• 沒有找到結果。

資訊科技教育教學法系列:

N/A
N/A
Protected

Academic year: 2022

Share "資訊科技教育教學法系列:"

Copied!
57
0
0

加載中.... (立即查看全文)

全文

(1)

資訊科技教育教學法系列:

在中學有策略地運用虛擬實境 (VR) 設計教學活動提升學與教效能 EI0020190341 (R3AC)

第二節

香港中文大學 學習科學與科技中心 (CLST)

v22@12122019

1

(2)

資訊科技教育教學法系列:

在中學有策略地運用虛擬實境 (VR) 設計教學活動提升學與教效能 EI0020190116

SECTION 2

•步驟㇐: 將你手機連接 WIFI NETWORK

•步驟二:下載

YOUTUBE

APP

•步驟三:下載 QRCODE READER APP

例如: QR Code Reader from Kaywa

(3)

步驟四:下載以下 VR/ AR APPs

Google Streetview Discovery VR

Within - VR (Virtual Reality) Google Cardboard

Google Expeditions HP Reveal

(4)

導師簡介

姓名: 文可為

MAN HO WAI,WALLACE

BSSc. ( HON.) / PGDE (DIST.)/ MEd, CUHK

借調: 香港教育局資訊科技教育組 行政⾧官卓越教育獎秘書處 專研: 網絡探究 WebQuest

資訊素養 Information Literacy 教育遊戲 Game-based Learning 網誌教學 Blog-based Learning 移動學習 Mobile Learning

翻轉教學 Flipped Learning

自主學習 Self-directed Learning

4

(5)

課程目標:

本課程旨在介紹如何運用虛擬實境技術 (VR) ,以提升在課堂及户外學習活動 的學與教效能。

活動詳情:

1. 虛擬實境技術在教育中的理論、定義和最新趨勢 2. 使用虛擬實境技術設備的的技巧和基本技能

3. 設計和實施虛擬實境於教學中

4. 虛擬實境的課堂設計與推行

5. 深入研究虛擬實境課堂的案例及了解虛擬實境如何提升學與教效能 6. 拍攝 360 相片及影片

7. 在不同的虛擬實境平台上傳輸、後期處理、編輯和發布360影片 8. 設計虛擬實境學與教材料

9. 其他常用的虛擬實境平台

5

(6)

Objectives:

This course aims at:

to introduce how teachers may enhance learning and teaching effectiveness by adopting virtual reality (VR) technology and relevant strategies in the classroom as well as outdoor learning activities.

6

(7)

7

Session 1

1. Theory, definition and global trend of VR Technology in Education 2. Techniques and Essential Skills of Using VR Equipment

3. VR Design and Implementation for Learning and Teaching 4. VR Lesson Design and Implementation

5. In Depth VR Lesson Case Studies and How They Enhance L&T Effectiveness

6. Discussion of Assignment

7

(8)

8

Session 2

1. Discussion of Assignment

2. 360 Photo and Movie Capture in the Chung Chi Campus

3. 360 Movie Clip Transfer, Post-processing, Editing and Publishing on Different VR Platforms

4. Composing VR Learning and Teaching in EduVenture-VR 5. School Management in EduVenture-VR

6. Other Popular VR Platforms

7. VR Cross Platform Scene Construction Techniques 8. Conclusion and Discussion

8

(9)

1. Discussion of Assignment

9

(10)

10

Discussion of Assignment

(11)

2. 360 Photo and Movie Capture in the YKH Campus

11

(12)

12

香港中文大學戶外考察 (CUHK CLST Eduventure VR)

活動 : 體驗虛擬實境技術於學教應用 (EduVenture VR)

地點: 樂善堂余近卿中學

目的:認識崇基書院 虛擬實境 考察 工具:Insta ONE X 360 CAM

• 景點㇐:地下珊瑚館

• 景點二:地下有蓋操場

• 景點三:門口大堂

(13)

3. 360 Movie Clip Transfer, Post-processing, Editing and Publishing on Different VR Platforms

13

(14)

Capture 拍攝 Cloud 儲存 View 觀看

(15)

Capture a video using VR360 cam and import it to the computer

(16)

Set the Privacy Setting of 360 Video

(17)

VR Viewing

(18)

4. Composing VR Learning and Teaching in EduVentureVR

5. School Management in EduVentureVR

18

(19)

EduVenture VR

• EduVenture VR (EVVR) is an online platform to carry out Virtual Reality (VR) learning. Using the EVVR composer, teachers can distribute VR content and construct a VR field trip for students.

• They can also add interactive elements inside to enhance students’

learning motivation. With mobile devices and tray glasses on hand,

students can experience outdoor learning in VR style, which makes

teaching and learning more interesting and flexible.

(20)

EduVenture VR

• EduVenture VR (EVVR), developed by CLST, CUHK, adopts Virtual Reality (VR) to carry out teaching and learning. VR technology generates a 3D virtual world and simulates student’s presence in the environment.

• Students can have better chances to explore the world using VR

technology. http://vr.ev-cuhk.net/.

(21)

EduVenture VR

(22)

Entering EduVenture VR

Open the browser and enter the URL: http://vr.ev-cuhk.net

Step Procedures User Interface

1 Press the button to enter the EVVR Composer

2 Go to iTunes (iOS) / Play Store (Android) to download the EVVR App

(23)

EduVenture VR Composer

Using the EVVR Composer, teachers can distribute VR content and create their own teaching materials.

In order to identify the owner of the VR content, teachers will be given a username and password to login.

Step Procedures User Interface 1 Input username

and password, then press

“OK”.

2 Upon successful login, teachers should be able to see a list of VR contents in the main menu.

(24)

Control Panel

How to Edit User Account Information

Step Procedures

1 Press at the top, then select “My Info” (name and email).

2 Input the new name, email or password, then press “OK”.

3 Press “Cancel” to discard everything and return to main menu.

UI

(25)

Control Panel

Similarly, teachers can also change their password.

Step Procedures

1 Press at the top, then select “Change Password”.

2 Input the old password and new password, then press “OK”.

3 Press “Cancel” to discard everything and return to main menu.

UI

(26)

Locales

• “Locale”, place or locality, especially with reference to events or circumstances connected with it

• “Locale” is referring to the VR learning materials. Each locale is made up of a series of stages;

•Each stage can either be a 360 movie or a 360 image. These stages can combine together to produce a VR learning experience.

(27)

How to Create a Locale

Step Procedures User Interface

1 Press “Create New Locale” at the top.

2 Enter the locale’s name and description. Be creative!

3 Upload the locale’s cover image (jpg, jpeg, png, gif).

(28)

4 Indicate these 2 settings.

“Open to Public”:

Can all users view the locale?

“Ready to Publish”:

Is the locale ready to be used by public?

How to Create a Locale

Upon successful creation of locale, a new locale

(with the owner’s name, the locale’s name and the locale’s cover image)

should appear in the main menu .

(29)

How to Edit a Locale

Step Procedures User Interface

1 Press the setting button at the right bottom corner.

2 Press “View/Edit Detail”.

3 Edit the locale’s name, description, public and publish settings. Press

“OK” to confirm and “Cancel” to return.

(30)

How to Edit a Locale

Step Procedures User Interface

UI

(31)

How to Delete a Locale

Step Procedures User Interface

1 Press the setting button at the right bottom corner.

2 Press “Delete”.

3 Press “Cancel” to return and “Confirm” to delete.

UI

(32)

Stages

•Stages are the building blocks of a locale.

•A stage can be a 360 movie or a 360 image.

•Inside a stage, teachers can add interactive elements such as tags,

MCs and portals.

(33)

How to Create a Stage

Step Procedures User Interface

1 Press “Create New Stage”.

2 Enter the stage’s name.

3 Indicate 360 Movie / Photo (Default: 360 Movie).

Upon successful creation, the new stage will appear on the left navigation bar.

(34)

•The left navigation bar shows all the stages in sequence

•The right hand side allows teachers to upload their 360 movie / image

How to Create a Stage

Icon Meaning

360 Movie

360 Image

(35)

Upload 360 Movie / Image for a Stage

Step Procedures User Interface

1 Press “Upload”.

Movie: mov, mp4, m4v, avi Image: jpg, jpeg, png, gif

2 Wait until 100%

.

3 Upon successful upload, teachers should be able to see the thumbnail and the timeline for the VR content.

UI

(36)

Edit a Stage

• Teachers can further edit the display sequence of stages using the left navigation bar.

Step Procedures User Interface

1 Press the button.

2 Press “Move Up” / “Down”.

(37)

Delete a Stage

Step Procedures User Interface

1 Press the button.

2 Press “Delete”.

3 Press “Cancel” to return and “Confirm” to delete.

UI

(38)

Playback Elements

•Teachers can add interactive elements in the VR world.

•They include tags, MCs and portals.

Step Procedures User Interface

1 Drag the timeline to indicate when the element should appear.

2 Press “Element At This Moment”

3 Choose the element:

“Tag”, “MC” or “Portal”

(39)

How to Create a Tag

•Tag can display information such as text, voice or enlarged image.

Step Procedures User Interface

1 Enter the display text.

2 Choose the tag type.

2a For voice, upload an mp3.

Toggle autoplay or not (Default: Off).

2b For image, upload these formats:

jpg, jpeg, png, gif.

(40)

How to Create a Tag

• Tag can display information such as text, voice or enlarged image.

Step Procedures User Interface

3 Drag the pin to indicate where the tag should appear.

4 Drag the timeline to indicate how long the tag should appear.

(41)

Create a MC

•Each MC has 4 choices and at least 1 correct answer.

•Teachers can limit how many times the students can attempt a MC.

Step Procedures User Interface

1 Enter the question.

2 Enter the 4 choices and toggle at least 1 correct answer.

UI

3 Adjust how many times the students can answer this MC.

(42)

Create a Portal

•Portal is the transfer gateway to other stages.

•Teachers can set at most select 4 destination stages for a portal.

Step Procedures User Interface

1 Enter the display text, e.g.,

“To Stage 2”

2 Pick the destination stages.

UI

(43)

Review the Playback Elements

• Teachers can review the playback elements they added in the bottom panel.

UI

Step Procedures

1 Press to edit the element. Press to delete the element.

(44)

EduVenture VR App

After installing the EVVR App, students should be able to see the

locales that are set public and ready to publish in the composer.

(45)

Control Panel

No. Icons Functions

1a Display the online locales

(Can switch to 1b)

1b Display the downloaded locales

(Can switch to 1a)

2 Refresh the locale menu

3a Display all public locales

(Can switch to 3b)

3b Display private locales only

(Can switch to 3a)

4 Search a particular locale

5 Configure game settings

(46)

Download a Locale

Step Procedures User Interface

1 Press the locale to download

UI

2 Press “Yes” to download and press “No” to return.

3 Press to stop downloading if necessary.

Otherwise, wait until 100%

downloaded.

(47)

Download a Locale

4 Upon successful downloading, the students can start the locale!

Note that the icon at the right bottom corner changes.

UI

(48)

Inside the VR World

How to Reverse/Play/Stop the VR content

When the students look downwards, a control panel will pop up.

• There are 3 actions: reverse, pause/resume and stop the 360 movie / image.

• To perform these in the VR world, simply move the pointer to the

button for 2 seconds.

(49)

How to Respond to a Tag

Either text, image or voice tag will be displayed (according to the composer’s database).

Type None Image Voice

UI

Step Procedures

1 N/A Point to the

thumbnail image for 2 seconds.

Point to the play button for 2

seconds.

2 N/A An enlarged image

will come out eventually.

The sound will be played eventually.

(50)

How to Respond to a MC

The number of chances, the MC question and the 4 choices will now be displayed (according to the composer’s database).

Step Procedures

1 Move the pointer to the answer.

2 Correct Wrong

UI

(51)

How to Respond to a Portal

Students can teleport to other stages through portal. The portal title and destination stages will now be displayed (according to the composer’s database).

Step Procedures

1 Move the pointer to the destination stage and wait for 2 seconds. The portal will then teleport to the destination stage.

UI

(52)

How to Continue to Next Stage

•After finishing a stage, a “Continue Panel” will pop up.

•The student can either replay, continue or quit, by moving the pointer to the option

.

UI

Actions Meaning

Replay Replay the current stage.

Continue Go on to next stage.

Quit Return to the main menu.

(53)

Quit Panel

• After finishing all stages, a “Quit Panel” will pop up.

• The student can either replay, restart or quit, by moving the pointer to the option

UI

Actions Meaning

Replay Replay the current stage.

Restart Restart from the first stage.

Quit Return to the main menu.

(54)

6. Other Popular VR Platforms

54

(55)

網龍:http://www.101creativepack.com/

(56)

HKT:https://www.hkteducation.com/chi/stem/vr.php

(57)

CoSpaces EDU:https://cospaces.io/edu/

參考文獻

相關文件

• Information on learners’ performance in the learning task is collected throughout the learning and teaching process so as to help teachers design post-task activities

incorporating creative and academic writing elements and strategies into the English Language Curriculum to deepen the learning and teaching of writing and enhance students’

The MNE subject, characterised by its (i) curriculum structure; (ii) curriculum aims; (iii) learning and teaching strategies; and (iv) curriculum contents, can enhance the

Schools may strategically enhance the professional capacity of teachers in curriculum leadership, learning and teaching strategies and assessment practices through participating

EI0020190328 IT in Education Technological Series: Using e-Learning Platform Edmodo to Enhance Learning and Teaching Effectiveness in

(a) Classroom level focusing on students’ learning outcomes, in particular, information literacy (IL) and self-directed learning (SDL) as well as changes in teachers’

Curriculum planning: Teachers may introduce how to use short division to find the greatest common divisor and the least common multiple of two numbers at Learning Objective 1.4

AR & VR Professional Development Training 19 HKU e-Learning Development Laboratory.. 接著開始編輯目標影像,按下右方的Click to Upload Overlay Or Click to