BEHAVIORAL CHANGE
Present by Chen Yu Wang 2016.12.05
Introductio
n
JulianMathis
Chin Guan Ci-Syuan
Chen Yu
Outline
• Problem & Solution
• Tasks
• Revised Interface Design
• Prototype Overview
• Summary
Problem & Solution
• Problem: There is substantial lack of par ticipation in classrooms.
• Solution: Our approach is primarily to es tablish interactions with classmates. Se condly, the digital experience may transl ate into class involvements.
Tasks − Simple
• Key-Word: The terminologies or key-topics to revie w, also has searching function.
Tasks − moderate
• Are You Lost: Enables students to hint teacher wher e they are confused.
Tasks − complex
• Q&A: Users can interact with whole class easily and with less pressure. Also save others time for thinkin g about same questions.
Tasks − new
• Meeting time: Allows students to use a very fast an d easy way, in order to check meeting time with tea cher or TAs.
Revised Interface Design
• Major Design Changes
• Med-fi Prototype Task Flows
Major Design Changes
• The interface for teacher or TAs:
Major Design Changes
• The whole interface:
Med-fi Prototype Task Flows
• Q&A:
Med-fi Prototype Task Flows
• Key-word:
Med-fi Prototype Task Flows
• Statistics:
Prototype Overview
• Tools: Marvel
• Prons & Cons:
• Fast prototyping
• Zero coding
• Needs a lot of sketches or images
Summary
• Make new and better-looking UI
• Adding some simple but may useful tasks
• Still some details are not completely design ed
• Current marvel app: Toogather