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Developing Students’ Creativity, Collaboration and Problem Solving Skills through Creating the Makerspace in the Secondary English Language Classroom

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(1)

NT0822

Developing Students’ Creativity, Collaboration and

Problem Solving Skills through Creating the Makerspace in the Secondary English Language Classroom

Collaborative Research and Development (“Seed”) Project 2022/23

Native-speaking English Teacher Section, Education Bureau

(2)

1. What is a Maker and what is Makerspace?

2. What is our Makerspace project?

3. What does Makerspace

look like in our project

schools?

(3)

1. What is a Maker and what is Makerspace?

2. What is our Makerspace project?

3. What does Makerspace

look like in our project

schools?

(4)

A Maker is Someone

who Engages in the Act of Making

with purpose.

(5)

“The world doesn’t need more graduates with good grades.

What the world needs is

voracious, self-directed learners with the creative capacity to see the problems of the world as

puzzles, and the tenacity to work on them, even in the face of

adversity.”

Gever TULLEY, founder of Brightworks School, a San Francisco

Makerspace in education

(6)

Human-centred

Inquiry-based Innovation

-friendly Trans-

disciplinary

Creative

Collaborative Empathetic

insights

Meaningful changes

Tangible outcomes

Makerspace is…

Radical ideas

Courageous Solution-

oriented

(7)

1. What is a Maker and what is Makerspace?

2. What is our

Makerspace project?

3. What does Makerspace

look like in our project

schools?

(8)

Project Focuses

Agency

4 Thinking Routines Collaboration

Design Thinking

(9)

Project

Objectives

explore the integration of maker skills in English Language KLA;

cultivate the makerspace spirit / maker mindset;

create English language learning activities supporting design thinking;

identify effective suitable learning and teaching strategies that complement makerspace & empower students;

identify how to assess students in the makerspace context.

Developing teachers’ capacity to:

(10)

1. What is a Maker and what is Makerspace?

2. What is our Makerspace project?

3. What does Makerspace

look like in our project

schools?

(11)

T Maker tools in the English language

classroom

4 Thinking Routines

Language

(12)

Handbooks from Project Schools

Developed as a student and teacher reference and as a reminder of participation in the project

(13)

Professional Development

(14)

Makerspace in Action (1)

STFA Seaward Woo College

(15)

Focus Question: How can we design marketing materials to appeal to a target audience?

Adam Wittenberg

Before:

• Language Arts &

Oral Lesson

• Class

reader, phonics &

oral practice

Setting up:

• Adam's interest in marketing

materials

• Cross-curricular collaboration with I.T.

(16)

How do logos work and how do they influence us?

Objectives:

• Thinking routine: Parts, Purposes &

Complexities

• Multimodality

• Curiosity and creativity

Content ASK

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Other aspects

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Logos, Slogans, and Product Packaging

Our start-up companies:

Kelly’s

Kindergarten Sam’s

Sportswear YoYo’s

Ice Cream Harry’s

Health Food

(19)

The App Design Using Google Slides

Click to add text Click to add text

Text, image, colour and layout

Collaborative Hyperlink function mimicked the way an app works

(20)

Makerspace in Action (2)

LST Yu Kan Hing Secondary School

(21)

Project Unit: Games

Language Skills & Strategies + Text Grammar

Core text: A text about fun and

games

Other texts: Written and visual texts about toys & board games, including instructions

Authentic Final Task: Students in groups survey the interests of P6 students of feeder schools and identify English vocabulary that they need to learn, then design a board game that

appeals to their interests and helps them learn target vocabulary.

Generic Skills: 3C + Problem Solving Thinking Routines

Unit 1: A New Start

Unit 2:

Strong, Fit & Fast

Unit 3:

Yum

(22)
(23)
(24)

Progressing from S1 to S2 at LST Yu Kan Hing

(25)

Progressing

from S1 to S2

at LST Yu Kan

Hing

(26)

Progressing from S1 to S2 at LST Yu Kan Hing

(27)

Progressing

from S1 to S2

at LST Yu Kan

Hing

(28)

Makerspace in Action

Marymount Secondary School

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(30)
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• clear direction

• environmental theme

• making elements infused

• thinking routines

embedded into the design thinking process

• plentiful opportunities to use English

(32)

Lee, D. (2018). Design Thinking in the Classroom: Easy-to- use Teaching Tools to Foster Creativity, Encourage

Innovation and Unleash Potential in Every Student. Ulysses Press.

Harvard Graduate School of Education. (2016). Project Zero's Thinking Routines Toolbox.

http://www.pz.harvard.edu/thinking-routines

References

參考文獻

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