建置體驗高職職業類群所需技能之電腦化動作技能測驗系統-以電機電子群及餐旅群為例
83
0
0
全文
(2) 嫅!娴! ϤԃǴவεᏢ໒ךۈᆶৣε࣬ၶǴ೭ࢤВη္ךӧ೭္Ꮲಞǵ ઢǵԋߏаϷय़ჹשǴࡐךགᖴ೭္፥ϒΑך೭ሶᆒߍޑғࢲǶӧ εᏢǴৣε๏ΑךӚᅿόӕޑёૈǴӧԋࣁғࢲࣽמ௲ৣޑၡǴך ډפΑԾρޑᑫ፪ǹԶࣴ܌ز೭ঁ໘ࢤǴࢂ׳ᡣ҅ךᕕှԾρǴפ ىډаᒘаࣁғૈޑΚǶ २ӃགᖴޑךৎΓǴৎ௲ػ๏ΑךᐱҥǵॄೢаϷௗڙޑש ૈΚǹӆٰགᖴࡰޑךᏤ௲ǴᑵᡉയԴৣǴவεᏢᚒ໒ۈǴόᘐ ޑ๏ϒךӧᏢǵགᗋԖᄊࡋࡌޑǴᡣךӧᆶԴৣ࣬ೀޑ ೭ࢤය໔ǴૈόᘐޑᔠԾρǵঅ҅ԾρǴᡣԾρԋࣁঁ׳ӳޑΓǶ ԶޑךፕЎαہǴಷᖰҁ௲аϷቅᇻཹ௲Ψ๏ϒΑ࣬ךӭᝊ ޑཀـǶ ჴᡍ࠻္ࡌޑՙǵဃຑǵལ൧ǵറ໐ǵΏዝǵᒅǵ٫ࠆǵߪԽ ܍کᏦᏢߏӧךፕЎीฝᆶჴᡍ໘ࢤ๏ϒΑ࣬ӭࡌޑၟࡰᏤǴԶ ӕܱۛޑᏂǵᗶኾکඵ໋ǴᗨฅԐךঁᏢයǴՠΨᡣךᏢډΑ ࡐӭࣴزғᔈԖޑᄊࡋǹჴᡍ࠻ӭޑᏢۂǴࣿۯǵৎⶊǵᆜǵ मᇬǵᝬےǵऎզǵёݒǵᜩӵǵඳЎᗋԖ܍ᑣǴࢂ׳ӧჴᡍޑਔং εΚڐշǴڷቺӧԜϩགᖴǶ. i.
(3) നࡕǴᖴᖴ܌ךԖ϶ޑΓǴᆬঢ়ǵΏྼǵह֡ǵᔵᇬǴ܌Ԗᔅ շၸ϶ޑךΓǴᖴᖴգॺ๏ϒΑךᅈᅈޑᜢᚶаϷႴᓰǴᡣךளаӧ ೭ٿԃϐϣճֹޑԋޑךᅺγፕЎǹؒԖගډӜӷޑόж߄գॺ όख़ाǴӢࣁؒԖգॺΨ൩ؒԖӧךޑǶ Ꮲೌሦୱ္ǴךᗋѝࢂঁཥЋǴӧၡޑၸำύᜤխຳຳናናǴ གᖴӧᏢೌ୮္ޑ፸ගٮΑٗךሶӭޑགྷݤၟၗྍǴ׆ఈޑךᅺγ ፕЎૈჹႝတϯෳᡍ࣬ᜢሦୱᅰᗺᗺЈΚǶЎ҃Ǵ٩ᙑाགᖴǴ གᖴ܌Ԗමᔅշၸࢂ܈ᡣךԋߏޑΓǵ٣ǵނǶ. ii.
(4) ⺢伖橼槿檀借借㤕栆佌暨㈨傥ᷳ暣儎⊾≽ἄ㈨傥㷔 槿䲣䴙.ẍ暣㨇暣⫸佌⍲梸㕭佌䁢ἳ! !. ࣴزғǺࢫڷቺ! ࡰᏤ௲Ǻᑵᡉയ!റγ!. ᷕ㔯㐀天! ჹܭѠΐԃભᏢғԶقǴନΑय़ჹϲᏢᓸΚϐѦǴϲᏢޑᒧ ΨࢂεᜤᚒǴԶϞϐᙍఱෳᡍคݤᆶᙍᜪဂ܌ሡϐբޔૈמ ௗჹᔈǴᙍ௲܌ػமፓޑջࢂػಃጕϐΓǴӢԜନΑޕ ϐѦǴަᡏᏹբૈޑΚΨࢂѸԵໆޑᕉǹԶᏱԖჴբፐำϐᙍ ᜪဂჹܭЋڐፓૈΚϷЋᛙۓำࡋЀݙځख़ǶԜѦǴԖෳᡍ தኳԴᙑǴคݤҔܭӧڙޑ၂ޣǴԶځдբޑෳᡍπڀΞόܰ ࡼෳǴࣗԿளεໆࡼෳԋҁǴ׳คݤගڙٮ၂ޣᡏଯᙍᙍᜪ ဂ܌ሡϐૈמǶҁࣴزଞჹҞᙍᜪဂύനӭΓᒧ᠐ϐႝᐒႝηဂ ϷᓓਓဂǴӚԾࡷᒧ၀ᜪဂϐ୷ҁჴբૈמǴаගڙٮ၂ޣᡏᡍ၀ᜪ ဂ܌ሡૈמǴ٠ᙖԜෳளځЋڐፓϷЋᛙۓำࡋϩኧǹፓϷ ೖፋৎ่݀٠Եໆځႝတϯϐёૈ܄ǴᒧౌௗаϷϪբࣁෳᡍ ϐϣǶ ҁ่ࣴزӝ Wii remote ϐբᘏೌמڗаϷෳᡍႝတϯޑᓬ༈໒ วᡏᡍଯᙍᙍᜪဂ܌ሡૈמϐႝတϯբૈמෳᡍسǴаගٮ iii.
(5) ԋҁၨեЪୖڀԵሽॶϐෳᡍπڀǶࣁࡌڀԖߞਏࡋϐෳᡍسǴ ߞࡋ௦ख़ෳߞࡋБԄǴஒٿԛෳᡍ่݀Չ࣬ᜢϩǹਏࡋБय़ǴԵ ໆ୯ύᏢғவ҂ௗౌڙௗϷϪϐ௲ᏢǴคݤ٬ҔځдෳᡍπڀՉ ӕਔਏࡋǴӢԜ௦ৎਏࡋБԄǶႣ၂ǵ҅Ԅࡼෳǵख़ፄࡼෳаϷ མଛჴࡼႝတનᎦୢڔၸำǴ่ࣴ݀زӵΠǺ 1. ҁسϐෳᡍϣǵӛࡋϷीϩБԄǴ٩ౌௗϷϪٿෳᡍǴ ϩձΟՏৎቩࡕǴঅ҅ԶԋǴӢԜڀৎਏࡋǶख़ෳߞࡋϐ Pearson ࣬ᜢ߯ኧ߾ϩձၲ.82Ȑp<.01ȑаϷ.71Ȑp<.01ȑǴ࣬ᜢ߯ኧ ևଯࡋ࣬ᜢǴᡉҢҁෳᡍسڀෳᡍёߞࡋǶ 2.ҁࣴزམଛႝတનᎦୢڔаᇆڙෳ܄ޣձǵࢂցᏱԖᡏགး ǵᡏགး٬ҔᡍϷᡏགး٬ҔᄊࡋኧᏵǴҗኧᏵϩࡰ рǴॊѤঁӛࡋ٠όቹៜෳᡍ่݀Ƕ ׆ఈҁࣴزϐԋ݀ૈගٮѠΖԃભᏢғǴբࣁЋڐፓǵЋ ᛙۓำࡋޑϩπڀǴᙖଯᙍᙍᜪဂڗӛޑෳᡍϣǴගٮᡏᡍࠠ ෳᡍБԄǴ٠ӕਔෳளځЋڐፓૈΚϷЋᛙۓำࡋϩኧǴයఈҁ ෳᡍسૈගٮᏢғᒧӝᙍᜪࣽޑϩࣽୖԵǹќБय़Ǵ׆׳ ఈૈ๏ϒځд࣬ᜢႝတϯෳᡍϐࡌǶ ᜢᗖӷǺբᘏೌמڗǵႝတϯෳᡍǵբૈמǵႝᐒႝηဂǵᓓਓ ဂ iv.
(6) Building experience vocational phase of the computerized motor skills testing system-using electronics and electrical engineering ,and hospitality groups as examples Author: Kunde, Hong Adviser: Dr. Hsien-Sheng, Hsiao. ABSTRACT In Taiwan, ninth grade students need to not only face the pressure but also the problem of choosing advanced schools. Even though some of the current career tests can be used to examine motor skills, but the tests are still dependent on sophisticated tools for the measurement of participants’ motor skills. Students applying for vocational high schools (VHS) have many options in terms of which subject to major in. However, choosing a suitable major is difficult for students as each department has its own specific requirement. For example, the most popular departments in VHS, including electronic and electrical engineering group and hospitality group have different demands in motor skills, hand-eye coordination and hand movements. Even though some schools have provided internship courses for junior high school students, there are still some students who do not have the opportunity to apply for the courses. This research aimed to build a computerized motor skills testing system by useing Wii remotes as the testing tool. Wii remotes are able to detect human movements, such as hand-eye coordination and hand movements, and send data by Bluetooth immediately into computer . v.
(7) This study aimed to build a testing system, and used electronics and electrical engineering, and hospitality groups as examples. The researchers not only tested the reliability and the validity of the system but examined subject’s computer literacy to find out the relationship between computer literacy and the computerized testing system. After analyzing the results, we provided the conclusions as follows: 1. The researchers assessed the validity and the reliability of the testing system by means of the expert validity and the test-retest reliability. And the results of reliability in electronics and electrical engineering, and hospitality are .82(p<.01) and .71(p<.01), respectively. 2. The researchers investigated the participants’ background to find out the effect of the participants’ background on the results. The researchers argued that the participants’ background, including ‘gender,’ ‘whether has a motion sensing input device at home,’ ‘motion sensing input device using experience ’ did not have a significant influence on the results. It is hoped that this research is able to provide a gross motor skill analysis tool for Taiwan students and to offer some suggests to future studies which also focus on the examination of computerized tests.. Keywords: Motion capture technology, Motor skills test, Computerized test, Electronics and electrical engineering group, Hospitality group.. vi.
(8) 䚖!!!抬! ᖴ ᇞ........................................................................................................... i ύЎᄔा................................................................................................... iii ABSTRACT................................................................................................v Ҟ. ᒵ.................................................................................................... vii. ߄. ԛ..................................................................................................... ix. კ. ԛ.......................................................................................................x. ಃക ᆣፕ...............................................................................................1 ಃ ࣴزᐒ ......................................................................1 ಃΒ ࣴزҞ ޑ......................................................................6 ಃΟ ࡑเୢᚒ ......................................................................7 ಃѤ ࣴࢬزำ ......................................................................7 ಃϖ ࣴزጄൎᆶज़ ڋ........................................................10 ಃϤ Ӝຒញက ....................................................................11 ಃΒക Ў ....................................................................................13 ಃ բૈמᆶᙍᜪဂ ................................................13 ಃΒ ႝတϯෳᡍᆶբᘏ ೌמڗ....................................19 ಃΟ ҁകλ่ ....................................................................23 ಃΟക ࣴزीᆶჴࡼ ........................................................................25 vii.
(9) ಃ ࣴࢎزᄬ ....................................................................25 ಃΒ ࣴزჹຝ ....................................................................27 ಃΟ ࣴزीᆶჴࡼ ........................................................27 ಃѤ ࣴزπ ڀ....................................................................29 ಃϖ ၗϩ ....................................................................42 ಃѤക! ่ࣴ݀زᆶፕ ......................................................................44 ಃ ኬҁཷ ݩ....................................................................44 ಃΒ ႝတϯբૈמෳᡍࡋߞޑᆶਏࡋ ........................45 ಃΟ ঁΓङඳჹႝတϯբૈמෳᡍݩϩ ............48 ಃѤ ᆕӝፕ ....................................................................54 ಃϖക! ่ፕᆶࡌ ..............................................................................56 ಃ ่ፕ ............................................................................56 ಃΒ ࡌ ............................................................................58 ୖԵЎ...................................................................................................62 ߕ ᒵ.......................................................................................................67. viii.
(10) 堐!!!㫉! ߄ 2-1 ୯ϣதـբෳᡍ ......................................................................15 ߄ 2-2 բૈמሡ ..............................................................................17 ߄ 2-3 բᘏسڗϩᜪ ......................................................................21 ߄ 3-2 ౌௗෳᡍीϩϐख़ ..................................................................33 ߄ 4-1 ኬҁၗ୷ҁϩѲ ......................................................................45 ߄ 4-2 ႝတϯբૈמෳᡍϩኧ ..........................................................45 ߄ 4-3 ख़ෳϩኧԋჹኬҁ t ᔠۓ...........................................................46 ߄ 4-4 ႝတϯෳᡍϐ߃၂ᆶፄ၂ ..........................................................46 ߄ 4-5 ೖፋ่݀ ......................................................................................47 ߄ 4-6 ෳᡍᑽໆྗ ..............................................................................48 ߄ 4-7 ܄ձКٯϩኧीၗ ..............................................................49 ߄ 4-8 ႝတϯෳᡍتζϩኧ t ᔠ่݀ۓ...............................................50 ߄ 4-9 ࢂցڀഢᡏགးीၗ ......................................................50 ߄ 4-10 ࢂցڀഢᡏགးෳᡍϩኧ t ᔠ่݀ۓ.................................51 ߄ 4-11 ࢂց٬Ҕၸᡏགးीၗ ................................................52 ߄ 4-12 ࢂց٬Ҕၸᡏགးϩኧ t ᔠ่݀ۓ.....................................53 ߄ 4-13 ᡏགး٬Ҕᄊࡋϩኧᆶႝတϯբૈמෳᡍϩኧ............53. ix.
(11) ⚾!!!㫉! კ 1-1 ࣴࢬزำკ ....................................................................................9 კ 2-1 Wii remote ϐख़ाϡҹ................................................................23 კ 3-1 ࣴࢎزᄬ ......................................................................................26 კ 3-2 ࡼෳࢬำ ......................................................................................28 კ 3-3 Wii remote .....................................................................................31 კ 3-4 ႝတϯբૈמෳᡍࢬำკ .......................................................31 კ 3-5 ౌௗෳᡍᇥܴฝय़ ......................................................................32 კ 3-6 ౌௗෳᡍीϩБԄ ......................................................................34 კ 3-7 уࡕౌௗᗺޑᡂϯ ..................................................................35 კ 3-8 ๏ᒴϐკҢ ..................................................................................35 კ 3-9 ౌௗᗺႫᅈࡕǴֹԋౌௗբ ..................................................36 კ 3-10 ԾՉीϐౌௗௗᓐϷౌᒴௗᓐ ............................................37 კ 3-11 RP ԋࠠᐒԋࠠǵޖጤኳ ...........................................................37 კ 3-12 Ϫෳᡍᇥܴ ............................................................................38 კ 3-13 ीϩБԄ ....................................................................................39 კ 3-14 Ϫෳᡍᇥܴ ............................................................................40 კ 3-15 ϪୖԵቨࡋ ............................................................................40 კ 3-16 ԾՉीϐΘௗᓐϷ१ௗᓐ ............................................41 x.
(12) ಃക ᆣፕ ҁകϩձ൩ࣴزᐒǵࣴزҞޑǵࡑเୢᚒǵࣴࢬزำǵࣴزጄ ൎᆶज़ڋǵӜຒញကϤᇥܴҁࣴزϐБӛǶ. ಃ ࣴزᐒ Ѡמᙍ௲ػӧ௲ػᡏڋύᏼॄೌמΓΚᎦԋख़ҺǴԑӧᎦӚ ໘ቫ܌ሡೌמޑΓωǴගٮᙍޑᇡޕǵᙍ၂ǵᙍྗഢǵᙍ ࡌҥޑфૈǴߦ٬ঁΓԋфวځᙍૈΚᆶғఱೕฝȐ௲ػǴ 2000ȑǹଯᙍ௲ػவബҥаٰǴаᎦӚᅿౢ୷ޑቫΓࣁЬाҞ ǴԐයמᙍ௲ػғࢂ൩ѱޑЬࢬǴගٮౢӭόё܈લ ޑΓΚၗྍȐֆᄨঢ়Ǵ2001ȑǴӭ௲࣬ػᜢᚒᆶ҂ٰᙍޑᒧ ӧߙϿԃ໘ࢤԖޑۓख़ा܄ȐViolato & Holdern, 1988ȑǶ୯ϣѦ ӭࣴزวǴߙϿԃനதᎁၶ֚ޑᘋϐ൩ࢂϲᏢᆶ൩ޑᒧȐ ਁ፣Ǵ1998ȑǴЪ୯ύғӧғఱᆶՉࣣόԋዕȐ✎൛Ǵ 2001ȑǴӢԜӚ୯҇ύᏢࣣගٮӚᅿᙍఱЈෳᡍπٰڀᔅշᏢғ ΑှঁΓૈޑΚǵᑫ፪аϷԾךਏૈǴаගٮᏢғբࣁϲᏢϐୖԵǶ ԖޑӚᅿڐշᏢғΑှԾρޑෳᡍӵǴ೯Ҕ܄ӛෳᡍ ȐGeneral Aptitude Test Battery, GATBȑȐύ୯ෳᡍᏢǴ1985ȑǵ ϩ܄ӛෳᡍȐDifferential Aptitude Test, DATȑȐύ୯ՉࣁࣽᏢޗǴ 1998ȑǵӭӢન܄ӛෳᡍȐύ୯ՉࣁࣽᏢޗǴ1994ȑǵύᏢӭϡ܄ӛ 1.
(13) ෳᡍȐЛ୯ཱིǵᐽഓఘǴ2003ȑǵӭӛࡋ܄ӛෳᡍಔӝȐMultiple Dimension Aptitude Test Battery, MDATBȑ Ȑኻྙکǵၡ։ऊǴ2003ȑǵ ୯ύғఱᑫ፪ໆ߄ȐߎᐋΓǵ݅ШǵҖذើǴ2000ȑǵך഻ޑ ٣Ȑᙍ૽ֽǴ1999ȑǴ٠คޔݤௗᆶԖϐמᙍ௲ػᜪဂჹᔈΨᗲ Ͽ఼ᇂෳໆᏹբૈΚǴޣᘜયраΠ൳ᗺୢᚒǺ ǵෳᡍޑӛࡋό಄ሡ Ѡמᙍ௲ػх֖Α 15 ঁᏢဂǴਥᏵҁࣴزৎ่݀ᡉҢ ӚᏢဂჹܭբૈΚࣣԖόӕำࡋϐሡǴԖᙍఱෳᡍ٠҂х֖Ӛ Ꮲဂ܌ሡૈמϐᡏᡍ;ՠऩाଞჹځਸૈמՉຑϩǴӧ҂ჹڙෳ ᏢғՉֹ๓௲ᏢǴ৮ԖᇤղϐᅪቾǴӢԜৎࡌаෳໆځЋ ڐፓૈΚϷЋᛙۓำࡋࣁЬǴᡏᡍଯᙍ܌ሡࣁૈמᇶǴՉෳᡍࡌ Ƕ௲ػύᒤϦ࠻(2011)ፓࡰр 98 Ꮲԃࡋޑଯᙍғаႝ ᐒႝηဂǵᓓਓဂǵᆶᆅဂۚӭǴځύႝᐒႝηဂϷᓓਓဂჹ ܭբޑૈמሡำࡋ࣬ޑଯǴऩᏢғѝᏧϩኧ܈ߐำࡋᒧᜪ ဂ൩᠐ǴԶ҂ԵໆॊᜪဂૈޑΚሡǴ৮܂ቹៜᏢಞޑཀᜫၟԋ ൩Ƕ Βǵࡼෳόܰ Ԗϐᏹբ܄ෳᡍȐӵǺЋᡫѯȑӢπڀϼᕷᅥǵಁख़Ǵቚу ࡼෳ֚ޑᜤǴԶჹܭᙍբޑෳໆБԄࣁΓπᅱ၂Ǵᗎፎ၀ᜪဂ 2.
(14) ϐ௲ৣᏼҺຑቩǴᡣڙ၂ޣჴሞᏹբ၀ᙍᜪࣽ܌தـϐբǴ٩ բϐֹԋࡋϷ҅ዴ܄բຑϩޑ٩ᏵǹԜᜪࠠ܄ޑӛෳᡍคፕࢂࡼ ෳ܈ԋᕮीᆉǴࣣҗΓπՉೀǴԶڙෳޣ೯தΨࡰۓӧӕਔ ໔ϷӕӦᗺՉԵ၂ǶԜᜪࠠޑෳᡍБԄҥཀᗨӳǴՠϩෳᡍਏ όଯǴЪΓπբрᒱޑᐒΨ࣬ჹၨεȐՖᄪਦǴ2000ȑǶ Οǵԋᕮीᆉόܰ ޑᏹբ܄ෳᡍǴӢځᏹբ܄ϣѸҗΓπղ᠐Ǵӵ೯Ҕ܄ ӛෳᡍϐϩෳᡍǴࡼෳਔѸ௦ҔჹޑБԄՉǴ௦ҔΓπຑϩ ޑෳໆπڀǴததӢࣁຑϩ܈ࡋفޑޣགڙำࡋόӕԶԖ܌ৡ౦ǹ ձࢂჴሞᏹբޑϩǴځԋᕮຑۓѸ٩ΓΚǴຑቩԴৣၸӭჹ ܭԋᕮޑϦѳ܄ΞόǴՏຑቩҭคݤεໆޑຑໆӭՏᏢғǹᏢਠ کᏢғёૈӢࣁޑԵໆԶफ़եௗڙෳᡍޑཀᜫȐՖᄪਦǴ2000ȑǶ ӢԜऩૈଞჹϩբࡌႝတϯسǴନΑૈගଯਏϐѦǴΨૈ ෧ϿࡼෳޑԋҁǶ ॊΟঁୢᚒࣁҞᙍఱෳᡍቶനεޑᜤೀǴှ،ޑБԄ៳ฅ ԋࣁวෳᡍޑߐ၉ᚒǹࡨжࣽ܌מ፥ǴςԖ࣬ᜢޑଛૈӢᔈ ԜᜪୢᚒǴӵႝတϯෳᡍȐComputerized Based TestingȑջᏱԖȐ1ȑ ջ၂ջຑǵȐ2ȑᚒࠠӭኬϯᆶଯϕ܄ǴёၲෳᡍӭϡૈΚǵȐ3ȑ ࣪ਔ࣪ΚǵȐ4ȑёෳᡍ่݀ϩǵȐ5ȑёϸᔈڙෳޣჴૈΚ 3.
(15) ᓬᗺȐමᏦǵ୯ཹǵླྀᙼǴ2008ȑǴନΑ࣪ѐࡽԖરෳᡍޑ ࡼෳԋҁϐѦǴӧᇆϷ׳ཥதኳБय़ΨᙁߡόϿǹԶᙦޑӭ൞ᡏ ᙖҗځᖂӀਏǴҭૈගٮნᔕϐਏ݀ǴଛӝᙍᜪဂीნǴ аၲნෳᡍϐਏ݀ǹԶനᜤႝတϯަޑᡏෳᡍΨӢբᘏೌמڗ ȐMotion Capture TechniquesȑޑวԶԖΑँઇǴբᘏೌמڗό ૈଓᙫ٬ҔޑޣբǴૈ׳ҔܭᏹբၯᔍύޑΓނǴ٬ځౢғ࣬ӕ ޑբǴӢԜӧෳᡍǴόՠёаᒵڙ၂ަޑޣᡏՉࣁǴૈ׳ஒځ բໆϯǴԋࣁኧՏၗǶ ࣁΑගڙٮ၂ޣᡏᡍଯᙍᙍᜪဂ܌ሡૈמǴ٠ෳளځЋڐፓ ϷЋᛙۓำࡋբૈΚǴҁࣴزམଛբᘏ܌ೌמڗ໒วϐႝတ ϯෳᡍڀԖаΠޑᓬᗺǺ ǵࣽᏢϯीໆ җܭႝတڀԖևӭᅿόӕፄᚇǵӭᆢޑკૈΚǴ܌аჹܭෳ ໆޜ໔ૈΚǵޕૈΚڀԖᓬ༈ǴӢԜႝတϯෳᡍձӝҔӧሡा ᆒዴڋϸᔈਔ໔ǵڈᐟǵڈᐟևਔ໔аϷӭӛࡋޜ໔ڈᐟևޑ ෳᡍǶନԜϐѦǴӧϩኧޑीᆉǴҭё෧ϿᒡΕϩኧޑਔ໔аϷΓ ࣁᒡΕਔ܌ԋޑᒱᇤǶ Βǵफ़եΓΚሡ բᘏೌמڗх֖уೲТǵႝηᛥዬϷߒᖥሺπڀǴԜᜪࠠ 4.
(16) πڀёୀෳΓᡏբǴᅈىΓπղ᠐ޑाǹ߈ٰуೲࡋགᔈТफ़ ሽǴ٬ளኳಔϯуೲࡋགᔈးܰڗளǴԶᔈҔܭբୀෳȐഋ ຐ⍋Ǵ2006ȑǴႝηᛥዬǵߒᖥሺΨӢໆౢफ़եԋҁǴԶᡣՉၩ ڀளаεໆᔈҔǶ೭٤ഢૈਥᏵڙ၂ޑޣբϣՉइᒵ٠ኧ ᏵϯǴӢԜёεεޑफ़եΓΚޑሡǴΨёуೲෳᡍޑਔ໔Ǵ٠Ъૈ ӆբǴ෧ϿӢΓࣁޑᇤৡԋຑϩৡຯǶ Οǵᙍ܌ሡૈמᡏᡍ ࡽԖϐަᡏෳᡍπڀǴ٠คֹݤӄჹᔈᙍᜪࣽޑۓբǴෳ ᡍޑၸำჹڙ၂ޣԶقคݤᡏډ၀ᙍᜪဂޑሡǴၸႝတϯෳ ᡍኳᔕნǵ่ӝᇶڀϷբᘏೌמڗǴႣයૈԖਏޑၲډᔕޑ ਏ݀Ǵჹڙܭ၂ޣԶقǴдॺѝሡाΑှ၀ᙍᜪဂεठሡाૈמޑ ሡǴၸᔕޑႝတϯෳᡍǴૈ๏ϒڙ၂ޣၨܰΕޑᕉნǹԶ ႝတޑղᘐΨၨܰ๏ϒྗϯޑෳᡍϩኧǶ Ѡଯᙍᙍᜪဂϩࣁ 15 ঁဂǴځύᏢғΓኧΟޑᜪဂࣁႝ ᐒႝηဂǵᓓਓဂϷᆅဂǴ٩Ᏽҁࣴزϐৎ่݀ࡰрǴନ ᆅဂឦܭಒЋࡰբϐѦǴႝᐒႝηဂᆶᓓਓဂࣣڀഢځሦୱਸ εަᡏբǴӵౌௗᆶϪǶჹܭѠ୯ύᏢғԶقǴԌନৎङඳ ޑቹៜᆶϩᏢਠᏱԖଯᙍᡏᡍፐำѦǴεϩᏢғ٠҂Ꮲၸॊ բǹਥᏵҁࣴزৎ่݀ࡰрǴၨ٫ޑЋڐፓૈΚჹౌܭௗբԖ 5.
(17) ޑۓᔅշǴаϷၨଯޑЋᛙࡋۓჹܭՉϪբКၨࢬᄣǶ ӢԜҁࣴ׆زఈаෳໆЋڐፓϷЋᛙۓำࡋࡋفޑǴࡌႝတϯ բૈמෳᡍس٠аౌௗϷϪࣁෳᡍϣǴ෧ϿᙑԖΓπෳᡍБ Ԅ܌ޑਔ໔Ϸߎᒲ٠׳Ԗਏޑෳໆڙ၂ޑޣբǴҁࣴزႣीၮ Ҕ C#Ϸ flash ࡌႝတϯෳᡍسǴ٠٬Ҕ Wii remote բෳᡍᇶڀǴ аಃΟБ໒วϐำԄᏹǴӆуԾՉޑ໒วଛҹǴаᅈىᙍᜪဂ ნϐሡǶ. ಃΒ ࣴزҞޑ ਥᏵࣴزᐒǴҁࣴزஒࡌᡏᡍଯᙍᙍᜪဂ܌ሡૈΚϐ ႝတϯբૈמෳᡍسǴ٠٬ҔڀԖբᘏೌמڗϐ Wii remote բෳᡍᇶڀǴᔅշୀෳڙ၂ޣբǴԶஒኧՏϯၗӣس ՉᒵǶҁࣴزᒧҔଯᙍ൩ᏢΓኧၨӭϐႝᐒႝηဂϷᓓਓဂࣁว ޑय़ӛǴՠӢ୯ύፐำ٠҂х֖ଯᙍӚᜪဂϐᡏᡍፐำǴӢԜ٠ค ݤෳளځଯᙍૈמϐૈΚǹࣁԜǴҁࣴزஒаᡏᡍଯᙍ܌ሡૈמϐف ࡋǴၮҔ၀ᜪဂ܌ሡૈΚբࣁෳᡍϣǴҞࣁޑෳໆځЋڐፓаϷ ЋᛙۓำࡋǶֹԋسࡕǴҗৎਏࡋᡍҁسࢂցڀԖෳໆ ЋڐፓаϷЋᛙۓำࡋϐૈΚǹ٠ᙖख़ፄࡼෳБԄڗளسϐߞ ࡋǶӵ܌ॊǴҁࣴزᔕزࣴۓҞޑӵΠǺ ǵፓႝᐒႝηဂϷᓓਓဂ܌ሡբϐૈמբࣁس໒วϐϣǶ 6.
(18) ΒǵวႝတϯբૈמෳᡍسǶ ΟǵᡍႝတϯբૈמෳᡍسϐߞࡋᆶਏࡋǶ. ಃΟ ࡑเୢᚒ ਥᏵࣴزҞޑǴҁࣴزϐࡑเୢᚒӵΠǺ ǵԖႝᐒႝηဂϷᓓਓဂϐ܌ሡࣁૈמՖǻ Βǵႝတϯբૈמෳᡍسᆶᡏᡍଯᙍ܌ሡૈΚ่ӝБԄࣁՖǻ Οǵႝတϯբૈמෳᡍسࢂցࡋߞڀᆶਏࡋǻ. ಃѤ ࣴࢬزำ ҁࣴزϐࣴࢬزำϷᡯёϩࣁीჄǵϩǵीǵวǵຑ ᆶፓǵߞਏࡋᡍჴᡍǵኗቪࣴزൔΎ໘ࢤǴӵკ 1-1Ƕځύ Ӛ໘ࢤπբཷౣӵΠǺ ǵीჄ໘ࢤ Ԝ໘ࢤЬाࣁᇆӚԄЎၗǵ،زࣴۓЬᚒǴ٠ၸीฝቩ ٰঅ҅ᆶᔠࣴزБӛǶ Βǵϩ໘ࢤ Ԝ໘ࢤࣁϩჴᡍ࣬ᜢϐᡂǵբૈמෳᡍϐҞՉࣁǴϩ ่݀բࣁჴᡍीϐୖԵǶ. 7.
(19) Οǵी໘ࢤ Ԝ໘ࢤीӚჴᡍπڀǴхࡴଯᙍᜪဂჹբૈΚሡୢڔǵ բૈמৎፓୢڔǵႝတϯբૈמෳᡍຑϩቩྗǶ Ѥǵว໘ࢤǶ ਥᏵፓ่݀วႝတϯբૈמෳᡍسǶ ϖǵຑ໘ࢤ ஒჴբֹԋϐسՉႣ၂Ǵ٠ܭෳᡍ่ୖࡕ״Եڙෳޣᆶࡼෳ ޣϐཀـǴঅ҅سаϷࡼෳࢬำǴ٠ֹԋৎਏࡋǶ Ϥǵߞࡋᡍჴᡍ໘ࢤ ஒঅֹ҅ϐسǴჹ࣬ӕڙ၂ޣՉٿԛϐسෳ၂Ǵᡍس ϐख़ෳߞࡋǶ Ύǵኗቪࣴزൔ ٩Ᏽჴᡍ่݀ǴՉၗϩᆶፕЎኗቪǶ. 8.
(20) კ 1-1 ࣴࢬزำკ 9.
(21) ಃϖ ࣴزጄൎᆶज़ڋ ǵࣴزጄൎ () ࣴزჹຝ ࣴزჹຝࣁวػύЪբૈΚ҅தϐΖԃભǴ่ࣴ݀زόӝ ԿځдԃសቫǴԶբૈΚ౦தϐᏢғόӧҁࣴزጄൎǶ (Β) ࣴزϣ ҁࣴزख़ᗺࣁගڙٮ၂ޣᡏᡍϩଯᙍᙍᜪဂ܌ሡૈמǴ٠ෳ ໆځЋڐፓаϷЋᛙۓำࡋǴӢԜځдᜪဂϐՉࣁคݤҔԜπڀ ຑᘐǶૈΚϩᜪаଯᙍᏢဂϩᜪࣁЬǴځдᏢڋϐϩᜪόӧҁࣴز ϐፕጄൎǴӵଯύǵϖǶ Βǵࣴزज़ڋ ୷ܭᏢਠՉࡹԵໆǴคݤଞჹՉࣴزჹຝᒿᐒܜኬǴࡺ௦ڗҥ ཀڗኬϐྗჴᡍीǶ Οǵ่ࣴ݀ز ҁࣴزϐ่݀ҔܭගࡌٮǴόբࣁᏢғϩᜪբҔǴਥᏵࣴز ่݀܌ՉෳᡍϐᏢғբࣁୖԵǴՠᔈӭБ᠋ࡌڗԶόаҁෳᡍբ ࣁ๊ჹ٩ᏵǶ. 10.
(22) ಃϤ Ӝຒញက ǵբૈמȐMotor Skillsȑ Γᜪբ߄ޑёаಉεբᆶᆒಒբٰϐǴಉεբ߯ ࡰεԼԺ܈εԼԺဂ܌ޑڋբǴӵາǵၢǵوǵ፮ǴԶᆒಒ բ߾ࡰλԼԺ܈λԼԺဂ܌ޑڋբȐPayne & Isaacs, 2002ȑǶ ەᑼȐ2001ȑЇҔ Fleishman ჹϐ่ࣴ݀زǴᘜયૈמᏢಞ܌ሡाޑ ૈΚԖаΠ 11 ᅿǺ1.ᆒዴ ڋ2.Ѥަڐፓ 3.ϸᔈۓӛ 4.ϸᔈਔ໔ 5. Ћᖉᡫࢲ 6.ᒿ ڋ7.๙ᡫࢲ 8.Ћࡰᡫࢲ 9.Ћᆶᖉڐፓᡫࢲ 10.Ћ ๙ᆶЋࡰࢲೲࡋ 11.ᅲྗǶԶࡾᑫǵ݅మξȐ1991ȑ܌ኗቪϐ௲ ػЈᏢϣࡰрǴᆒዴڋǵϸᔈБӛǵᒿڋǵᅲྗᆶЋڐ ፓૈΚ৲৲࣬ᜢǶԶᆒዴڋǵѤަڐፓǵЋᆶᖉڐፓᡫࢲ߾ᆶЋ ᛙۓำࡋԖޑۓቹៜǶ ҁࣴزύۓ܌ကϐբࣁૈמيڋᡏૈޑΚǴх֖ځЋڐፓ аϷЋᛙۓำࡋǴόෳໆ٬ҔޣᒧբϐࡘԵၸำǹෳໆ٬Ҕޣ ަᡏբૈૈמΚਔஒ๏ϒܴዴҞǴ٠ᇥֹܴԋޑБԄᡣڙ၂ޣค ࡘԵၲډҞޑϐБݤǴѝࡘԵӵՖ׳ԖਏֹޑԋբǴسஒа բᘏೌמڗइᒵڙ၂ޣբ߄ޑǶ ΒǵբᘏೌמڗȐMotion Capture Techniquesȑ Ꮲ ޣDavidȐ1994ȑۓကբᘏࣁೌמڗᅿёаᒵيᡏբ 11.
(23) ޑးǴёаբࣁջਔߚ܈ޑջਔޑ܄ϩᆶӣ㎸ޑπڀǶࣁ׳ຠ ߈ჴᏹբǴҁس௦Ҕ Wii remote բࣁෳᡍᇶڀǴӢ Wii remote ᏱԖаΠ൳ՅǺ1.٬Ҕᙔคጕ೯ૻೌמǵ2.ϣࡌଯှ ࡋCMOS ቹႽགෳᏔǴനӭૈୀෳډѤঁआѦጕᐩྍǴՉआѦጕۓՏǵ3.ԋ ҁեǵ4.ۓՏᆒྗࡋଯǵ5.уೲࡋТϷႝηߒᖥሺǶځύआѦጕۓ ՏࢂឦߚܭௗᜪޑբᘏೌמڗǴ၀ᜪೌמճҔӀᏢϸݢୀෳΓ ᡏբǴၨܰ۸ჴևբޑՉࣁǴаϷޜ໔ύۓޑՏǶԶуೲࡋ ТϷႝηߒᖥሺࢂឦܭௗᜪޑբᘏೌמڗǴځᓬᗺӧૈܭᒿ ЋޑբՉಒޑբइᒵǴ٠ஒֹޑኧᏵϷᐕำаคጕ ᒡޑБԄଌډௗԏᆄǴЪόܰڙ܌ज़ڋǶӢԜҁسၮҔ Wii remote բࣁෳᡍᇶࣁࢂڀΑֹޑइᒵբޑӧޜ໔ύࢲޑБӛǴ аϷಒᏹբޑϣǶ. 12.
(24) ಃΒക Ў ٩ൻക܌ፕॊǴҁകଞჹբૈמᆶᙍᜪဂǵნෳᡍаϷ ႝတϯෳᡍᆶբᘏೌמڗΟঁϩՉЎǶ. ಃ բૈמᆶᙍᜪဂ ǵբૈמ բૈמȐmotor skillsȑࢂࡰԖҞᏤӛޑբԄޑۓϩᜪ ȐBurton & Miller, 1998ȑǴႽࢂາǵǵᘊǵ᚛ًǵቪӷǴёа ၸᏢಞ܈ᡍٰቚǴࢂѦӧёᢀჸޑǶբޑૈמϩᜪதჄϩࣁว ޑ܄ϩᜪɡӵԐයբٚำǵ୷ҁբᆶਸϯၮૈמȐቅ ܃։Ǵ2003ȑǶHenderson & SugdenȐ1992ȑ߾ࢂ٩բᢀۺဂಔஒ ځϩࣁᆒಒբڐፓૈΚȐЋᏹբᡫࢲࡋȑǵޜ໔ཷۺϷަᡏբ ڐፓૈΚȐѳᑽȑǶ ୯ϣᏢ݅ޣඁȐ2003ȑࡰрբࢂૈמϪՉࣁ୷ޑᘵǴх֖ εԼԺၮȐgross motorȑޑ౽ᆶ༈ׯᡂբȐlocomtor skillȑǴ ҭջيᡏѤަޑբǶFleishman ჹதـբૈמՉӢનϩ่ޑ ݀(Fleishman, 1956; Fleishman, 1957)ёϩࣁᆒዴࡋޑૈڋΚǵ ӭަ ᡏᜢ໔ڐޑፓૈΚǵϸᔈБӛૈΚǵϸᔈਔ໔ǵЋᖉբਔ໔ǵਔ ໔ૈڋΚǵЋᡫѯࡋǵЋࡰᡫѯࡋǵ༈ϩᒣࡋǵϸᔈӝΚǵ ЋᛙࡋۓǵЋࡰೲࡋǵᅲྗΚǵᡏૈਏΚϷځдǴӵΚໆǵᛈวΚǵ 13.
(25) ڐፓΚǶWilliamsȐ1983ȑ߄ҢຎᆶЋբϐ໔ڐፓؼӳ ޑำࡋǴΨதᆀࣁЋڐፓૈΚǶԶەᑼȐ2001ȑаගϷၮਔǴ ڐፓૈΚࢂ׳ख़ा୷ޑҁૈΚϐǴЀݙځख़ЋڐፓޑၮҞǴ ӵՋࢩቆǵޜЋၰǵቆၰǵ०ႢǵਫౚǾǹЋڐፓૈΚ൳Яࢂ܌ ԖၮᔈڀഢЪख़ाૈޑΚǶ ႝᐒႝηဂϷᓓਓဂࣁѠᏢғΓኧΟϐᙍᜪဂǴୖԵ௲ػ Ȑ2009ȑȨᙍᏢਠဂࣽፐำᆜाᄤഢ୷ྗ-ႝᐒᆶႝηဂȩϷ ȨᙍᏢਠဂࣽፐำᆜाᄤഢ୷ྗ-ᓓਓဂȩϣǴᙍᜪဂፐำ ֡х֖ჴಞፐำǴҞޑӧᎦଯᙍᏢғᏹբϐૈΚǴԖԜҭёـЋ ڐፓૈΚᆶЋᛙۓำࡋϐख़ा܄Ǵ ߋལ൧ǵ݅ࡌՙǵᑵᡉയǵֺᘑȐ2010ȑ໒วᆒಒբϐႝတ ϯբૈמෳᡍǴ܌ځ௦ҔϐБԄࣁႝတϯԖϐෳᡍπڀǹԶҁࣴ زЬाଞჹЋڐፓϷЋᛙۓำࡋ໒วႝတϯբૈמෳᡍسǴ ٠่ӝଯᙍᙍᜪဂ܌ሡϐૈמբࣁ໒วϣǴڙٮ၂ޣᡏᡍǶ Βǵதـෳᡍπڀ ୯ϣၨதޑـբ࣬ᜢෳᡍӵ߄ 2-1Ǵځෳᡍϣεϩ ࢂਥᏵ୯ѦޑෳᡍԶٰޑǴߞਏࡋၗаᏢูགวᔠਡ߄Ϸᙁܴ ޕໆ߄ၨࣁֹǴၨϿჴሞբෳᡍޑਏࡋǴ୯ϣෳᡍၨӭӧޕ ၮޑวБय़Ȑቅ܃։Ǵ2003ȑǶ 14.
(26) ߄ 2-1 ୯ϣதـբෳᡍ ෳᡍπڀ Ҟޑ բޣ ϣ Ꮲูགว 6-12 ྃᏢู Дঙǵ Ζ Ҟ Ǵ 64 ᔠਡ߄ གӝ ᎄ ߞ ϣ অुǴ Ayrea ܌ . ߞਏࡋǵதኳ ߞࡋǺ ϣठ܄Ǻ.9306 שъߞࡋǺ.48~.97 ख़ෳߞࡋǺ.47~.83 ਏࡋǺᆶᙁܴޕၮ ࣬ޑᜢࣁ 0.52 ࡌᄬ ਏࡋ தኳǺ6-12 ྃ ޑt ϩ ኧϷԭϩભჹྣ߄ දࡋޕၮ ୷ޕҁૈ Л ೱ ༦ ѳ ᑽ ᆶ ༈ ᙮ ߞਏࡋǺ҂ࡌҥ ໆ߄ Κ Γ ᡏ ຝ ᆶ ձ தኳǺࡌҥԃសϩኧ ޕڐፓǵຎ தኳ ڋǵკޕ. ѴٽၮЋ н. 58~81 Д. ݅ ᒸ म ѳᑽ܄ǵࢋ೬ ጓڋ ܄ǵڐፓ܄ǵᕓ วΚǵ௵܄ǵ ԼऐΚǵೲࡋ. Battelle ว ໆ߄. ႟ԿΖྃѴ Цలమ ٽၮว. ຑϩࡋߞޣǺ.89 ख़ෳߞࡋǺ.99 คਏࡋǺϣҗ୯ ϣѴٽႣ၂٠уаঅ ׯǶ. ᓻѴٽၮ วໆ߄. ႟ԿΎྃ. ߞਏࡋǺ ҂ࡌҥǴҗȨPeabody ၮวໆ߄ȩঅु ԶԋǴ҂ਥᏵ୯ϣத ኳ. ᙁܴޕɡ բෳᡍ. ϤԿΜΒྃ ڬѠണ. ϖঁໆ߄Ǻ ޗǵᔈǵၮ ૈΚǵྎ೯ǵ ᇡޕǶၮБय़ Ԗ 75 ঁҞǶ х֖يᡏڐፓ ౽ΚǵᆒಒԼ ԺǵޕၮǶ Лೱ༦ǵ а ԃ ស ቫ Д ϩ. Μϖঁϩෳᡍ Ȑ λ ࣽ ٽᔠ ǴઓЈໆ ߄ȑ. 15. ߞਏࡋǺ ҂ࡌҥǴጓਥᏵ୯ ϣѦЎǴаϷፎ ৎᏢޣጓԶԋǶ. ख़ෳߞࡋǺ.65~.87 ຑϩࡋߞޣǺ.72 ਏࡋǺϣਏࡋǵӕ ਔਏࡋǵࡌᄬਏࡋ தኳǺԭϩՏኧϷ T ϩኧǶ.
(27) ߄ 2-1 ୯ϣதـբෳᡍ(ុ) ݅ޭ༫Мၮ ѤԿΜѤྃ ୯ϣ วໆ߄ ࡌЎ ΓਥᏵ Slloan ၮว ߄অ ु բૈמຑ ϤԿΜϖྃ ቅ܃։ ߄. ೯Ҕ܄ӛෳ ᡍಃΐ~ΜΒ ϩෳᡍ. ΜΟྃԿΜ ΐྃ. ύ୯ෳ ᡍᏢ অु. ϣǺԜໆ߄Ԗ שъߞࡋǺ.96~.97 36 ᚒ ӆෳߞࡋǺ.70 Slloan Ԗϣਏࡋ தኳǺԃសቫޑԭϩ ભԃжၨΦ٬Ҕा ݙཀ բ୷ૈמᘵ ɡᡏૈǹᏹᕵ ܄բǹᆒಒ բǹ౽܄բ وǵາǵၢǹᛙ ܄ۓբϖ ෳໆЋᡫѯ բ. ख़ෳߞࡋǺ.981 ϣठ܄Ǻ.96. ख़ෳߞࡋǺ 1.໔႖ঁДǴ305 Γ ӚӢનࣁ.53ɴ.87 2.໔႖ԃǴ136 ΓӚ Ӣનࣁ.44ɴ.78. ၗٰྍǺঅׯԾቅ܃։Ȑ2003:20ȑ Ƕ. ΟǵႝᐒႝηဂϷᓓਓဂ܌ሡϐբૈמ ҁჴᡍ࠻මܕ໒ৎǴᗎፎଯᙍӚᙍᜪဂϐж߄٩Ᏽځ ඔॊ၀ᜪဂ܌ሡϐբૈמǶਥᏵৎቩ่݀٠ӝٳҖਁ ᄪǵचૠȐ2006ȑࡌ܌ᄬϐଯᙍӚᏢဂૈΚࡰǴၗᡉҢӚ ᙍᜪဂჹܭբࣣૈמԖځޑۓሡȐӵ߄ 2-2ȑǶ൩᠐ᏢғΓ ኧ՞നӭኧޑႝᐒႝηဂǵᓓਓဂаϷᆅဂǴନᆅဂ܌ሡाޑ բૈמεӭឦЋࡰޑϩǴځдٿᜪဂࣣӢځᏹբፐำሡǴԶڀ ഢၨፄᚇϐᏹբૈΚǴ҅ӳ಄ӝҁࣴ܌زሡϐЋڐፓᆶЋᛙۓำ ࡋǶ. 16.
(28) ߄ 2-2 բૈמሡ ᜪဂ ᐒఓဂ. ૈΚϣ఼߄-Ьाфૈ. ৎቩ่݀. 1.ڀഢ٬ҔϷᆢៈᐒڀ ڀഢᐒఓဂჴբፐำᏹբૈמ ഢૈΚ 2.ڀഢკᆶᇙკϐૈ Κ. Κᐒఓဂ. ߥᎦǵᔠঅΚᐒఓ 1.ᖥํǵᖥ൰ǵᖥਵܨޑးբȐӵ፺जᖥ ൰ܨးȑ 2.ϡҹǵጕၡးଛϷጕբȐӵεᐩጕၡȑ 3.ᕴԋȐӵᡂೲጃǵЇᔏख़ނȑཚբ 4.٬ҔίАഗഗًբ 5.፺जѺբ. ႝᐒᆶႝη. Ꭶႝᐒǵႝηǵၗ ڀഢႝᐒႝηჴբፐำᏹբૈמ. ဂ. ૻǵ࣬ڋᜢჴ୍π բૈΚ. βЕᆶࡌᑐ. ڀഢπำೌמϐՉ ڀഢβЕᆶࡌᑐဂჴբፐำᏹբૈמ. ဂ. ૈΚǴ٠ᅈࣚىϐ ሡ. ϯπဂ. ૈֹԋғౢำ ޑׇᅀۓᏹբ:ᅀۓਔаѰЋࡰܠ१ࡰύࡰ֨Ր ୷ҁᏹբ. ᅀۓᆅਵ່Ȑcockȑࢬڋೲ,ѓЋ৾းԖࡑ ᅀۓྋనޑᒷ٠όଶޑའᕏྋన,ӕ ਔ,࿊ᢀ࣮ྋనᚑՅᡂϯ. ᆶᆅ. คᆶբ࣬ૈמᜢࡰ ЋࡰीᆉϐբᔈനӭǴӢԜЋࡰᡫѯࡐख़. ဂ. . ाǶനதޑբǴӵᜐ࣮ኧӷᜐࡪी ᆉᐒǴЋाڐፓǶԜѦǴԏሌᐒޑᏹբҭ ࢂவΓख़ाަޑᡏբǶԿܭࠔ ޑࢎሡيᡏڐፓϷЋڐፓǴωૈஒࠔ ഋӈऍᢀΞԖਏǶ. ੇ٣ဂ. 1.ᏹբϷᆅಭಬ. ᇙբᛣ่ǵᛤᇙੇკǵႄπᇙբȐճҔᐒఓ. 2.҅ዴޑՉಭಬӚ ຊᇙ៓༧ȑǵଛጕȐஒႝጕකΕՏȑǵ ߥᎦϷᆢঅ. ႝౌ 17.
(29) ߄ 2-2 բૈמሡ)ុ( Нౢဂ. คᆶբ࣬ૈמᜢࡰ ᆛڀᇙբᆶঅံȐᅕᆛޑঅံȑǵ߃ભወНǵ . ੇკᇙբǵᎦԣᆢៈȐങ༦࣬ᜢπբȑǵ ᢀ፞ങᎦȐӵ ৎύޑНऌȑǵ ങᜪှওჴᡍ. ৎࡹဂ. Ꭶԋৎࡹǵܺးǵऍ 1.ᏹբᓎᕷϐբǴЬाࣁຊǵձଞǵዘ ϷѴߥჴբૈ. ᐭǵًᕳǴΟϐᏹբख़ܭЋޑၮ. Κ. ҔǴًᕳ߾ࣁЋဌޑӕਔٳҔǴаࣣࣁ ሡЋǵيᡏڐፓϐૈמբǶ 2.ቸถЋբǵࠩᏔᄟᔐբǵୠၯ ࡓၯᔍӄيբǵѴٽπբࢲЋמ ૈǵѴࣽٽᏢჴᡍǵނਭႩᎦמ ૈǶ 3.ऍࣽૈמǴЬाࣁऍᎳǵऍጥϷϯ ֩ǴऍᎳх֖ǵǵᐭǵǵࢉᏹբ ਔख़ЋޑၮҔ٠ЪሡाΦઠǴ൳Я ࢂٿЋЋᖉϷЋࡰޑբǴัόܰԋ ᙍ্ǹऍጥ ԖަᡏޑҔΚϷЋᖉޑ ٬ΚǴϯ֩߾ࢂΦ֤ϷЋᖉǵЋࡰޑ٬ ҔǶ. ᛬ೌဂ. ᛬ೌബբȐ܈ᇙբǵ ڀഢ᛬ೌဂჴբፐำᏹբૈמ ᄽȑϐૈΚ. ᓓਓဂ. ڀഢ୍ܺϷᢀӀϐ୷ ڀഢ٬Ҕታૈמڀǵڀഢᓓਓဂჴբፐำᏹ ҁૈΚ. բૈמ. ୖԵ௲ػȐ2009ȑ܌ว߄ϐȨᙍᏢਠဂࣽፐำᆜाᄤഢ୷ ྗɡႝᐒᆶႝηဂȩϷȨᙍᏢਠဂࣽፐำᆜाᄤഢ୷ྗɡᓓਓဂȩ ϣЎǴҁࣴزᒧႝᐒႝηဂϐౌௗբаϷᓓਓဂϐϪբǴբ ࣁسวϐБӛǴࣁޣႝᐒႝηဂӧಃᏢԃ୷ޑҁႝᏢჴಞፐ ำύၨ୷ᘵϐբૈמǹԶࡕޣҭࣁᓓਓဂಃᏢԃޑᓓਓཷፕፐำ 18.
(30) ύၨ୷ᘵϐբૈמǶբᒧޑҞޑӧܭᡣڙ၂ޣᡏ၀ᜪဂૈמ ϐሡǴ٠ෳໆЋڐፓаϷЋᛙۓำࡋǴԶߚᝄᙣෳໆځמۓ ૈϐਏૈǴӢԜځբϐᒧа୷ҁૈΚࣁЬǶ ॊբૈמǴӢԖෳᡍคݤගڙٮෳޣᡏ၀ᜪဂ୷ҁૈΚ ϣǴҭคݤճҔԖϐբෳᡍπڀෳໆǴԶҞޑၨޔௗޑෳᡍ БԄࣁჴሞᏹբǴҬҗৎຑቩǴճҔਡჹ߄ޑБԄीϩǴԜБ ԄόΓΚǴӧεໆࡼෳਔǴ׳ሡाбрᚳεޑਔ໔ၟߎᒲԋҁǹ ՠޑዴૈගڙٮෳޣჹܭ၀ᜪဂჴሞፐำϣԖၨޔௗޑᡏǴӢԜ ऩаౌௗբᆶϪբࣁෳᡍϣǴ٠ঋ៝ෳᡍԋҁϷࡼෳਏǴ ஒࢂёҔ܄ଯϐෳᡍسǶ. ಃΒ ႝတϯෳᡍᆶբᘏೌמڗ ǵႝတϯෳᡍ ႝတϯෳᡍࢂஒޑરෳᡍׯҔႝတٰևᚒҞǴᏢғаᗖ ዬྖ܈ႵᒡΕഢӧႝတޔௗբเǴ٠ёаҥջᕇޕෳᡍ่݀ޑ ࡼෳБԄǶ൩ကԶقǴႝတϯෳᡍࢂࡰၸႝတഢჹঁঁձڙ ၂܈ޣဂڙ၂ޣჴࡼෳᡍȐ৪௴ஒǴ2005ȑǶමᏦǵ୯ཹϷླྀ ਁȐ2008ȑගډႝတϯෳᡍڀԖ൳ᓬᗺǺ(1)ջ၂ջຑǵ(2)ᚒࠠ ӭኬϯᆶଯϕ܄ǴёၲෳᡍӭϡૈΚǵ(3)࣪ਔ࣪Κǵ(4ȑёෳᡍ ่݀ϩǵ(5)ёϸᔈڙෳޣჴૈΚǶMazzeo کHarveyȐ1988ȑӧ 19.
(31) ࣴزύวǴӧεϩႝတϯෳᡍᆶޑરෳᡍޑෳᡍ߄ύǴ ڙ၂ޑޣϸᔈӧѳ֡ளϩ߄ޑؒԖᡉޑৡ౦ǶNausǵPhilipp کSamsiȐ2009ȑزࣴޑΨख़ᙟᡍΑ೭ঁ่݀ǶBugbee & AlanȐ1996ȑ ҭᇡࣁႝတϯෳᡍᆶરෳᡍ࣬КǴႝတϯෳᡍࢂၨԖᓬ༈ޑǴЀځ ࢂӧႝတϯෳᡍޑྗϯำࡋྗࣁ׳ዴǶӧ೬ᡏගٮྗϯࡰзΠǴ ڙ၂ޣӧෳᡍၸำύঁᏹբբ֡ᒵΠٰǴ٠ёբջਔޑᏹբ ᒵӣ៝ȐJansen & Maarse, 1999ȑǶԶЪႝတϯෳᡍΨၨ่ܰӝ ნෳᡍǴၨᙑԖޑჴሞᏹբπ׳ڀܰၲډᔕޑਏ݀Ǵՠჹܭᏹ բૈמԶقǴൂપޑᏹբႝတ٠คݤჹᔈ࣬ᜢޑբ߄ૈמǴ೭ኬ ޑલᗺᏤठբૈמෳᡍӧႝတϯޑၸำύᎁၶࡐډεࡷޑᏯǴӢԜ ҁ่ࣴزӝ Wii remote բෳᡍᇶڀǴӵӕߋལ൧ǵ݅ࡌՙǵᑵᡉയ ϷֺᘑȐ2010ȑ܌ՉޑႝတϯЋᡫѯسǴWii remote х֖Α բᘏೌמڗǴᙖҗᇶڐޑڀշǴૈ҅׳ዴޑୀෳ٠ᒵբҭૈֹ ӄޑճҔႝတϯෳᡍޑᓬᗺǶ ႝᐒႝηဂϷᓓਓဂ܌ሡϐૈמǺౌௗᆶϪǴѝӸӧځ ӝǴऩբૈמෳᡍၸำ҂Եໆਸ܄ঋ៝ୱ܈ნᔕǴځෳᡍ ਏࡋ৮܂зΓ፦ᅪǹӢԜҁسନΑଞჹౌௗᆶϪૈמՉෳᡍ໒ วǴҭճҔӭ൞ᡏޑ܄༟ځୱǵნࣗԿॣਏǴ٠མଛԾՉ໒. 20.
(32) วϐଛҹǴ٬ᡏෳᡍᏹբၸำૈၲნᔕǴ٠٬ڙ၂߄ޑޣό ӢෳᡍԶѨதǴԶගଯෳᡍਏࡋǶ Βǵբᘏೌמڗ ନ DavidȐ1994ȑගрჹբᘏۓޑڗကѦǴScottȐ1995ȑӧ բᘏسڗқҜਜύගډբڗᘏࢂೌמڗঁෳໆނҹӧჴሞޜ ໔ύޑՏϷБӛޑπڀǴаኧՏૻဦϐБԄբᒵǶےᑣȐ2010ȑ ගډനԐޑբᘏೌמڗрӧऍ୯Ǵ߃ޑբᘏࢂڗஒᄽ ޑբܡΠǴճҔۭТՉඔᛤǴԶౢғၨຠ߈ჴΓᜪՉࣁޑ ฝǶբᘏೌמޑڗय़х֖Αၮނᡏӧޜ໔ύۓޑՏǵЁκޑෳໆǵ ၮБӛޑෳໆБय़Ȑጰ܍ᒺǴ2006ȑǶᒿਔਔ໔ޑᄽǴҞന த٬Ҕޑբᘏسڗऩ൩ۓՏБԄǴёϩࣁᐒఓԄǵႝᅶԄǵӀᏢ ԄǵߒᖥሺԄǴځᗺӵΠ߄ 2-3Ƕ ߄ 2-3 բᘏسڗϩᜪ ᜪࠠ. БԄ. ᐒఓԄբᘏسڗ 1.ஒᐒఓ่ᄬӼးܭၮނ ( Mechanical Motion Capture Systems ). ᡏ. ܄ 1.ᐒఓഢԖЁκǵࢲ ጄൎǵख़ໆज़ڋ. 2.ᘏڗᐒఓ่ᄬӚՏޑኧ Ᏽ. 2.җܭॊज़ڋǴቹៜΑ բၗޑᆒዴ܄ 3.ኧᏵሡҗႝတೀࡕ ωૈֹԋुՏ. ႝᅶԄբᘏسڗ 1.ஒགᔈႝᅶૻဦᒡᏔး ( Magnetic Motion Capture Systems ). ܭၮނᡏ 2.ᙖҗႝᅶགᔈБԄǴᘏڗ ᒡᏔޑ౽ՏၟБӛ 21. 1.ഢ༾ፓϿ 2.ёջਔೀۓՏ 3.ܰڙႝᅶυᘋ 4.բၸזค҅ݤዴགෳ.
(33) ߄ 2-3 բᘏسڗϩᜪ(ុ) ӀᏢԄբᘏسڗ 1.ӧᜢೀຠҢᗺ ( Optical Motion Capture Systems ). 2.ၮҔזೲឪቹഢڗளၮ ቹႽ. 1.ڀԖ࣬ଯޑᆒዴࡋ 2.Ңᗺޑڗᆶଓᙫޑ ीᆉБԄፄᚇ 3.ёୀෳזೲ౽ޑբ. ߒᖥሺԄ. 1.ᐒఓԄགᔈ. 1.Бߡᙁܰ. ( Gyro Motion. 2.ୀෳ௹ࡋف. 2.ёזೲइᒵ௹Տ. Capture Systems ). ҁࣴزӕਔ௦ҔௗԄϷߚௗԄբᘏೌמڗǴޣӵߒᖥሺ ϷႝηᛥዬπڀǴճҔځइᒵڙ၂ޣЋϐಒբǴගޔٮௗЪ ၨזೲޑୀෳБԄǹԶࡕࣁ߾ޣआѦጕۓՏǴၮҔӀᏢԄޑआѦጕ CMOS གෳᏔམଛޜ໔ύ܌ӼϐआѦጕวᏔȐSensor BarȑՉ ޜ໔ύ࣬ޑჹۓՏǴаୀෳڙ၂ޑޣЋ౽ॉၞǴղᘐࢂցၲԋෳ ᡍाǶ ࣁၲسሡǴҁࣴز௦ҔҺϺϦљ܌ғౢϐ Wii remote ځϡ ҹଛӵკ 2-1Ǵځύх֖Ȑ1ȑआѦጕ CMOS གෳᏔǴҔܭୀෳޜ ໔ύϐआѦጕǴڐշҁسୀෳڙ၂ޣϐբБՏǵȐ2ȑΟືуೲ ೕȐ3-axis AccelerometerȑǴҔܭୀෳ Wii remote ϐΟືϐᄊǴڐ շᒵڙ၂ޣᏹբ Wii remote ϐ௹فǴԶȐ3ȑᙔȐBluetoothȑ ТǴёճҔᙔᒡ Wii remote ܌ୀෳډϐၗૻǴҬҗسղ᠐ǵ इᒵǶ. 22.
(34) კ 2-1 Wii remote ϐख़ाϡҹ ၗٰྍǺഋ࢙ᆢǵኻቶǵ݅ॡዂǵഋ୯ᖂȐ2009ȑǶ. ಃΟ ҁകλ่ ਥᏵҁЎǴᙍᜪဂӚԖ܌ځሡϐᏹբૈמǴԶځύႝᐒ ႝηဂᆶᓓਓဂࣁଯᙍ൩ᏢΓኧϐεےǴ܌ځሡૈמϩձࣁǺౌௗᆶ ϪǶ୯ύᏢਠନΑගٮᏢғᙍఱ܄ӛෳᡍϐѦǴ׳ᔈ၀ଞჹԖ ᑫ፪۳ᙍᜪဂ൩᠐ޑᏢғǴᚐѦޑբૈמෳᡍǴаග׳ٮӭୖޑ ԵᆶᡏᡍǹฅԶԖޑෳᡍπڀନΑࡼෳόܰϐѦǴΨόܰޔௗޑ ᆶᙍᜪဂჹᔈǶ࣬ϸޑǴޔௗډᙍᏢਠՉᏹբෳᡍޑዴૈගٮ ࡽჴΞԖୖԵሽॶޑኧᏵǴՠࢂ୯ύᏢғ٠҂Ԗᐒкϩௗ၀מ ૈǴځෳᡍϐਏ݀ቾǴݩЪࡼෳޑϷΓΚޑሡၸଯǴϸॹ׳ όܰၲډදϷޑਏ݀Ƕ բᘏೌמڗςૈගٮҥջޑբୀෳǴวբૈמϐႝတϯ ෳᡍǴόૈफ़եࡼෳԋҁǴΨ׳ܰቶǴҁࣴزԵໆ୯ύᏢғ٠ ҂ڀഢౌௗᆶϪૈמǴԶॊૈמϐբᆒઓࣁЋڐፓаϷЋ 23.
(35) ᛙۓำࡋǶӢԜҁࣴزᙯаගٮᡏᡍଯᙍᙍᜪဂ܌ሡࣁૈמᆒઓǴ ՉЋڐፓϷЋᛙૈࡋۓΚϐෳᡍǹаႝᐒႝηဂϐౌௗϷᓓਓ ဂϐϪࣁٯǴࡌෳᡍπڀǶ. 24.
(36) ಃΟക ࣴزीᆶჴࡼ ҁࣴޑزҞࢂޑଞჹႝᐒႝηဂϷᓓਓဂࡌբૈמෳᡍسǴ ٠่ӝႝတϯෳᡍϷբᘏೌמڗϐᓬ༈Ǵගڙٮෳޣᡏᡍᙍᜪဂ܌ ሡૈמǴ٠ڗளځЋڐፓϷЋᛙۓำࡋϩኧǹࣁ่݀زࣴϐёՉ ܄ᆶჴҔ܄ǴѸୖԵԖౌௗᆶϪჴբෳᡍϐीϩБԄǴଛӝҁس ܌௦ҔϐբᘏڗπڀՉঅ҅ǴࡑسࡌֹࡕǴҬҗৎቩ ႝတෳᡍϐᔠਡྗǵीϩБԄᆶسਏࡋǹନسߞਏࡋѦǴႝတન Ꭶᆶᡏགး٬ҔᡍࢂցቹៜҁෳᡍسǴҭࣁҁࣴزϐख़ᗺǶ ҁകஒаΠӚᇥܴࣴࢎزᄬǵࣴزჹຝǵࣴزीᆶჴࡼǵࣴز πڀᆶၗϩǶ. ಃ ࣴࢎزᄬ ҁࣴزࣴܭ୷زҞޑᆶЎǴଞჹႝᐒႝηဂϷᓓਓဂՉᙍ ᜪဂϐբሡፓǴளޕҞႝᐒႝηဂϷᓓਓဂϐ୷ҁૈΚࣁౌ ௗᆶϪǶନਥᏵځीϩྗǴќѦଞჹ၀ᏹբբՉϩǴаଛӝ բᘏڗπڀϐ܄Ǵᗎፎৎቩ၀سϐෳᡍᔠਡྗǴਥᏵৎ ่݀ࡌᡏᡍᙍᜪဂૈמϐႝတϯբૈמෳᡍسǹ٠ࡌܭࡕǴ ӆԛҬбৎቩǴаΑှ၀ෳᡍسࢂցڀഢЋڐፓϷЋᛙۓำ ࡋϐෳᡍૈΚǴаڗளৎਏࡋǶ. 25.
(37) ෳᡍႣ၂ᒧ୯ύΖԃભᏢғǴճҔߋལ൧(2011)অጓϐႝတનᎦ ୢڔǴଞჹঁځΓङඳᆶႝတનᎦՉϩǴа௨ନޣٿჹܭෳᡍ่݀ ޑቹៜǴ٠Ᏽॊ่݀Չঅ҅Ƕҁࣴزϐࣴࢎزᄬӵკ 3-1 ܌ҢǶ. ঁΓङඳ! ܄ձ! ৎᏱԖᡏགး! ႝᐒႝηဂ.ౌௗෳᡍϩኧ!. ᡏགး٬Ҕᡍ!. ᓓਓဂ.Ϫෳᡍϩኧ! ႝတનᎦġ ᡏགး٬Ҕᄊࡋ!. კ 3-1 ࣴࢎزᄬ. 26.
(38) ಃΒ ࣴزჹຝ ҁࣴࡌ܌زϐᡏᡍᙍᜪဂ܌ሡૈמϐႝတϯբૈמෳᡍس ǴҞޑӧගٮԖᑫ፪ᒧڗᙍᜪဂϐᏢғǴќෳᡍୖԵπڀǴӢԜ ࣴزჹຝࣁ୯ύᏢғǴଛӝᏢਠՉࡹǴ௦ҥཀڗኬБԄՉǶ سႣ၂ჹຝࣁཥчѱࢌ୯ύᏢғ 31 ΓǴسՉႣ၂аΑှෳ ᡍسޑёҔำࡋаϷࡼෳࢬำࢂցёՉǶ ҅ԄࡼෳᏢғኬҁڗԾཥчѱࢌ୯ύᏢғ 60 ΓǴঁΓङඳᆶႝတ નᎦୢڔኬҁڗԾ࣬ӕᏢғ 60 ΓՉୢڔፓǶ. ಃΟ ࣴزीᆶჴࡼ ǵࣴزी ҁࣴز௦ྗჴᡍޑჴᡍीǴଛӝᏢਠՉࡹаҥཀڗኬᒧڗભ ՉႣ၂Ǵسঅֹ҅ԋࡕՉ҅ԄࡼෳǶҗଛӝᏢਠග ٮ2 ঁભǴᡣ ܌Ԗڙ၂ࣣޣҁࣴ܌زวႝတϯෳᡍǶ Βǵࣴزჴࡼ ҁࣴ҅ޑزԄࡼෳჴࡼᡯӵΠǺ ಃԛ 1. ᡏᡍᙍᜪဂ܌ሡૈמϐႝတϯբૈמෳᡍس߃၂ 2. ༤ቪঁΓङඳᆶႝတનᎦୢڔ 27.
(39) ಃΒԛ 3. ᡏᡍᙍᜪဂ܌ሡૈמϐႝတϯբૈמෳᡍسፄ၂ ಃԛӃᡣᏢғՉҁسϐ߃၂аϷঁΓङඳᆶႝတનᎦୢڔ ϐ༤ቪǹಃΒԛ߾Չҁسϐፄ၂Ǵаֹԋख़ෳߞࡋϐԵᡍǶ ࡼෳࢬำӵკ 3-2ǶځύӧՉෳᡍϷୢڔ༤ቪϐǴࡼෳΓӃ ჹ܌ԖࡼෳޣᇥܴϞВࡼෳၸำǵϣаϷᏹբБԄǵୢޑڔϣᆶ༤ ቪБԄǶՉ҅ԄෳᡍਔǴڙෳޣӃ೯ၸဦฦΕᡍǴௗ٩ׇ ՉЋעᏹբᇥܴᆶ௲Ꮲǵౌௗෳᡍᇥܴǵౌௗෳᡍ(х֖ግಞ)ǵϪෳ ᡍᇥܴаϷϪෳᡍǶҗܭᏔኧໆज़ڋǴႝတϯෳᡍѝϢӕਔ 20 ΓՉෳᡍǴӢԜᡣࡑޑᏢғӃՉୢڔϐ༤ቪǴࡑჴࡼႝတϯෳᡍ ϐᏢғֹԋࡕǴ࣬ϕҬඤՉǶ. ਔ໔. ෳᡍϣ. 5 ϩដ. ࡼෳΓᇥܴϞВࡼෳၸำǵϣаϷᏹբБԄǹୢޑڔϣǵ༤ቪБԄǶ ႝတϯෳᡍȐӕਔऊ 20 Γȑ ฦΕෳᡍس!. ୢڔ༤ቪ!. Ћעᏹբᇥܴᆶ௲Ꮲ 3 ϩដ!. ᛦҬ!. ౌௗෳᡍᇥܴ 3 ϩដ!. !. 15 ϩដ ౌௗෳᡍ)х֖ግಞ*6 ϩដа! а. 2 ϩដ. ୢڔ༤ቪ. !. Ϫෳᡍᇥܴ 3 ϩដ!. !. Ϫෳᡍ 4 ϩដ!. !. ڙෳޣ፺ඹ. ڙෳޣ፺ඹ კ 3-2 ࡼෳࢬำ 28.
(40) ಃѤ ࣴزπڀ ҁࣴزϐࣴزπڀх֖୯ύᏢғႝတનᎦᆶᡏགး٬Ҕᡍୢ ڔϷسঁٿҽǴаΠ൩୯ύᏢғႝတનᎦᆶᡏགး٬Ҕᡍୢڔ ϷسࡌբᇥܴǺ ǵ୯ύᏢғႝတનᎦᆶᡏགး٬Ҕᡍୢڔ ҁࣴز௦Ҕߋལ൧Ȑ2011ȑׯጓԾ݅ݹዝϐ୯ύᏢғႝတનᎦໆ߄ Ȑߕᒵȑǹୢڔीϩ௦լԄϖᗺໆ߄Ǵ5 ϩ߄Ңֹӄ಄ӝǴ1 ϩ ߄Ңཱུό಄ӝǶନঁΓङඳၗѦǴӅϩႝတཷۺǵႝတᔈҔૈΚǵႝ တᆛၡᔈҔǵႝတᆛၡӼӄаϷᡏགး٬ҔᡍϖঁҞǴୖԵځϩ ኧϐ٬ҔБݤǴӃঁձीᆉӚҞϐϩኧǴӆஒځᕴکբࣁႝတનᎦϩ ኧǴՠᡏགး٬ҔᡍόӈΕᕴϩीᆉǶ () ਏࡋၗ ਏࡋ௦Ҕߋལ൧Ȑ2011ȑࡌ܌ҥϐਏࡋၗǴ၀ୢڔ௦ϣਏࡋǴ ୢڔҗՏ୯ύ௲ৣᆶՏբෳᡍৎቩ᎙Ǵаዴߥෳᡍϣ಄ӝ ୢڔӛࡋǴ٠ჹၨᜤҔຒՉঅ҅Ǵᡣ୯ύᏢғܰှෳᡍϣǶ (Β) ߞࡋၗ ႝတનᎦՉߞࡋԵᡍ่݀ӵ߄ 3-1 ܌ҢǴୢڔϣठߞࡋ Cronbach’s ͉߯ኧϩձࢂႝတનᎦᕴϩ.904ǵႝတཷۺ.824ǵႝတᔈҔ. 29.
(41) ૈΚ.8885 аϷᡏགး٬Ҕᡍ.930ǴᡉҢႝတનᎦ၂ᚒӛࡋ࣬ठǶ ӢԜҁࣴز٬ҔԜୢڔՉࣴزǶ ߄ 3-1 ୯ύᏢғႝတનᎦᆶᡏགး٬Ҕᡍୢࡋߞڔ ୢڔӢનᄬय़. ୢڔᚒဦ. ϣठ߯܄ኧ. ႝတཷۺ. 1ǵ2ǵ3ǵ4ǵ5ǵ6. .824. ႝတᔈҔૈΚ. 7ǵ8ǵ9ǵ10ǵ11ǵ12. .885. ႝတનᎦ. 1~12. .904. ᡏགး٬Ҕᡍ. 24ǵ25ǵ26ǵ27ǵ28. .930. Βǵႝတϯբૈמෳᡍس ҁࣴزϐس௦ҔҺϺϦљ໒ว ޑWii remote (ӵკ 3-3)ࣁ բᘏڗϐπڀǴЬा٬ҔޑډЋעфૈࣁམଛआѦጕวᏔϐۓՏǵЋ ່ࡪעǵΟື০Ǵෳᡍၸำύڙ၂ޣӄำ٬ҔٿЍЋעՉෳᡍǴ ۈёճֹԋෳᡍ٠ڗளϩኧǶس໒วᕉნࣁ Microsoft Visual Studio 2010Ǵ٬Ҕ C#ᇟقǴ٠่ӝ Microsoft SQL Server2005 ၗǴෳᡍ܌ ளޑډၗёԿၗǴ٠ӧൂᐒ੮Π xml ᔞዴߥၗόӢᆛၡᘐ ጕԶࢬѨǶ ीϩБԄ߾٩ྣৎࡌǴुۓෳᡍຑϩྗ٠ܭᇆۓᏹբၗ ૻаߡྗዴीϩǶځύǴҗΟՏҺଯᙍႝᐒႝηࣽ௲ৣॄೢౌௗෳᡍ ϐीϩྗϷਏࡋᡍǹԶќΟՏଯᙍᓓਓဂ௲ৣॄೢϪෳෳᡍϐीϩ ྗϷਏࡋᡍǶ 30.
(42) ࡪ່ A. ࡪ່ B. კ 3-3 Wii remote. () ෳᡍࢬำ ႝတϯբૈמෳᡍࢬำӵკ 3-4 ܌ҢǴڙ၂ޣሡӃ೯ၸฦΕᡍ аՉЋעᏹբᇥܴǴௗ٩ׇՉౌௗෳᡍᇥܴǵౌௗෳᡍ(֖ግಞ)ǵ ϪෳᡍᇥܴǴനࡕՉϪෳᡍ(֖ግಞ)Ǵෳᡍֹԋӕਔسीᆉϩ ኧǴஒϩኧԿၗࡕฦрسǴԜਔڙ၂ֹޣԋෳᡍǶෳᡍ ᇥܴࣣх֖ኧঁᔠਡᗺǴаᔠᡍڙෳࢂޣցΑှسᏹբБԄǵෳᡍ ՉБԄᆶҞՉࣁǶ. ฦΕ!. Ћעᏹբ ᇥܴ!. ౌௗෳᡍ ᇥܴ!. ౌௗෳᡍ!. ฦр!. ϩኧ!. Ϫෳᡍ!. Ϫෳᡍ ᇥܴ!. კ 3-4 ႝတϯբૈמෳᡍࢬำკ. 31.
(43) (Β) سфૈ سЬाԖঁٿфૈǴၗᆅᆶෳᡍǶၗᆅЬाࣁճҔၗ ޑϩǴॄೢᆅڙ၂୷ޣҁၗǵᏢғޑෳᡍϩኧаϷբเǴ аߡុࡕܭᇶᏤΓ၌٬ҔǶԶෳᡍ߾х֖ΑǴഢϷسঁٿ༧Ǵ ഢх֖ΑǺWii remoteǵࣁΑౌௗϷΘ܌໒วϐଛҹǵआѦጕว ᏔǵUSB ᙔௗԏᏔǴӢࣁ೭٤ഢωૈวච Wii remote բᘏڗаϷ ኧᏵᒡϐфૈǹس߾х֖ΑঁٿόӕᙍᜪဂᡏᡍޑෳᡍϣǴЬ ाෳໆځЋڐፓϷЋᛙۓำࡋૈΚǶ (Ο) ౌௗෳᡍ ౌௗࣁႝᐒႝηဂന୷ᘵϐᏹբૈמǴନΑԵᡍᚈЋڐፓǵЋڐ ፓϐѦǴ׳Եᡍᏹբޑޣऐ܄ǴӢԜس໒วୖྣౌௗϐբǴӵკ 3-5Ǵ ٩ᏵৎਏࡋǴᙖҗౌௗਔ໔ǵ๏ᒴำࡋঁٿय़ӛीᆉϩኧϐख़Ǵӵ ߄ 3-2Ƕ. კ 3-5 ౌௗෳᡍᇥܴฝय़ 32.
(44) ߄ 3-2 ౌௗෳᡍीϩϐख़ Ҟ. ᇥܴ. уਔ໔ϟ ܭ0~3 ࣾϐ໔. ౌௗѸӃ٬ౌᗺၲࡋྕۓǴৎਏࡋೕ 0.6 ጄൎ 3 ࣾаǴӢԜե ܭ3 ࣾख़ၨեǶ 1 ԵᡍЋᛙۓำࡋǶ. уਔ໔ 3 ࣾа ๏ᒴਔ໔ 0~2 ࣾϐ໔ ๏ᒴਔ໔ 2~3 ࣾϐ໔ ๏ᒴਔ໔ 3 ࣾа. ख़. ౌᗺၲࡋྕۓਔǴ๏ᒴਔ໔όૈϼߏǴ 0.5 ӢԜྕࡋډǴౌᒴௗࡕҥջр༝ ౚǶ٩ৎਏࡋೕጄǴၨӳౌޑௗࣾٿܭۓǴ 1 եࣾٿܭǴख़٩ࣁׇեࣾٿܭǵεࣾٿܭ 0.7 аϷখӳࣾٿǶԵᡍЋڐፓૈΚǶ. ౌௗѸӃ٬ౌᗺၲࡋྕۓǴৎਏࡋೕጄൎ 3 ࣾаǴӢԜե ܭ3 ࣾख़ၨեǴख़٩ ࣁׇ0.6 ᆶ 1ǴڀഢၨଯϐЋᛙۓำࡋޣǴ ځϩኧၨଯǹԶќБय़ǴౌᗺၲࡋྕۓਔǴౌௗਔ໔όૈϼߏǴ ӢԜྕࡋډǴౌᒴௗࡕҥջр༝ౚǴ٩ৎਏࡋೕጄǴၨӳ ౌޑௗࣾٿܭۓа҂ᅈΟࣾǴख़٩ࢂׇեࣾٿܭǴख़ 0.5ǵΟࣾ аǴख़ 0.7 аϷϟࣾٿܭᆶΟࣾ໔Ǵख़ 1Ǵၨ٫ϐЋڐፓૈΚ ёளၨଯϐϩኧǶीϩБԄӵკ 3-6ǴϩࣁΖރᄊǴރᄊж߄ۘ҂ ౌௗϐౌௗᗺǴऩڙෳޣჹځуǴ߾аރᄊΒ߄ҢǴऩуၸำύ٠ ҂๏ᒴֹ܈ԋౌௗջှନуǴ߾၀ౌௗᗺஒҗރᄊΒᙯࣁރᄊǹځ Ꭹރᄊ٩уϷౌௗϐӄଛჹݩǴځϩኧϐीᆉБԄࣁٿ ख़ϐ४ᑈǴӵރᄊ 5ǺځᇥܴࣁȨуਔ໔ϟ ܭ1~3 ࣾϐ໔Ǵ๏ᒴ ਔ໔ 3 ࣾаȩǴځύȨуਔ໔ϟ ܭ1~3 ࣾϐ໔ȩϐख़ࣁ 0.6ǴȨ๏. 33.
(45) ᒴਔ໔ 3 ࣾаȩϐख़ࣁ 0.7Ǵٿख़४ᑈࣁ 0.42ǴӢԜऩ၀ౌௗ ᗺևԜރᄊǴ߾ϩኧа 0.42 ीǶ ރᄊ у ਔ໔ ख़ (W1) ๏ᒴ ਔ໔ ख़ (W2). ރᄊΒ Β ރᄊΟ Ο ރᄊѤ Ѥ ރᄊϖ ϖ ރᄊϤ Ϥ ރᄊΎ Ύ ރᄊΖ Ζ. 0 ࣾ. εܭ 0ࣾ. уਔ໔ϟ ܭ1~3 ࣾϐ໔. уਔ໔ 3 ࣾа. 0. 0. 0.6. 1. ๏ᒴਔ ๏ᒴਔ ๏ᒴਔ ๏ᒴਔ ๏ᒴਔ ๏ᒴਔ ໔ 0~2 ໔ 2~3 ໔ 3 ࣾ ໔ 0~2 ໔ 2~3 ໔ 3 ࣾ ࣾ ࣾ а ࣾ ࣾ а. 0. 0. 0. 0. 0.5. 1. 0.7. 0.5. 1. 0.7. 0. 0. 0.3. 0.6. 0.42. 0.5. 1. 0.7. კҢ ϩኧ =W1*W2. კ 3-6 ౌௗෳᡍीϩБԄ. ౌௗࢂճҔౌᄳࡋྕޑǴஒౌᒴᙷϯӧ݈ޖǴӢԜऩाஒځႝတ ϯѸԵໆډӵՖղᘐౌᄳௗᆶցǵౌᒴௗᆶցаϷྕࡋىа٬ޖ ݈ᆶౌᒴ่ӝǶҁࣴزճҔ Wii remote ࡪٰ່բౌௗуϷ๏ᒴޑ բዴᇡǴკ 3-7 ࣁуࡕౌௗᗺޑᡂϯǴճҔӕਔࡪᓸౌᄳЋעϐ A ່ ᆶ B ່ዴᇡෳ၂ޑޣуཀკǹკ 3-8 ࣁ๏ᒴϐკҢǴӕਔࡪᓸౌᒴЋ עϐ A ່ᆶ B ່ҭж߄ෳ၂ޑޣ๏ᒴཀკǹࡑౌௗᗺႫᅈࡕǴֹԋౌௗ բǴӵკ 3-9Ƕவسฝय़ύёа࣮ډǴନύ໔ 80 ঁౌௗᗺѦǴѦൎ ࣣឦฝय़ङඳǴόڀфૈǶ. 34.
(46) კ 3-7 уࡕౌௗᗺޑᡂϯ. კ 3-8 ๏ᒴϐკҢ. 35.
(47) კ 3-9 ౌௗᗺႫᅈࡕǴֹԋౌௗբ. ࣁ٬ෳᡍ׳уၳǴ٠уΕౌௗॣਏǴаϷԾՉीϐౌௗௗᓐϷ ౌᒴௗᓐǴӵკ 3-10ǹࣴޣزа Solid Works 2010 ᇙ 3D ኳǴӆа RP ԋ ࠠᐒԋࠠǴനࡕҔޖጤᙌኳаໆౢ(კ 3-11)Ƕ. 36.
(48) კ 3-10 ԾՉीϐౌௗௗᓐϷౌᒴௗᓐ. კ 3-11 RP ԋࠠᐒԋࠠǵޖጤኳ. (Ѥ) Ϫෳᡍ Ϫբࣁᓓਓဂ୷ᘵϐᏹբૈמǴନԵᡍᚈЋڐፓǵЋڐፓѦǴ ᗋाӢᔈόӕޑाǴख़ፄՉۓЪᛙޑۓբǴӵკ 3-12ǶਥᏵ ৎਏࡋǴϪѸԵໆᡏڐޑፓࡋၟᛙࡋۓǴࢂցૈ٩ྣୖԵቨࡋᛙ 37.
(49) ޑۓϪǴӢԜႝတϯسѸᒵϪޑ໔ຯǵൂՏਔ໔ϣϪޑᕴ ኧаϷբख़ፄޑᛙ܄ۓǴਥᏵॊΟঁϩǴՉෳᡍϐࡌǶ. კ 3-12 Ϫෳᡍᇥܴ. ीϩБԄӵკ 3-13ǴճҔ܌ԖϪቨࡋȐX pixelȑᆶୖԵቨࡋȐY pixelȑǴрځৡϐ๊ჹॶѳ֡ኧȐ. ᎂ|ଡ଼ିଢ଼| ே. ǴN=ኧໆȑǴԵໆᑻჿЁκ. ϷှࡋǴ၀ѳ֡ኧሡӆᙖҗ४а Z ॶȐᑻჿᗺຯȑᙯඤǴаൂՏ ࣁϦᙶȐmmȑǴ̖ॶᆉࣁݤୀෳᑻჿЁκϐቨࡋȐcmȑନаෳᡍႣ ှ ࡋ800Ƕ ෳᡍྗৎਏࡋೕጄǴ٩ࡋߏځȐmmȑϩࣁѤᅿख़Ǻ(1) ѳ֡ኧ 5mm аΠǴж߄ځϪߏࡋඓඝૈΚၨଯǴڀԖၨ٫ϐЋڐ ፓǴӢԜख़ࣁ 1Ǵ(2)ѳ֡ኧε ܭ5mmǴλܭ ܭ10mm ߾ԛϐǴख़ ࣁ 0.7Ǵ(3)ѳ֡ኧε ܭ10mmǴλܭ ܭ15mmǴ߾ख़ࣁ 0.5Ǵ(4)ѳ֡ 38.
(50) ኧε ܭ15mmǴж߄ૈځΚၨ১Ǵख़ࣁ 0.3ǶନԜϐѦǴќ൩ځྗ ৡϐ๊ჹॶȐSȑख़ॶǴ٩ৎਏࡋೕጄǴҭϩࣁѤᅿख़Ǻ(1) ྗৡ 3 аΠǴж߄ڀځԖၨ٫ϐЋᛙۓำࡋǴ(2)ྗৡε ܭ3Ǵλ ܭ ܭ6Ǵځख़ࣁ 0.7Ǵ(3)ྗৡε ܭ6Ǵλܭ ܭ10mmǴځख़ࣁ 0.5Ǵ(4)ྗৡε ܭ10Ǵځख़ࣁ 0.3ǶԋᕮीᆉБԄࣁѳ֡ኧख़ȐXaȑ ४аྗৡख़ȐSaȑӆ४аኧໆȐNȑǶ. ෳໆྗ. ݩރ. ݩރΒ. ݩރΟ. ݩރѤ. Ϫ໔ຯᆶ ୖԵቨࡋϐ ৡޑѳ֡ኧ. ᎂ|ଡ଼ିଢ଼| ே. =<ܼ כ5. ᎂ|ଡ଼ିଢ଼|. 5<. ே. =<ܼ כ10. ᎂ|ଡ଼ିଢ଼|. 10<. ே. =<ܼ כ15. ᎂ|ଡ଼ିଢ଼| ே. =<ܼ כ10. (ൂՏ:mm) ख़(Xa). 1. 0.7. 0.5. 0.3. ྗৡ S. S<=3. 3<S<=6. 6<S<=10. S >10. ख़(Sa). 1. 0.7. 0.5. 0.3. X=Ϫ໔ຯǵY=سୖԵቨࡋǵN=܌ԖϪᕴኧǵZ=ᑻჿᗺຯǶ ᕴϩ= ѳ֡ኧख़(Xa)*ྗৡख़(Sa)*ኧໆ(N) კ 3-13 ीϩБԄ. Զკ 3-14Ǵ߾ࢂᇥܴࣁΑଛӝϪෳᡍǴᙯඤ Wii remote Ћעϐື ӛǴ٬ ځX ືᆶ Y ືϕඤǴ٬׳ځຠ߈ჴᏹբБԄǹࣁΑှᏢғӧό ӕቨࡋΠ߄ޑǴسஒևࢤٿόӕୖԵቨࡋǴाڙෳૈޣ٩ୖԵ ቨࡋՉϪբǴӵკ 3-15Ƕ. 39.
(51) ࣁ٬ෳᡍ׳уၳǴ٠уΕϪॣਏǴаϷԾՉीϐΘௗᓐϷ १ௗᓐǴӵკ 3-16ǹࣴޣزа Solid Works 2010 ᇙ 3D ኳǴӆа RP ԋ ࠠᐒԋࠠǴനࡕҔޖጤᙌኳаໆౢǶ. კ 3-14 Ϫෳᡍᇥܴ. კ 3-15 ϪୖԵቨࡋ. 40.
(52) კ 3-16 ԾՉीϐΘௗᓐϷ१ௗᓐ. (ϖ)سႣ၂ سႣ၂ჹຝࣁཥчѱΖԃભᏢғ 31 ΓǴႣ၂ҞޑЬाࢂբࣁس অ҅ޑ٩ᏵаϷෳ၂ჴᡍࢬำࢂցԖྵ౪ǶҗႣ၂่݀วǴջߡ سςڀԖֹޑ௲ᏢфૈǴ٩ᙑคֹݤӄޑၲԋࡰᏤϐҞޑǴԜѦǴ ϩᏢғჹܭෳᡍسၸܭයࡑǴᏤठ၀ᜪᏢғܭෳᡍਔǴӢᆶځႣය όӕԶౢғܫకϐЈᄊǹӢԜӧ҅ԄࡼෳਔᚐѦቚуᇥܴਔ໔ǴճҔၗ ૻ௲࠻ቶኞϐфૈǴዴჴޑӛՏᏢғᇥܴෳᡍޑҞޑǵЋעᏹբ௲ᏢǴ аϷෳᡍϣၟीϩБԄǴаᡣᏢғкϩှෳᡍϐՉБԄǶ. 41.
(53) (Ϥ)سᡍ ߞࡋϷਏࡋБय़Ǵҁෳᡍسϐߞࡋ௦ख़ෳߞࡋϐБԄǹෳᡍਏࡋ ߾௦ҔৎਏࡋǴஒࡌӳϐسǴҬбৎቩǴаΑှҁسࢂց ڀഢෳໆځЋڐፓаϷЋᛙۓำࡋϐૈΚǴаϷࢂցёаගڙٮ၂ ޣӕܭჴሞౌௗᆶϪբϐᡏᡍǶ. ಃϖ ၗϩ ਥᏵҁࣴزϐࣴزπڀǴஒёளډໆϯၗӵΠǺႝတϯբמ ૈෳᡍࡼෳϩኧǵ୯ύᏢғႝတનᎦᆶᡏགး٬ҔᡍϩኧǶ٩ྣࣴ زҞޑᆶၗ܄፦ᇥܴӵΠǺ ǵႝတϯբૈמෳᡍ߃၂ᆶፄ၂ϩኧ ࣁΑᡍҁسϐߞࡋǴ௦Ҕख़ෳߞࡋϐБԄǴڙ၂ޣѸՉٿ ԛႝတϯբૈמෳᡍǴࡑࡼෳֹԋϩٿޣڙԛႝတϯෳᡍϐԋᕮǴ ஒٿԛϩኧՉ Pearson ࣬ᜢ܄ϩǴҔаΑှҁسࢂցڀԖख़ෳߞ ࡋǴࢂցىаගٮڀԖߞࡋϐෳᡍπڀǶ Βǵ୯ύᏢғႝတનᎦᆶᡏགး٬Ҕᡍϩኧ ၸୢڔፓёаፓ୯ύᏢғङඳၗǵႝတનᎦϩኧǵᡏགး ٬ҔᡍΟᅿၗǹନΑှᏢғङඳࢂցᆶෳᡍ่݀Ԗᜢ߯ѦǴӕਔ аङඳၗբࣁᏢғෳᡍ่݀ϩਔϩಔ٩ᏵǴႝတનᎦϩኧᆶᡏགး. 42.
(54) ٬ҔᡍϩኧՉෳᡍ่݀࣬ᜢКၨǴаΑှႝတનᎦᆶᡏགး٬ Ҕᡍჹෳᡍ่݀ޑቹៜǶ. 43.
(55) ಃѤക! ่ࣴ݀زᆶፕ ҁകਥᏵࣴزҞޑǴஒፓᇆޑډၗՉϩᆶीǶҁകӅ ϩѤǴಃࣁඔॊኬҁཷݩǹಃΒࣁᡏᡍଯᙍᙍᜪဂ܌ሡૈמ ϐႝတϯբૈמෳᡍޑሽᡍǴаϷႝတϯෳᡍޑख़ෳߞࡋǹಃΟ ϩόӕঁΓङඳჹܭᡏᡍଯᙍᙍᜪဂ܌ሡૈמϐႝတϯբמ ૈෳᡍسࢂցԖৡ౦ǹಃѤᆕӝፕǶ. ಃ ኬҁཷݩ ҁෳᡍа୯ύΖԃભᏢғࣁࣴزჹຝǴଛӝᏢਠՉࡹᆶଛӝᏢਠ௦ ҥཀڗኬБԄ ڗܜ60 ΓǴ ܄ت29Ǵζ ܄31Ƕҁ٩ᡏགး٬Ҕᡍ ङඳᡂϩձᇥܴኬҁၗ୷ҁϩѲǴϩѲ่݀ӵ߄ 4-1Ƕ ǵ܄ձКٯ ܄تэ 29 ΓǴ՞ᡏ 48.3%ǹζ ܄31 ΓǴ՞ᡏ 51.7%Ƕ ΒǵৎύࢂցԖႝတᡏགးǴيᡏགᔈၯᔍ ڀഢᡏགးϐৎΓኧӅ 22 ΓǴ՞ᡏ 36.7%ǴҗԜёـεϩ ޑΓёૈؒԖֹޑௗᡍǶ Οǵᡏགး٬Ҕᡍ ڀഢᡏགး٬ҔᡍϐΓኧࣁ 26 ΓǴ՞ᡏ 43.3%ǴҗԜёޕௗ ߈ъޑΓჹ ܭWii ᡏགးǴ٠ค٬ҔᡍǶ. 44.
(56) ߄ 4-1 ኬҁၗ୷ҁϩѲ Ҟ ܄ձКٯ ৎύࢂցԖႝတᡏགး ᡏགး٬Ҕᡍ. ༤เ. Γኧ. Кٯ. ت ζ Ԗ ؒԖ Ԗ ؒԖ. 29 31. 48.3 51.7. 22 38 26 34. 36.7 63.3 43.3 56.7. ಃΒ ႝတϯբૈמෳᡍࡋߞޑᆶਏࡋ ҁፕႝတϯբૈמෳᡍޑਏࡋᆶߞࡋǶਏࡋ௦ҔৎਏࡋǴ ஒࡌֹԋϐسҬбৎቩǴаளޕҁسࢂցىаෳள٬Ҕޣϐ ЋڐፓૈΚᆶЋᛙۓำࡋϩኧǶߞࡋᡍ٬Ҕख़ෳߞࡋǴᔠᡍႝတ ϯբૈמෳᡍ߃၂ϩኧᆶፄ၂ϩኧ ޑPearson ࣬ᜢ߯ኧǶ ǵෳᡍ୷ҁၗ ჹ୯ύᏢғ 60 ՏՉٿԛჴᡍǴϩኧीӵ߄ 4-2Ƕ ߄ 4-2 ႝတϯբૈמෳᡍϩኧ ෳᡍ. ѳ֡ኧ. ྗৡ. Γኧ. ႝတϯෳᡍౌௗෳᡍȐ߃၂ȑ. 25.94. 6.64. 60. ႝတϯෳᡍϪෳᡍȐ߃၂ȑ. 41.72. 19.09. 60. ႝတϯෳᡍౌௗෳᡍȐፄ၂ȑ. 26.42. 7.02. 60. ႝတϯෳᡍϪෳᡍȐፄ၂ȑ. 38.54. 20.81. 60. ΒǵߞࡋԵᡍ ႝတϯբૈמෳᡍسޑ௦ख़ෳߞࡋǴᙖҗٿԛޑख़ፄࡼෳ࣬ӕ ޑෳᡍǴаΑှෳᡍޑᛙۓำࡋǶၗڗԾႝတϯբૈמෳᡍ߃၂ 45.
(57) ᆶፄ၂ٿԛෳᡍϩኧՉϩǶୖԵߋལ൧Ȑ2011ȑ܌ගޑډख़ෳߞࡋ ՉБԄǴჹႝတϯբૈמෳᡍ߃၂ϩኧᆶፄ၂ϩኧՉԋჹኬҁ t ᔠۓǴคଷႝတϯբૈמෳᡍ߃၂ϩኧᆶፄ၂ϩኧϐ໔ؒԖᡉ ৡ౦ǴаᔠᡍٿෳᡍࢂցԖৡ౦Ǵᔠᡍ่݀߄ 4-3Ǵёаளౌௗෳᡍ߃ ၂ϩኧᆶፄ၂ϩኧȐt=-.916, p=.364>.05ȑǴаϷϪෳᡍ߃၂ϩኧᆶፄ ၂ϩኧȐt=1.602, p=.114>.05ȑǴௗ߃ڙ၂ϩኧᆶፄ၂ϩኧؒԖᡉৡ౦ ޑคଷǴ߃၂ϩኧᆶፄ၂ϩኧؒԖᡉৡ౦Ƕ ߄ 4-3 ख़ෳϩኧԋჹኬҁ t ᔠۓ Ҟ. ѳ֡ኧ. ྗৡ. t. ᡉॶ. ౌௗෳᡍǺ߃၂-ፄ၂. -.483. 4.09. -.916. .364. ϪෳᡍǺ߃၂-ፄ၂. 3.19. 28.23. 1.602. .114. ᔠᡍႝတϯբૈמෳᡍ߃၂ϩኧᆶፄ၂ϩኧ Pearson ࣬ᜢ߯ኧ ࣁߞࡋǴ่݀ӵ߄ 4-4Ǵౌௗෳᡍ߃၂ᆶፄ၂ Pearson ࣬ᜢ߯ኧၲ.82 Ȑp<.01ȑǴԶϪෳᡍ߃ፄ၂ Pearson ࣬ᜢ߯ኧ߾ၲ.71Ȑp<.01ȑǴ࣬ ᜢ߯ኧևଯࡋ࣬ᜢǴᡉҢႝတϯբૈמෳᡍسૈၲډۓำࡋޑෳ ᡍᛙࡋۓǶ ߄ 4-4 ႝတϯෳᡍϐ߃၂ᆶፄ၂ Ҟ. ᡉॶ. ࣬ᜢ߯ኧ. ౌௗෳᡍǺ߃၂-ፄ၂. <.01. .82**. ϪෳᡍǺ߃၂-ፄ၂. <.01. .71**. ** < .01. 46.
(58) Οǵৎਏࡋ ҁࣴسزਏࡋ௦ҔৎਏࡋǴஒࡌֹԋϐسҬбৎቩǴ аளޕҁسࢂցىаෳள٬ҔޣϐЋڐፓૈΚᆶЋᛙۓำࡋϩ ኧǶٿෳᡍϩձᗎፎ၀ሦୱϐᏢࣽৎӚΟՏǴՉೖፋᆶسҢǶ ೖፋ่݀ᆶෳᡍᑽໆྗϩձӵ߄ 4-5ǵ4-6ǶჴሞीϩБԄςܭࢤឍ ॊǶ ߄ 4-5 ೖፋ่݀ ෳᡍϣ. ೖፋ่݀ 1.ႝတϯౌௗෳᡍख़ຎځᚈЋϐЋڐፓำࡋǶ 2.ႝတϯౌௗෳᡍख़ຎځᛙۓᒡрϐૈΚ(ऐЈ)Ǵࡼෳਔ໔ሡىǶ 3.ႝတϯౌௗෳᡍሡԵᡍځჹܭуਔ໔Ϸ๏ᒴਔ໔ϐඓඝǶ 4.ჴբፐำύϐౌௗǴౌځௗᗺϐѦࠠϷኬᇮࣁղᘐࢂցԋфϐा નǴӢԜႝတϯౌௗෳᡍҭᡣڙෳޣᙖҗѦࠠϷኬᇮղᘐౌௗᗺ. ౌௗෳᡍ. ϐӳᚯǶ 5.ౌௗѸҗግಞаၲזೲϷ҅ዴϐ௲ᏢҞޑǴӢԜႝတϯౌௗෳ ᡍᔈᗉխҔܭ௲ػϩࢬǶ 6.ႝတϯౌௗෳᡍౌௗሡԵໆౌᄳྕࡋаϷౌௗᗺྕࡋǶ 7.ႝတϯౌௗෳᡍౌௗ܌ԵᡍڙࢂޑෳޣϐݙำࡋǵЋڐፓǵЋ ᛙۓำࡋǶ 8.ႝတϯౌௗෳᡍคֹݤӄڗжԖౌௗෳᡍ 1.ႝတϯϪෳᡍख़ຎځЋᛙۓำࡋǶ 2.ႝတϯϪෳᡍΑှڙෳࢂޣցڀഢፓϪЁκϐૈΚǶ 3.ႝတϯϪෳᡍख़ຎځᛙۓᒡрϐૈΚ(ऐЈ)Ƕ. Ϫෳᡍ. 4.ႝတϯϪෳᡍѸሡԵໆځჹܭЁκޑඓඝǶ 5.ႝတϯϪෳᡍൂځ१ѸԖज़Ƕ 6.ϪឦొፓϐמѯϐǴӢԜᔈᗉխൂᙖҗૈמբࣁ௲ػϩ ࢬǶ 7.ႝတϯϪෳᡍคֹݤӄڗжԖϪෳᡍǶ 47.
(59) ߄ 4-6 ෳᡍᑽໆྗ ෳᡍϣ ໆϯБԄ 1.ౌௗኧໆ. ౌௗෳᡍ 2.ౌௗࠔ፦. 1.Ϫኧໆ Ϫෳᡍ 2.Ϫࠔ፦. ෳᡍᑽໆྗ ϩኧࣁౌঁௗᗺϐуᕴǴֹԋౌௗౌޑௗຫӭǴϩኧଯ ޑᐒຫεǶ ౌௗሡԵໆౌௗᗺࢂցкϩڙǴჴሞౌௗሡԵໆӦރ ݩϷౌᄳґኧǴԜႝတϯހҁ߾аೕጄፕۓǴෳᡍࢂځց ૈᛙۓуౌௗᗺǴਔ໔ुࣁ 3 ࣾаࣁ٫Ƕ ౌௗሡԵໆౌௗᗺࢂցԖႫᅈϐౌᒴǴჴሞౌௗϐೲࡋ࣬ זǴྕࡋၲሡਔǴౌௗբऊ 1 ֹࣾԋǴ๏ᒴၸӭ ܰౢғอၡϐǹࣁ٬ෳᡍྗϯǴԜႝတϯހҁ߾ ೕጄ 2 ࣾࣁӝϐౌᒴௗਔ໔Ƕ ϩኧࣁࢤ१ϐ໔ຯуᕴǴֹԋϪޑ१ኧຫӭǴϩ ኧଯޑᐒຫεǶ Ϫբሡ٩ྣ१ϐόӕԶբፓǴჴሞϪϐೲࡋό ѸϼזǴՠԵໆӚࢤϐߏࡋϩթǴϩթຫѳ֡Ǵж߄ځ ᚈЋᛙۓำࡋຫଯǴԵໆځෳᡍྗϯϐߡճǴаࢤ໔ ຯᆶୖԵߏࡋϐৡᚐǴՉѳ֡ኧᆶྗৡϐीᆉᆶճ ҔǶೕጄߏࡋࣁ 80pixel ᆶ 40pixelǶ. ಃΟ ঁΓङඳჹႝတϯբૈמෳᡍݩϩ ҁፕӚঁΓङඳჹෳᡍ่݀ࢂցԖᡉৡ౦ǴϩձКၨ܄ձǵ ৎᏱԖКٯǵ٬ҔᡍΟᅿቫय़ՉКၨǴаϷᔠᡍᡏགး٬Ҕ ᄊࡋϩኧᆶෳᡍ่݀ࢂցڀԖ࣬ᜢǶ. ǵ܄ձКٯჹႝတϯբૈמෳᡍϩኧޑቹៜ २Ӄଞჹ܄ձৡ౦ՉКၨǴڙෳΓኧ 60 ΓǴ୷ҁၗӵ߄ 4-7Ǵ ܄ت29 ΓǴౌௗෳᡍѳ֡ϩኧ 26.85Ǵྗৡ 7.24ǴϪෳᡍѳ֡ϩኧ 40.64Ǵྗৡ 17.49ǹζ ܄31 ΓǴౌௗෳᡍѳ֡ϩኧ 25.10Ǵྗৡ 6.03Ǵ Ϫෳᡍѳ֡ϩኧ 42.73Ǵྗৡ 20.70Ƕ 48.
相關文件
二、
一、
HyView Reader 目前僅接受 Microsoft Windows 作業系統之電腦,PDA 智慧 型手機(ex.IPhone) 及其他載具目前無法閱讀電子書,未來改版會陸續擴充 建 議:MAC 電腦使用者可利用
二專 工業機械 二技 工業電子科技(高級技術員) 二專 汽車製造維修 二技 無塵室設備(高級技術員) 二專 紡織機械 二技 自動化科技電子(高級技術 二專 機電整合 二技
能正確使用電瓶試驗 器、比重計檢測電瓶電 壓、蓄電量及電解液比 重。..
工作項目 技能種類 技能標準 相關知識 2.了解電機機械
【5+2產業】亞洲矽谷 電腦資訊技術類 物聯網自動灌溉與排水系統設計班. 【5+2產業】亞洲矽谷
技職教育宣導 餐旅群..