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(1)

Slide 4.1

TEAMS

(2)

Slide 4.2

Overview

Team organization

Democratic team approach

Classical chief programmer team approach

Beyond chief programmer and democratic teams

Synchronize-and-stabilize teams

Teams for agile processes

Open-source programming teams

People capability maturity model

Choosing an appropriate team organization

(3)

Slide 4.3

Brooks’ law

(1975)

Adding manpower to a late project only makes it later.

Why?

As team gets larger, communication overhead increases As more people are added to a project, total team

productivity decreases at first. Why?

Boehm: A system that has to be delivered too fast gets into the “impossible region”

Chance of success becomes almost nil if schedule is pressed too far

Why is it useful to explain this reality to project managers?

(4)

Slide 4.4

Brooks’ Law revisited

Quick review: what is Brooks’ law?

“Adding manpower to a late software project makes it later.”

What does this law (or maxim) imply about the importance of team organization for software development projects?

“There is no substitute for careful planning and team

formation if overruns and later confusion, not to mention disaster, are to be avoided.”

-- John S. MacDonald, MacDonald Dettwiler

(5)

Slide 4.5

Mintzberg’s organizational configurations

Five ways organizations typically configure and coordinate teams:

Simple structure – one or few managers, direct supervision Typically found in new, relatively small organizations

Machine bureaucracy – mass-production and assembly lines Coordination requires standardization of work processes

Divisionalized form – each division has autonomy

Split up work and let each group figure out how to do it

Coordination achieved through standardization of work outputs and measuring performance of divisions

Professional bureaucracy – skilled professionals with autonomy Coordination achieved through standardization of worker skills

Adhocracy – for innovative or exploratory projects Coordination achieved through mutual adjustment

Which configurations apply for software development projects?

(6)

Slide 4.6

4.1 Team Organization

A product must be completed within 3 months, but 1 person-year of programming is still needed

Solution:

If one programmer can code the product in 1 year, four programmers can do it in 3 months

Nonsense!

Four programmers will probably take nearly a year The quality of the product is usually lower

(7)

Slide 4.7

Task Sharing

If one farm hand can pick a strawberry field in 10 days, ten farm hands can pick the same

strawberry field in 1 day

One elephant can produce a calf in 22 months, but 22 elephants cannot possibly produce that calf in 1 month

(8)

Slide 4.8

Task Sharing (contd)

Unlike elephant production, it is possible to share coding tasks between members of a team

Unlike strawberry picking, team members must interact in a meaningful and effective way

(9)

Slide 4.9

Programming Team Organization

Example:

Sheila and Harry code two modules, m1 and m2, say

What can go wrong

Both Sheila and Harry may code m1, and ignore m2 Sheila may code m1, Harry may code m2. When m1

calls m2 it passes 4 parameters; but m2 requires 5 parameters

Or, the order of parameters in m1 and m2 may be different

Or, the order may be same, but the data types may be slightly different

(10)

Slide 4.10

Programming Team Organization (contd)

This has nothing whatsoever to do with technical competency

Team organization is a managerial issue

(11)

Slide 4.11

Communications Problems

Example

There are three channels of communication between the three programmers working on a project. The deadline is rapidly approaching but the code is not nearly complete

“Obvious” solution:

Add a fourth

programmer to the team

Figure 4.1

(12)

Slide 4.12

Communications Problems (contd)

But other three have to explain in detail

What has been accomplished What is still incomplete

Brooks’s Law

Adding additional programming personnel to a team when a product is late has the effect of making the product even

later

(13)

Slide 4.13

Team Organization

Teams are used throughout the software production process

But especially during implementation

Here, the discussion is presented within the context of programming teams

Two extreme approaches to team organization

Democratic teams (Weinberg, 1971)

Chief programmer teams (Brooks, 1971; Baker, 1972)

(14)

Slide 4.14

14

Introduction

Ones the project is approves, the

management of it concentrate on two themes:

Creating a working team.

Tracking what was planed.

In this chapter we’ll focus on: How to organize a working team?”

(15)

Slide 4.15

15

A global vision of the development.

Clients and

Users Developers

software People, teams, Organizations

Ideas …specification… Design… Code

(16)

Slide 4.16

16

Context of the enterprise structure and the project team

There are two kinds or people in the team:

The ones coming from the client enterprise.

The technicians whose job is building the software.

(17)

Slide 4.17

17

Context of the enterprise structure and the project team

The team can use an organization structure different from the user’s enterprise one.

Both organizations have to be connected in order to avoid conflicts between them.

(18)

Slide 4.18

18

Why do we need to create a project organization?

The activities have been split up when planning so that the achievement and control of each task would be easer.

Now we have to create de conditions for:

» coordinating easily: starting of tasks; taking decisions;

tracking; and ending of tasks.

» Providing communications between people in charge of each task and people in the same or other tasks.

(19)

Slide 4.19

19

Different situations about the project team and client

The project team belong to the user’s enterprise division.

The project team belong to the user’s enterprise, but to other division (big organizations).

The project team is extern to the user’s enterprise.

(20)

Slide 4.20

4.2 Democratic Team Approach

Basic underlying concept — egoless programming

Programmers can be highly attached to their code

They even name their modules after themselves They see their modules as extension of themselves

(21)

Slide 4.21

Democratic or

Open structured teams

A “grass roots” anti-elitist style of team organization

Egoless: group owns the documents & code (not individuals) All decisions are based on team consensus

Depends on total cooperation of its members

Requires clear structure for the way the team interacts Functional roles (e.g. moderator, recorder) rotate among

team members

A technical leader has external responsibility and resolves issues when team doesn’t reach consensus

Why are democratic teams often favored in Extreme Programming process?

(22)

Slide 4.22

What kind of organization does this cartoon illustrate?

• Do hierarchical organizations have to be like this?

• Why are hierarchical organizations the most common in industry and government?

(23)

Slide 4.23

Democratic Team Approach (contd)

If a programmer sees a module as an extension of his/her ego, he/she is not going to try to find all the errors in “his”/“her” code

If there is an error, it is termed a bug 

The fault could have been prevented if the code had been better guarded against the “bug”

“Shoo-Bug” aerosol spray

(24)

Slide 4.24

Democratic Team Approach (contd)

Proposed solution

Egoless programming

Restructure the social environment Restructure programmers’ values

Encourage team members to find faults in code

A fault must be considered a normal and accepted event The team as whole will develop an ethos, a group identity Modules will “belong” to the team as whole

A group of up to 10 egoless programmers constitutes a democratic team

(25)

Slide 4.25

Difficulties with Democratic Team Approach

Management may have difficulties

Democratic teams are hard to introduce into an undemocratic environment

(26)

Slide 4.26

Strengths of Democratic Team Approach

Democratic teams are enormously productive

They work best when the problem is difficult

They function well in a research environment

Problem:

Democratic teams have to spring up spontaneously

(27)

Slide 4.27

4.3 Classical Chief Programmer Team Approach

Consider a 6- person team

Fifteen 2-person communication channels

The total number of 2-, 3-, 4-, 5-, and 6- person groups is 57 This team cannot

do 6 person-months of work in 1 month

Figure 4.2

(28)

Slide 4.28

Chief Programmer Team

What do the graphics imply about this team structure?

Chief programmer makes all important decisions

Must be an expert analyst and architect, and a strong leader

Assistant Chief Programmer can stand in for chief, if needed

Librarian takes care of administration and documentation

Additional developers have specialized roles

Pros and cons of this team structure? Will you use this organization?

(29)

Slide 4.29

Classical Chief Programmer Team

Six programmers, but now only 5 lines of communication

Figure 4.3

(30)

Slide 4.30

Classical Chief Programmer Team (contd)

The basic idea behind the concept

Analogy: chief surgeon directing an operation, assisted by

» Other surgeons

» Anesthesiologists

» Nurses

» Other experts, such as cardiologists, nephrologists

Two key aspects

Specialization Hierarchy

(31)

Slide 4.31

Classical Chief Programmer Team (contd)

Chief programmer

Successful manager and highly skilled programmer Does the architectural design

Allocates coding among the team members

Writes the critical (or complex) sections of the code Handles all the interfacing issues

Reviews the work of the other team members Is personally responsible for every line of code

(32)

Slide 4.32

Classical Chief Programmer Team (contd)

Back-up programmer

Necessary only because the chief programmer is human

The back-up programmer must be in every way as competent as the chief programmer, and

Must know as much about the project as the chief programmer The back-up programmer does black-box test case planning

and other tasks that are independent of the design process

(33)

Slide 4.33

Classical Chief Programmer Team (contd)

Programming secretary

A highly skilled, well paid, central member of the chief programmer team

Responsible for maintaining the program production library (documentation of the project), including:

» Source code listings

» JCL

» Test data

Programmers hand their source code to the secretary who is responsible for

» Conversion to machine-readable form

» Compilation, linking, loading, execution, and running test cases (this was 1971, remember!)

(34)

Slide 4.34

Classical Chief Programmer Team (contd)

Programmers

Do nothing but program

All other aspects are handled by the programming secretary

(35)

Slide 4.35

The New York Times Project

Chief programmer team concept

First used in 1971 By IBM

To automate the clippings data bank (“morgue“) of the New York Times

Chief programmer — F. Terry Baker

(36)

Slide 4.36

The New York Times Project (contd)

83,000 source lines of code (LOC) were written in 22 calendar months, representing 11 person-years

After the first year, only the file maintenance system had been written (12,000 LOC)

Most code was written in the last 6 months

Only 21 faults were detected in the first 5 weeks of acceptance testing

(37)

Slide 4.37

The New York Times Project (contd)

25 further faults were detected in the first year of operation

Principal programmers averaged one detected fault and 10,000 LOC per person-year

The file maintenance system, delivered 1 week after coding was completed, operated 20 months before a single failure occurred

Almost half the subprograms (usually 200 to 400 lines of PL/I) were correct at first compilation

(38)

Slide 4.38

The New York Times Project (contd)

But, after this fantastic success, no comparable claims for the chief programmer team concept have been made

(39)

Slide 4.39

Why Was the NYT Project Such a Success?

Prestige project for IBM

First real trial for PL/I (developed by IBM)

IBM, with superb software experts, used its best people

Extremely strong technical backup

PL/I compiler writers helped the programmers

JCL experts assisted with the job control language

(40)

Slide 4.40

Why Was the NYT Project Such a Success?

F. Terry Baker

Superprogrammer

Superb manager and leader

His skills, enthusiasm, and personality “carried” the project

Strengths of the chief programmer team approach

It works

Numerous successful projects have used variants of CPT

(41)

Slide 4.41

Impracticality of Classical CPT

The chief programmer must be a highly skilled programmer and a successful manager

There is a shortage of highly skilled programmers

There is a shortage of successful managers

The qualities needed to be a highly skilled programmer are unlikely to be found in a successful manager, and vice versa

(42)

Slide 4.42

Impracticality of Classical CPT (contd)

The back-up programmer must be as good as the chief programmer

But he/she must take a back seat (and a lower salary) waiting for something to happen to the chief programmer Top programmers, top managers will not do that

The programming secretary does nothing but paperwork all day

Software professionals hate paperwork

Classical CPT is impractical

(43)

Slide 4.43

4.4 Beyond CP and Democratic Teams

We need ways to organize teams that

Make use of the strengths of democratic teams and chief programmer teams, and

Can handle teams of 20 (or 120) programmers

A strength of democratic teams

A positive attitude to finding faults

Use CPT in conjunction with code walkthroughs or inspections

(44)

Slide 4.44

Beyond CP and Democratic Teams (contd)

Potential pitfall

The chief programmer is personally responsible for every line of code

He/she must therefore be present at reviews

The chief programmer is also the team manager

He/she must therefore not be present at reviews!

(45)

Slide 4.45

Beyond CP and Democratic Teams (contd)

Solution

Reduce the managerial role of the chief programmer

Figure 4.4

(46)

Slide 4.46

Beyond CP and Democratic Teams (contd)

It is easier to find a team leader than a chief programmer

Each employee is responsible to exactly one manager — lines of responsibility are clearly delineated

The team leader is responsible for only technical management

(47)

Slide 4.47

Beyond CP and Democratic Teams (contd)

Budgetary and legal issues, and performance appraisal are not handled by the team leader

The team leader participates in reviews — the team manager is not permitted to do so

The team manager participates in regular team meetings to appraise the technical skills of the team members

(48)

Slide 4.48

Larger Projects

The nontechnical side is similar

For even larger products, add additional layers

Figure 4.5

(49)

Slide 4.49

Beyond CP and Democratic Teams (contd)

Decentralize the decision-making process, where appropriate

Useful where the democratic team is good

Figure 4.6

(50)

Slide 4.50

GpiI-3A Organizing a Software Project 50

Controlled Decentralized Team.

Teams can be large teams.

Has a project leader who governs a group of senior programmers.

Each senior programmer in turn, manages a group of junior programmers.

The objective is to maintain other teams the best characteristics.

(51)

Slide 4.51

GpiI-3A Organizing a Software Project 51 Project Leader

Senior Programmer

Junior Programmers

Controlled Decentralized Team: Management Structure.

Responsibility is shared by the project leader and the seniors programmers.

(52)

Slide 4.52

GpiI-3A Organizing a Software Project 52

Controlled Decentralized Team: Communication exchanges.

People at he same

level and their boss is decentralized.

(53)

Slide 4.53

4.5 Synchronize-and-Stabilize Teams

Used by Microsoft

Products consist of 3 or 4 sequential builds

Small parallel teams

3 to 8 developers

3 to 8 testers (work one-to-one with developers) The team is given the overall task specification They may design the task as they wish

(54)

Slide 4.54

Synchronize-and-Stabilize Teams (contd)

Why this does not degenerate into hacker-induced chaos?

Daily synchronization step

Individual components always work together

(55)

Slide 4.55

Synchronize-and-Stabilize Teams (contd)

Rules

Programmers must adhere to the time for entering the code into the database for that day’s synchronization

Analogy

Letting children do what they like all day…

… but with a 9 P.M. bedtime

(56)

Slide 4.56

Synchronize-and-Stabilize Teams (contd)

Will this work in all companies?

Perhaps if the software professionals are as good as those at Microsoft

Alternate viewpoint

The synchronize-and-stabilize model is simply a way of allowing a group of hackers to develop large products Microsoft’s success is due to superb marketing rather

than quality software

(57)

Slide 4.57

4.6 Teams For Agile Processes

Feature of agile processes

All code is written by two programmers sharing a computer

“Pair programming”

(58)

Slide 4.58

Strengths of Pair Programming

Programmers should not test their own code

One programmer draws up the test cases, the other tests the code

If one programmer leaves, the other is sufficiently knowledgeable to continue working with another pair programmer

An inexperienced programmer can learn from his or her more experienced team member

Centralized computers promote egoless programming

(59)

Slide 4.59

Experiment on Pair Programming

Experiment of Arisholm, Gallis, Dybå, and Sjøberg (2007)

A total of 295 professional programmers (99

individuals and 98 pairs) were hired to take part in a carefully conducted one-day experiment on pair programming

The subjects were required to perform several maintenance tasks on two Java software

products, one simple and one complex

(60)

Slide 4.60

Experiment on Pair Programming (contd)

The pair programmers required 84 per cent more effort to perform the tasks correctly

In the light of this result, some software engineers may reconsider using pair programming, and,

hence, agile processes

(61)

Slide 4.61

Experiment on Pair Programming (contd)

Also, in 2007 Dybå et al. analyzed 15 published studies comparing the effectiveness of individual and pair programming

Conclusion:

It depends on both the programmer's expertise and the complexity of the system and the specific tasks to be solved

Clearly, more research, performed on large

samples of professional programmers, needs to be conducted

(62)

Slide 4.62

4.7 Open-Source Programming Teams

Open-source projects

Are generally staffed by teams of unpaid volunteers Who communicate asynchronously (via e-mail)

With no team meetings and With no managers

There are no specifications or designs, and Little or no other documentation

So, why have a small number of open-source

projects (such as Linux and Apache) attained the highest levels of success?

(63)

Slide 4.63

Open-Source Programming Teams (contd)

Individuals volunteer to take part in an open- source project for two main reasons

Reason 1: For the sheer enjoyment of accomplishing a worthwhile task

In order to attract and keep volunteers, they have to view the project as “worthwhile” at all times

Reason 2: For the learning experience

(64)

Slide 4.64

The Open-Source Learning Experience

Software professionals often join an open-source project to gain new skills

For a promotion, or

To get a better job elsewhere

Many employers view experience with a large, successful open-source project as better than additional academic qualifications

(65)

Slide 4.65

Open-Source Programming Teams (contd)

The members of the open-source team must at all times feel that they are making a contribution

For all these reasons, it is essential that the key individual behind an open-source project be a superb motivator

Otherwise, the project is doomed to inevitable failure

(66)

Slide 4.66

Open-Source Programming Teams (contd)

For a successful open-source project, the

members of the core group must be top-caliber individuals with skills of the highest order

Such top-class individuals can thrive in the

unstructured environment of an open-source team

(67)

Slide 4.67

Open-Source Programming Teams (contd)

In summary, an open-source project succeeds because of

The nature of the target product,

The personality of the instigator, and

The talents of the members of the core group

The way that a successful open-source team is organized is essentially irrelevant

(68)

Slide 4.68

4.8 People Capability Maturity Model

Best practices for managing and developing the workforce of an organization

Each maturity level has its own KPAs

Level 2: Staffing, communication and coordination, training and development, work environment,

performance management, coordination

Level 5: Continuous capability improvement,

organizational performance alignment, continuous workforce innovation

(69)

Slide 4.69

People Capability Maturity Model (contd)

P–CMM is a framework for improving an

organization’s processes for managing and developing its workforce

No one specific approach to team organization is put forward

(70)

Slide 4.70

4.9 Choosing an Appropriate Team Organization

There is no one solution to the problem of team organization

The “correct” way depends on

The product

The outlook of the leaders of the organization

Previous experience with various team structures

(71)

Slide 4.71

Choosing an Appropriate Team Organization (contd)

Exceedingly little research has been done on software team organization

Instead, team organization has been based on research on group dynamics in general

Without relevant experimental results, it is hard to determine optimal team organization for a specific product

(72)

Slide 4.72

Choosing an Appropriate Team Organization (contd)

Figure 4.7

(73)

Slide 4.73

Thanks

[email protected]

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