VR Project Orientation

23  Download (0)

Full text

(1)

VR Project Orientation

Ching-Chi Lin

Institute of Information Science, Academia Sinica

Department of Computer Science and Information Engineering, National Taiwan University

(2)

Agenda

Introduction

Research Issues

Current Project and Working Items

◦ Real-time Room fusion

◦ Perspective Changing

(3)

What is VR

Virtual Reality(VR) replicates an

environment that simulates a physical

presence in places in the real world or an imagined world, allowing the user to

interact in that world.[1]

◦ Artificially create sensory experiences, which can include sight, touch, hearing, and smell.

[1] https://en.wikipedia.org/wiki/Virtual_reality

(4)

Side-by-side Image

(5)

Augmented Reality(AR)

(6)

Mixed Reality

VR: virtual objects + virtual environment

AV: real objects + virtual environment

AR: virtual objects in real environment

(7)

VR Devices

Head Mount Device(HMD):

◦ Oculus Rift

◦ Samsung Gear VR

◦ Sony PlayStation VR

◦ HTC Vive

◦ Google Cardboard

◦ ...

Position Tracker, controller, joystick, …etc.

(8)

VR Applications

Games

◦ FPS, adventure, music, … etc.

Media

◦ 3D movie, 360 ° videos

◦ VR movies

Art

Architecture

(9)

Research Issues

Improve user experiences

◦ Make the VR/AR effect more realistic.

◦ Reduce the dizziness

◦ Reduce random wobble of the picture.

(10)

Research Issues(Cont.)

Mobile VR/AR

◦ Find a good balance between QoE and battery life of a mobile device.

◦ Dynamically scale resolution and refresh rate to reduce mobile GPU power consumption.

◦ Use user head movement information to decide the appropriate QoE metrics.

(11)

Research Issues(Cont.)

Cluster-Assisted VR

◦ Move the computations from local device to a server cluster, such that users without high-

end hardware equipments can also experience VR fluently.

◦ How to allocate sufficient computing

resources to different VR applications in the cluster?

(12)

Research Issues(Cont.)

Develop new VR/AR applications.

(13)

Current Project

Live Reality Fusion

◦ Combine the real-time images from two different locations into one.

◦ ex: fuse two seminar rooms for oversea joint meeting; “wall removing” for Interior design.

◦ Cooperate with Dr. Wang’s group.

(14)

Two Approaches

One-360’-camera

Multiple-camera

(15)

One-360’-Camera Approach

Only one 360’ camera in the remote room.

A server captures and process the stream from camera, then fuse the processed

stream into the video stream captured by

user HMD.

(16)

One-360’-Camera Approach(Cont.)

Remote room

Observation Room

(17)

Multiple-Camera Approach

Remote room

Observation Room

(18)

Steps

Break the video captured by 360’ camera into frames.

◦ Panoramic image

Construct a cuboid model of the remote room.

◦ Transform the panoramic frame into cube.

◦ Transform the cube into cuboid.

(19)

Steps(Cont.)

Compute what an user should see from the current angle.

◦ By projection or other methods.

Replace the wall in observation room

with the projected image of the remote

room.

(20)

Short-Term Goal

Fuse R106 and R107 in IIS.

◦ The wall between the two rooms can be removed to achieve real “room fusion”.

◦ Take picture/video as ground-truth.

(21)

Current Progress

Dr. Wang’s RA, 祖詒, has completed the

construction of the cuboid model of the

two rooms.

(22)

Working Plans

Speedup the model construction process.

◦ The current time required to process one image is a few seconds.

Less than 1/33 seconds in order to achieve real- time.

◦ Study the Matlab functions 祖詒 used in his code.

Continue 禎佑‘s work on multi-camera

interpolation.

(23)

Finish

Thank you!

Any Questions?

Figure

Updating...

References

Related subjects :