• 沒有找到結果。

This course is not about…

N/A
N/A
Protected

Academic year: 2022

Share "This course is not about…"

Copied!
24
0
0

加載中.... (立即查看全文)

全文

(1)

Course overview

Digital Visual Effects, Spring 2005 Yung-Yu Chuang

2005/2/23

Logistics

• Meeting time: 1:20pm-4:20pm, Wednesday

• Classroom: CSIE Room 110

• Instructor: Yung-Yu Chuang (cyy@csie.ntu.edu.tw)

• Textbook: Readings from books, journals and proceedings.

• Webpage: (under construction)

http://www.csie.ntu.edu.tw/~cyy/vfx

• Mailing list: vfx@csie.ntu.edu.tw

Please send me your email address to subscribe.

Please add [VFX] in the title.

Prerequisites

• It is a plus if you have background knowledge on computer vision, image processing and computer graphics.

• It is a plus if you have access to digital cameras and camcorders.

Requirements (subject to change)

• 3 programming assignments (45%)

• 1 scribe (10%)

• Class participation (5%)

• Final project (40%)

(2)

This course is not about…

It isn’t about photography

It isn’t about 3D animations It isn’t about watching movies

(3)

It isn’t about physical effects It’s not about industrial tricks

computer vision

computer graphics

image processing

Why this course?

Digital Visual Effects

(4)

Digital Visual Effects Special effects (physical effects)

Special effects (make-up) Special effects (miniature)

(5)

Special effects (matte painting) Special effects (sound)

Old visual effects tricks

Stop action

The execution of Mary, 1895

(6)

Glass shot Rear projection

King Kong, 1933

Digital Visual Effects:

An Academic View

a.k.a. What you will learn in this course

Academic view

• Source creation: plates, 3D model, miniature

• Seamless combination: viewing, lighting, visibility, interaction

(7)

Computer-generated world

Not covered

Camera

Canon 10D

High dynamic imaging/display Tracking

Feature tracking

(8)

Matchmove

Move matching using scene planes

Matchmove

Move matching using scene planes

Matchmove

Move matching using scene planes

Image manipulation

GraphCut Texture

(9)

Image manipulation

Poisson blending

Image morphing

Image morphing

Inpainting (wire removal)

Inpainting

Texture synthesis/replacement

Texture replacement

(10)

Semi-automatic matting painting

Image analogies

Video editing

Flow-based video editing

Video matching

MOCO (Motion control camera) Matrix

Video matching

Video matching

(11)

Matting and compositing

Titanic

Object selection

LazySnapping

Image-based rendering

Surface lightfield

3D photography (active)

Cyberware whole body scanner

(12)

3D photography (active)

Photometric stereo

3D photography (passive)

Stereo

left right

depth

Image-based modeling

photogrammetric modeling and projective texture-mapping

Image-based modeling

photogrammetric modeling and projective texture-mapping

(13)

Image-based modeling

photogrammetric modeling and projective texture-mapping

Image-based modeling

Tour into a picture

Image-based modeling

Tour into a picture

View interpolation

Bullet time video

(14)

View interpolation

High-Quality Video View Interpolation

Making face

Spacetime face Gollum

Video rewrite

Trainable videorealistic speech animation

Production pipeline

(15)

Production pipeline

Preproduction Production

Post-production

Artwork Reference Stills Plates

Storyboard

Editing VFX

Music

Sound

Film

Effects

Preproduction

Storyboard

Preproduction

Artwork

Preproduction

Reference & Research

(16)

Production

Shooting

Post-production

Visual effects production

Preproduction Production

Post-production

Artwork Reference Stills Plates

Model Geometry

Skinning

Effects Animation

Character Animation

Lighting and Rendering Compositing Matchmove and Matchmodel

Assets Shots

Skeleton

Scanning

Film Recording Textures

Materials Storyboard

Effects

Visual effects post-production

(17)

A case study

405: The Movie

• This movie were created solely by two visual effects artists in the year of 2000. It was a process that took over three months of nights, weekends and any spare moments that they could find.

• http://www.405themovie.com/

405: The Movie Making of 405

Step 0: script and shooting plan

(18)

Making of 405

Step 1: shooting

two days with a Canon Optura DV camera with progressive mode.

Ö a 70-minute raw footage

initial editing Ö pickup shots

Making of 405

Step 2: building CG world

total 62 shots, 42 enhanced with digital VFX.

19 shots are entirely digital creations.

plane, two cars, freeway background are digital

photo-based 3D environment

Making of 405

Real cars were used for close-up and interior shots

A low-resolution mesh scanned by a cyberscanner.

Mapped with photographs.

Making of 405

DC-10 plane took a month to model in details for the needs of close-up shots.

59 objects, 142,439 polygons

reference modeling material painting

(19)

Making of 405

close-up shots

Step 3: traffic clearing

inpainting

clean plate

Making of 405

shot with the vehicle standing still in a backyard Step 4: compositing

Making of 405 Making of 405

Step 5: fine touchup

3D hat compositing and inpainting

(20)

Making of 405

Step 6: music and delivery

Possible programming assignments

• Image stitching

• Matchmove

• 3D photography

Final project

• Research

• System

• Film

Final projects from a similar course

in Georgia Tech.

(21)

In Your Face

In Your Face, GaTech DVFX 2002

Stop action

Making of In Your Face

Beauty Cream 9001

Beauty Cream 9001, GaTech DVFX 2003

Face tracking

Making of Beauty Cream 9001

(22)

Das Tattoo

Das Tattoo, GaTech DVFX 2003

Feature tracking

Making of Das Tattoo

Done in 50 Seconds

Done in 50 Seconds, GaTech DVFX 2003

View interpolation

Making of Done in 50 Seconds

(23)

Hostage Point

Hostage Point, GaTech DVFX 2003

Matting

Making of Hostage Point

Life in Paints

Life in Paints, GaTech DVFX 2003

Tour into pictures

Making of Life in Paints

(24)

That is for today!

• Don’t forget to send me your email address so that I can add you to the mailing list.

• Check out the course website.

• Volunteers for next week’s scribe

參考文獻

相關文件

• Learn to show the body props and to make the sound effects.. • Teamwork to play the fairy

• Understand Membrane Instantons from Matrix Model Terminology. Thank You For

In addition, to incorporate the prior knowledge into design process, we generalise the Q(Γ (k) ) criterion and propose a new criterion exploiting prior information about

This study aims at evaluating the learning effects on the part of students from the teacher-designed concrete vector classroom-teaching approach in Plane Vector course on the basis

Beauty Cream 9001, GaTech DVFX 2003.

• In Shutter-speed priority mode, photographers sets the shutter speed and the camera deduces the aperture. • In Program mode, the camera

Special effects (make-up) Special effects (physical effects). Special effects (miniature) Special effects

Digital Visual Effects Yung-Yu