Slide 4.1
TEAMS
Slide 4.2
Overview
Team organization
Democratic team approach
Classical chief programmer team approach
Beyond chief programmer and democratic teams
Synchronize-and-stabilize teams
Teams for agile processes
Open-source programming teams
People capability maturity model
Choosing an appropriate team organization
Slide 4.3
Brooks’ law
(1975)
Adding manpower to a late project only makes it later.
Why?
– As team gets larger, communication overhead increases – As more people are added to a project, total team
productivity decreases at first. Why?
Boehm: A system that has to be delivered too fast gets into the “impossible region”
– Chance of success becomes almost nil if schedule is pressed too far
– Why is it useful to explain this reality to project managers?
Slide 4.4
Brooks’ Law revisited
Quick review: what is Brooks’ law?
“Adding manpower to a late software project makes it later.”
What does this law (or maxim) imply about the importance of team organization for software development projects?
“There is no substitute for careful planning and team
formation if overruns and later confusion, not to mention disaster, are to be avoided.”
-- John S. MacDonald, MacDonald Dettwiler
Slide 4.5
Mintzberg’s organizational configurations
Five ways organizations typically configure and coordinate teams:
Simple structure – one or few managers, direct supervision – Typically found in new, relatively small organizations
Machine bureaucracy – mass-production and assembly lines – Coordination requires standardization of work processes
Divisionalized form – each division has autonomy
– Split up work and let each group figure out how to do it
– Coordination achieved through standardization of work outputs and measuring performance of divisions
Professional bureaucracy – skilled professionals with autonomy – Coordination achieved through standardization of worker skills
Adhocracy – for innovative or exploratory projects – Coordination achieved through mutual adjustment
Which configurations apply for software development projects?
Slide 4.6
4.1 Team Organization
A product must be completed within 3 months, but 1 person-year of programming is still needed
Solution:
– If one programmer can code the product in 1 year, four programmers can do it in 3 months
Nonsense!
– Four programmers will probably take nearly a year – The quality of the product is usually lower
Slide 4.7
Task Sharing
If one farm hand can pick a strawberry field in 10 days, ten farm hands can pick the same
strawberry field in 1 day
One elephant can produce a calf in 22 months, but 22 elephants cannot possibly produce that calf in 1 month
Slide 4.8
Task Sharing (contd)
Unlike elephant production, it is possible to share coding tasks between members of a team
Unlike strawberry picking, team members must interact in a meaningful and effective way
Slide 4.9
Programming Team Organization
Example:
– Sheila and Harry code two modules, m1 and m2, say
What can go wrong
– Both Sheila and Harry may code m1, and ignore m2 – Sheila may code m1, Harry may code m2. When m1
calls m2 it passes 4 parameters; but m2 requires 5 parameters
– Or, the order of parameters in m1 and m2 may be different
– Or, the order may be same, but the data types may be slightly different
Slide 4.10
Programming Team Organization (contd)
This has nothing whatsoever to do with technical competency
– Team organization is a managerial issue
Slide 4.11
Communications Problems
Example
– There are three channels of communication between the three programmers working on a project. The deadline is rapidly approaching but the code is not nearly complete
“Obvious” solution:
– Add a fourth
programmer to the team
Figure 4.1
Slide 4.12
Communications Problems (contd)
But other three have to explain in detail
– What has been accomplished – What is still incomplete
Brooks’s Law
– Adding additional programming personnel to a team when a product is late has the effect of making the product even
later
Slide 4.13
Team Organization
Teams are used throughout the software production process
– But especially during implementation
– Here, the discussion is presented within the context of programming teams
Two extreme approaches to team organization
– Democratic teams (Weinberg, 1971)
– Chief programmer teams (Brooks, 1971; Baker, 1972)
Slide 4.14
14
Introduction
Ones the project is approves, the
management of it concentrate on two themes:
– Creating a working team.
– Tracking what was planed.
In this chapter we’ll focus on: How to organize a working team?”
Slide 4.15
15
A global vision of the development.
Clients and
Users Developers
software People, teams, Organizations
Ideas …specification… Design… Code
Slide 4.16
16
Context of the enterprise structure and the project team
There are two kinds or people in the team:
– The ones coming from the client enterprise.
– The technicians whose job is building the software.
Slide 4.17
17
Context of the enterprise structure and the project team
The team can use an organization structure different from the user’s enterprise one.
Both organizations have to be connected in order to avoid conflicts between them.
Slide 4.18
18
Why do we need to create a project organization?
The activities have been split up when planning so that the achievement and control of each task would be easer.
Now we have to create de conditions for:
» coordinating easily: starting of tasks; taking decisions;
tracking; and ending of tasks.
» Providing communications between people in charge of each task and people in the same or other tasks.
Slide 4.19
19
Different situations about the project team and client
The project team belong to the user’s enterprise division.
The project team belong to the user’s enterprise, but to other division (big organizations).
The project team is extern to the user’s enterprise.
Slide 4.20
4.2 Democratic Team Approach
Basic underlying concept — egoless programming
Programmers can be highly attached to their code
– They even name their modules after themselves – They see their modules as extension of themselves
Slide 4.21
Democratic or
Open structured teams
A “grass roots” anti-elitist style of team organization
– Egoless: group owns the documents & code (not individuals) – All decisions are based on team consensus
– Depends on total cooperation of its members
– Requires clear structure for the way the team interacts – Functional roles (e.g. moderator, recorder) rotate among
team members
– A technical leader has external responsibility and resolves issues when team doesn’t reach consensus
Why are democratic teams often favored in Extreme Programming process?
Slide 4.22
What kind of organization does this cartoon illustrate?
• Do hierarchical organizations have to be like this?
• Why are hierarchical organizations the most common in industry and government?
Slide 4.23
Democratic Team Approach (contd)
If a programmer sees a module as an extension of his/her ego, he/she is not going to try to find all the errors in “his”/“her” code
– If there is an error, it is termed a bug
– The fault could have been prevented if the code had been better guarded against the “bug”
– “Shoo-Bug” aerosol spray
Slide 4.24
Democratic Team Approach (contd)
Proposed solution
Egoless programming
– Restructure the social environment – Restructure programmers’ values
– Encourage team members to find faults in code
– A fault must be considered a normal and accepted event – The team as whole will develop an ethos, a group identity – Modules will “belong” to the team as whole
– A group of up to 10 egoless programmers constitutes a democratic team
Slide 4.25
Difficulties with Democratic Team Approach
Management may have difficulties
– Democratic teams are hard to introduce into an undemocratic environment
Slide 4.26
Strengths of Democratic Team Approach
Democratic teams are enormously productive
They work best when the problem is difficult
They function well in a research environment
Problem:
– Democratic teams have to spring up spontaneously
Slide 4.27
4.3 Classical Chief Programmer Team Approach
Consider a 6- person team
– Fifteen 2-person communication channels
– The total number of 2-, 3-, 4-, 5-, and 6- person groups is 57 – This team cannot
do 6 person-months of work in 1 month
Figure 4.2
Slide 4.28
Chief Programmer Team
What do the graphics imply about this team structure?
Chief programmer makes all important decisions
– Must be an expert analyst and architect, and a strong leader
Assistant Chief Programmer can stand in for chief, if needed
Librarian takes care of administration and documentation
Additional developers have specialized roles
Pros and cons of this team structure? Will you use this organization?
Slide 4.29
Classical Chief Programmer Team
Six programmers, but now only 5 lines of communication
Figure 4.3
Slide 4.30
Classical Chief Programmer Team (contd)
The basic idea behind the concept
– Analogy: chief surgeon directing an operation, assisted by
» Other surgeons
» Anesthesiologists
» Nurses
» Other experts, such as cardiologists, nephrologists
Two key aspects
– Specialization – Hierarchy
Slide 4.31
Classical Chief Programmer Team (contd)
Chief programmer
– Successful manager and highly skilled programmer – Does the architectural design
– Allocates coding among the team members
– Writes the critical (or complex) sections of the code – Handles all the interfacing issues
– Reviews the work of the other team members – Is personally responsible for every line of code
Slide 4.32
Classical Chief Programmer Team (contd)
Back-up programmer
– Necessary only because the chief programmer is human
– The back-up programmer must be in every way as competent as the chief programmer, and
– Must know as much about the project as the chief programmer – The back-up programmer does black-box test case planning
and other tasks that are independent of the design process
Slide 4.33
Classical Chief Programmer Team (contd)
Programming secretary
– A highly skilled, well paid, central member of the chief programmer team
– Responsible for maintaining the program production library (documentation of the project), including:
» Source code listings
» JCL
» Test data
– Programmers hand their source code to the secretary who is responsible for
» Conversion to machine-readable form
» Compilation, linking, loading, execution, and running test cases (this was 1971, remember!)
Slide 4.34
Classical Chief Programmer Team (contd)
Programmers
– Do nothing but program
– All other aspects are handled by the programming secretary
Slide 4.35
The New York Times Project
Chief programmer team concept
– First used in 1971 – By IBM
– To automate the clippings data bank (“morgue“) of the New York Times
Chief programmer — F. Terry Baker
Slide 4.36
The New York Times Project (contd)
83,000 source lines of code (LOC) were written in 22 calendar months, representing 11 person-years
After the first year, only the file maintenance system had been written (12,000 LOC)
Most code was written in the last 6 months
Only 21 faults were detected in the first 5 weeks of acceptance testing
Slide 4.37
The New York Times Project (contd)
25 further faults were detected in the first year of operation
Principal programmers averaged one detected fault and 10,000 LOC per person-year
The file maintenance system, delivered 1 week after coding was completed, operated 20 months before a single failure occurred
Almost half the subprograms (usually 200 to 400 lines of PL/I) were correct at first compilation
Slide 4.38
The New York Times Project (contd)
But, after this fantastic success, no comparable claims for the chief programmer team concept have been made
Slide 4.39
Why Was the NYT Project Such a Success?
Prestige project for IBM
– First real trial for PL/I (developed by IBM)
– IBM, with superb software experts, used its best people
Extremely strong technical backup
– PL/I compiler writers helped the programmers
– JCL experts assisted with the job control language
Slide 4.40
Why Was the NYT Project Such a Success?
F. Terry Baker
– Superprogrammer
– Superb manager and leader
– His skills, enthusiasm, and personality “carried” the project
Strengths of the chief programmer team approach
– It works
– Numerous successful projects have used variants of CPT
Slide 4.41
Impracticality of Classical CPT
The chief programmer must be a highly skilled programmer and a successful manager
There is a shortage of highly skilled programmers
There is a shortage of successful managers
The qualities needed to be a highly skilled programmer are unlikely to be found in a successful manager, and vice versa
Slide 4.42
Impracticality of Classical CPT (contd)
The back-up programmer must be as good as the chief programmer
– But he/she must take a back seat (and a lower salary) waiting for something to happen to the chief programmer – Top programmers, top managers will not do that
The programming secretary does nothing but paperwork all day
– Software professionals hate paperwork
Classical CPT is impractical
Slide 4.43
4.4 Beyond CP and Democratic Teams
We need ways to organize teams that
– Make use of the strengths of democratic teams and chief programmer teams, and
– Can handle teams of 20 (or 120) programmers
A strength of democratic teams
– A positive attitude to finding faults
Use CPT in conjunction with code walkthroughs or inspections
Slide 4.44
Beyond CP and Democratic Teams (contd)
Potential pitfall
The chief programmer is personally responsible for every line of code
– He/she must therefore be present at reviews
The chief programmer is also the team manager
– He/she must therefore not be present at reviews!
Slide 4.45
Beyond CP and Democratic Teams (contd)
Solution
– Reduce the managerial role of the chief programmer
Figure 4.4
Slide 4.46
Beyond CP and Democratic Teams (contd)
It is easier to find a team leader than a chief programmer
Each employee is responsible to exactly one manager — lines of responsibility are clearly delineated
The team leader is responsible for only technical management
Slide 4.47
Beyond CP and Democratic Teams (contd)
Budgetary and legal issues, and performance appraisal are not handled by the team leader
The team leader participates in reviews — the team manager is not permitted to do so
The team manager participates in regular team meetings to appraise the technical skills of the team members
Slide 4.48
Larger Projects
The nontechnical side is similar
– For even larger products, add additional layers
Figure 4.5
Slide 4.49
Beyond CP and Democratic Teams (contd)
Decentralize the decision-making process, where appropriate
– Useful where the democratic team is good
Figure 4.6
Slide 4.50
GpiI-3A Organizing a Software Project 50
Controlled Decentralized Team.
Teams can be large teams.
Has a project leader who governs a group of senior programmers.
Each senior programmer in turn, manages a group of junior programmers.
The objective is to maintain other teams the best characteristics.
Slide 4.51
GpiI-3A Organizing a Software Project 51 Project Leader
Senior Programmer
Junior Programmers
Controlled Decentralized Team: Management Structure.
Responsibility is shared by the project leader and the seniors programmers.
Slide 4.52
GpiI-3A Organizing a Software Project 52
Controlled Decentralized Team: Communication exchanges.
People at he same
level and their boss is decentralized.
Slide 4.53
4.5 Synchronize-and-Stabilize Teams
Used by Microsoft
Products consist of 3 or 4 sequential builds
Small parallel teams
– 3 to 8 developers
– 3 to 8 testers (work one-to-one with developers) – The team is given the overall task specification – They may design the task as they wish
Slide 4.54
Synchronize-and-Stabilize Teams (contd)
Why this does not degenerate into hacker-induced chaos?
– Daily synchronization step
– Individual components always work together
Slide 4.55
Synchronize-and-Stabilize Teams (contd)
Rules
– Programmers must adhere to the time for entering the code into the database for that day’s synchronization
Analogy
– Letting children do what they like all day…
– … but with a 9 P.M. bedtime
Slide 4.56
Synchronize-and-Stabilize Teams (contd)
Will this work in all companies?
– Perhaps if the software professionals are as good as those at Microsoft
Alternate viewpoint
– The synchronize-and-stabilize model is simply a way of allowing a group of hackers to develop large products – Microsoft’s success is due to superb marketing rather
than quality software
Slide 4.57
4.6 Teams For Agile Processes
Feature of agile processes
– All code is written by two programmers sharing a computer
– “Pair programming”
Slide 4.58
Strengths of Pair Programming
Programmers should not test their own code
– One programmer draws up the test cases, the other tests the code
If one programmer leaves, the other is sufficiently knowledgeable to continue working with another pair programmer
An inexperienced programmer can learn from his or her more experienced team member
Centralized computers promote egoless programming
Slide 4.59
Experiment on Pair Programming
Experiment of Arisholm, Gallis, Dybå, and Sjøberg (2007)
A total of 295 professional programmers (99
individuals and 98 pairs) were hired to take part in a carefully conducted one-day experiment on pair programming
The subjects were required to perform several maintenance tasks on two Java software
products, one simple and one complex
Slide 4.60
Experiment on Pair Programming (contd)
The pair programmers required 84 per cent more effort to perform the tasks correctly
In the light of this result, some software engineers may reconsider using pair programming, and,
hence, agile processes
Slide 4.61
Experiment on Pair Programming (contd)
Also, in 2007 Dybå et al. analyzed 15 published studies comparing the effectiveness of individual and pair programming
Conclusion:
– It depends on both the programmer's expertise and the complexity of the system and the specific tasks to be solved
Clearly, more research, performed on large
samples of professional programmers, needs to be conducted
Slide 4.62
4.7 Open-Source Programming Teams
Open-source projects
– Are generally staffed by teams of unpaid volunteers – Who communicate asynchronously (via e-mail)
– With no team meetings and – With no managers
– There are no specifications or designs, and – Little or no other documentation
So, why have a small number of open-source
projects (such as Linux and Apache) attained the highest levels of success?
Slide 4.63
Open-Source Programming Teams (contd)
Individuals volunteer to take part in an open- source project for two main reasons
Reason 1: For the sheer enjoyment of accomplishing a worthwhile task
– In order to attract and keep volunteers, they have to view the project as “worthwhile” at all times
Reason 2: For the learning experience
Slide 4.64
The Open-Source Learning Experience
Software professionals often join an open-source project to gain new skills
– For a promotion, or
– To get a better job elsewhere
Many employers view experience with a large, successful open-source project as better than additional academic qualifications
Slide 4.65
Open-Source Programming Teams (contd)
The members of the open-source team must at all times feel that they are making a contribution
For all these reasons, it is essential that the key individual behind an open-source project be a superb motivator
– Otherwise, the project is doomed to inevitable failure
Slide 4.66
Open-Source Programming Teams (contd)
For a successful open-source project, the
members of the core group must be top-caliber individuals with skills of the highest order
Such top-class individuals can thrive in the
unstructured environment of an open-source team
Slide 4.67
Open-Source Programming Teams (contd)
In summary, an open-source project succeeds because of
– The nature of the target product,
– The personality of the instigator, and
– The talents of the members of the core group
The way that a successful open-source team is organized is essentially irrelevant
Slide 4.68
4.8 People Capability Maturity Model
Best practices for managing and developing the workforce of an organization
Each maturity level has its own KPAs
– Level 2: Staffing, communication and coordination, training and development, work environment,
performance management, coordination
– Level 5: Continuous capability improvement,
organizational performance alignment, continuous workforce innovation
Slide 4.69
People Capability Maturity Model (contd)
P–CMM is a framework for improving an
organization’s processes for managing and developing its workforce
No one specific approach to team organization is put forward
Slide 4.70
4.9 Choosing an Appropriate Team Organization
There is no one solution to the problem of team organization
The “correct” way depends on
– The product
– The outlook of the leaders of the organization
– Previous experience with various team structures
Slide 4.71
Choosing an Appropriate Team Organization (contd)
Exceedingly little research has been done on software team organization
– Instead, team organization has been based on research on group dynamics in general
Without relevant experimental results, it is hard to determine optimal team organization for a specific product
Slide 4.72
Choosing an Appropriate Team Organization (contd)
Figure 4.7