第五章 結論
第一節 研究結論
Bass Model 之特性,主要受到內部影響因素以及外部影響因素所影響,至於大 逃殺手機遊戲則是另外受到其他因素影響才導致結果偏差,若以實際數據觀察 也是看出S 型曲線之部分樣貌,有其他因素影響之遊戲類型可能就得借助更完 備之模型(如 Generalized Bass Model)才能更精確地分析。以此結論回應研究問 題一。
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整樣貌,並且能以Bass Model 來進行預測以及分析。Bass Model 之核心理念為 將顧客區分成創新者與模仿者兩類,創新者是接收廣告訊息而去購買的人:模‧
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[1] Newzoo-Mobile Revenues Account for More Than 50% of the Global Games Market as It Reaches $137.9 Billion in 2018:
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[2] 工研院-產業分析方法
lms.ctl.cyut.edu.tw/sys/read_attach.php?id=729796
[3] Rogers Everett [Public domain], via Wikimedia Commons:
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[4] 這是什麼真是太棒了嗎?近年來吸收日本文化並且高質量中國製手機遊戲正 在增加中(ナニこれスゴくない? 日本文化を吸収したハイクオリティすぎる 中国産ゲームアプリが近年増加中):
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[5] MOBA Map Original PNG version by Raizin, SVG rework by Sameboat https://commons.wikimedia.org/wiki/File:Map_of_MOBA_zh_hant.svg
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[17] MWC 2016/《Vainglory 最終榮耀》獲最佳行動遊戲獎:
https://sports.ettoday.net/news/652583
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[23] 《荒野行動 Plus》特色解讀 玩法戰略大升級:
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[26] 絕地求生官方推特:
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[27] 騰訊正版吃雞《全軍出擊》vs《刺激戰場》雙胞手遊對打,誰比較好玩比 一比:https://www.4gamers.com.tw/news/detail/34377/tencent-two-titles-of-pubg-mobile-game-looks-exactly-the-same