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Computer Organization &

Computer Organization &

Assembly Languages Assembly Languages

Pu-Jen Cheng

Procedure

Adapted from the slides prepared by Kip Irvine for the book, Assembly Language for Intel-Based Computers, 5th Ed.

(2)

Chapter Overview

„

Linking to an External Library

„

The Book's Link Library

„

Stack Operations

„

Defining and Using Procedures

(3)

The Book's Link Library

„

Link Library Overview

„

Calling a Library Procedure

„

Linking to a Library

„

Library Procedures – Overview

Si E l

„

Six Examples

(4)

Link Library Overview

„

A file containing procedures that have been compiled into machine code

¾ constructed from one or more OBJ files

„

To build a library, . . .

¾ start with one or more ASM source files

¾ start with one or more ASM source files

¾ assemble each into an OBJ file

¾ create an empty library file (extension .LIB)

¾ add the OBJ file(s) to the library file, using the Microsoft LIB utility

(5)

Calling a Library Procedure

• Call a library procedure using the CALL instruction.

Some procedures require input arguments. The INCLUDE directive copies in the procedure

prototypes (declarations).

• The following example displays "1234" on the console:

INCLUDE Irvine32.inc .code

mov eax,1234h ; input argument call WriteHex ; show hex number

call Crlf ; end of line

(6)

Linking to a Library

„ Your programs link to Irvine32.lib using the linker command inside a batch file named make32.bat.

„ Notice the two LIB files: Irvine32.lib, and kernel32.lib

¾ the latter is part of the Microsoft Win32 Software Development Kit (SDK)

Your program

kernel32.lib

kernel32.dll Irvine32.lib links

executes to

links to can link to

(7)

What's Next

„

Linking to an External Library

„

The Book's Link Library

„

Stack Operations

„

Defining and Using Procedures

(8)

Library Procedures - Overview

CloseFile – Closes an open disk file

Clrscr - Clears console, locates cursor at upper left corner

CreateOutputFile - Creates new disk file for writing in output mode Crlf - Writes end of line sequence to standard output

Delay - Pauses program execution for n millisecond interval Delay Pauses program execution for n millisecond interval DumpMem - Writes block of memory to standard output in hex DumpRegs – Displays general-purpose registers and flags (hex) GetCommandtail - Copies command-line args into array of bytes GetMaxXY - Gets number of cols, rows in console window buffer GetMseconds - Returns milliseconds elapsed since midnight

(9)

Library Procedures - Overview

(cont.)

GetTextColor - Returns active foreground and background text colors in the console window

Gotoxy - Locates cursor at row and column on the console

IsDigit - Sets Zero flag if AL contains ASCII code for decimal digit (0–9) MsgBox, MsgBoxAsk – Display popup message boxes

O I tFil O i ti fil f i t

OpenInputFile – Opens existing file for input

ParseDecimal32 – Converts unsigned integer string to binary ParseInteger32 - Converts signed integer string to binary

Random32 - Generates 32-bit pseudorandom integer in the range 0 to FFFFFFFFh

Randomize - Seeds the random number generator

RandomRange - Generates a pseudorandom integer within a specified range

ReadChar - Reads a single character from standard input

(10)

Library Procedures - Overview

(cont.)

ReadFromFile – Reads input disk file into buffer

ReadDec - Reads 32-bit unsigned decimal integer from keyboard ReadHex - Reads 32-bit hexadecimal integer from keyboard

ReadInt - Reads 32-bit signed decimal integer from keyboard ReadKey – Reads character from keyboard input buffer

ReadString - Reads string from standard input, terminated by [Enter]

SetTextColor - Sets foreground and background colors of all subsequent console text output

StrLength – Returns length of a string

WaitMsg - Displays message, waits for Enter key to be pressed WriteBin - Writes unsigned 32-bit integer in ASCII binary format.

WriteBinB – Writes binary integer in byte, word, or doubleword format WriteChar - Writes a single character to standard output

(11)

Library Procedures - Overview

(cont.)

WriteDec - Writes unsigned 32-bit integer in decimal format WriteHex - Writes an unsigned 32-bit integer in hexadecimal format

WriteHexB – Writes byte, word, or doubleword in hexadecimal format

WriteInt - Writes signed 32-bit integer in decimal formatg g

WriteString - Writes null-terminated string to console window WriteToFile - Writes buffer to output file

WriteWindowsMsg - Displays most recent error message generated by MS-Windows

(12)

Example 1

.code

call Clrscr mov eax,500 call Delay

Clear the screen, delay the program for 500 milliseconds, and dump the registers and flags.

call Delay call DumpRegs

EAX=00000613 EBX=00000000 ECX=000000FF EDX=00000000 ESI=00000000 EDI=00000100 EBP=0000091E ESP=000000F6 EIP=00401026 EFL=00000286 CF=0 SF=1 ZF=0 OF=0

Sample output:

(13)

Example 2

.data

str1 BYTE "Assembly language is easy!",0

Display a null-terminated string and move the cursor to the beginning of the next screen line.

.code

mov edx,OFFSET str1 call WriteString

call Crlf

(14)

Example 3

IntVal = 35 .code

mov eax,IntVal

call WriteBin ; display binary

Display an unsigned integer in binary, decimal, and hexadecimal, each on a separate line.

call Crlf

call WriteDec ; display decimal call Crlf

call WriteHex ; display hexadecimal call Crlf

0000 0000 0000 0000 0000 0000 0010 0011 35

23

Sample output:

(15)

Example 4

.data

fileName BYTE 80 DUP(0)

Input a string from the user. EDX points to the string and ECX specifies the maximum number of characters the user is permitted to enter.

.code

mov edx,OFFSET fileName

mov ecx,SIZEOF fileName – 1 call ReadString

A null byte is automatically appended to the string.

(16)

Example 5

.code

mov ecx,10 ; loop counter

Generate and display ten pseudorandom signed integers in the range 0 – 99. Pass each integer to WriteInt in EAX and display it on a separate line.

, ; p

L1: mov eax,100 ; ceiling value

call RandomRange ; generate random int call WriteInt ; display signed int

call Crlf ; goto next display line

loop L1 ; repeat loop

(17)

Example 6

.data

str1 BYTE "Color output is easy!",0 .code

Display a null-terminated string with yellow characters on a blue background.

mov eax,yellow + (blue * 16) call SetTextColor

mov edx,OFFSET str1 call WriteString

call Crlf

The background color is multiplied by 16 before being added to the foreground color.

(18)

What's Next

„

Linking to an External Library

„

The Book's Link Library

„

Stack Operations

„

Defining and Using Procedures

(19)

Stack Operations

„

Runtime Stack

„

PUSH Operation

„

POP Operation

„

PUSH and POP Instructions

„

Using PUSH and POP

„

Example: Reversing a String

„

Related Instructions

(20)

Runtime Stack

„

Imagine a stack of plates . . .

¾ plates are only added to the top

¾ plates are only removed from the top

¾ LIFO (Last-In, First-Out) structure

¾ Push & pop operations

1 2 3 4 5 6 7 8 9

10 top

bottom

(21)

Runtime Stack

„

Managed by the CPU, using two registers

¾ SS (stack segment)

¾ ESP (stack pointer) *

00000006 00001000

Offset SS

* SP in Real-address mode

00000006 ESP

00001000

00000FF8 00000FF4 00000FF0 00000FFC

(22)

PUSH Operation

„

A 32-bit push operation decrements the stack pointer by 4 and copies a value into the location pointed to by the stack pointer.

00000006 ESP 00001000 00000006 00001000

BEFORE AFTER

00000006 00000006

ESP 00001000

00000FFC 00000FF8 00000FF4 00000FF0

000000A5 ESP

00001000 00000FFC 00000FF8 00000FF4 00000FF0

PUSH 0A5h

(23)

PUSH Operation (cont.)

„

Same stack after pushing two more integers:

00000006 00001000

Offset

00000FFC 000000A5

ESP 00000FF8

00000FF4 00000FF0

00000001 00000002

The stack grows downward. The area below ESP is always available (unless the stack has overflowed).

(24)

POP Operation

„ Copies value at stack[ESP] into a register or variable.

„ Adds n to ESP, where n is either 2 or 4.

¾ value of n depends on the attribute of the operand receiving the data

BEFORE AFTER

00000006 000000A5 00000001

00000002 ESP

00000006 000000A5

00000001 ESP 00001000

00000FFC 00000FF8 00000FF4 00000FF0

00001000 00000FFC 00000FF8 00000FF4 00000FF0

Pop EAX

EAX = 00000002

(25)

PUSH and POP Instructions

„

PUSH syntax:

¾ PUSH r/m16

¾ PUSH r/m32

¾ PUSH imm32

„

POP syntax:

„

POP syntax:

¾ POP r/m16

¾ POP r/m32

(26)

When to Use Sacks

„

To save and restore registers

„

To save return address of a procedure

„

To pass arguments

„

To support local variables

(27)

Example: Using PUSH and POP

push esi ; push registers

push ecx push ebx

Save and restore registers when they contain important values. PUSH and POP instructions occur in the opposite order.

push ebx

mov esi,OFFSET dwordVal ; display some memory mov ecx,LENGTHOF dwordVal

mov ebx,TYPE dwordVal call DumpMem

pop ebx ; restore registers

pop ecx ; opposite order pop esi

(28)

Example: Nested Loop

mov ecx,100 ; set outer loop count

L1: ; begin the outer loop

push ecx ; save outer loop count

When creating a nested loop, push the outer loop counter before entering the inner loop:

mov ecx,20 ; set inner loop count

L2: ; begin the inner loop

;

;

loop L2 ; repeat the inner loop pop ecx ; restore outer loop count loop L1 ; repeat the outer loop

(29)

Related Instructions

„

PUSHFD and POPFD

¾ push and pop the EFLAGS register

„

PUSHAD pushes the 32-bit general-purpose registers on the stack

d EAX ECX EDX EBX ESP EBP ESI EDI

¾ order: EAX, ECX, EDX, EBX, ESP, EBP, ESI, EDI

„

POPAD pops the same registers off the stack in reverse order

¾ PUSHA and POPA do the same for 16-bit registers

(30)

Example: Reversing String

.data

aName BYTE "Abraham Lincoln",0 nameSize = ($ - aName) – 1

.code

i PROC main PROC

; Push the name on the stack.

mov ecx,nameSize mov esi,0

L1:

movzx eax,aName[esi] ; get character

push eax ; push on stack

inc esi Loop L1

(31)

Example: Reversing String (cont.)

; Pop the name from the stack, in reverse,

; and store in the aName array.

mov ecx,nameSize mov esi,0

L2:

pop eax ; get character pop eax ; get character mov aName[esi],al ; store in string inc esi

Loop L2 exit

main ENDP END main

(32)

What's Next

„

Linking to an External Library

„

The Book's Link Library

„

Stack Operations

„

Defining and Using Procedures

(33)

Defining and Using Procedures

„

Creating Procedures

„

Documenting Procedures

„

Example: SumOf Procedure

„

CALL and RET Instructions

„

Nested Procedure Calls

„

Local and Global Labels

„

Procedure Parameters

„

Flowchart Symbols

„

USES Operator

(34)

Creating Procedures

„ Procedure

¾ A named block of statements that ends in a return statement

„ Large problems can be divided into smaller tasks to make them more manageable

„ A procedure is the ASM equivalent of a Java or C++

function

„ Following is an assembly language procedure named sample:

sample PROC .

. ret

sample ENDP

(35)

Documenting Procedures

„ A description of all tasks accomplished by the procedure.

„ Receives: A list of input parameters; state their usage and requirements.

Suggested documentation for each procedure:

q

„ Returns: A description of values returned by the procedure.

„ Requires: Optional list of requirements called preconditions that must be satisfied before the procedure is called.

If a procedure is called without its preconditions satisfied, it will probably not produce the expected output.

(36)

Example: SumOf Procedure

;--- SumOf PROC

;

; Calculates and returns the sum of three 32-bit integers.

; Receives: EAX, EBX, ECX, the three integers. May be

; signed or unsigned.

; Returns: EAX = sum, and the status flags (Carry,

; Overflow, etc.) are changed.

; Requires: nothing

;--- add eax,ebx

add eax,ecx ret

SumOf ENDP

(37)

CALL and RET Instructions

„

The CALL instruction calls a procedure

¾ pushes offset of next instruction on the stack

¾ copies the address of the called procedure into EIP ESP = ESP - 4 ; push return address

SS:ESP = EIP ; onto the stack SS:ESP EIP ; onto the stack

EIP = EIP + relative offset (or displacement)

; update EIP to point to procedure

„

The RET instruction returns from a procedure

¾ pops top of stack into EIP

EIP = SS:ESP ; pop return address ESP = ESP + 4 ; from the stack

(38)

CALL-RET Example

main PROC

00000020 call MySub 00000025 mov eax,ebx .

.

main ENDP 0000025 is the offset of

the instruction

immediately following the CALL instruction

MySub PROC

00000040 mov eax,edx .

. ret

MySub ENDP 00000040 is the offset

of the first instruction inside MySub

(39)

CALL-RET Example (cont.)

00000025 ESP

EIP 00000040

The CALL

instruction pushes 00000025 onto the stack, and loads 00000040 into EIP

00000025 ESP

EIP 00000025

The RET

instruction pops 00000025 from the stack into EIP

(stack shown before RET executes)

(40)

Nested Procedure Calls

main PROC .

.

call Sub1 exit

main ENDP Sub1 PROC .

.

call Sub2 (ret to main)

By the time Sub3 is called, the stack contains all three return addresses:

ret Sub1 ENDP Sub2 PROC .

.

call Sub3 ret

Sub2 ENDP Sub3 PROC .

. ret Sub3 ENDP

( )

(ret to Sub1)

(ret to Sub2) ESP

(41)

How Is Program Control Transferred?

Offset(hex) machine code(hex)

main:

. . . . 00000002 E816000000 call sum

00000007 89C3 mov EBX,EAX

. . . .

; end of main procedure sum:

sum:

0000001D 55 push EBP

. . . .

; end of sum procedure avg:

. . . . 00000028 E8F0FFFFFF call sum

0000002D 89D8 mov EAX,EBX

. . . .

; end of avg procedure

(42)

Local and Global Labels

main PROC

jmp L2 ; error

L1:: ; global label

A local label is visible only to statements inside the same procedure. A global label is visible everywhere.

g exit

main ENDP sub2 PROC

L2: ; local label

jmp L1 ; ok

ret sub2 ENDP

(43)

Procedure Parameters

A good procedure might be usable in many different programs

¾ but not if it refers to specific variable names

Parameters help to make procedures flexible because parameter values can change at runtime

parameter values can change at runtime

(44)

Parameter Passing Mechanisms

„

Call-by-value

¾ Receives only values

¾ Similar to mathematical functions

C ll b f

„

Call-by-reference

¾ Receives pointers

¾ Directly manipulates parameter storage

(45)

Parameter Passing

„

Parameter passing is different and complicated than in a high-level language

„

In assembly language

¾ You should first place all required parameters in a mutually accessible storage area

¾ Then call the procedure

„

Types of storage area used

¾ Registers (general-purpose registers are used)

¾ Memory (stack is used)

„

Two common methods of parameter passing:

¾ Register method

¾ Stack method

(46)

Parameter Passing: Register Method

ArraySum PROC

mov esi,0 ; array index

mov eax,0 ; set the sum to zero mov ecx,LENGTHOF myarray ; set number of elements

The ArraySum procedure calculates the sum of an array. It makes two references to specific variable names:

Call-by-reference

, y y ;

L1: add eax,myArray[esi] ; add each integer to sum add esi,4 ; point to next integer

loop L1 ; repeat for array size

mov theSum,eax ; store the sum ret

ArraySum ENDP

What if you wanted to calculate the sum of two or three arrays within the same program?

(47)

Procedure Parameters (cont.)

ArraySum PROC

; Receives: ESI points to an array of doublewords,

; ECX = number of array elements.

This version of ArraySum returns the sum of any

doubleword array whose address is in ESI. The sum is returned in EAX:

; Returns: EAX = sum

;--- mov eax,0 ; set the sum to zero

L1: add eax,[esi] ; add each integer to sum add esi,4 ; point to next integer

loop L1 ; repeat for array size

ret

ArraySum ENDP

(48)

Calling ArraySum

.data

array DWORD 10000h, 20000h, 30000h, 40000h theSum DWORD ?

.code

main PROC main PROC

mov esi, OFFSET array mov ecx, LENGTHOF array call ArraySum

mov theSum, eax

(49)

USES Operator

„ Lists the registers that will be preserved

ArraySum PROC USES esi ecx

mov eax,0 ; set the sum to zero

etc.

MASM generates the code shown in blue:

MASM generates the code shown in blue:

ArraySum PROC push esi push ecx .

.

pop ecx pop esi ret

ArraySum ENDP

(50)

When Not to Push a Register

SumOf PROC ; sum of three integers

push eax ; 1

add eax,ebx ; 2

The sum of the three registers is stored in EAX on line (3), but the POP instruction replaces it with the starting value of EAX on line (4):

add eax,ecx ; 3

pop eax ; 4

ret

SumOf ENDP

SumOf PROC ; sum of three integers

add eax,ebx ; 2

add eax,ecx ; 3

ret

SumOf ENDP

(51)

Pros and Cons of the Register Method

„

Advantages

¾ Convenient and easier

¾ Faster

„

Disadvantages g

¾ Only a few parameters can be passed using the register method

„ Only a small number of registers are available

¾ Often these registers are not free

„ freeing them by pushing their values onto the stack negates the second advantage

(52)

Parameter Passing: Stack Method

„

All parameter values are pushed onto the stack before calling the procedure

„

Example:

push number1

h b 2

push number2

call sum

(53)

Accessing Parameters on the Stack

„

Parameter values are buried inside the stack

„

We can use the following to read number2 mov EBX,[ESP+4]

Problem: The ESP value changes with push and i

pop operations

„

Relative offset depends of the stack operations performed

„

Is there a better alternative?

¾ Use EBP to access parameters on the stack

(54)

Using BP Register to Access Parameters

„

Preferred method of accessing parameters on the stack is

mov EBP,ESP

mov EAX,[EBP+4]

to access number2 in the previous example

„

Problem: BP contents are lost!

¾ We have to preserve the contents of BP

¾ Use the stack (caution: offset value changes)

push EBP

mov EBP,ESP

(55)

Clearing the Stack Parameters

Stack state after saving EBP

Stack state after pop EBP

Stack state after executing ret

(56)

Clearing the Stack Parameters (cont.)

„

Two ways of clearing the unwanted parameters on the stack:

¾ Use the optional-integer in the ret instruction

„ in the previous example, you can use ret 4

EIP = SS:ESP

ESP = ESP + 4 + optional-integer

¾ Add the constant to ESP in calling procedure (C uses this method)

push number1 push number2 call sum

add ESP,4

(57)

Housekeeping Issues

„

Who should clean up the stack of unwanted parameters?

¾ Calling procedure

„ Need to update ESP with every procedure call

„ Not really needed if procedures use fixed number of

„ Not really needed if procedures use fixed number of parameters

„ C uses this method because C allows variable number of parameters

¾ Called procedure

„ Code becomes modular (parameter clearing is done in only one place)

„ Cannot be used with variable number of parameters

(58)

Housekeeping Issues (cont.)

„

Need to preserve the state (contents of the registers) of the calling procedure across a procedure call.

„ Stack is used for this purpose

„

Which registers should be saved?

„

Which registers should be saved?

¾ Save those registers that are used by the calling procedure but are modified by the called procedure

„ Might cause problems as the set of registers used by the calling and called procedures changes over time

¾ Save all registers (brute force method) by using pusha

„ Increased overhead (pusha takes 5 clocks as opposed 1 to save a register)

(59)

Housekeeping Issues (cont.)

„

Who should preserve the state of the calling procedure?

¾ Calling procedure

„ Need to know the registers used by the called procedure

„ Need to include instructions to save and restore registers with every procedure call

„ Causes program maintenance problems

¾ Called procedure

„ Preferred method as the code becomes modular (state preservation is done only once and in one place)

„ Avoids the program maintenance problems mentioned

(60)

Housekeeping Issues (cont.)

Stack state after pusha

(61)
(62)

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