs. VAX-11/780)

25%/year

52%/year

??%/year

• VAX : 25%/year 1978 to 1986

• RISC + x86: 52%/year 1986 to 2002

• RISC + x86: ??%/year 2002 to present

From Hennessy and Patterson, Computer Architecture: A Quantitative Approach, 4th edition, October, 2006

Less than 20%

(8)

Current Trends in Architecture

Cannot continue to leverage Instruction-Level parallelism (ILP)

Single processor performance improvement ended in 2003

New models for performance:

Data-level parallelism (DLP)

Thread-level parallelism (TLP)

Request-level parallelism (RLP)

These require explicit restructuring of the

application

(9)

Crossroads: Conventional Wisdom in Computer Architecture

Old Conventional Wisdom: Power is free, Transistors expensive

New Conventional Wisdom: “Power wall” Power expensive, Transistors free

(Can put more on chip than can afford to turn on)

Old CW: Sufficiently increasing Instruction Level Parallelism via compilers, innovation (Out-of-order, speculation, …)

New CW: “ILP wall” law of diminishing returns on more HW for ILP

Old CW: Multiplies are slow, Memory access is fast

New CW: “Memory wall” Memory slow, multiplies fast

(200 clock cycles to DRAM memory, 4 clocks for multiply)

(10)

Crossroads: Conventional Wisdom in Computer Architecture

Old CW: Uniprocessor performance 2X / 1.5 yrs

New CW: Power Wall + ILP Wall + Memory Wall = Brick

Wall

Uniprocessor performance now 2X / 5(?) yrs

 Sea change in chip design: multiple “cores”

(2X processors per chip / ~ 2 years)

More simpler processors are more power efficient

(11)

Sea Change in Chip Design

Intel 4004 (1971): 4-bit processor, 2312 transistors, 0.4 MHz,

10 micron PMOS, 11 mm2 chip

Processor is the new transistor?

• RISC II (1983): 32-bit, 5 stage

pipeline, 40,760 transistors, 3 MHz, 3 micron NMOS, 60 mm2 chip

• 125 mm2 chip, 0.065 micron CMOS

= 2312 RISC II+FPU+Icache+Dcache

– RISC II shrinks to ~ 0.02 mm2 at 65 nm

– Caches via DRAM or 1 transistor SRAM (www.t-ram.com) ?

– Proximity Communication via capacitive coupling at > 1 TB/s ? (Ivan Sutherland @ Sun / Berkeley)

(12)

Taking Advantage of Parallelism

Increasing throughput of server computer via multiple processors or multiple disks

Detailed HW design

Carry lookahead adders uses parallelism to speed up computing sums from linear to logarithmic in number of bits per operand

Multiple memory banks searched in parallel in set-associative caches

Pipelining: overlap instruction execution to reduce the total time to complete an instruction sequence.

Not every instruction depends on immediate predecessor  executing instructions completely/partially in parallel possible

Classic 5-stage pipeline:

1) Instruction Fetch (Ifetch), 2) Register Read (Reg),

3) Execute (ALU),

4) Data Memory Access (Dmem), 5) Register Write (Reg)

(13)

Pipelined Instruction Execution

In st r.

Or de

r

Time (clock cycles)

Reg ALU DMem

Ifetch Reg

Reg ALU DMem

Ifetch Reg

Reg ALU DMem

Ifetch Reg

Reg ALU DMem

Ifetch Reg

Cycle 1 Cycle 2 Cycle 3 Cycle 4 Cycle 5 Cycle 6 Cycle 7

(14)

Limits to pipelining

Hazards prevent next instruction from executing during its designated clock cycle

Structural hazards: attempt to use the same hardware to do two different things at once

Data hazards: Instruction depends on result of prior instruction still in the pipeline

Control hazards: Caused by delay between the fetching of instructions and decisions about changes in control flow (branches and jumps).

In st r.

Or de r

Time (clock cycles)

Reg ALU DMem

Ifetch Reg

Reg ALU DMem

Ifetch Reg

Reg ALU DMem

Ifetch Reg

Reg ALU DMem

Ifetch Reg

(15)

The Principle of Locality

The Principle of Locality:

Program access a relatively small portion of the address space at any instant of time.

Two Different Types of Locality:

Temporal Locality (Locality in Time): If an item is referenced, it will tend to be referenced again soon (e.g., loops, reuse)

Spatial Locality (Locality in Space): If an item is referenced, items whose addresses are close by tend to be referenced soon (e.g., straight-line code, array access)

Last 30 years, HW relied on locality for memory perf.

P $ MEM

(16)

Levels of the Memory Hierarchy

CPU Registers 100s Bytes

300 – 500 ps (0.3-0.5 ns) L1 and L2 Cache

10s-100s K Bytes

~1 ns - ~10 ns

$1000s/ GByte

Main Memory G Bytes

80ns- 200ns

~ $100/ GByte

Disk10s T Bytes, 10 ms (10,000,000 ns)

~ $1 / GByte

Capacity Access Time Cost

Tapeinfinite sec-min

~$1 / GByte

Registers L1 Cache

Memory

Disk

Tape

Instr. Operands Blocks

Pages

Files

Staging Xfer Unit

prog./compiler 1-8 bytes

cache cntl 32-64 bytes

OS4K-8K bytes

user/operator Mbytes

Upper Level

Lower Level faster

Larger L2 Cache

cache cntl 64-128 bytes

Blocks

(17)

What Computer Architecture brings to Table

Other fields often borrow ideas from architecture

Quantitative Principles of Design

1. Take Advantage of Parallelism

2. Principle of Locality

3. Focus on the Common Case

4. Amdahl’s Law

5. The Processor Performance Equation

Careful, quantitative comparisons

Define, quantity, and summarize relative performance

Define and quantity relative cost

Define and quantity dependability

Define and quantity power

Culture of anticipating and exploiting advances in technology

Culture of well-defined interfaces that are carefully implemented and thoroughly checked

(18)

Comp. Arch. is an Integrated Approach

What really matters is the functioning of the complete system

hardware, runtime system, compiler, operating system, and application

In networking, this is called the “End to End argument”

Computer architecture is not just about

transistors, individual instructions, or particular implementations

E.g., Original RISC projects replaced complex instructions with a compiler + simple instructions

(19)

Computer Architecture is Design and Analysis

D e s i g n

A n a l y s i s

Architecture is an iterative process:

• Searching the space of possible designs

• At all levels of computer systems

Creativity

Good Ideas

Mediocre Ideas

Bad Ideas

Cost /

Performance Analysis

(20)

Outline

Introduction

Quantitative Principles of Computer Design Classes of Computers

Computer Architecture Trends in Technology

Power in Integrated Circuits Trends in Cost

Dependability Performance

Fallacies and Pitfalls

(21)

Focus on the Common Case

Common sense guides computer design

Since its engineering, common sense is valuable

In making a design trade-off, favor the frequent case over the infrequent case

E.g., Instruction fetch and decode unit used more frequently than multiplier, so optimize it 1st

E.g., If database server has 50 disks / processor, storage dependability dominates system dependability, so optimize it 1st

Frequent case is often simpler and can be done faster than the infrequent case

E.g., overflow is rare when adding 2 numbers, so improve performance by optimizing more common case of no

overflow

May slow down overflow, but overall performance improved by optimizing for the normal case

What is frequent case and how much performance improved by making case faster => Amdahl’s Law

(22)

Amdahl’s Law

 

enhanced enhanced enhanced

new overall old

Speedup Fraction Fraction

1 ExTime

ExTime Speedup

1

Best you could ever hope to do:

enhanced

maximum 1 - Fraction Speedup1

 

 

  

enhanced enhanced enhanced

old

new Speedup

Fraction Fraction

ExTime

ExTime 1

(23)

Amdahl’s Law example

New CPU 10X faster

I/O bound server, so 60% time waiting for I/O

 

  0 . 64 1 . 56

1

10 0.4 0.4

1 1

Speedup Fraction Fraction

1 1 Speedup

enhanced enhanced enhanced

overall

• Apparently, its human nature to be attracted by 10X

faster, vs. keeping in perspective its just 1.6X faster

(24)

Processor performance equation

CPU time = Seconds = Instructions x Cycles x Seconds Program Program Instruction Cycle

inst count

CPI

Cycle time

Inst Count CPI Clock Rate

Program X

Compiler X (X) Inst. Set X X

Organization X X

Technology X

(25)

What’s a Clock Cycle?

Old days: 10 levels of gates

Today: determined by numerous time-of- flight issues + gate delays

clock propagation, wire lengths, drivers

Latch registeror

combinational logic

(26)

Examples on Pages 47-48

26

(27)

Examples on Pages 47-48

27

(28)

Principles of Computer Design

The Processor Performance Equation

(29)

Principles of Computer Design

Different instruction types having

different CPIs

(30)

Examples on Pages 50-51

30

(31)

Examples on Pages 50-51

31

(32)

Outline

Introduction

Quantitative Principles of Computer Design Classes of Computers

Computer Architecture Trends in Technology

Power in Integrated Circuits Trends in Cost

Dependability Performance

Fallacies and Pitfalls

(33)

Classes of Computers

Personal Mobile Device (PMD)

e.g. start phones, tablet computers

Emphasis on energy efficiency and real-time

Desktop Computing

Emphasis on price-performance

Servers

Emphasis on availability, scalability, throughput

Clusters / Warehouse Scale Computers

Used for “Software as a Service (SaaS)”

Emphasis on availability and price-performance

Sub-class: Supercomputers, emphasis: floating-point performance and fast internal networks

Embedded Computers

Emphasis: price

(34)

Outline

Introduction

Quantitative Principles of Computer Design Classes of Computers

Computer Architecture Trends in Technology

Power in Integrated Circuits Trends in Cost

Dependability Performance

Fallacies and Pitfalls

(35)

Parallelism

Classes of parallelism in applications:

Data-Level Parallelism (DLP)

Task-Level Parallelism (TLP)

Classes of architectural parallelism:

Instruction-Level Parallelism (ILP)

Vector architectures/Graphic Processor Units (GPUs)

Thread-Level Parallelism

Request-Level Parallelism

(36)

Flynn’s Taxonomy

Single instruction stream, single data stream (SISD)

a single processor executes a single instruction stream

Instruction Level Parallelism (ILP): pipelining

Single instruction stream, multiple data streams (SIMD)

Multiple processors perform an instruction steam on multiple data stream simultaneously

Vector architectures

Multimedia extensions

Graphics processor units

Multiple instruction streams, single data stream (MISD)

No commercial implementation

Multiple instruction streams, multiple data streams (MIMD)

Tightly-coupled MIMD

Loosely-coupled MIMD

(37)

Instruction Set Architecture:

Critical Interface

Properties of a good abstraction

Lasts through many generations (portability)

Used in many different ways (generality)

Provides convenient functionality to higher levels

Permits an efficient implementation at lower levels

instruction set software

hardware

(38)

Example: MIPS architecture

r0 0

r1°

°

° r31 PC lo hi

Programmable storage 2^32 x bytes

31 x 32-bit GPRs (R0=0)

32 x 32-bit FP regs (paired DP) HI, LO, PC

Data types ? Format ?

Addressing Modes?

Arithmetic logical

Add, AddU, Sub, SubU, And, Or, Xor, Nor, SLT, SLTU, AddI, AddIU, SLTI, SLTIU, AndI, OrI, XorI, LUI

SLL, SRL, SRA, SLLV, SRLV, SRAV

Memory Access

LB, LBU, LH, LHU, LW, LWL,LWR SB, SH, SW, SWL, SWR

Control

J, JAL, JR, JALR

BEq, BNE, BLEZ,BGTZ,BLTZ,BGEZ,BLTZAL,BGEZAL

32-bit instructions on word boundary

(39)

Register to register

Transfer, branches

Jumps

MIPS architecture instruction set format

(40)

ISA vs. Computer Architecture

Old definition of computer architecture

= instruction set design

Other aspects of computer design called implementation

Insinuates implementation is uninteresting or less challenging

Our view is computer architecture >> ISA

Architect’s job much more than instruction set design;

technical hurdles today more challenging than those in instruction set design

Since instruction set design not where action is, some conclude computer architecture (using old definition) is not where action is

We disagree on conclusion

Agree that ISA not where action is (ISA in CA:AQA 4/e appendix)

(41)

Defining Computer Architecture

“Old” view of computer architecture:

Instruction Set Architecture (ISA) design

i.e. decisions regarding:

registers, memory addressing, addressing modes,

instruction operands, available operations, control flow instructions, instruction encoding

“Real” computer architecture:

Specific requirements of the target machine

Design to maximize performance within constraints:

cost, power, and availability

Includes ISA, microarchitecture, hardware

(42)

Outline

Introduction

Quantitative Principles of Computer Design Classes of Computers

Computer Architecture Trends in Technology

Power in Integrated Circuits Trends in Cost

Dependability Performance

Fallacies and Pitfalls

(43)

Moore’s Law: 2X transistors / “year”

“Cramming More Components onto Integrated Circuits”

Gordon Moore, Electronics, 1965

# on transistors / cost-effective integrated circuit double every N months (12 ≤ N ≤ 24)

(44)

Tracking Technology Performance Trends

Drill down into 4 technologies:

Disks,

Memory,

Network,

Processors

Compare ~1980 Archaic (Nostalgic) vs.

~2000 Modern (Newfangled)

Performance Milestones in each technology

Compare for Bandwidth vs. Latency improvements in performance over time

Bandwidth: number of events per unit time

E.g., M bits / second over network, M bytes / second from disk

Latency: elapsed time for a single event

E.g., one-way network delay in microseconds, average disk access time in milliseconds

(45)

Disks: Archaic(Nostalgic) vs.

Modern(Newfangled)

CDC Wren I, 1983

3600 RPM

0.03 GBytes capacity

Tracks/Inch: 800

Bits/Inch: 9550

Three 5.25” platters

Bandwidth:

0.6 MBytes/sec

Latency: 48.3 ms

Cache: none

Seagate 373453, 2003

15000 RPM (4X)

73.4 GBytes (2500X)

Tracks/Inch: 64000 (80X)

Bits/Inch: 533,000 (60X)

Four 2.5” platters (in 3.5” form factor)

Bandwidth:

86 MBytes/sec (140X)

Latency: 5.7 ms (8X)

Cache: 8 MBytes

(46)

Latency Lags Bandwidth (for last ~20 years)

Performance Milestones

Disk: 3600, 5400, 7200, 10000, 15000 RPM

(8x, 143x)

(latency = simple operation w/o contention BW = best-case)

1 10 100 1000 10000

1 10 100

Relative Latency Improvement Relative

BW Improve

ment

Disk

(Latency improvement

= Bandwidth improvement)

(47)

Memory: Archaic (Nostalgic) vs.

Modern (Newfangled)

1980 DRAM

(asynchronous)

0.06 Mbits/chip

64,000 xtors, 35 mm

2

16-bit data bus per module, 16 pins/chip

13 Mbytes/sec

Latency: 225 ns

(no block transfer)

2000 Double Data Rate Synchr.

(clocked) DRAM

256.00 Mbits/chip (4000X)

256,000,000 xtors, 204 mm

2

64-bit data bus per

DIMM, 66 pins/chip (4X)

1600 Mbytes/sec (120X)

Latency: 52 ns (4X)

Block transfers (page mode)

(48)

Latency Lags Bandwidth (last ~20 years)

Performance Milestones

Memory Module: 16bit plain DRAM, Page Mode DRAM, 32b, 64b, SDRAM,

DDR SDRAM

(4x,120x)

Disk: 3600, 5400, 7200, 10000, 15000 RPM

(8x, 143x)

(latency = simple operation w/o contention BW = best-case)

1 10 100 1000 10000

1 10 100

Relative Latency Improvement Relative

BW Improve

ment

Memory

Disk

(Latency improvement

= Bandwidth improvement)

(49)

LANs: Archaic (Nostalgic) vs.

Modern (Newfangled)

Ethernet 802.3

Year of Standard:

1978

10 Mbits/s link speed

Latency: 3000 msec

Shared media

Coaxial cable

• Ethernet 802.3ae

• Year of Standard: 2003

• 10,000 Mbits/s (1000X) link speed

• Latency: 190 msec (15X)

• Switched media

• Category 5 copper wire

Coaxial Cable:

Copper core

Insulator

Braided outer conductor Plastic Covering

Copper, 1mm thick,

twisted to avoid antenna effect

Twisted Pair:

"Cat 5" is 4 twisted pairs in bundle

(50)

Latency Lags Bandwidth (last ~20 years)

Performance Milestones

Ethernet: 10Mb, 100Mb,

1000Mb, 10000 Mb/s

(16x,1000x)

Memory Module: 16bit plain DRAM, Page Mode DRAM, 32b, 64b, SDRAM,

DDR SDRAM

(4x,120x)

Disk: 3600, 5400, 7200, 10000, 15000 RPM

(8x, 143x)

(latency = simple operation w/o contention BW = best-case)

1 10 100 1000 10000

1 10 100

Relative Latency Improvement Relative

BW Improve

ment

Memory

Network Disk

(Latency improvement

= Bandwidth improvement)

(51)

CPUs: Archaic (Nostalgic) vs.

Modern (Newfangled)

1982 Intel 80286

12.5 MHz

2 MIPS (peak)

Latency 320 ns

134,000 xtors, 47 mm

2

16-bit data bus, 68 pins

Microcode interpreter, separate FPU chip

(no caches)

2001 Intel Pentium 4

1500 MHz (120X)

4500 MIPS (peak) (2250X)

Latency 15 ns (20X)

42,000,000 xtors, 217 mm

2

64-bit data bus, 423 pins

3-way superscalar,

Dynamic translate to RISC, Superpipelined (22 stage), Out-of-Order execution

On-chip 8KB Data caches, 96KB Instr. Trace cache, 256KB L2 cache

(52)

Latency Lags Bandwidth (last ~20 years)

Performance Milestones

Processor: ‘286, ‘386, ‘486, Pentium, Pentium Pro,

Pentium 4

(21x,2250x)

Ethernet: 10Mb, 100Mb,

1000Mb, 10000 Mb/s

(16x,1000x)

Memory Module: 16bit plain DRAM, Page Mode DRAM, 32b, 64b, SDRAM,

DDR SDRAM

(4x,120x)

Disk : 3600, 5400, 7200, 10000, 15000 RPM

(8x, 143x)

1 10 100 1000 10000

1 10 100

Relative Latency Improvement Relative

BW Improve

ment

Processor

Memory

Network Disk

(Latency improvement

= Bandwidth improvement)

CPU high, Memory low (“Memory Wall”)

(53)

Rule of Thumb for Latency Lagging BW

In the time that bandwidth doubles, latency improves by no more than a factor of 1.2 to 1.4

(and capacity improves faster than bandwidth)

Stated alternatively:

Bandwidth improves by more than the square of

the improvement in Latency

(54)

6 Reasons Latency Lags Bandwidth 1. Moore’s Law helps BW more than latency

Faster transistors, more transistors, more pins help Bandwidth

MPU Transistors: 0.130 vs. 42 M xtors (300X)

DRAM Transistors: 0.064 vs. 256 M xtors (4000X)

MPU Pins: 68 vs. 423 pins (6X)

DRAM Pins: 16 vs. 66 pins (4X)

Smaller, faster transistors but communicate over (relatively) longer lines: limits latency

Feature size: 1.5 to 3 vs. 0.18 micron (8X,17X)

MPU Die Size: 35 vs. 204 mm2 (ratio sqrt  2X)

DRAM Die Size: 47 vs. 217 mm2 (ratio sqrt  2X)

(55)

6 Reasons Latency Lags Bandwidth (cont’d)

2. Distance limits latency

Size of DRAM block  long bit and word lines

 most of DRAM access time

Speed of light and computers on network

1. & 2. explains linear latency vs. square BW?

3. Bandwidth easier to sell (“bigger=better”)

E.g., 10 Gbits/s Ethernet (“10 Gig”) vs.

10 msec latency Ethernet

4400 MB/s DIMM (“PC4400”) vs. 50 ns latency

Even if just marketing, customers now trained

Since bandwidth sells, more resources thrown at bandwidth, which further tips the balance

(56)

6 Reasons Latency Lags Bandwidth (cont’d)

4. Latency helps BW, but not vice versa

Spinning disk faster improves both bandwidth and rotational latency

3600 RPM  15000 RPM = 4.2X

Average rotational latency: 8.3 ms  2.0 ms

Things being equal, also helps BW by 4.2X

Lower DRAM latency 

More access/second (higher bandwidth)

Higher linear density helps disk BW (and capacity), but not disk Latency

9,550 BPI  533,000 BPI  60X in BW

(57)

6 Reasons Latency Lags Bandwidth (cont’d)

5. Bandwidth hurts latency

Queues help Bandwidth, hurt Latency (Queuing Theory)

Adding chips to widen a memory module increases Bandwidth but higher fan-out on address lines may increase Latency

6. Operating System overhead hurts Latency more than Bandwidth

Long messages amortize overhead;

overhead bigger part of short messages

(58)

Trends in Technology

Integrated circuit technology

Transistor density: 35%/year

Die size: 10-20%/year

Integration overall: 40-55%/year

DRAM capacity: 25-40%/year (slowing)

Flash capacity: 50-60%/year

15-20X cheaper/bit than DRAM

Magnetic disk technology: 40%/year

15-25X cheaper/bit then Flash

300-500X cheaper/bit than DRAM

(59)

Bandwidth and Latency

Bandwidth or throughput

Total work done in a given time

10,000-25,000X improvement for processors

300-1200X improvement for memory and disks

Latency or response time

Time between start and completion of an event

30-80X improvement for processors

6-8X improvement for memory and disks

(60)

Bandwidth and Latency

Log-log plot of bandwidth and latency milestones

(61)

Outline

Introduction

Quantitative Principles of Computer Design Classes of Computers

Computer Architecture Trends in Technology

Power in Integrated Circuits Trends in Cost

Dependability Performance

Fallacies and Pitfalls

(62)

Transistors and Wires

Feature size

Minimum size of transistor or wire in x or y dimension

10 microns in 1971 to .032 microns in 2011

Transistor performance scales linearly

Wire delay does not improve with feature size!

Integration density scales quadratically

(63)

Power and Energy

Problem: Get power in, get power out

Thermal Design Power (TDP)

Characterizes sustained power consumption

Used as target for power supply and cooling system

Lower than peak power, higher than average power consumption

Clock rate can be reduced dynamically to limit

power consumption

(64)

Power

Intel 80386

consumed ~ 2 W

3.3 GHz Intel Core i7 consumes 130 W

Heat must be

dissipated from 1.5 x 1.5 cm chip

This is the limit of

what can be cooled

by air

(65)

Define and quantity power ( 1 / 2)

For CMOS chips, traditional dominant energy consumption has been in switching transistors, called

dynamic

power:

witched FrequencyS

Voltage Load

Capacitive 5

. 0

Power

dynamic

 

2

• For mobile devices, energy better metric

Voltage

2

Load Capacitive

Energy

dynamic

• For a fixed task, slowing clock rate (frequency switched) reduces power, but not energy

• Capacitive load a function of number of transistors connected to output and technology, which determines capacitance of wires and transistors

• Dropping voltage helps both, so went from 5V to 1V

• To save energy & dynamic power, most CPUs now turn off clock of inactive modules (e.g. Fl. Pt. Unit)

(66)

Example of quantifying power

Suppose 15% reduction in voltage

results in a 15% reduction in frequency.

What is impact on dynamic power?

dynamic dynamic dynamic

OldPower OldPower

witched FrequencyS

Voltage Load

Capacitive

witched FrequencyS

Voltage Load

Capacitive Power

 

6 . 0

) 85 (.

) 85

85 (.

. 2 / 1

2 / 1

3

2 2

(67)

Define and quantity power (2 / 2)

Because leakage current flows even

when a transistor is off, now static power

important too

• Leakage current increases in processors with smaller transistor sizes

• Increasing the number of transistors increases power even if they are turned off

• In 2006, goal for leakage is 25% of total power consumption; high performance designs at 40%

• Very low power systems even gate voltage to inactive modules to control loss due to leakage

Voltage Current

Power

static static

(68)

Reducing Power

Techniques for reducing power:

Do nothing well

Dynamic Voltage-Frequency Scaling

Low power state for DRAM, disks

Overclocking, turning off cores

(69)

Outline

Introduction

Quantitative Principles of Computer Design Classes of Computers

Computer Architecture Trends in Technology

Power in Integrated Circuits Trends in Cost

Dependability Performance

Fallacies and Pitfalls

(70)

Trends in Cost

Cost driven down by learning curve

Yield

DRAM: price closely tracks cost

Microprocessors: price depends on volume

10% less for each doubling of volume

(71)

The price of Intel Pentium 4 and Pentium M

(72)

AMD Opteron Microprocessor Die

(73)

A 300mm silicon wafer contains 117 AMD

Opteron microprocessor chips in a 90nm process

(74)

Integrated Circuit Cost

Integrated circuit

Bose-Einstein formula:

Defects per unit area = 0.016-0.057 defects per square cm (2010)

N = process-complexity factor = 11.5-15.5 (40 nm, 2010)

(75)

Examples on Page 31

75

(76)

Die yield = Defects per unit area X Die area a

Wafer yield X

(

1 +

)

-a

Wafer yield: measures how many wafers are completely bad

a = 4

Bose-Einstein formula

corresponds to masking levels in manufacturing process

(77)

Example:

Die area = 1.5cm X 1.5 cm = 2.25cm^2

Die yield = 0.44

Defect density = 0.4 per cm^2

Die area = 1.0cm X 1.0 cm = 1cm^2

Die yield = 0.68

Smaller die area gives more die yield

(78)

Outline

Introduction

Quantitative Principles of Computer Design Classes of Computers

Computer Architecture Trends in Technology

Power in Integrated Circuits Trends in Cost

Dependability Performance

Fallacies and Pitfalls

(79)

Define and quantity dependability (1/3)

How decide when a system is operating properly?

Infrastructure providers now offer Service Level Agreements (SLA) to guarantee that their

networking or power service would be dependable

Systems alternate between 2 states of service with respect to an SLA:

1. Service accomplishment, where the service is

delivered as specified in SLA

2. Service interruption, where the delivered service is

different from the SLA

Failure

= transition from state 1 to state 2

Restoration

= transition from state 2 to state 1

(80)

Define and quantity dependability (2/3)

Module reliability = measure of continuous service accomplishment (or time to failure).

2 metrics

1.

Mean Time To Failure ( MTTF ) measures Reliability

2.

Failures In Time ( FIT ) = 1/MTTF, the rate of failures

Traditionally reported as failures per billion hours of operation

Mean Time To Repair ( MTTR ) measures Service Interruption

Mean Time Between Failures (MTBF) = MTTF+MTTR

Module availability measures service as alternate between the 2 states of accomplishment and

interruption (number between 0 and 1, e.g. 0.9)

Module availability = MTTF / ( MTTF + MTTR)

(81)

Examples on Pages 34-35

82

(82)

Examples on Pages 34-35

83

(83)

Outline

Introduction

Quantitative Principles of Computer Design Classes of Computers

Computer Architecture Trends in Technology

Power in Integrated Circuits Trends in Cost

Dependability Performance

Fallacies and Pitfalls

(84)

Measuring Performance

Typical performance metrics:

Response time

Throughput

Speedup of X relative to Y

Execution timeY / Execution timeX

Execution time

Wall clock time: includes all system overheads

CPU time: only computation time

Benchmarks

Kernels (e.g. matrix multiply)

Toy programs (e.g. sorting)

Synthetic benchmarks (e.g. Dhrystone)

Benchmark suites (e.g. SPEC06fp, TPC-C)

(85)

Performance: What to measure

Usually rely on benchmarks vs. real workloads

To increase predictability, collections of benchmark applications, called benchmark suites, are popular

SPECCPU: popular desktop benchmark suite

CPU only, split between integer and floating point programs

SPECint2000 has 12 integer, SPECfp2000 has 14 integer pgms

SPECCPU2006 to be announced Spring 2006

SPECSFS (NFS file server) and SPECWeb (WebServer) added as server benchmarks

Transaction Processing Council measures server performance and cost-performance for databases

TPC-C Complex query for Online Transaction Processing

TPC-H models ad hoc decision support

TPC-W a transactional web benchmark

TPC-App application server and web services benchmark

(86)

How Summarize Suite Performance (1/5)

Arithmetic average of execution time of all pgms?

But they vary by 4X in speed, so some would be more important than others in arithmetic average

Could add a weights per program, but how pick weight?

Different companies want different weights for their products

SPECRatio: Normalize execution times to reference computer, yielding a ratio

proportional to performance

time on reference computer

time on computer being rated

(87)

How Summarize Suite Performance (2/5)

If program SPECRatio on Computer A is 1.25 times bigger than Computer B, then

B A A

B

B reference

A reference

B A

e Performanc

e Performanc ime

ExecutionT

ime ExecutionT

ime ExecutionT

ime ExecutionT

ime ExecutionT

ime ExecutionT

SPECRatio SPECRatio

 25 . 1

• Note that when comparing 2 computers as a ratio,

execution times on the reference computer drop

out, so choice of reference computer is irrelevant

(88)

How Summarize Suite Performance (3/5)

Since ratios, proper mean is geometric mean (SPECRatio unitless, so arithmetic mean

meaningless)

n

n

i

SPECRatio i

ean

GeometricM

1

1. Geometric mean of the ratios is the same as the ratio of the geometric means

2. Ratio of geometric means

= Geometric mean of performance ratios

 choice of reference computer is irrelevant!

• These two points make geometric mean of ratios

attractive to summarize performance

(89)

How Summarize Suite Performance (4/5)

Does a single mean well summarize performance of programs in benchmark suite?

Can decide if mean a good predictor by

characterizing variability of distribution using standard deviation

Like geometric mean, geometric standard deviation is multiplicative rather than arithmetic

Can simply take the logarithm of SPECRatios,

compute the standard mean and standard deviation, and then take the exponent to convert back:

 

 

 

i

n

i

i

SPECRatio StDev

tDev GeometricS

SPECRatio ean n

GeometricM

ln exp

1 ln exp

1

 

 

 

 

(90)

How Summarize Suite Performance (5/5)

Standard deviation is more informative if know distribution has a standard form

bell-shaped normal distribution, whose data are symmetric around mean

lognormal distribution, where logarithms of data-- not data itself--are normally distributed (symmetric) on a logarithmic scale

For a lognormal distribution, we expect that 68% of samples fall in range

95% of samples fall in range

Note: Excel provides functions EXP(), LN(), and STDEV() that make calculating geometric mean and multiplicative standard deviation easy

mean/ gstdev,meangstdev

mean/ gstdev2,mean gstdev2

(91)

Example Standard Deviation (1/2)

GM and multiplicative StDev of SPECfp2000 for Itanium 2

0 2000 4000 6000 8000 10000 12000 14000

wupwise swim mgrid applu mesa galgel art equake facerec ammp lucas fma3d sixtrack apsi

SPECfpRatio

1372 5362

2712 GM = 2712

GSTEV = 1.98

(92)

Example Standard Deviation (2/2)

GM and multiplicative StDev of SPECfp2000 for AMD Athlon

0 2000 4000 6000 8000 10000 12000 14000

wupwise swim mgrid applu mesa galgel art equake facerec ammp lucas fma3d sixtrack apsi

SPECfpRatio

1494 2911 2086 GM = 2086

GSTEV = 1.40

(93)

Comments on Itanium 2 and Athlon

Standard deviation of 1.98 for Itanium 2 is much higher-- vs. 1.40--so results will

differ more widely from the mean, and therefore are likely less predictable

Falling within one standard deviation:

10 of 14 benchmarks (71%) for Itanium 2

11 of 14 benchmarks (78%) for Athlon

Thus, the results are quite compatible with

a lognormal distribution (expect 68%)

(94)

Outline

Introduction

Quantitative Principles of Computer Design Classes of Computers

Computer Architecture Trends in Technology

Power in Integrated Circuits Trends in Cost

Dependability Performance

Fallacies and Pitfalls

(95)

Fallacies and Pitfalls

Fallacies - commonly held misconceptions

When discussing a fallacy, we try to give a counterexample.

Pitfalls - easily made mistakes.

Often generalizations of principles true in limited context

Show Fallacies and Pitfalls to help you avoid these errors

Fallacy: Benchmarks remain valid indefinitely

Once a benchmark becomes popular, tremendous pressure to improve performance by targeted optimizations or by aggressive interpretation of the rules for running the benchmark:

“benchmarksmanship.”

70 benchmarks from the 5 SPEC releases. 70% were dropped from the next release since no longer useful

Pitfall: A single point of failure

Rule of thumb for fault tolerant systems: make sure that every component was redundant so that no single

component failure could bring down the whole system

(e.g, power supply)

參考文獻

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