NT0822
Developing Students’ Creativity, Collaboration and
Problem Solving Skills through Creating the Makerspace in the Secondary English Language Classroom
Collaborative Research and Development (“Seed”) Project 2022/23
Native-speaking English Teacher Section, Education Bureau
1. What is a Maker and what is Makerspace?
2. What is our Makerspace project?
3. What does Makerspace
look like in our project
schools?
1. What is a Maker and what is Makerspace?
2. What is our Makerspace project?
3. What does Makerspace
look like in our project
schools?
A Maker is Someone
who Engages in the Act of Making
with purpose.
“The world doesn’t need more graduates with good grades.
What the world needs is
voracious, self-directed learners with the creative capacity to see the problems of the world as
puzzles, and the tenacity to work on them, even in the face of
adversity.”
Gever TULLEY, founder of Brightworks School, a San Francisco
Makerspace in education
Human-centred
Inquiry-based Innovation
-friendly Trans-
disciplinary
Creative
Collaborative Empathetic
insights
Meaningful changes
Tangible outcomes
Makerspace is…
Radical ideas
Courageous Solution-
oriented
1. What is a Maker and what is Makerspace?
2. What is our
Makerspace project?
3. What does Makerspace
look like in our project
schools?
Project Focuses
Agency
4 Thinking Routines Collaboration
Design Thinking
Project
Objectives
explore the integration of maker skills in English Language KLA;
cultivate the makerspace spirit / maker mindset;
create English language learning activities supporting design thinking;
identify effective suitable learning and teaching strategies that complement makerspace & empower students;
identify how to assess students in the makerspace context.
Developing teachers’ capacity to:
1. What is a Maker and what is Makerspace?
2. What is our Makerspace project?
3. What does Makerspace
look like in our project
schools?
T Maker tools in the English language
classroom
4 Thinking Routines
Language
Handbooks from Project Schools
Developed as a student and teacher reference and as a reminder of participation in the project
Professional Development
Makerspace in Action (1)
STFA Seaward Woo College
Focus Question: How can we design marketing materials to appeal to a target audience?
Adam Wittenberg
Before:
• Language Arts &
Oral Lesson
• Class
reader, phonics &
oral practice
Setting up:
• Adam's interest in marketing
materials
• Cross-curricular collaboration with I.T.
How do logos work and how do they influence us?
Objectives:
• Thinking routine: Parts, Purposes &
Complexities
• Multimodality
• Curiosity and creativity
Content ASK
Other aspects
Logos, Slogans, and Product Packaging
Our start-up companies:
Kelly’s
Kindergarten Sam’s
Sportswear YoYo’s
Ice Cream Harry’s
Health Food
The App Design Using Google Slides
Click to add text Click to add text
• Text, image, colour and layout
• Collaborative • Hyperlink function mimicked the way an app works
Makerspace in Action (2)
LST Yu Kan Hing Secondary School
Project Unit: Games
Language Skills & Strategies + Text Grammar
Core text: A text about fun and
games
Other texts: Written and visual texts about toys & board games, including instructions
Authentic Final Task: Students in groups survey the interests of P6 students of feeder schools and identify English vocabulary that they need to learn, then design a board game that
appeals to their interests and helps them learn target vocabulary.
Generic Skills: 3C + Problem Solving Thinking Routines
Unit 1: A New Start
Unit 2:
Strong, Fit & Fast
Unit 3:
Yum
Progressing from S1 to S2 at LST Yu Kan Hing
Progressing
from S1 to S2
at LST Yu Kan
Hing
Progressing from S1 to S2 at LST Yu Kan Hing
Progressing
from S1 to S2
at LST Yu Kan
Hing
Makerspace in Action
Marymount Secondary School
• clear direction
• environmental theme
• making elements infused
• thinking routines
embedded into the design thinking process
• plentiful opportunities to use English
Lee, D. (2018). Design Thinking in the Classroom: Easy-to- use Teaching Tools to Foster Creativity, Encourage
Innovation and Unleash Potential in Every Student. Ulysses Press.
Harvard Graduate School of Education. (2016). Project Zero's Thinking Routines Toolbox.
http://www.pz.harvard.edu/thinking-routines