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Verbal humor and language play are two similar and complementary concepts.

Language play, as mentioned in Crystal (1996), refers to the ability to manipulate

certain elements of a language, while verbal humor has been psychologically theorized

in three ways, as a form of aggression and superiority, as a way of enabling the release

of inhibition, and as a response to incongruity (Forman, 2011). In contrast to verbal

play, the definition of language play is much broader. Generally, language play itself

can be viewed in two ways, individual (non-social) practice of language, or fun and

amusement (Forman, 2011). The current study focuses on the function of fun and

entertainment rather than individual language practice. In the following, a review of

language play is addressed.

Language play occurs as people manipulate the forms and the functions of

language in order to make fun for themselves or for others (Crystal, 1996). Elements

and components of language (e.g., a sound, a word, a phrase) are directly employed for

an unusual function or meaning. There have been several studies examining language

play in written forms, such as in advertisements (Crystal, 1998) and in playful online

communication (e.g., Werry, 1996; Su, 2003, 2009). Language play, also, is especially important to children’s language development. The ability to manipulate language

randomly has a crucial relation to children’s language development and metalinguistic

awareness (Crystal, 1996).

By far, many studies have been documenting the characteristics of children’s

language play (Clark, 1978; Dunn, 1988; Ely & McCabe, 1994; Hudson & Nelson,

1984; Kuczaj, 1982; Winner, 1988). At the early stage of children’s language

development, children are primarily engaged in sound play even though some syntactic

manipulation can still be observed (Kuczaj, 1982). During their process of language

acquisition, the playful manipulation is gradually inspected in the metaphors (Winner,

1988), overextensions (Hudson & Nelson, 1984) and lexical inventions (Clark, 1978).

Despite various types of linguistic manipulation, sound play is still the major resource

for children at different ages (Dunn, 1988). Besides, children’s speech play is more

likely to be social (Ely & McCabe, 1994). It becomes common to observe wordplay,

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verbalized fantasy, nonsense, and play with pragmatic conventions (Dunn, 1988).

Despite a number of studies working on language play, few of them were

conducted in the naturalistic settings. To make up the insufficiency of authentic data,

Ely & McCabe (1994) provided the functions and types of spontaneous language play

used by kindergarteners. Unlike previous studies distinguishing between language play

and verbal humor2, Ely and McCabe defined language play in a broad way by bringing

verbal humor into discussion. They suggested that language play appear in a variety of

forms more than typical sound and word play. For example, they observed that

children’s humor had a derisive and sarcastic tone. Much teasing occurred on the sound

and the meaning of children’s names. As the frequency of teases got higher, it turned to

represent an institutional classroom insult. Alongside a great number of typical

language play and teases, an exceptional case of the use of taboo words or obscene

behavior was found. It showed that the diversity of children’s language play correlates

with measures of literacy and metalinguistic development (Ely & McCabe, 1994).

From a developmental perspective, Crystal (1996) summarized different studies

2 The significant difference between language play and verbal humor is the pragmatic appropriateness.

In general, verbal humor is established through violating the maxims of discourse intentionally or unintentionally (Raskin, 1985). On the contrary, the utterances of language play are pragmatically appropriate. Ely & McCabe (1994), however, took these two as the same since verbal play relies on many of the same linguistic features of language play. Verbal humor was considered a form of word play.

and provided an overview of the developmental process of language play. It was found

that sound play is developed the earliest (from age one). Around two, children play with

syllable structures via reduplication, sound swapping and addition of pause within a

word. They recognize and produce rhyme with ease. Then, there might be

morphological play by five. By six, verbal play exists in many forms and rapidly

increases in sophistication over the next few years (Crystal, 1996, p. 333). After the age

of seven, verbal games become prevalent and riddle comprehension keeps growing

while the type of riddle increases in complexity. Finally, around ten, children play

pseudo-intellectual games that continues into the early years of high school.

After a general idea about children’s development of language play, the focus is

switched to the features of language play. Cook (2000) viewed the features from three

perspectives, linguistic forms, semantics, and pragmatics. Each linguistic level is

introduced in Table 2. In this study, language play can be recognized through the

presence of these features (e.g., repetition, emphasis, reference to an alternative reality,

and so on), even though some of them are not evident.

To focus on the children’s language play in Mandarin Chinese, Hadley (2003)

investigated word play in a Taiwanese kindergarten classroom. She found the

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centered wordplay was common. Children played with syllables in words or created

new words to manipulate names of their teacher, class, and peers. Besides, she observed

that some insulting phrases were transformed into funny punch lines (e.g., the second

syllable in ZhuBaJiè ‘Pig Eight’ was replaced with different numbers). She argued that

word play helps children to enact, explore and resist their teachers’ socialization goals.

Table 2. Features of language play (Cook, 2000, p. 123)

Linguistic forms

A. Repetition (of parts or of the whole texts)

B. Patterning of forms (rhythms, phonological, and grammatical parallels)

C. Emphasis on exact wording.

Semantics

A. Undetermined meaning (foreign or archaic language, ambiguities or obscure words)

B. Vital or essential subject matter (e.g., birth, death, sexual relations, health, etc.)

C. Reference to an alternative reality D. Inversion of language/reality relation.

Pragmatics

A. Focus on performance and on the speaker/writer B. Use in intimate interaction

C. Creation of solidarity and/or aggression and competition D. No direct usefulness

E. Preservation or inversion of the social order F. Enjoyment and/or value