• 沒有找到結果。

中文文獻

中央社(2015.03.12.)。〈報告:敘利亞戰爭使8成人民貧困〉。上網時間:2015 年 6 月 10 日,取自: http://www.cna.com.tw/news/aopl/201503120325-1.aspx 李欣宜(2015.05)。〈混種媒體3.0世代浮上檯面〉,《數位時代》,252:

92-106。

台北市媒體服務代理商協會(2014.06.12)。《2014年台灣媒體白皮書》。取自:

http://www.maataipei.org/

宋偉航譯(2015)。《數位麥克魯漢》。台北市:貓頭鷹。(原書 Levinson, P.

[2003]. Digital McLuhan: A guide to the information millennium. New York:

Routledge.)

吳筱玫(1999)。〈數位時代之新聞產製面貌:從兩個案例看網路媒體如何影響新 聞形塑〉。中華傳播學會1999年會論文。臺灣,新竹。

林照真(2013)。〈當代聚合對傳統報紙轉型的影響與衝擊:有關《紐約時報》與 《衛報》的比較研究〉,「中華傳播學會2013年年會」論文。臺灣,臺北。

林照真(2014a)。〈資料新聞學興起:後印刷時代應用電腦軟體說故事的新聞挑 戰 〉,《傳播研究與實踐》,4(2):93-116。

林照真(2014b)。 〈 分析與批判傳統報紙在聚合現象中的角色-以台灣四大報紙 集團為例報〉。

何國華(2014.08)。〈TVBS、東森電視 迎戰新媒體〉。上網日期:2015 年 6 月 3 日,取自: http://rnd.pts.org.tw/p6/2014/08/ETTV%20and%20TVBS.pdf

洪綾襄(2015.01a)。〈蘋果陳裕鑫 我們要變形為數位媒體公司〉,《財訊雙週 刊》,467:131。

洪綾襄(2015.01b)。〈報紙變形記 失去的閱報率,用點擊率賺回來!〉,《財訊 雙週刊》,467:129。

胡元輝(2013)。〈追求真實與公眾信賴-新傳播科技所沒有改變的命題〉,《傳 播研究與實踐》,3(1): 1-12。

胡元輝,羅世宏(2010)。《 新聞業的危機與重建:全球經驗與台灣省思》。臺 北:先驅媒體社會企業。

徐慧倫(2011)。《前路漫漫:台灣報業的數位革命與發展以《 聯合報》,《 中 國時報》,《 蘋果日報》,《 自由時報》為例》。臺灣大學新聞研究所學位 論文。

唐士哲(2005)。〈在速度的廢墟中挺進: 電子媒介新聞的唯物批判觀點〉,《新 聞學研究》,84: 79-118。

陳耀成譯(2004)。《旁關他人之痛苦》。臺北:麥田。(原書 Sontag, S. [2003].

Regarding  the  pain  of  others.)

麻爭旗、劉笑盈、徐揚澤譯(2008)。《做新聞》。北京:華夏。(原書 Tuchman, G. [1978]. Making News: A Study in the Construction of Reality. New

York: TheFreePress.)

張錦華(2010)。《 傳播批判理論: 從解構到主體》。臺北: 黎明文化事業股份有 限公司。

畢恆達(1996)。詮釋學與質性研究。於胡幼慧主編,質性研究:理論、方法及本土女 性研究實例,(pp.27-44)。台北:東大。

黃鳴奮 (2014)。〈數字化語境中的新聞遊戲〉,《重慶郵電大學學報:社會科 學版》26(5):94-100。

黃哲斌(2008)。《公民新聞的網路實踐── 以樂生療養院事件為例》。政治大學 新聞研究所碩士論文。

黃哲斌(2015.03.06)。〈「日本買房生活」與「高僧木乃伊」的新聞啟示 錄」〉,《獨立評論@天下》。上網日期:2015 年 5 月 20 日,取自 http://opinion.cw.com.tw/blog/profile/51/article/2464

黃慧英、方子華譯(1991)。《道德思維》。臺北:遠流。(原書 Hare, R. M.

[1985]. Moral  thinking. Oxford University Press.)

《報導者》(2015.12.16)。〈報導者編輯部/為什麼用遊戲做新聞?〉,《報導 者》。上網日期:2016 年 1 月 6 日,取自 https://www.twreporter.org/a/opinion- newsgame

《動腦雜誌》(2015.03)。〈傳統媒體轉型找出路 新興媒體翻倍成長〉,《動腦 雜誌》,467:95。467,頁95

羅之盈,(2011.03)。〈動新聞發威延伸實體影響力〉,《數位時代》,202:

77。

蘇鑰機(2011)。 什麼是新聞?《傳播研究與實踐》, 1(1): 1-24。

外文文獻

Abt, C. C. (1987). Serious games. New York: University Press of America.

Beckett, C. (2008). SuperMedia: Saving journalism so it can save the world.

MA&Oxford: Blackwell Publishing.

Bogost, I. (2007). Persuasive games: The expressive power of videogames. Mit Press.

Bogost, I., Ferrari, S., & Schweizer, B. (2010). Newsgames: Journalism at play. Mit Press.

Bowman, S. & Willis, C. (2003). We Media – How audiences are shaping the future of news and information. Reston, VA: The Media Center at the American Press Institute.

Bruns, A. (2006) . Towards produsage: Futures for user-led content production. Paper presented at Cultural Attitudes towards Communication and Technology, Tartu, Estonia.

Broesma, M. (2010). The unbearable limitations of journalism: On press critique and journalism’s claim to truth. The International Communication Gazette, 72(1), 21–

33.

Burton, J. (2005). News-game journalism: History, current use and possible futures.

Australian Journal of Emerging Technologies and Society, 3(2), 87-99.

Carlson, D. (2009). The online timeline: A capsule history of online news and information systems. Retrieved Sep 5, 2015, from http://iml.jou.ufl.edu/carlson/1 990s.shtml

Cassidy, J. (2014.12.11). A bit of good news about journalism. Retrieved Sep 5, 2015, from http://www.newyorker.com/news/john-cassidy/good-news-journalism Cox, M. (2000). The development of computer-assisted reporting. Paper presented at

the Association for Education in Journalism and Mass Communication, Southeast Colloquium: University of North Carolina, Chapel Hill.

Daniel, A., & Flew, T. (2010. 11). The Guardian reportage of the UK MP expenses

scandal: A case study of computational journalism. In record of the Communications Policy and Research Forum, Sydney.

Deuze, M. (2004). What is multimedia journalism?. Journalism Studies, 5(2), 139–152.

Deveson, M. (2009.02.27). Crisis in the US newspaper industry. Retrieved May 20, 2015, from http://news.bbc.co.uk/2/hi/americas/7913400.stm

Downie, Jr., L. & Schudson, M. (2009). The reconstruction of American journalism.

Retrieved Sep 5, 2015, from: http://www.journalism.columbia.edu/cs/

ContentServer?pagename=JRN/Render/DocURL&binaryid=1212611716626 Dowling, D.& Vogan, T. (2015). Can we “snowfall” this? Digital Journalism, 3(2),

209-224.

Diakopoulus, N. (2009.01.19). Functional and cultural tensions and opportunities for games in journalism. Retrieved Aug 29, 2015, from http://

www.nickdiakopoulos.com/2009/01/19/functional-and-cultural-tensions-and-opportunities-for-games-in-journalism/

Foxman, M. (2015). Play the news: Fun and games in digital journalism. New York:

Columbia Journalism School, Two Center for Digital Journalism, A Two/Knight Report.

Frasca, Gonzalo. (2000) Ephemeral games: Is it barbaric to design videogames after auschwitz?. Cybertext Yearbook 2000, 172-182.

Frasca, Gonzalo (2003). Simulation versus narrative: Introduction to ludology. In Wolf, M. J., & Perron, B, (Eds.), The video game theory reader, 221-235. New York:

Psychology Press.

Ferrari, S. (2009.06.02). Newsgame, or Editorial game?. Retrieved May 19, 2015, from https://chungking.wordpress.com/2009/06/02/sicartfrasca/.

Graff, R. (2014.01.20). Behind the dialect map interactive: How an intern created The New York Times’ most popular piece of content in 2013. Retrieved May 12, 2015, from

http://knightlab.northwestern.edu/2014/01/20/behind-the-dialect-map- interactive-how-an-intern-created-the-new-york-times-most-popular-piece-of-content-in-2013/

Gitlin, T. (2009.05). Journalism's many crises. Retrieved June 17, 2015, from https://www.opendemocracy.net/article/a-surfeit-of-crises-circulation-revenue-attention-authority-and-deference

Gynnild, A. (2014). Journalism innovation leads to innovation journalism: The impact of computational exploration on changing mindsets. Journalism, 15(6), 713-730.

Hamilton, JT. & Turner, F. (2009.07). Accountability through algorithm: developing the field of computational journalism. A report from Developing the Field of

Computational Journalism, a Center For Advanced Study in the Behavioral Sciences Summer Workshop, Durham.

Helbig, K. (2014.11.27). News organisations are making video games about journalism because young people. Retrieved May 20, 2015, from http://junkee.com/news-organisations-are-making-video-games-about-journalism-because-young-people/

46103

Jacob, S. (2011). Transcoding the news: An investigation into multimedia journalism published on nytimes.com 2000–2008. New media & Society, 14(5), 867–885.

Jacobson, S., Marino, J., & Gutsche, R. E. (2015). The digital animation of literary journalism. Journalism, published online before print. Retrieved Sep 5, 2015, from http://jou.sagepub.com/content/early/2015/02/04/1464884914568079.abstract Jenkins, H. (2006). Convergence culture: Where old and new media collide. New York:

NYU Press.

Johnson, J. M., & Rowlands, T. (2012) The interpersonal dynamics of in-depth interviewing. In Gubrium, J. F (Eds.), The Sage handbook of interview research:

The complexity of the craft. (pp. 99-114). California: Sage.

Kovach, B., & Rosenstiel, T. (2007). The elements of journalism: What newspeople should know and the public should expect. New York, NY: Three Rivers Press.

Lippmann, W. (1946). Public opinion. New York: Harcourt, Brace and Company Lu, A. (2015.01). Gaming Journalism. Retrieved July 2, 2015, from

https://readymag.com/u18130776/45270/

Meyer, P. (2009). The vanishing newspaper: Saving journalism in the information age.

Columbia, Mo: University of Missouri Press.

McNair, B. (2011). Managing the online news revolution: The UK experience. In G.

Meikle & G. Redden (Eds.), News online:Transformations & continuities. (pp.

38-52). Hampshire, UK: Palgrave Macmillan.

Miller, J., & Glassner, B. (1997) The inside and outside: Finding realities in interviews.

In D. Silverman (Eds.), Qualitative Research: Theory, Method and Practice.(pp.

99-112). London: Sage

Newman, N., & Levy, D. A. L. (2014). Reuters institute digital news report 2014.

Retrieved Sep 5, 2015, from the Reuters Institute for the Study of Journalism Web site http://reutersinstitute.politics.ox.ac.uk/

New York Times (2014.01.17). The New York Times’s most visited content of 2013. Retrieved Aug 13, 2015, from

http://www.nytco.com/the-new-york-timess-most-visited-content-of-2013/

Mazotte, N. (2013.08.09). Journalism and video games come together as a new form of storytelling in Brazil. Retrieved May 9, 2015, from

http://www.niemanlab.org/2013/08/journalism-and-video-games-come-together-as-a-new-form-of-storytelling-in-brazil/

Nolan, S. (2003.05). Journalism online: The search for narrative form in a multilinear world. Paper presented at proceedings from the Melbourne Digital Arts and Culture Conference, RMIT University, Melbourne.

New York Times (2014.03). Innovation. Retrieved May 20, 2015, from http://mashable.com/2014/05/16/full-new-york-times-innovation-report/

O’Reilly, T. (2004). What is Web 2.0. Retrieved Sep 5, 2015, from http://www.oreilly.com/pub/a/web2/archive/what-is-web-20.html.

Pavlik, J. (2001) Journalism and new media. New York: Columbia University Press.

Pavlik, J., & Bridges, F. (2013) The emergence of Augmented Reality (AR) as a storytelling medium in journalism. Journalism & Communication Monographs, 15(1), 4-59.

Pew Research Center (2015.04.29). State of the news media 2015. Retrieved Sep 5,

2015 from http://www.journalism.org/2015/04/29/state-of-the-news-media-2015/

Rosenberg, H., & Feldman, C. S. (2008). No time to think: The menace of media speed and the 24-hour news cycle. New York: Continuum.

Rosenberry, J., & St John, B. (2009). Rosenberry, J., & St John, B. (Eds.) Public journalism 2.0: The promise and reality of a citizen engaged press. New York:

Routledge.

Salvo, D. P. (2015.04.27). The Guardian: A 200-year old startup?. Retrieved September 4, 2015, from http://en.ejo.ch/digital-news/the-guardian-a-200-year-old-startup Salen, K., Zimmerman, E. (2004). Rules of play: Game design fundamentals. London:

The MIT Press.

Steel, E., & Sydney, E. (2015.05.10). Networks fret as ad dollars flow to digital media.

Retrieved Sep 5, 2015, from

http://www.nytimes.com/2015/05/11/business/media/networks-fret-as-ad-dollars-flo w-to-digital-media.html?_r=0

Shoemaker, P. J. (2006). News and newsworthiness: A commentary. Communications, 31(1): 105-111.

Sicart, M. (2009). Newsgames: Theory and design. In Stevens, S. M., & Saldamarco, S.

(Eds.). (2008). Entertainment Computing-ICEC 2008: 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008, Proceedings. (pp. 27-33). German:

Springer.

Stuart, K. (2015.04.06). Syrian Journey: Why the BBC is right to make a game about the refugee crisis. Retrieved May 20, 2015, from

http://www.theguardian.com/technology/2015/apr/06/syrian-journey-bbc-game-refugee-crisis

Thornburg, R. M. (2011). Producing online news: Digital skills, stronger stories.

Washinton. DC: CQ.

Treanor, M., & Mateas, M. (2009.09). Newsgames: Procedural rhetoric meets political cartoons. Proceedings of the Digital Games Research Association, Brunel

University, London.

Townend, J. (2009.06.17). Guardian launches 'major crowdsourcing experiment' with MPs' expenses application. Retrieved Aug 29, 2015, from

https://www.journalism.co.uk/news/guardian-launches-major-crowdsourcing-experiment-with-mps-expenses-application/s2/a534820/

The Pulitzer Prizes (2013.04). List of press releases for 2013 prizes. Retrieved Sep 5, 2015, from http://www.pulitzer.org/awards/2013

Wei, S. (2013.04.23). Heartsaver: Experimenting with news games to tell a story.

Retrieved May 20, from https://www.propublica.org/nerds/item/heartsaver-an-experiment-in-using-news-games-to-tell-a-story

Wei, S. (2013.07,11). Creating games for journalism. Retrieved May 20, from https://www.propublica.org/nerds/item/creating-games-for-journalism

Vobic, I., Dvorsak, L., & Vtic, M. (2014). Digital games and journalism: A case-study of slovenian political weekly’s newsgame-MLADINA'S FOJBA 2000. Teorija in Praksa, 51(1): 123-142.

Zimmerman, E. (2008). Gaming literacy: Game design as a model for literacy in the twenty-first century. In Perron, B., & Wolf, M. J. (Eds.), The video game theory reader 2(pp. 23-46). New York: Routledge.

相關文件