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線上零售產業之經營發展策略:以網路家庭股份有限公司為例

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(1)ç̣΄ʫĊĠ̯ˎĠѺÖĠ̠̀Ʊ ̅ĄϦȑ Graduate Institute of Business Administration College of Management. National Taiwan University Master Thesis. ͓ ҏÔ˔ɗ͎ʵˣņ̭˚Ӑ /͑Зĭūͷ2ȸѹsÀʯF Analysis of Growth and Management Strategy in Online-Retailing IndustryӐA Case Study of PChome. ˰}ˏ Kuan-Wei Lu NjĽȌǓӐѽƍ' ¨Ą AdvisorӐChung-Jen Chen, Ph.D.. Γɻç 108 Š 6 ȷ June 2019. doi:10.6342/NTU201901158.

(2) ǫλ ͑҂͑З˥ΆЌĊśȄϱ&ҩ˓ʋɡϵ΅ʏϾͧƠӎȱNJ͟żҝÂR˔ɗ˥ ˣņӎv͓ ҏÔœȦˌ-&˓ʋİ ¼˥ȹ™ӎpˍ͓ ҏÔ˔ɗ˥ ȍҼɗ™ξɠìф°ȏ¢ŠѰËNjȏòƨѬӎ½ʫȿë˥͓ ҏÔŕúÐpˍ ŕúËˌ˴Ä˥ҙϵӎì½ʫ˥͓ ҏÔŕúӎ͑Зĭūͷ2ȸѹsÀ(PChome) ìф°¢ŠѰдф̻‚ɗˣņ΅ƨѬ̭˚ӎеɱƨʯ½ʫ͓ ҏÔ˔ɗ˥ ңĽ4ɗ ȿ̠̀дф˴Ѳȑˇ˥Λ҉Ðɴ̾ӎźȍ͓ ҏÔ˔ɗ˥ˣņˌʅ̧ʷƞ› ΅ȽEБ›ӎт˕ Porter ˥‘ɆɠòоΫ˔ɗɆӎǠ~͓ ҏÔ˔ɗ˥ ˔ɗʿƓ΅̧ʷўӅӑ/͑ĭ҉êAʯRɏ̠̀ļϴоΫǙϋӎɆ PChome ì ŕúоnȼ(1998-2004)ɗ™ǻŸȼ(2005-2014)΅ç҂̧ʷȼ(2015-2018)̫ Ċ ȧȼ˥ˣņɳ̙΅͎ʵ̭˚˯Ӆ PChome ȿЛƱwZ˥Ёʙ΅ͻ‘ӎÄȧ/ BCG ˽ѻɠò/´̧ʷ̭˚ˎϦɆvȝȸş½ɗ™˥τ΍΅̧ʷ̭˚ӎȵƂźȍ͓ ҏÔ˔ɗ˥˔ɗʿƓ/´ PChome ˥ˣņ̭˚ӎɴ̠͈̾̀ɇ̯ˎƜʑӎļ PChome ȽEē@†˕˔ɗʿƓϣȍ̭˚΅Ёʙͻ‘/ãƦŕú̧ʷNJ͟ƨѬ Ǡ~˴ѲŲϮ. ѲѨĝӐ͓ ҏÔş½˔ɗPChome˔ɗɆЁʙ΅ͻ‘BCG ˽ѻ̧ ʷ̭˚. .

(3) . doi:10.6342/NTU201901158.

(4) Abstract The rise of the Internet has dramatically changed human life. Changes in consumer habits continue to affect the development of various industries. Among them, online retailing is one of the inseparable services of modern life. The overall market scale of the global online retailing has grown exponentially over the past few decades, and online retailing market in Taiwan also has the same situation. Taking PChome Inc. as an example, through a series of development and growth strategies, PChome has gradually become a leading enterprise in domestic online retailing market.. This study collects relevant literature and summarizes the current development status, competition situation and future trends of the online retailing industry. This study also uses Porter's five-force model to analyze the industrial characteristics and competitive focusing of the online retail industry. The PChome Group was taken as a case study to analyze its development history and operation strategy during three major periods: market entry period (1998-2004), business expansion period (2005-2014) and international competition period (2015-2018). This study then counts the resources and capabilities of the PChome, and analyzes the roles and competitive strategies of each platform. Finally, this study summarizes the industrial characteristics of the online retailing industry and the development strategy of PChome to propose the management implications as researching results, and provides suggestions on how could PChome take advantage of the industry characteristics and adjust its resource capabilities in the future to respond to market competition and make PChome keep growing.. Keywords: Online Retailing, Platform, PChome, Industry Analysis, Resources and Capabilities, BCG Matrix, Competitive Strategy .

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(6) . doi:10.6342/NTU201901158.

(7) ˲Ѥ ¹ϖĘÒȶĴĦȲ ...................................................................................................... # ǫλ .............................................................................................................................. I. ABSTRACT ............................................................................................................... II ˲Ѥ ........................................................................................................................... III é˲Ѥ........................................................................................................................ VI β˲Ѥ...................................................................................................................... VII ̩̥. ͒Ϧ .......................................................................................................... 1. ̩̱ ̠̀˜ɣ΅͹Ȭ ...................................................................................... 1 ̩̱ ̠̀˲˥ ................................................................................................. 2 ̩ ̱ ̠̀Ȗʆ΅ɉɛ ...................................................................................... 2 ̩̥. ȑˇâҪ................................................................................................... 5. ̩̱ aVѪ΅̧ʷe› .................................................................................. 5 ̩̱ ‘Ɇɠò.......................................................................................... 6 2.2.1 ˌȸŮÖ̧ʷ(Intensity of competitive rivalry).................................... 7 2.2.2 Ȕоnͫęͼ(Threat of new entrants) ................................................. 7 2.2.3 ȴ-Ñęͼ(Threat of substitute products or services) .......................... 8 2.2.4 GƦÖϮaͻ‘(Bargaining power of suppliers) ................................. 8 2.2.5 ĨƯϮaͻ‘(Bargaining power of customers) ................................... 8 ̩ ̱ ̧ʷ̭˚ ................................................................................................. 8 2.3.1 ƨȿĽÆ.................................................................................................. 9 2.3.2 ő˜Ÿ̭˚ .............................................................................................. 9 2.3.3 ҉Ÿ̭˚ ............................................................................................ 10 ̩á̱ 4ɗЁʙ÷̉ˎϦ ................................................................................ 11 2.4.1 Ёʙ÷̉ˎϦ˥ʠо΅oĮ ................................................................. 11 2.4.2 Ёʙ˥̚ҩ΅ʿƓ ................................................................................ 12 2.4.3 Ёʙ÷̉ˎϦ˥̭˚ɉɛ ..................................................................... 15 ̩̱ ş½Öɗɠų........................................................................................ 17 2.5.1 ş½͎ʨɠų ........................................................................................ 17 .

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(10) . doi:10.6342/NTU201901158.

(11) 2.5.2 ş½˔ɗʿƓ΅̧ʷ̭˚ ..................................................................... 18 2.5.3 ş½ʄˎ΅ϐω .................................................................................... 22 ̩ ̥. ˔ɗɆ................................................................................................. 26. ̩̱ ͓ ҏÔɗ˔ɗəʅ΅ŕúɆ ......................................................... 26 3.1.1 ½ʫ͓ ҏÔ˔ɗŕúəʅ ................................................................. 27 3.1.2 ½ʫɻ˸͑ЗD˕ΫʯɆ ................................................................. 28 3.1.3 pˍ͓ ҏÔɗŕúəʅ ................................................................. 31 ̩̱ ͓ ҏÔɗʵтɠų ............................................................................ 33 3.2.1 B2C ş½ɠų ....................................................................................... 33 3.2.2 B2B2C ş½ɠų ................................................................................... 33 3.2.3 C2C ş½ɠų ....................................................................................... 33 ̩ ̱ ͓ ҏÔɗƻέ΅ˣņБ›................................................................. 35 3.3.1 ḙ̑΅ʆξ˥ĤZ ................................................................................ 35 3.3.2 ĊȏǸ΅&ōȭơƻέ˥Ʀ˕ ............................................................. 35 3.3.3 ͓ ΅͓

(12) иЗȍà ............................................................................ 35 3.3.4 ΫѣζϿƨʯ˔ɗ̧ʷ˥ҀɶƓ̭˚.................................................. 36 3.3.5 ̍ͤ΅Ϋ˜Ö™˘͓ʏŶ ..................................................................... 36 ̩á̱ λ̧ʷͫɆ .................................................................................... 38 3.4.1 ıѕěҼ̓ƻ MOMO ........................................................................... 38 3.4.2 Yahoo čǬsÀ .................................................................................... 39 3.4.3 ɝЇΩ˧................................................................................................ 40 ̩̱ ‘Ɇ΅˔ɗѲѨã́ .................................................................... 43 3.5.1 B2C/B2B2C ҏÔŕú ........................................................................... 43 3.5.2 C2C ҏÔŕú ....................................................................................... 47 3.4.3 ˔ɗѲѨã́ ........................................................................................ 53 ̩ḁ́. RɏsÀɆ ......................................................................................... 55. ̩̱ RɏsÀ)ͅ........................................................................................ 55 4.1.1 PChome sÀ̴)΅ˣņɳ̙ ............................................................. 55 4.1.2 sÀ͇͜................................................................................................ 58 .

(13) . doi:10.6342/NTU201901158.

(14) 4.1.3 λ˔Ñҟ˲ ........................................................................................ 59 ̩̱ Ёʙ΅ͻ‘ ........................................................................................... 67 4.2.1 ÖϰЁʙ................................................................................................ 67 4.2.2 ƻέƓЁʙ ............................................................................................ 68 4.2.3 ͇͜ƓЁʙ ............................................................................................ 68 4.2.4 Ϸ™Ёʙ................................................................................................ 68 4.2.5 ijҼЁʙ................................................................................................ 69 ̩ ̱ ɗ͇ÃɆ........................................................................................ 71 4.3.1 PChome ͓ ЇʽPChome24h Їʽ ................................................. 71 4.3.2 ғċDžЃPChome ÖŦήR&Ѓú ................................................... 73 4.3.3 PChome pˍЇʽ ................................................................................. 74 ̩á̱ ɗ̧ʷ̭˚........................................................................................ 76 4.4.1 PChome ͓ Їʽ ................................................................................. 76 4.4.2 PChome24h Їʽ ................................................................................... 76 4.4.3 PChome pˍЇʽ ................................................................................. 77 4.4.4 ғċDžЃ................................................................................................ 77 4.4.5 PChome ÖŦήR&Ѓú ..................................................................... 78 ̩̥. ͈Ϧ΅ŲϮ ............................................................................................. 81. ̩̱ ̠͈̀ɇ ............................................................................................... 81 5.1.1 ͓ ҏÔŕú˔ɗʿƓ΅˔ɗѲѨã́.............................................. 81 5.1.2 PChome ƨѬ΅̧ʷ̭˚ ..................................................................... 82 ̩̱ ̯ˎƜʑ΅ŲϮ .................................................................................... 86 5.2.1 ̯ˎƜʑ................................................................................................ 86 5.2.2 ȽEŲϮ................................................................................................ 88 ̩ ̱ ̠̀ѹ‰΅ȽÈ̠ȖÆ .................................................................... 90 ±ͪȑˇ .................................................................................................................... 91. . . doi:10.6342/NTU201901158.

(15) é˲Ѥ é 1-1 é 2-1 é 2-2 é 2-3 é 2-4 é 2-5 é 2-6 é 3-1 é 3-2 é 3-3 é 3-4 é 3-5. ̠̀ʍ̙ ........................................................................................................ 3 4ɗaVѪɠò ............................................................................................ 6 ‘Ɇɠò ................................................................................................ 7 ʉʿ˥̧ʷ̭˚ɠų ................................................................................... 10 ЁʙʿƓ΅NJƓ̧ʷe›ɉɛ................................................................ 13 Grant Ёʙҩ΅ʿƓļ4ɗ̭˚˥Ѳͳ .................................................. 15 Grant ˥Ёʙ÷̭̉˚ˣņɉɛ ................................................................. 16 ͓ ҏÔɗ˔ɗaVŽлʍ̙ ................................................................... 26 2007 - 2017 ʱŦҙҏÔɗʵɗҧ ............................................................... 27 ҐĜЇʽɗʵɗҧ´Šÿˈ ....................................................................... 28 ۘ͑ЗD˕ͫɳŠБ› ....................................................................... 28 ½ʫɻ˸мǚ͑҂͑ЗλȖų ............................................................ 29. é 3-6 é 3-7 é 3-8 é 3-9 é 3-10 é 3-11 é 3-12 é 3-13 é 4-1 é 4-2 é 4-3 é 4-4 é 4-5 é 4-6 é 4-7 é 4-8 é 4-9 é 4-10 é 4-11 é 5-1. ͑Зț 2017 Š͎ʨʋ˜Ϋʯ ................................................................. 30 ͑Їͫˆ·ÖÑЁϊ̯хϣɋ ................................................................... 30 2016 - 2021 pˍҐÖŕúξɠ ................................................................... 31 ͓ ҏÔɗ B2C/B2B2C ҏÔŕú˔ɗѪʍ̙ .......................................... 43 B2B/B2B2C ҏÔŕú˥‘Ɇ͈ɇ ...................................................... 47 ͓ ҏÔɗ C2C ҏÔŕú˔ɗѪʍ̙....................................................... 48 C2C ҏÔŕú˥‘Ɇ͈ɇ ................................................................... 51 ˔ɗѲѨã́ .............................................................................................. 54 PChome ͇͈͜ɛé .................................................................................... 58 PChome ѲK4ɗ͈ɛé ............................................................................ 60 PChome ͓ Їʽʍ̙é ............................................................................ 61 PChome24h Їʽʍ̙é .............................................................................. 62 PChome B2C ʵтɠųʵȂ ........................................................................ 63 PChome ͓ Їʽ 3C ´җ 3C ˔Ñɸў .................................................... 64 PChome ÖŦή´R&Ѓú˔ÑѣÔ͇à ................................................. 65 ғċDžЃɳŠ̤͑ƨ"Ѡҧ ....................................................................... 67 PChome ÃA˥̩ ȖʽʍsÀ ................................................................. 70 B2B/B2B2C ҐÖŕ?ˈ ............................................................................. 72 PChome ҐĜ֙ɗ BCG ˽ѻ .......................................................... 75 ͓ ҏÔ˔ɗ˥̧ʷўӅ΅˔ɗѲѨã́ ................................................ 82. .

(16) . doi:10.6342/NTU201901158.

(17) β˲Ѥ β 3-1 β 3-2 β 4-1 β 4-2 β 4-3 β 4-4 β 4-5 β 4-6 β 4-7 β 5-1. . ½ʫ͓ ҏÔɗ̧ʷͫɸС ....................................................................... 41 ͓ ҏÔɗ˔ɗѲѨã́ ........................................................................... 52 PChome Э¢Šʵтəʅ ............................................................................ 57 PChome ÃCʵɗɸў ................................................................................ 59 PChome Âş½ɗʵȂ ............................................................................ 60 PChome R&ЃúŠŨΫѣoĮ ................................................................. 65 2017 ŠҐĜ֙ŕú B2C ´ B2B2C Ŧĭ˥ʵȂ´ŕ?ˈ ..................... 71 2018 ŠΫ˜ҐÖŕú C2C Ŧĭ˥ʵȂ´ŕ?ˈ ...................................... 73 PChome Âş½ɗ̧ʷ̭˚ ................................................................. 79 PChome ˥ ҀɶƨѬ̭˚ ........................................................................ 85.

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(19) . doi:10.6342/NTU201901158.

(20) ̩̥. ͒Ϧ. ̩̱ ̠̀˜ɣ΅͹Ȭ ΁ƅ͑҂͑ЗΆЌƂӎ&ҩ˥˓ʋ~ˌċͨíμ˥ȄϱӎÂų͑Зȹ™ȱʯ ÂR˔ɗřEȔ˥ƨѬ˜ͻӎʏϾͫͧƠ˥ȄϱȱNJ͟żҝÂ˔ɗ˥ˣņӎì΅͑ Зȹ™˳ǚ˴Ѳ˥˔ɗӎ͓ ҏÔ˔ɗȍҼ˥ɗ™ξɠìф°ȏ¢ŠѰËNjȏ òƨѬӎϣɋɣɛ eMarketer ˥ȏǸNj~ӎpˍҏÔҐĜ֙ŕúξɠœƅ 2000 Š ˥ 3000 bͣgƨѬ΂ 2018 Š˥ 2.84 jͣgӎ*NJ͟ҽкƨѬӎ˖ɰ¼˶~͓ ҏÔŹĊ˥ˣņ˜‘΅ȽEʣͻìф°¢ŠѰӎ½ʫȿë˥͓ ҏÔŕúÐ pˍŕúËˌ˴Ä˥ҙϵӎv͑Зĭūͷ2ȸѹsÀ(

(21) ̛͑ĭƫ PChome)дф ̻‚ɗˣņ΅ƨѬ̭˚ӎеɱƨʯ½ʫ͓ ҏÔ˔ɗ˥ӈҤsÀӎvƨ’˥͹ Ȭã́΅̭˚XʆVƄʔnǙϋ PChome ¯ʯҐ;ĭū҉ê

(22) ˥͑Зɗіӎìpˍ͑З˔ɗΝ—ˣņ˥ːþ

(23) ӎPChome ȗ 1998 Šƅ҉ê˅̣ʵтӎ/͑Зĭūͷ2ȸѹsÀ´ PChome ÑʻÅ̛€n½ʫ͑Зȹ™ңôӎʳͬ PChome ìƨ̣Ƃ˥̩ Ь šьрp ˍ͑З˔ɗʈʃ́ε˥ίǴӎì͑З˴Ѳ˔ɗßўγб˥ːþ

(24) ӎPChome ҘΙф °̝̓˥˕Ư÷̉´NĢ˥ˣņ̭˚Ũф«ɣӎÄȧϣȍv̭˚ˣņȖÆӎЍɣȄ ÙsÀoі˥͎ʵȈˈӎì 2001 ŠЌĹɗ™ўƊЧÆӎоОҐĜ֙ȹ™ӎĺ ʊȗ͓ ҏÔȹ™˥ˣņӎì˾˾¢ŠѰ·ƄҽкƨѬӎƨʯ½ʫҐĜ֙˔ɗ ӈҤӑìҐĜ֙ŕúˆ†΅ƨѬƓΌĒ˥ȧ̡͹Ȭ

(25) ӎϑćɗͫ ȕоnҐÖŕ úҭŕú†ʤӎ͑ĭ҉êŒ/NJ͟ƾЁҐĜ֙÷̉ϐȘ˓ƞ̻͋/´ćş ½˥ŕú¡ҁ̫̻‚˥̭˚âƦӎƨ’͐NJv̧ʷe›΅˔ɗ˥ӈҤí;. . doi:10.6342/NTU201901158.

(26) ̩̱ ̠̀˲˥ ȿ̠̀/͑Зĭūͷ2ȸѹsÀʯ-βӎϡȡço͓ ҏÔ˔ɗ˥ˌʅБ›ӎ /´ˌȸ˥̧ʷͫӎǘ˕˔ɗĆіːþɆ‘Ɇɠòɴ͓̾ ҏÔ˔ɗ ˥˔ɗѲѨã́ì4ɗoіɆіӎȿ̠̀˯Ӆ͑ĭȿЛƱwZ˥Ёʙ΅ͻ ‘ӎÄȧɆvȝȸş½ɗ™˥τ΍΅̧ʷ̭˚ӎ/ϔ5v˲̭˚Xʆ˥ы˝Ɠ ΅ȸȈƓӎȵƂǙϋìş½˔ɗ΅͓ ҏÔ˔ɗ˥˔ɗʿƓ

(27) ӎ͑ĭҙ΀ŕúϱŸ ΅ҽŹŨ̧ʷȧӎϗē@/ˌȸ÷̉ƫϣȍvЁʙͻ‘΅̭˚/ãƦŕú̧ʷ λǙϋ/

(28) ϮҦӐ 1.͓ ҏÔŕú˥ʿƓ΅˔ɗѲѨã́ӐΡ˖Ɇ˔ɗŕúːþ΅˔ɗƻέ̫ ʿƓӎɴ͓̾ ҏÔɗƨ’ѲѨã́ 2.͑ЗĭūsÀ˥̧ʷ̭˚ӐҙļpˍŸːþ˥Ǝкϱю/´ʎoĆ4ɗ˥̧ ʷӎ͑ĭ̝ɘ:Ńʽʍ΅Ѡʍ̻͋ӎ/´ǘ·ĊџΫѣζϿ̭˚ȿ̠̀ĹǙϋv Aʆ˥ы˝Ɠ΅ȸȈƓ 3.͑ЗĭūsÀì˔ɗϱŸ

(29) ˥ƦļхӐǙ̠ìĆіŕúϱŸ΅̧ʷŹŨǠ ¤˥ːþ

(30) ӎ͑ĭsÀϗē@ãƦŕú̧ʷӎѡļȽEē@͐NJvѬȼ˥̧ʷe ›΅˔ɗí;̯͊ˎ΅̭˚ŲϮ. ̩ ̱ ̠̀Ȗʆ΅ɉɛ ȿ̠̀ǘ·ЄƓɆRɏ̠̀ʆӎ̠̀ʍ̙΅ɉɛ ʯ̇ϛ̠̀˲˥΅ ̲ẹ̠̀̇̀ȖʆǙϋ˴ѲȑˇΛ҉˔ɗ΅RɏЁȒ˔ɗ̠̀΅ɆR ɏ̠̀΅ɆȵƂǠ~͈Ϧ΅ŲϮӎē

(31) é 1-1 Ʊ̌˔ɗ΅RɏsÀЁȒӎ λE΁ȗȼȑˇ̠̀oĮȇŧÛ;΅ĺɗŕúϣɋɣɛϣɋ͈ɇ´ȏǸ . . doi:10.6342/NTU201901158.

(32) /´Rɏ4ɗƱˣŖ͎ʵ΅Ϸ™ЁȒӎ#Ρ˖ҺϬ΅ɸļȔͲěҼ΅ù̥ҌϚ ùĽoĮAʯ̠̀ЁȒEʙ̠̀oĮλϡȡço͓ ҏÔ˔ɗ˥ˌʅБ ›ӎ/´ˌȸ˥̧ʷͫӎǘ˕˔ɗĆіːþɆ‘Ɇɠòɴ͓̾ ҏÔ˔ ɗ˥˔ɗѲѨã́ӎоΫRɏ4ɗɆȧӎϡȡRɏ̠̀sÀ(PChome)ˣņɳ ̙Ɇvɗ͇Ã̧ʷ̭˚˯ӅvЁʙ΅ͻ‘ӎ/ BCG ˽ѻɥοvɗ͇ Ãτ΍ӎ͙͈Ɇ͈ɇӎȵƂɍǸ ЯɆ͈ɇӎɴ̯̾ˎƜʑӎǠ~ ȿ̠̀˥͈Ϧ΅ŲϮ.      

(33). !.     .  " é 1-1 ̠̀ʍ̙ ȿ̠̀ɉɛʯRіӎḀ̱̂oĮϡȡē

(34) : ̩̥͒ϦӐǟЯ̠̀͹Ȭ΅˜ɣ̠̀˲˥ӎϡȡ̠̀Ȗʆ΅ɉɛ ̩̥ȑˇǙϋӐâҪaVѪɠò̧ʷe›ˎϦ‘ɆɉɛЁʙ÷ ̉ˎϦ/´ş½͎ʨɠų . . doi:10.6342/NTU201901158.

(35) ̩ ̥˔ɗɆӐϡȡRɏ̠̀ļϴƱň͓ ҏÔ˔ɗ˥˔ɗəʅˣņ Б›˔ɗʿƓ΅ˌȸ̧ʷͫӎ/‘Ɇɉɛϡȡ̧ʷўӅӎɴ̾˔ɗѲѨã ́ ̩ḁ́RɏsÀɆӐϡȡRɏ̠̀sÀ(PChome)ˣņɳ̙Ɇvɗ ͇Ã̧ʷ̭˚˯ӅvЁʙ΅ͻ‘ӎ/ BCG ˽ѻɥοvɗ͇Ãτ΍ӎ͙ ͈Ɇ͈ɇ ̩̥͈Ϧ΅ŲϮӐɍǸ˔ɗɆ΅RɏsÀɆ͈ɇӎɴ̯̾ˎƜʑӎ Ǡ~ȿ̠̀˥͈Ϧ΅ŲϮ. . . doi:10.6342/NTU201901158.

(36) ̩̥. ȑˇâҪ. ̩̱ aVѪ΅̧ʷe› Michael E. Porter ìvΙACompetitive Advantage: Creating and Sustaining Superior Performance(1985)Nj~ӎʟ4ɗ̧ʷe›˥÷ȿōwȦaVѪƱ ϪaVѪӎȦNj4ɗÂҟAɗʋ˜Ѱм͈ӎ/´ ʘGƦѪÐ

(37) ʘĨƯñ˳м ͈Porter ÄȧNj~4ɗoі˥͎ʵʋ˜Ȧўλ˥̧ʷe›Eʙӎvϛʯ4ɗoі ˥aVѪјȦ˖/˅ʿȖųͳ͈ìЌ˥̚÷ȿ˥ʋ˜ҩ ɛƨ˥NjoіƂ œ˓˔AɗĆіƂœŕúÐѣÔȹ™̚÷ȿҩ ӎ/´ǘЇƻέѯˣ &‘Ёʙ̯ˎ4ɗ÷̉ϐȘá̚У•ҩ  ͬ Яҩ Œ¼/wҼŸ̈́ʯćRaVʋ˜ӎžÉλʋ˜´ȁǥʋ˜ӎ λʋ˜ʯ˳ǚÐ˓˔΅ѣÔȸѲAɗӐēоȒʍ̙˓˔θл~ϸƂœΫѣ ѣÔ´ÔƂȹ™ӎȁǥʋ˜ŒȦȁǥλʋ˜˴ѲAɗӐēϷ™ȶω΅Ϋȇ̫ 4ɗ÷ȿ’ͻ&‘Ёʙ̯ˎ̠̀ˣņ´ǘЇ̫ӎē

(38) é 2-1 4ɗoÂÛ;˥aVʋ˜͇Ãƨ4ɗ˥ʵтʍ̙ӎɷRʋ˜јŽл Ä˥a Vӎͬżҝ4ɗ̧ʷ‘˥λã́ŒE΁ȗз. Žл~aV͎ʵʋ˜ē@΅˔. ɗːþм͈ӎłȦ†˕Ćі˥ŕúã́——ē˔ɗ͈ɛ΅ŕú¡ҁ——ͬŽл 4ɗ˥e›ÐȱćaVìŽл̇ϛ4ɗȿЛ˥̧ʷe›Ƃӎ4ɗλNJ͟“ŹѲ ʊқå4ɗ̧ʷe›ӎ/͐NJ4ɗì˔ɗaVѪ̧ʷí;. . . doi:10.6342/NTU201901158.

(39)  é 2-1 4ɗaVѪɠò ЁȒEʙӐMichael Porter (1985) . ̩̱ ‘Ɇɠò 4ɗɪƨѬ΅ɾ͎͟ʵґ‰Ħv̧ʷ̭˚ӎ/Žл͐NJ̧ʷe›ӎĆіσӅ ˥̧ʷe›Eʙʯ4ɗ†˕˔ɗːþEŽл˥˅ʿ̧ʷ‘ӎļȗ4ɗìʿĦ˔ɗ ˥̧ʷ‘ɆӎMichael E. Porter (1980)ìvΙACompetitive StrategyŸӎ ʀĦ4ɗˆ†ͻ‘˥Ҵλã́Ȧ˔ɗːþӎ4ɗìǺĦ̧ʷ̭˚ȧӎƋҡkʔn˻ υ̇ϛ˔ɗːþ˥̧ʷўӅÐ˔ɗʿƓӎvϛʯ˔ɗːþ˖R Ä÷ȿ˥ A˕‘˴A˕ͬ˔˓ӎз̚‘џΡ˖żҝ˔ÑaɎƨȿÐ4ɗƱґλ˥ƾЁ ˳ǚʀĦ˔ɗ˥†ʤӎMichael E. Porter Ǡ~‘Ɇɠò(Five Forces Model) Ɇ˔ɗ̧ʷːþӎ/Jϲ4ɗяdzы˝˥Ħ;΅̧ʷ̭˚ӎē

(40) é 2-2 Ʊ̌. . . doi:10.6342/NTU201901158.

(41)  é 2-2 ‘Ɇɠò ЁȒEʙӐMichael Porter (1985) v‘žljˌȸŮÖ̧ʷȔоnͫęͼȴ-ÑęͼGƦÖϮa ͻ‘´ĨƯϮaͻ‘ӎ/

(42)  ̴ЯRã́˥oĮӐ 2.2.1 ˌȸŮÖ̧ʷ(Intensity of competitive rivalry) ˔ɗːþλ¸ÄɗѰ˥̧ʷżҝȵwӎÄɗ̧ʷͫΡ˖˥Âųŕṷ́˚΅ ʵɗ̭˚ҭϗ˔ɗ˥†ʤӎȝȸŮÖ̧ʷ̙Ũλ¸ˆˌȸ̧ʷͫ˥ȏ˲˔ ɗƨѬˈ˔ɗĞìЎҧ˔ͻ˥Ɩʅб~̧҃̊ʷͫ˥ćɡƓЁϊ˥ιҌŨ Ð ļ̛Ñʻɨ˩åĦЁ˔ґɿĊџŰÌ˥ґɿ̫ͪџã́żҝ 2.2.2 Ȕоnͫęͼ(Threat of new entrants) Ȕоnͫęͼ²̛ʯʣìęͼӎ˔ɗ˥Ȕоnͫ¼ͻǠ¤˔ɗ˥̧ʷŹŨӎ лƨˌȸŮÖˆ†ʖĿӎ˔ɗʣìȔоnͫ˥ęͼλ·ʀȗϗ˔ɗˌȸ˥† ʤ̡ѰȽEˣņʣ‘/´оn̫҃̊ӎѼɰĆђȸ˔ɗѪў͇˥¼ͻƓ́Ă ųŽȔ˥ƨ’ɣȶÑʻɨ˩΅ḙ̫̑ͪџã́. . doi:10.6342/NTU201901158.

(43) 2.2.3 ȴ-Ñęͼ(Threat of substitute products or services) ȴ-ÑȦNjwȸҩ8’ͻ˥˔ÑӎʏϾͫ¼ͻ/ȴ-Ñ·-ˌȸ˔Ñӎоͬā ͘ˌȸɗͫ˥†ʤ̡Ѱӎãɰȴ-ÑęͼE΁ȗʏϾͫļȴ-Ñ˥WĒ]ÆȴÑ˴ļ˥aɎȈ˕ɸʏϾͫ˥ЧǢƨȿʏϾͫϛ˼˥Ñʻő˜̫ã́żҝ 2.2.4 GƦÖϮaͻ‘(Bargaining power of suppliers) GƦÖʯ˔ɗoˌȸŮÖƱґ˔ѯȒƫȹ™˥ ʘǠGͫӎGƦÖ¼ͻ Ρ˖ȄϱaɎƫ˔Ñ΅ȹ™˥ɽʚEżҝ

(44) ʘŮÖӎоͬȄϱ˔ɗo4ɗ˥ˆ† ̡Ѱ΅̧ʷŻųGƦÖϮaͻ‘˥λͪџʯGƦÖ˴ļȗŮÖ˥ЧǢƨȿ ƾn¯Ȓ˥ő˜Ÿ̙ŨˌĞ˥ȴ-¯ȒGƦÖ҉ŨGƦÖñ˳ȍÃ˥̙Ũ ƫ¼ͻƓ¯ȒaɎ?˔ÑÔaƄɸF̫ͪџã́ 2.2.5 ĨƯϮaͻ‘(Bargaining power of customers) ĨƯͻΡ˖ìaɎ΅ÑЄ̫ȖҙǠ~λɿͬżҝ4ɗ†ʤӎĨƯ¼ͻÄȧ ·ƄćRGƦEʙE/Ǡ¤Ϯaͻ‘ӎĨƯϮaͻ‘˥λżҝҟ˲ʯĨƯ҉ ŨĨƯЇϼȏџĨƯ˴ļȗŮÖ˥ЧǢƨȿĨƯˆ·Ёϊ˥ͻ‘ĨƯñ ˳ȍÃͻ‘ĨƯaɎȉƝŨ͙ʏϾѠҧ̫ã́. ̩ ̱ ̧ʷ̭˚ Ίͬχӎ4ɗɾ͎͟ʵ˥ǠʯNJ͟Ɠ˥ˆ†ӎͬ4ɗˆ†˥ȖʆʯǛ‰v ǠG˔Ñƫȹ™˥ƨȿ΅aɎ‰Ħŕú̧ʷ̭˚ӎѲȗ̧ʷ̭˚˥òƞӎMichael E. Porter (1985)ìvΙACompetitive Advantage: Creating and Sustaining Superior Performanceξ̲ ̚÷ȿ˥̭˚ҩòӎvȵ˳ρ˥ȖʆȦѸ<4ɗÂ̚ ƨȿӎ/цˆ͙ƨȿ<ȗ̧ʷͫ˥XʆӎȦ4ɗìŕú̧ʷȵ÷ȿȵȸȈ˥ ̭˚ҩòӑ̩̚ҩòȦΡ˖˔Ñƫȹ™˥˅ʿƓƫ ¼·-Ɠ̫ã́EǠҽ˔ . doi:10.6342/NTU201901158.

(45) Ñƫȹ™˥aVӑΐ Яq̚ȖʆјʱʆD4ɗȸȈíNJ͟ˆ†ӎŒ¼ǘ·ľŕú ̲èӎ͈Ã4ɗ˥pіЁʙӎʬ‘҉ȗŕú˥ʿĦ¡ҁ˥Aʆ/ ƱǠˆ˥ łȦʉʿϛʯì̧ʷŕúӎ4ɗȵ÷ȿƦϗλdzõΫ˥̭˚÷̉Żųӎ ̛ ʯƨȿĽÆő˜Ÿ̭˚΅҉Ÿ̭˚ӎ/

(46)  ϡȡʉʿ˥ ̚÷ȿ̧ʷ̭˚ҩ ò 2.3.1 ƨȿĽÆ ƨȿĽÆ̭˚̛ʯƨȿңĽƫ<ƨȿ̭˚ӎȦNj4ɗΡ˖ȸȈжƃѸ<˔ Ñ˓˔ƨȿ4ɗʵтƨȿƫΫѣƨȿ̫ȖųӎD4ɗ˥͙ƨȿ<ȗ̧ʷļƲӎ˒ ΂цƨ˔ɗȵ<˥ƨȿ΅ȵҽ˥ʵтȈˈӎˆ·şîɽʚ/ ˥†ʤӎƅͬ· Ƅ̧ʷe›˥̚ƭ˚ 4ɗ͎ʵλцˆƨȿɘľŸӎ¼/ƅ ȖҙΙƲӎȦξɠ͎ʨӎдфĊџ˓ ˔ɟʚŸҏ0̫˜AӎDǠGɷÛ;˔Ñƫȹ™˥şîƨȿѸ<ӑȦƅ4ɗʍ ̙ē˓˔̀ˣ΅̯ˎßɎ˥Ǜ‰ƨȿӑ Ȧƚ˭ЩʆìѣÔȹ™´Ϋѣ̫Ͼ ˕ʖĿѯȁҊʳƨȿĽÆ˥÷ȿλɿȦ͙ƨȿ˥Ѹ<ӎʳͬv͆ɘ˲ɟ*ȦD 4ɗ·ƄѬȼ˥̧ʷe›ӎãɰ˔ÑÑЄȹ™̫ã́ ¼ãƨȿͬΒů 2.3.2 ő˜Ÿ̭˚ ő˜Ÿ̭˚ȦNjϲ˔Ñƫȹ™ìȍR˔ɗwȸɊ̚˅ʿƓӎŻƨ΅v+̧ ʷͫ˥ő˜ӎоͬͻǠҽÔaӎÿ“ˆ†őГő˜Ÿ¼/дфϑćȖʆцƨӎē ˔ÑȿЛ˥ő˜ŸѣÔ΅ÔƂȹ™˥ő˜ŸÑʻ΅Ϋѣ˥ő˜Ÿ̫ӎEŻƨ΅ v+̧ʷͫҫΙ˥ʿӅ΅ ¼·-Ɠӎ9ʉʿŹϣõΫő˜Ÿ̭˚˥Äȧӎƨȿ¼ ͻ˚ҽȗÄɗӎʳͬ*ҡȸȈ̯ˎƨȿ ¼ʱѹ‰íǠҽ. . doi:10.6342/NTU201901158.

(47) 2.3.3 ҉Ÿ̭˚ ìƨʴ˔ɗӎ˝4ɗ Ϧǘ˕<ƨȿƫő˜Ÿ̭˚јʱʆ·Ƅ˴СȗÄɗ ȱҽ˥̧ʷe›ȧӎʉʿϛʯ΅v˳ǚÐv+ļƲ̂̆̂EІ·ƇΞ˥†ʤӎ˒΂ ҙ΀ΧǦ̫Ɩʅ

(48) ӎ ēȆɓʍĊ˸ŕúӎЧͬĺʊȗɊRȸʿĦґɿ˥țͤƫ íô̫ʿɵ˥ŕú¡ҁӎĹ4ɗ˥Ёʙpіʬ‘҉ȗзRľŕúӎǠҽ4ɗЁ ʙ˥D˕Ȉˈ҉Ÿ̭˚ìij҂õΫ ŚʯìʿĦ˥ŕú¡ҁoijˌƨȿңĽ ̭˚ƫijˌő˜Ÿ̭˚˒΂Äȧǘ˕q̭̚˚ҩò 4ɗɍǸv̧ʷe›/´ŕú̲è¼/яdzƨȿĽÆő˜Ÿ҉Ÿ ̚÷ ȿ̭˚ӎ/´҉Ÿ<ƨȿ/´ő˜҉Ÿq̚ιÃŻų˥̭˚ӎē

(49) é 2-3. é 2-3 ʉʿ˥̧ʷ̭˚ɠų ЁȒEʙӐMichael Porter (1985). . . doi:10.6342/NTU201901158.

(50) ̩á̱ 4ɗЁʙ÷̉ˎϦ ̼ 80 Š-Ѳȗ4ɗ̧ʷe›΅̭˚˥̠̀ӎì/ʉʿʯҴ˥˸ć̠̀

(51) ǘ·ĆіσӅɆ4ɗ̭˚΅Ćіːþ˥м͈ӎìυќ4ɗ͎ʵ͚Ȉ΅ːþ˥Ѳ K œ·Ƅ˴˝ƨł ʳͬ˔ɗːþìѲѨƻέ΅ŕú͈ɛ̫ϱŸ

(52) ¼ͻƎкϱюӎãɰ˖Ćіː þƱ˔˓˥e›ʱʆɾĞìӎȗȦļȗ̧ʷe›Eʙ˥̠̀ì 80 Š-ȾȼJѯ ė˖ĆіЧÆoіӎϛʯ4ɗȿЛƱDzȸ˥˅ʿЁʙ΅ͻ‘ƳȦ̧ʷe›˥Eʙӎ СͻʯsÀƱǔǣӎ4ɗ˥̧ʷ̭˚JȻÆˣņ˅ʿ˥ЁʙÐͻ‘/Żƨ̧ʷ e› (Grant, 1991) 2.4.1 Ёʙ÷̉ˎϦ˥ʠо΅oĮ /4ɗЁʙʯ̧ʷ÷̉˥σƏҗ 90 Š-ƳδŽл~EӎȠì 1959 ŠӎĠ ͫ Penrose (1959)JĹ4ɗοʯÂ̚Ёʙ˥҉ÃӎžÉ&‘Ϸ‘̫ȸŻЁ˔΅ʱ ŻЁ˔ӎϛʯ4ɗ˥˜ЄƓE΁ȗv˅ʿ˥ЁʙƫЁʙ˥͇Ãӎͬ4ɗ˥ƨѬȦ ÷ȗ4ɗļȗȸѹЁʙ˥ȸȈ̯ˎ΅Ʀ˕ Ġͫ Wernerfelt (1984)ѯØЁʙ÷̉Ġʌ˥̠̀ӎv/ʉʿ˥‘Ɇɠò ˎϦʯ÷̉ӎˣβ4ɗ˥Ёʙ÷̉σӅ(Resource-based view of the firm, RBVF) Wernerfelt ϛʯ4ɗȦ˖Ёʙ͇ƨ˥ӎΐ4ɗ˥oіЁʙδȸȈ†˕ȧӎŒ¼/ѵ ҁ̧ʷ̧ͫʷӎ´v+Ćіːþ˥żҝӎͬ4ɗ¼/цˆNJ͟Ɠ̧ʷe›ãɰӎ 4ɗΐ/Ёʙ˥σӅƑ͎ͪʵ̭˚ӎȶС[͋/˔ÑʯĽÆ˥σӅȱBӎ DƄ4ɗ˥̭˚ξеʡ˖Ćіːþ˥ыƦЧʯ4ɗoі΁˵ӎ/sÀƱDzȸ˥ Ёʙí;Ðe›EǺĦ͎ʵ̭˚ Barney (1991) ͏ÃЁʙ÷̉˥˴Ѳ̠̀ӎĹЁʙĦͥʯӐ4ɗ¼Ǜ‰ ˕ȗ¦•4ɗŲ̣΅õΫʿĦ̭˚ӎ/Ǡ¤͎ʵȈˈ˥€ʽӎžÉЁ˔ͻ . . doi:10.6342/NTU201901158.

(53) ‘͇͜ʍ̙Ёϊ΅˼ϭ̫ӎǠ~Ёʙ÷̉ɠųӎϛʯ4ɗ¼Ρ˖ļЁʙ ˥ǔǣ/ˣņõΫ̭˚ӎΡ˖öҰ΁ЛЁʙӎ/ˣņ̧ʷe›˘ĦЁʙ˥. ̚ҩ ӐijҼЁȿ&‘Ёȿ΅͇͜Ёȿӎ/´Ёʙ˥á̚ňƓӐaVƓ̗ĿƓ ʱʆɠ3Ɠ΅ ¼ȴ-Ɠ Grant (1991)ŒȦҴk/Ёʙ÷̉ˎϦ(Resource-based theory, RBT)·-Ёʙ÷ ̉σӅ˥ĠͫӎvŸ4ɗĴοoіЁʙ˥ўλƓӎϡȡЁʙʯ4ɗтΫ˥ɍȿ λ́ӎЁʙ ^Ȧ4ɗˣņѬȼ̭˚˥ɍ÷ӎȱȦ4ɗ˥ˆ†÷̉4ɗ¼Ρ˖Ё ʙˣņ~΁Лͻ‘ӎоͬŽл̧ʷe›Grant Ǡ~ij™ /4ɗЁʙʯ÷̉˥ ̭˚ˣņɉɛӎAʯ4ɗ‰ψ̭˚˥±ͪHǸ Teece(1997)̫Ġͫȱű74ɗЁʙ÷̉ˎϦӎ/˜ƞ˥σӅυќ4ɗìʰ ϱ˜˥ːþ

(54) ˓Ğ˥ͻ‘ӎɍǸvĦͥӎ˜ƞͻ‘ȦPɯȍÃÐўɛ͇͜oĆ іЁʙÐƻͻӎ¼/ ȕȱȔͻͭ/њÃːþϱ˜˥ͻ‘ 2.4.2 Ёʙ˥̚ҩ΅ʿƓ Barney (1991)ìЁʙ÷̉ɠųˎϦӎĹЁʙʯ Ċҩ ӎ ʯijҼЁȿ &‘Ёȿ΅͇͜ЁȿӎѡļÂҩ ‚·ē

(55) Ӑ 1.ijҼЁȿЁʙӐēŮưϐȘ̀ˣϐZ˓˔ϐZ¯ʽȒ˔í΅ʿɵíˎ ;̫͡ 2.&‘ЁȿЁʙӐēÒō˥͎Һ˼ϭõΫ‘„ȕ‘΅ÒōѰ˥м͈̫ 3.͇͜ЁȿЁʙӐ͇͜˥͈ɛ4ɗoξǛ‰΅¦ϣ˥̻͋4ɗ˥ȑŸ΅ sÀ΅Ćі˥ѲK̫ Barney ÄȧϛʯЁʙѼwZ˜ЄƓ΅ ¼̖˜Ɠ˥÷ȿňƓĆӎ* ґ̨ÃáҟʿƓӎ ʯaVƓ̗ĿƓʱʆɠ3Ɠ΅ ¼ȴ-Ɠ4ɗȶãDz ȸЁʙ/´з . Ёʙ˥ʿƓͬŽл·ƄNJ͟Ɠ˥̧ʷe›ӎē

(56) é 2-4 . doi:10.6342/NTU201901158.

(57) 1. aVƓ(valuable) ¬ȸaV˥Ёʙӎ4ɗЁʙ˥aVƓ·ʀȗ4ɗìõΫ̭˚ȧӎͻÈǠҽ4ɗ ˥Ȉˈ΅ÿ“Ȉͻ 2. ̗ĿƓ(rare) ¬̗Ŀ˥Ёʙӎΐ4ɗƱDzȸȸaЁʙȗ˔ɗӎȦĿџ˅ʿ˥ӎˌȸ ̧ʷͫ*Ƚǔǣ˥ӎŒβ̌ɰЁʙw̗ĿƓӎv¼ʯ4ɗřȨʷe› 3. ʱʆɠ3Ɠ(imperfectly imitable) ¬̧ʷͫ Ȣɠ3˥ЁʙӎvE΁ȗ Rã́Ӑ (1) ˅ʿ˥ɳ¾ɒ0(unique historical conditions)Ӑ4ɗʯɳ¾΅̍ȶ˥͏ÃҼӎ ȧ̡ϱюƂĹʱʆιθ˴ÄЁʙ (2) ãɇɠ̺Ɠ(causally ambiguous)Ӑ4ɗƱǔǣЁʙ΅̧ʷe›Ѱ˥ѲK ɠ̺ӎ¬Jɠ3ӎȽƋͻˆƄ˴Ä˥̧ʷe› (3) ̍ȶιҌƓ(social complexity)ӐЁʙE΁̍ȶ͑ЗӎvιҌҎ/Ǜ‰ 4. ¼ȴ-Ɠ(have to substitute) ¬Ҏ/ȴ-˥Ёʙӎ wȸ̭˚ ˴ѲЁʙӎ¬JijΫ˴Ä̭˚Dzȸ˴Ä ЁʙӎҎ/цˆ˴Ä˥̧ʷe› . é 2-4 ЁʙʿƓ΅NJƓ̧ʷe›ɉɛ ЁȒEʙӐBarney (1991) . . doi:10.6342/NTU201901158.

(58) Grant(2010)ŒĹЁʙʯtĊҩӎ ʯϷ™ЁʙijҼЁʙ&‘Ёʙƻ έƓЁʙÖϰ/´͇͜ƓЁʙӎē

(59) é 2-5ӎì4ɗē@Ʀ˕ЁʙŽл̧ʷe› /ˆ·ɀÜé̕(Ricardian rent)˥¼ͻƓȖҙӎ¼/ƅˌȸ̧ʷe›˥ŹŨ̧ʷ e›˥NJ͟Ɠ(sustainability)΅̧ʷe›˥ĺňƓ(appropriability) RŇҙоΫϋ Ϧ Ҵkӎˌȸ̧ʷe›˥ŹŨ·ʀȗ4ɗƱDzȸ˥Ёʙ˥̗ĿƓ΅ȃѲƓӎvϛ ʯ4ɗ˥ЁʙƋҡȦʯ̧ʷƱґ­Ҏ/·Ƅ΅˔ɗ˥ƨ’ã́˴ѲӎƳͻ˕ȗ Ų̧̣ʷe›ӑì̧ʷe›˥NJ͟ƓȖҙӎ4ɗDzȸ˥ЁʙƋҡ̨ÃͭƓ Ȣ ɠ3´ ȢЧ̖΅ιθ˥Ɩʅ

(60) Ƴͻ͐NJv̧ʷe›ӎFēЁʙȿЛ ȢãȧѰ ͬϻVӎƫ˖ȗíˎʿƓЁϊ p̫ã́ͬ Ȣδ̧ʷļƲɠ3̫ӑѼ·ƄВ /˕ȗŲɛ͐NJ̧ʷe›˥ЁʙĆӎ4ɗƋҡȸͻ‘%¸̧ʷe›ƱřE˥ †ʤӎē†˕Ϸ˔ɨ˴ļϮa‘EѴɮã&Òʍ˜ƫùћњͬʖǦ4ɗ˥̧ʷ ‘΅ùћӎÄȧǠҽЁʙ΅ͻ‘˥oŌ̙ŨӎFēѸ<ļȗʿĦļϴ˥HЅƓӎ/ 4ɗȍҼƫêѿ˥ƓЄEŽлùћ. . . . doi:10.6342/NTU201901158.

(61)  é 2-5 Grant Ёʙҩ΅ʿƓļ4ɗ̭˚˥Ѳͳ ЁȒEʙӐGrant (2010). 2.4.3 Ёʙ÷̉ˎϦ˥̭˚ɉɛ Grant(1991, 2010)ÄȧǠ~ij™ /4ɗЁʙʯ÷̉˥̭˚ˣņɉɛӎē

(62) é 2-6 Ʊ̌ӎAʯ4ɗ‰ψ̭˚˥±ͪHǸӎvϛʯ̭˚˥‰Ħ¼ʯRɱһӎ  ʯ(1)Ъϭ΅ҩ4ɗ˥Ёʙ(2)Ъϭ4ɗƱґ˥ͻ‘(3)ϔ5Ёʙ΅ͻ‘ (4)яdzʀĦ̭˚΅(5)̇ϛ΅ýζЁʙ͠¹ӎ/

(63)  ϡȡÂɱһoĮӐ (1)Ъϭ΅ҩ4ɗ˥ЁʙӐ‚~4ɗЁʙ˥ƒɱʕÛ“/ҩӎ҄ȧɥ οЁʙ†˕˥ɣȶ΅ϔ5˴ļȗ̧ʷͫ˥e”› (2)Ъϭ4ɗƱґ˥ͻ‘ӐЪϭ4ɗaVѪ ɷRɱһƱґλ˥ͻ‘ӎ4ɗ ȸÓ. ͻ‘šф̧ʷļƲӒʯöҰз. ͻ‘ӎ4ɗґλÓ. ЁʙƾnӒ. (3)ϔ5Ёʙ΅ͻ‘ӐЁʙ΅ͻ‘ƦɍŅ̀ʷe›˥NJ͟Ɠ(sustainability)΅ĺ ňƓ(appropriability)qRʿЄ“/ϔaӎϔ5Ó Ёʙ΅ͻ‘ļȗŽл΅͐NJ̧ʷ e›˥ўλƓҽӒÓ. . Ёʙ΅ͻ‘ȸ•ȗ4ɗ%ȸv̧ʷe›ƱřE˥ЎҧùћӒ. . doi:10.6342/NTU201901158.

(64) (4)яdzʀĦ̭˚ӐĹ4ɗ˥ЁʙXȵȸȈ˥њ͡ӎт˕ѲѨ˥ЁʙŻƨ΅ ̧ʷͫ˥̭˚ő˜ƓӎΣˎvҗƋλЁʙӎFēʖĿļҗƋλЁʙ΅ͻ‘˥ƾ nӎ/iт˕4ɗ˥Ёʙ΅e› (5)̇ϛ΅ýζЁʙ͠¹Ӑì̭˚õΫ˥ф̙ӎ4ɗͻĈˣˌvЁʙ΅ͻ‘ ˥ ВΣӎ˴ļƦ˥XʆиŚʯ̯ˎv̧ʷ”›ƫˣņЁʙͻ‘ӎļȗ̧ʷ”› ˥̯ˎӎ˲ȵȫу΅ȵȸȈ˥ȖųʯƞӎìˣņЁʙͻ‘Ȗҙӎ¼˖4ɗo΁ ΫˣņȔ˥Ёʙͻ‘ӎƫͫΡ˖ЇC΅̭˚ͳˬ˥Ȗų·ƄƱґ˥Ёʙ΅ͻ‘.  é 2-6 Grant ˥Ёʙ÷̭̉˚ˣņɉɛ ЁȒEʙӐGrant (1991). . . doi:10.6342/NTU201901158.

(65) ̩̱ ş½Öɗɠų 2.5.1 ş½͎ʨɠų Geoffrey Parker, Marshall Van Alstyne and Sangeet Paul Choudary ȗ 2016 Šì vΙAPlatform RevolutionNj~ӎş½Ȧ˕ƻέƼ&͇͜ÐЁʙм͈ЌEӎ ŻƨͻŽл΅"ʍӉĊaV˥˜˓ƞ͑Зӎ1@/Ёϊʯλ́˥˔ɗј¼ͻŻ ƨş½͎ʨɠųӎēѠΪȌ͸ěҼ̫˔ɗş½ǠG"ȢƱґ˥÷̉ϐȘÐξ ŒӎLƨ˕ƯѰ˥aV"ǢΫʯӎēɰ˶8̴Û­ʔwϱҚ‘џ˥əƏœƉťȄϱ ˌ(˥Öɗ͎ʨ΅̍ȶӑìpˍξɠȵĊƨѬȵƎк˥4ɗӎǘ˕ş½ɠų ˥4ɗ?ɸЏEЏҽӎē AppleGoogleAmazonѶѝŔŔ̫Ċò4ɗјȦƨ’ ˥ş½ɏFӎ˒΂ƅ WalmartNike ˆ Disney ̫[͋4ɗŐ&јkƂĽnş½ɠ ųAʯvȔ˥Öɗɠų ş½˥aVλE΁ȗ͉͑ȈƦ(Network effects)ӎƜ¬ş½˥D˕͙ͫȏ żҝR D˕ͫ˥ìş½Ʊͻˆ·˥aVӎΐş½D˕ͫξɠƛĊʯR D˕ͫ Žл˥aVƛҽ̛ʯɯ͑ЗȈƦӎ¶Œ̛ʯ϶͉͑ȈƦӎͬɯ͑ЗȈƦȦş½4 ɗŽлaV΅̧ʷe›˥ȵλEʙɰĆӎ͉͑ȈƦ²¼ʯЖͤ(Cross-side) ͑ЗȈƦ ´Äͤ(Same-side)͉͑ȈƦ qҩӎ ϡȡē

(66)  Ä͉ͤ͑ȈƦNj˥ȦD˕ͫ˥WĒÐΫʯӎȶ¸ˆÄҩD˕ͫȏџ˥ż ҝӎÄ͉ͤ͑ȈƦÄɡžÉɯÆ΅϶Æq̚ӎɯÆÄ͉ͤ͑Ʀē[˷ɣ˥D˕ͫӎ ҄ΙD˕ͫ&ȏÿ“ӎR D˕ͫјͻĈÐȱć˥˕ƯиϊӎãɰǠ¤ȍҼ͉͑ ˥aVӑͬì͓ ψ;ş½ӎ˖ȗ̡;ȸѹӎD˕ͫȏџÿ“ĹĽ΃R D˕ͫ ˆ·aV˥ҎŨ ¤ӎɰŒʯ϶ÆÄͤ͑ЗȈƦ Ж͉ͤ͑ȈƦƜ¬D˕ͫ˥WĒÐΫʯӎȶ¸ˆºҩD˕ͫȏџ˥żҝӎ ÄɡĞìɯÆ΅϶Æq̚ȈƦӎFē Uber ş½ ˥Àɣ΅Ĩȏџ˥ѲKӎŒ .  . doi:10.6342/NTU201901158.

(67) ʯɯÆ˥Ж͉ͤ͑ȈƦӎȱć˥ĨͻĈÊŴȱć˥Àɣ“nş½ӎȱć˥Àɣ DƄĨ˥J†ƓǠ¤ӎзҩɯâҳ˥Ж͉ͤ͑ȈƦ²̛ʯɯƶҳ˥ҋѓ ͉͑ȈƦ(two-sided network effects with positive feedback)ӎȦş½4ɗƨѬ˥Ѳ ѨȈƦӑ¶ӎΐş½ƨѬ˥ф̙ȽͻȸȈ̭ņ(Curation)ӎΡ˖̳яǛ̯̫ɣ ‰ѹ‰D˕ʋ˜ӎŒ¼ͻˣ˓϶Æ˥Ж͉ͤ͑ȈƦӎFēì OKCupid ̽ȶş½ ӎ ˖ȗĊџ˕ƯѰɽʚ±ő Ӈӎ²͠ы˝˥̯ˎɣ‰ӎͬĽ΃ş½ ˥eЄ˕Ư ¸ˆºȖ˥”Є˕ƯŞǽͬҍѯş½ӎлƨş½͉͑˥ŋυ 2.5.2 ş½˔ɗʿƓ΅̧ʷ̭˚ Eisenmann, Parker, and Alstyne (2006)Nj~ţҟş½˔ɗ˥λʿƓӎžÉξɠ ùћщÿЊͫиÁž͉ȈƦ̫ʿЄӎѡļÂҟş½ʿƓƜʑЯē

(68) Ӑ 1.ξɠùћщÿ(Increasing returns to scale) ş½˥ƨȿʿƓȸ ȗĊі[͋θлɗÐȹ™ɗӎ[͋4ɗƨѬˆĦ̙ Ũȧӎ˖ȗѓ҂ƨȿʱʆNJ͟Ѹ<ӎãɰvѓ҂ùћиŚȶщʖӎˆ·ȔҪĨļȗ [͋4ɗEϡеʡϱƄäҎӑʳͬş½4ɗ˥ƨȿλE΁ȗƒȼ˥Ų͡ƨȿӎ/ ´ş½ʵт˥åĦƨȿӎ˖ȗvåĦƨȿ(fixed costs)ƀҽӎ9ϱ˜ƨȿ(variable costsӎNj҄ҪĨÿ“ͬȶǠҽ˥ȁ~)<ӎãɰ҄Ιş½˕Ư΅ξɠ˥ƨѬӎş½ ˥ѓ҂ƨȿJеʡѸ<ѓ҂ùћŒеʡÿ“ӎłȦϡӎ҄ΙD˕ͫÿ“ӎş½ ˥†ʤˈĹДΙ ¤ӎãɰƨ’˥ş½žž%ȸξɠùћщÿ˥†˩͉͑ȈƦ¼ /ϡȦş½˔ɗξɠ͎ʨ˥Żųӎì͉͑ȈƦ΅ξɠùћщÿ˥÷̉

(69) ӎćȏş½ ˔ɗά˓~ЊͫиÁ˥˔ɗʿƓ 2.ЊͫиÁ(Winner takes all) ˖ȗ͉͑ȈƦʯ˕ƯřE˥aVӎD˕ͫҨƜΎȱćѥӎоnξɠСĊ˥͉͑ӎ ãɰwȸξɠùћщÿʿƓ˥ş½˔ɗӎȸСĊ˥ɣȶά˓~ЊͫиÁ˥̧ʷʿ .  . doi:10.6342/NTU201901158.

(70) Ɠļȗ„Ħş½ȦÈwȸЊͫиÁ˥ʿƓӎ/´ē@ìȸЊͫиÁʿƓ˥ŕú ̧ʷӎ¼/˖ ̚σӅEϦЯӎ ȦćўϐƯƨȿ(Multi-homing costs)͉͑Ȉ Ʀ/´D˕ͫ˥˅ʿWĒӎ

(71) ҙ ̚Ɩʅˣ˓ȧӎŕúĹȸ¼ͻĹ˖ÛЊĭǠG ȹ™ (1)ćўϐƯƨȿ(Multi-homing costs)ӐϐƯƨȿʯ͉͑˥˕ƯD˕ş½ȧ Ʊ˔˓˥ƨȿӎžÉǘ˕ƨȿD˕ƨȿ΅ɣȶƨȿ̫˝˕ƯD˕ćўş½ȧӎ ȶÿ“΁Л˥ȁ~FēҐ;D˕ͫǘ˕ćďAɗ̻͋˥ƨȿƀҽӎґλҧĆÿ “̂ҼПҼÐĠ̫ͧȖҙ˥ȁ~ãɰìş½˔ɗӎ˝ʿĦŕú΂ĿȖ˥D ˕ͫwȸƀҽ˥ćўϐƯƨȿȧӎĮȢ˔˓ЊͫиÁ˥ƖŻ (2)͉͑ȈƦ(Network effect)Ӑļȗwȸҽ˥ćўϐƯƨȿ˥˕Ưͤӎv͉͑ ȈƦňȗɯÆŹĊȧӎ˕Ưȶ]ÆȗȂȐ΂Ûş½ӎȗȦСĮȢ˔˓ЊͫиÁ ˥ƖŻӎFēɊRПҼ̙ų˥˕ƯȸŽɰ%ɤɏ˥ґɿȧӎìɯÆ΅ŹĊ˥͉͑ ȈƦżҝ

(72) ӎƱD˕˥ş½ȶБÆÛɰȧľξɠ˥ş½ΐʂȸő˜Ÿǔǣ ʿĦ˥˕ƯͤӎŒļȗ˕ƯEϡ w1@ÊŴ‘ (3)˅ʿWĒ(Preference for special features)Ӑ˝1@Ȗ˥D˕ͫͤ˦ʂȸʿ WĒɊ. ˅ʿ’ͻȧӎŒЊͫиÁ˥¼ͻƓǠҽΐɊ. ˕Ưȸ˅ʿ˥ґɿȧӎ. ŒСľ9wȸő˜Ɠ˥ş½¼/ͱʲìɰ˅ʿ˥ґɿǔǣĊş½ʂȸʟВ˥† ÷ŕúӎFēͣçтиƱˣΫ˥O˕©˥˕Ưȏ^ʯ Visa ˥ 5%ӎ9дфļ֙ș ĨǠGɷȷpҧ,ɬʂȸҢϐ ѹ˥O˕©ӎǔǣ=зͤ˕Ư9ΐļȗD ˕ͫEϡľş½˥ő˜Ÿʿ΍ ўλȧӎŒ˕Ư*ʳ]ÆȂȐ΂Ûş½ Eisenmann, Parker and Alstyne (2006)оɱNj~ӎş½ҙļЊͫиÁ˥ŕúӎ ґλǘ·qRɱһҴkƋҡ†˕ Я Rɒ0„ȕƱΣ˥ŕúȦÈwȸЊͫи Á˥ʿƓēɇȦзɡӎ̩ɱŒȦʀĦλ̧ʷђȦ%ŕú¬DȆƲǧ¼Ⱥ .  . doi:10.6342/NTU201901158.

(73) ·Ƅ˅ĭǛ‰í;ӎ%ŕú*ʳȸ¼ͻˆ·ȱć†ʤ˖ȗş½u%ȧӎȍRŕ ú˥ξɠȶϱĊӎʷĐŕúǛí;˥†ĬƄČƀĊӎÂĭş½ƒȼƋҡƾnӉ ĊЁʙӎΐͻu%ŕúӎŽɰ˥ļƿ ΃єӃʧʰӎƨȿJ¼Ѹ<ɰĆӎΐş½ 4ɗʀĦяdz̧ʷ/·ƄЊĭí;ӎ΂ĿґλwZƨȿe›ƫő˜Ÿe›ӎƳ¼ͻ Ðv+ļƲ̧ʷɰĆӎş½4ɗλì̧ʷ·šӎ·Ƅŕú˥Ǜ‰í;ӎђƄH Ѕv+ ɡўλ˥Ё˔Ӑ̩ӎş½ìȝȸ˥˴Ѳ˥ɗ™ңôœ͎wZ˴˝˥ĨƯ ÷̉AʯʣìD˕̩ͫӎş½ф°ì˔ɗβˌe˜˥Й΅͵ϰȶżҝD˕ ͫ˥WĒʯ̧ʷřE˜ͻ̩ ӎ҇®˥ЁѠļȗNJʏͯƭȃѲўĊ ɰĆӎkΫͫe›(first-mover advantage)ìş½˔ɗƀўλӎ9 Ħw ȸʀĦƓ˥żҝìş½Ǜ‰ɨ˥ʷĐƭӎkΫͫÐƂоͫјȶƝ¸ŹĊ˥ā ‘ӎƋҡ˭Ǝʷ·ĊџD˕ͫǘ˕ĊіƖʅ

(74) ӎɯҙ˥¹̃ļkۘ˥&ȸ† 9ì

(75) ҙǠˆ˥q̚ˁʅ

(76) ӎǪΙÊȂD˕ͫȦѦϠ˥Xʆ̩ӎş½ŁȽìЁ ʙњ͡΅ʍ̙̫ȖҙXĒǻĊξɠ˥ʚZӎJаɿƎкƨѬ̩ӎş½wȸʶʮ ƓƨѬ˥ʣ‘ӎ9ĮȢ¸ˆ͎ʨȬɼɚɈ˥żҝãɰӎsÀΐȦǘΫґλͯ˕Ċ џˌѠ˥ЫкąĊ̭˚ӎş½łƋҡXĒʚZӎìЁȿŕúŕʅЧőȧ̇NЁ ѠGƦʱΥѼɰĆӎìŕú͕ɱˣņȧӎƂоͫ(late-mover)¼ͻȱwe›ɸ Ȗϡӎȩǘ·Ϋ˜˥sÀӎ¼ѐmўИĦ;ѦϠ˥μШӑƂоͫͻƼȵȔ̓ƻ̾ n˔ÑϐωӎƫȦѡļkҹͫ˥˔ÑоΫгÆō̙ӎìƨȿ šфļƲ˔Ñӎń ȗСȸ†˥í; 3. ž͉ȈƦ(Platform envelopment) ¬Dş½ЊƄìʿĦŕú¡ҁ˥̧ʷӎ*ʳ¼ͻҙļş½˔ɗž͉ȈƦ ˥ęͼž͉Nj˥Ȧş½Ѱì’ͻƫȹ™ ˥ў˟΅μΜ˝D˕ͫˣˌ’ ͻƫȹ™СʯӇp˥ş½΅’ͻƫȹ™Û˥ş½ǠG˴Ä˥ȹ™aɎ˴Эȧӎ . . doi:10.6342/NTU201901158.

(77) ȶϲ»ǠGÛ’ͻ˥ş½ȹ™ɗͫ¸ˆ\Ĭӎãʯʂȸͻ‘Ѹ<ȿЛ˥ȂϾӎ ʂȸͻ‘ǜ~ļƦ˥’ͻ͇ÃӎĽ΃¯ȸ˥ɗ™δĊòş½ɗͫÇÞӎɰ̚ˌϴ̛ ʯž͉ȈƦ ž͉ȈƦ˥ęͼ¼ͻE΁ȗ˴Э˔ɗ˥ş½ȹ™ɗͫӎFē˔ɗ˥

(78) ʘ˴ Ѳ˥ȹ™ǠGͫ˒΂ȝȸ˥ÃAĉ6ӎ˖ȗÂųş½ѰŚȸў˟˥D˕ͫͤӎD ş½ȹ™ɗͫȸϝãСĮȢ°CÇ͉͑ ˥v+ş½ӎ/Ǡ¤΁Œ˥ɗ™ξɠ Ј†ӎļ¯ȿĺʊÛңô˥ɗͫ˔˓ęͼFē Real Networks ˥ʍěҼ ɗ™ӎłȳьˆƇПǘ·ž͉̭˚ȅǴӎƇПìv Windows Aɗ̻͋ ǠGmϾ ˥ʍěҼǯȆÝ Windows Media Player(WMP)ӎãɰIΨ Real Networks ¯ȸ˥ ŕú ҙļž͉ęͼȧӎ¼ͻȸţ̚ãƦ̭˚Ӑ (1)Ĺş½ɗ™~Ô͊ȅǴͫƫб~ŕú (2)Ȅϱ͎ʵɠų: ɰʯ̚˜ȅǴ˥ȖųӎFē˝ǠGǯȆПҼ´żҜ ʍȹ™˥ Real Networks ҙļƇП˥ž͉ȅǴȧӎЧǢ,ϾȖӎдфƯk˥δ ζϿȖȂϾӎȄϱÖɗɠųѼȄϱÖɗɠų/Ćӎş½¼/Ʒʠ̻͋ȍÃͫӎ Fē IBM ͱʲì̻͋ȍà ӎдфLоҋѓ͑З˕Ư˥"Ȣӎƨ’ȍÃ˕Ư ˥ʋ˜ (3)ĻƹҘʼn(Big Brother)Ӑ˝ľş½ҙ΀ęͼȧӎȶґλRȸ‘˥ĉ6Aʯ ҘʼnFē Real Networks дф΅ȸ͓Ґοɗͫ´ƲɣsÀоΫ̭˚ͳˬӎдфĹ ̭˚ĉ6˥ȹ™ӄΙӎΡɰÿ“ʏϾͫ˥ЧǢƨȿ (4)ϒϨʆƁۘӐńȗīí;˥ş½GƦÖΐGƦďηȹ™ӎƫȦijȘʞ дųψaƲʆӎJȸч¶¶ƵDŽȓʆ(Antitrust laws)ΥFē Real Jì 2005 Š ļƇПǠ~ϒώӎ·Ƅ 7.6 bͣg˥Ђd . . doi:10.6342/NTU201901158.

(79) 2.5.3 ş½ʄˎ΅ϐω Ѽҙļŕú̧ʷӎş½oі˥̯ˎ ĮƐοӎēÄ̩ḻ̌˥ɆӎΐȽ ͻȸȈϐωď̻͋΅ɣ‰E̯ˎş½ӎ҄Ιξɠ˥ƨѬӎ϶Æ˥͉͑ȈƦ¼ͻл ƨş½͉͑˥ŋυӎGeoffrey Parker, Marshall Van Alstyne and Sangeet Paul Choudary ìPlatform RevolutionȲɆáRş½Čҕ˥¯ã/´ȸȈ̯ˎş½˥ áRōwӎȿ̠̱̀ѤvoĮ΅õΫλӅē

(80)  1.ş½Čҕ˥¯ã ş½Ƚͻˣ˓sş΅†˥ΌƓ˜ƫˣ˓ Ό˜˥ˁʅ̛ʯş½Čҕӎ FēD˕ͫʱʆì eBay ƹˆƚλ˥ÖÑłβ̌ş½Ƚͻˣ˓ΌƓ˥˜ӑΐƹˆ ƚλ˥ÖÑӎ­ь¸ЃȖƙƜ˥ɫҸŒʯ Ό˜ӎΊEϡӎĽ΃ş½Čҕ˥ ¯ȸȸáҟӐЁϊ ļ̛(information asymmetry)ĆіƓ(externalities)ăȕ‘џ (monopoly power)΅ƜĆҬ҅(risk) (1)Ёϊ ļ̛Ӑ˝˜˥Ȗ†˕΁ŒǔǣºȖʱʆ·Ƅ˥ЁϊAʯ˜ ˥e›̛ʯЁϊ ļ̛ӎFēЇʽş½ 3|Ñ΅фȼÑ̫×Ҧ (2)ĆіƨȿӐĆіƨȿҗ˖Žлƨȿ˥&΁ΫƺǷӎ˝ƨȿĆʜ΂Ƚ±΅ ˜˥D˕ͫЛ ȧӎļϗD˕ͫEϡŒƺǷĆіƨȿFēD˕ͫʯІ·сƮ ӅȏͬĊџЧˣсƮȸѲ˥ŰÌ͊v+D˕ͫӎлƨv+D˕ͫ˥äǽ΅ J (3)ăȕ‘џӐNjş½˥ÛG͊ͫǔǛŰʇδґλ˥˔ÑӎΡɰ͂· Ãˎ˥aɎƫv+†˩FēсƮѯˣÖ Zynga ȳ͎ǔǣćȏ˥ Facebook сƮ GƦEʙӎоͬŹЮ Facebook %˕ƯЁϊ΅ǃˆ† (4)ƜĆҬ҅ӐƜĆҬ҅ȦNj1@ʱʆҢʗͬĽ΃D˕ͫѰΌĒ˜Чʯ Ό Ư˜˥¼ͻƓӎƜĆҬ҅^ͻΡ˖ş½˥ɣ‰ϐω΅‰ŨEѸ<ӎÄȧӆD˕ͫ ƅȱćΌĒ˜ . . doi:10.6342/NTU201901158.

(81) 2.ş½ʄˎōw ş½˥oĮ΅÷̉ϐȘҩ8ȗçĭ˥suϷӎş½ʄˎ˥əƏʙ΁ȗƥʆĠ ͫ Lawrence Lessig ļçĭʄˎ˥ij™σIJӎ+ì 1999 Š~ʺ˥Code and Other Laws of CyberspaceȲǠˆӎǛ̯‰Ũʐ´áҩōwӎ ʯʆƁ  ξ̲

(82) ɉɛ

(83)  

(84) ´ŕúɣ‰ӎ/ÊΔ\ĬʯFӎçĭͻĈ̣ʆѹ ‰ҵΔ˥ѣÔƫÊΔ˥úÃӎͻдфŻü̍ȶaVξ̲Eƽ‰ÊΔ˥Ϋʯӎɉɛ ŒȦʖ<żҝ˥ijҼϐωӎFē†˕̡ɼʕʓɣфʩ̡ɼƫ/ȴ-Ñ·-ҵΔӎȵ ƂŒȦͻĈ†˕ŕúɣ‰ļΔÑϢ̘ƫζ•ƪΔȖɏEцƨʄˎ˲˥/

(85) Ǚϋ ş½̯ˎͫē@т˕зáҟōwоΫş½ʄˎ (1)ʆƁӐş½ ˥ʆƁȦNjìş½ ȡȑξĦ˥ξŒӎFēȹ™ɒɬ†Ĭ ѲK&ΫʯξŒ̫ӎ˕ȗ̽ɂ˕Ư´ş½ÂŇ̀˥Ϋʯ‰ĦξŒ˥÷ȿ¯ŒȦ ̏~βǡĒΫʯ˥ʆƁȧ͊Ǝкsѯ˥âҳӎ9̏~Ƨ͢ ˝Ϋʯ˥ʆƁȧӎ Œ/͕Ɵ҆Ȫ˥Ȗųâҳӎ/ѐm˕ƯĠȶѐѯƧ͢˥ȖųӎFēΐş½/‡Ѽ ŘƯ˥ȖųƧ͢Ϋʯ ˝˥˕Ưӎvžž¼/˕ȔЛ2ѯ̣ȔŘƯEѐѯƧ͢ӎʹ ȡ˥ş½̯ˎͫƦϗ҆΢v ˝oĮӎϲv+˕Ưʱʆǚφ ˝ϊƕӎ ˝D˕ͫ Ƴȶ΁ϋʂАͬǭб (2)ş½ξ̲Ӑş½ξ̲ҩ8ȗş½o˥хƈɟʚaVσ΅ȑŸӎżҝ˕Ư ìş½ ۘ˥ʚŒ¶Ʀ˕Ư˥Ϋʯβˌӎƨʯş½NJaV˥Eʙş½˥ξ ̲¼/т˕Ϋʯ ϐω(behavior design)˥ȖʆEŲ̣ӎFē˴ʹ%éŪş½ iStockphoto ƨ̣ƒȼ/&ōĴɋ˥ȖųѴɮ ˝oĮìş½ʍ˜ӎʳͬ&ōĴɋ ѹ‰ş½˥ξɠˣņӎƂEŽЩ& Livingstone ŏĔ†˕ş½ξ̲Ų̣ďĴ ɋɣ‰ӎžÉ˕ƯƜνâҳ˄eΌoĮѯȆų±΅΅΁ʳȨ¤̫Aʆӎϲ. . . doi:10.6342/NTU201901158.

(86) [eЄoĮ˥˕Ư¼/ƨʯĴɋ˥̍ͤŢіӎŻƨ/eЄoĮŽлȱćeЄo Į˥ɯÆƆːӎ˔˓ȸaV˥ş½suϷ (3)ɉɛӐìş½Öɗɠųӎɉɛ÷ȿ Nj˥Ȧ̙ų̈ӎϐωΌĒ˥̙ų ̻͋λwZ΁˜Ȅо˥ͻ‘ӎłȦ/ʠ̮ʆEӆ΅LоȱćΌĒ˥ş½˜ӎ Ρ˖ΌĒ˥˜˔˓ȱćΌĒ˥ΫʯӎēɰƆː œFē͑ЗUϽş½ Zopa Ρ˖Λ҉ĊџЁϊD˕ʠ̮ʆω̮Uɬ&˥ђɬ¼ͻƓӎìȹ™ ͓˥ ŠoĹ Ͻɬч̽ˈѸ΂ 0.2%ӎÄȧΌĒ˥ʠ̮ɣ‰ÊŴȱć˥˕Ư±΅ş½UϽӎо ɱǠ¤ʠ̮ʆ˥ЁȒџӎ{оɱǠ¤̻͋ļD˕ͫ˥ҢʗӎŻƨΌĒ˜ӏȱ ćȏǸӏȱćΌĒ˜˥ΌƓƆː (4)ŕúɣ‰Ӑş½¼/дфѠѥ̫ϝãEŴĽD˕ͫ˥ΫʯӎѼѠѥϝã ĆӎɝАÅ͵΅ɣр̫ʱŻ˥̍"ϸŜȱŚδ˕Eƴлş½˥ŕúɣ‰ӎ̍" ϸŜ΅Ѡѥ˥əƏјȦ˕ȗ"Ǣӎͬ̍"ϸŜ˥˕жȱŰʇӎFē LinkedIn ş½ ˥ƻͻ͹Ȳɣ‰˼ϭ̤͑ Stack Overflow ļA~ȵBυ̬˥D˕̝ͫ͊̓Å͵ ̫ӎD˕ͫ˥̍"aVȵ͆ĹЧϱʯş½˥͎ʨaVʳͬΐʐ´ij҂˥Ѡѥ" Ȣӎş½4ɗ ƦȥĻɿѸ<ȿЛ˥Ҭ҅ӎͬƦϗ˕uÄƺǷҬ҅ƫN̫҅ŕú ɣ‰ʯpҼD˕ͫѸ<Ҭ҅ӎƳͻƨ’Lоş½˥aVŽлӎFēO˕©sÀǠG ˫ŠN҅ӎNJ©&ƱƺǷ˥Ϻ1ȸ ѹȧӎͻĈѸ<NJ©&ļȗD˕ģp˥ˡƢӎ ¶ͬȱҨƜD˕O˕©"Ȣӎãɰş½΅D˕ͫјͻˆ·ȱҽaV ìş½oі̯ˎȖҙӎƦϗэĢдȡŸ΅uı΅qR¯ŒдȡŸȦNjƦϗ ϲş½4ɗoіÂRіѭ΅&Òļş½јȸʕɖ˥ȍҼϛϭӎѐmoіÛ;ĸѮ ΅˅̣Ÿ(siloed)ӑдȡŸȸ•ȗLо΃ƓӎDƄ×ҦȱĮȢδϋϦ΅υʀӎͻ ĈLо&ÒѰ˥"ʍƨѬ/´Ёʙ˥ȸȈт˕ɰĆӎş½̯ˎͫƦϗӆuı. . . doi:10.6342/NTU201901158.

(87) ΅˥Ϋʯӎϲş½Ćіĉ6†ĬѲK&јȸɣȶìoіʍ̙΅ʀ̭ˣ͵ӎ/ѐ mʀ̭˥͈ɇ^ļş½4ɗȿЛȸ†ӎȵ͆Ľ΃ĉ6ˠҍ˒΂͹ɓş½. . . doi:10.6342/NTU201901158.

(88) ̩ ̥. ˔ɗɆ. ̩̱ ͓ ҏÔɗ˔ɗəʅ΅ŕúɆ ͓ ҏÔş½;ȗ͓ ҏÔɗ˔ɗ˥ʘ;͡ӎƷʠÖÑGƦÖ/´ʏϾͫ Ѱ˥ѰÖτ΍ӎ͓ ҏÔɗ˔˥aVŽлʍ̙ē

(89) é 3-1 Ʊ̌Ӑ. ʘ    ʘ   

(90) ʘ. ÖÑGƦ̦. ̩ Ȗȹ™ Û;. ͓ ҏÔş½. ÖÑґɿ̦. é 3-1 ͓ ҏÔɗ˔ɗaVŽлʍ̙ ЁȒEʙӐȿ̠̀͝θ ͓ ҏÔ˔ɗ˥˔ɗѪ΁ ʘGƦ̦΂

(91) ʘÖÑґɿ̦ӎλȸá͇±΅ͫӎ  ʯÖÑґɿ̦͓ ҏÔş½ÖÑGƦ̦/´̩ Ȗȹ™Û;ӎv̩ Ȗ ȹ™Û;λǠGѠʍʽʍ΅Ёϊ̫ȁǥȹ™ ì˔ɗaV"Ǣ˥ф̙ӎ̦͆ÖÑґɿͫдф͑҂͑Зм͈ˆ͓ ҏÔş ½ӎдфş½яЇÖÑӎ/ЧŘЎÖ,ɬO˕©΅̩ Ȗȁ,̫ćg˥ȁ, òųĤƨÖÑψЇӎş½{ĹʏϾͫƱЇϼψÛЁϊ[в΂ÖÑGƦ̦ӎͬƂÖ ÑдфʽʍsÀтв΂̦͆ʏϾͫƲӎĤƨ͓ ҏÔɗaVѪʍ̙ɰĆӎ͓ ҏÔ˥˔ɗaVѪɍǸv B2BB2B2C ƫ C2C ʵтɠų˥ Äͬȸ. Ƈő˜ӎ. ēé 3-9 ΅é 3-11 Ʊ̌ӎĹȗȿ̥̩̩̱оΫϡȡ . . doi:10.6342/NTU201901158.

(92) 3.1.1 ½ʫ͓ ҏÔ˔ɗŕúəʅ ɍǸϷȇіĦͥӎ͓ ҏÔ˔ɗňȗʱŦҙҏÔɗӎʱŦҙҏÔɗʯƅ /ŰǯҐο̫[ǯě)ĩ[΁ΫªθїЇƫҐĜЇʽ˲Ѥ˳ǚˢѭLjϏìĭ ņ̌ʍ˜ǿϹ̫ȖųҏÔȸŻÖÑΫɗîňӎē͓ ҏÔҐοЇʽї ЇÛŇ˳ѣćŇ[ѣ΁˜ϹЃɣɗ̫ӎјňȗʱŦҙҏÔɗ˥̲˞ ɍǸ͎ʨі͋ωΣȗ 2019 ŠˣŖ˥˔ɗЁϊӎ2018 ŠʱŦҙҏÔʵɗҧц Ȕ½Ŝ 2,547 bgӎŠƨѬ 6.7%ӎʯм͟ 12 ŠɯƨѬӎì 2017 Š˥ŕú ξɠӎ1,695 bgE΁ҐĜЇʽɗ(ē͓ ҏÔҐοЇʽŰǯ´їЇ̫)ӎ? ɸ̽ʯ 71%ӎɷŠşîƨѬ 7.4%ӎŠƨѬˈeȗȍҼҏÔɗ˥ 1.9%´ʱŦҙҏ Ôɗ˥ 5.6% ͎ʨі͋ωΣоɱNj~ӎҐĜҏÔɗѼȦʱŦҙҏÔɗ?ɸȵĊ˥˔ ɗӎȍҼͬχӎʱŦҙҏÔɗ˥ξɠƨѬλȦ˖ҐĜҏÔ˥͓ ҏÔɗƱř ˜ӎ͙͈EϡӎҐĜЇʽɗȍҼˣņãȦʯҐĜ֙ۘŸƦ˕Ǡ¤ȍ ҼЇʽJ†ƓӎȽEʵȂ*ҢȼƨѬ. é 3-2 2007 - 2017 ʱŦҙҏÔɗʵɗҧ(Û;Ӑbg) ЁȒEʙӐ͎ʨі͋ωΣ (2018) .  . doi:10.6342/NTU201901158.

(93) é 3-3 ҐĜЇʽɗʵɗҧ´Šÿˈ ЁȒEʙӐ͎ʨі͋ωΣ(2017) 3.1.2 ½ʫɻ˸͑ЗD˕ΫʯɆ ɍǸϷêʆ&½ʫ͑ЗЁϊƊ(TWNIC)˥ϣɋҫ̌ӎ½ʫȗ 2017 ŠȾ˥͑ ЗD˕&¹ʯ 1,878 Η&ӎ̽?½ʫ͙&¹ȏ˥ 80%ӑvӎ½ʫ&ɻD˕ۘ͑ З ͑D˕ˈ΁ 2009 Š/EËˌ ¤Б›ӎì 2017 Šцˆ 69.3%ӎē

(94) é 3-4 Ʊ̌ӎҫ̌ۘ͑Зеʡƨʯɻ˸м͈͑З˥ʍȖųӎۘŸ˥Б›Ңȼ ĹȱЭɱżҝ͑З˴Ѳ˔ɗ˥˔ɗːþ. é 3-4 ۘ͑ЗD˕ͫɳŠБ› ЁȒEʙӐTWNIC 2017 нʫĶҥ͑ЗD˕ϣɋùÌ (2017) .  . doi:10.6342/NTU201901158.

(95) Ϸêʆ&½ʫ͑ЗЁϊƊ(TWNIC)ѡļɻ˸мǚ΂Ķҥ͑ЗD˕Ȗų оΫϣɋӎ͈ɇҫ̌ 2017 нʫɻ˸/ۘҐO͑Зʯλмǚ͑З˥Ȗųӎ ? 39.1%ӎvɸўҴŨЎЏ? 35.5%˥ADSL/VDSLӎͬʱ͓¡ô͑З(WiFi) Œʯ 13.4%ӎǕÅ̩ ӎē

(96) é 3-5 Ʊ̌vӎۘҐO͑З΅ʱ͓¡ô ͑З(WiFi)qͫɸFu? 52.5%ӎҫ̌ʱ͓ ͑ƨʯ½ʫɻ˸ ͑˥λȖų ͏ ƱЯӎʱ͓ ͑˥Б›¶Ȥ~ʏϾͫеʡ/ۘη͡(ēȭơòƲɣşɅҐ ;̫ϐZ)·-[͋ɐ òҐ;ӎ ЯʏϾͫΫʯ˥Ȅϱżҝ͓ ҏÔ˔ɗ˥ ŕúːþ. é 3-5 ½ʫɻ˸мǚ͑҂͑ЗλȖų ЁȒEʙӐTWNIC 2017 нʫĶҥ͑ЗD˕ϣɋùÌ (2017) ȵƂӎɍǸçĭˣņĘÒȶ˥̠̀ӎ͑ЗЇʽȦ½ʫ 12 ɲ/ ʏϾͫ±΅ȏ ;͎ʨ˥λȖųӎē

(97) é 3-6 Ʊ̠̌̀ҫ̌ӎ61.3%˥ʏϾͫȳдф͑Зɋϕ ÖÑоΫɸaΫʯ59.2%˥ʏϾͫȶдф͑ЗоΫЇʽΫʯӎͬȸ 33.2%˥ʏ Ͼͫȳǚφф͑ЗѠΪȹ™˖Ё̭ȶ˔ɗƖù̠̀Ʊ(MIC)2018 ŠƱˣ:̠̀ ϣɋNj~ӎ͑ЗЇʽͫˆ·ÖÑЁϊ˥λě)̚ȖųʯӐЇʽ̤͑ GoogleFacebookɸa̤͑n¹̤͑ӎē

(98) é 3-7ӎɰĆӎ̠̀#Nj~ΐʏϾ ͫȸƜǨĻʿĦÖÑӎekD˕Їʽ̤͑ʯ PChome24h Їʽ΅ÖŦή .  . doi:10.6342/NTU201901158.

(99) é 3-6 ͑Зț 2017 Š͎ʨʋ˜Ϋʯ ЁȒEʙӐçˣȶ106 ŠR&ĭƯȏ;ɣȶϣɋ (2017). é 3-7 ͑Їͫˆ·ÖÑЁϊ̯хϣɋ ЁȒEʙӐЁ̭ȶ˔ɗƖù̠̀Ʊ½ʫ͑µʏϾϣɋӏ͑ЗЇʽ (2018). . . doi:10.6342/NTU201901158.

(100) 3.1.3 pˍ͓ ҏÔɗŕúəʅ ̠̀ɣɛ eMarketer ѡļҏÔҐĜ֙ŕú˥̠̀ùÌNj~ӎ2018 Špˍ ͓ ҏÔѣÔҧцˆ 2.84 jͣgӎŠÿˈ͐NJ 23.3%˥ҽƨѬӎìϗ̠̀ùÌ Ң5ӎpˍ͓ ҏÔ˥ŕúξɠȗ 2021 ŠŠťĹƨѬ΂ 4.88 jͣgӎ˴˝ȗp ˍҏÔɗ͙ѣÔҧ˥ 18%̠ͬ̀ùÌNj~ӎìpˍ͓ ҏÔŕúӎ!Ҷш (Amazon)ʯҐÖş½ӈҤӎvɩŒʯDzȸʒķ̫͓ ҏÔş½˥ѶѝŔŔ. é 3-8 2016 - 2021 pˍҐÖŕúξɠ ЁȒEʙӐeMarketer (2018) eMarketer ѡļ!Ҷш(Amazon)˥ʏϾͫоΫ̠̀ϣɋӎ̠̀Nj~ӎȸ 28% ˥!ҶшʏϾͫʖĿìijҼиЗ˥ʏϾΫʯӎ18%˥ʏϾͫѸ<ʪςv+͓ ҏ Ôş½˥ҥˈӎ10%˥ʏϾͫβ̌»ҨƜì!Ҷш˥ş½ʏϾ˖ɰ¼ν͓ ҏÔ ş½˥żҝ‘ӎ̇ijœίǴˆijҼиЗҏÔɗͫ . . doi:10.6342/NTU201901158.

(101) ͏Ã/ ˔ɗ̠̀ҫ̌ӎ͑З˥ˣņDʏϾͫ˥ЇʽΫʯˣ˓Чϱӎãͬř˜ ͓ ҏÔɗˣņʏϾͫͻĈΡ˖͑ЗӎȱƎк˥ɸСÂҟÖÑe”яdzы Ã˥˔ÑӎͻĈ´ȧ˥оΫȁ,Ϋʯӎ%¸Ёϊ̓ƻƱřE˥J†͑З΅Ё ϊƻέƉťȄϱ˔ɗ˥ҙϵӎѼɰĆӎc̯͓ ҏÔ˔ɗœˣņ¢Šӎ9 *ΣȗҽкƨѬ˥ˁƞӎ҄Ιpˍ͑ЗD˕&¹˥ÿ“͎ʨ˥ƨѬƻέ˥оɱ ΅Öɗɠų˥ŽȔӎ5ω͓ ҏÔ̫͑Зȹ™˔ɗĹìȽEŽлȱćaV΅ɣȶ. . . doi:10.6342/NTU201901158.

(102) ̩̱ ͓ ҏÔɗʵтɠų ͓ ҏÔɗʵтŻƞìȿëŕúĞì B2C(Business to Customer)ş½ B2B2C(Business to Business to Customer)ş½´ C2C(Customer to Customer)ş½. ̚ʵтɠųӎvλő˜E΁ȗ˔ɗѪ±΅ͫѰ˥ѲKӎ/´Â±΅ͫ˥λɗ™ oĮӎͬ½ʫʯpˍĿȏҐĜ֙ɠųpȖ;ˣņí¡ӎȿ̠̀ļ ͓̚ ҏÔ ş½ʵтɠųɆē

(103)  3.2.1 B2C ş½ɠų B2C(Business to Customer)ş½ɠų˖ş½ɗͫ΅ÖÑGƦͫÃAGƦş½Ö Ñӎş½ɗͫ϶ϺÖÑѣÔЁϊ[щѠʍ΅ʽʍ̻͋ȍÃӎͬΫѣʋ˜΅ÔƂ ȹ™ćȦ˖ş½Ö϶ϺB2C ş½ȦȵŰʯ&˼˥͓̚ ҏÔɠųӎãɰ ˣņ~ϑć Äҩò˥ȹ™ӎēn¹̤͑ĽЇψѱųȹ™/´ĺɗŸñ˳ҐÖ̫ ȱʯR&ŸRƓŸ˥ş½ 3.2.2 B2B2C ş½ɠų B2B2C(Business to Business to Customer)ʯ B2B ɠų˥ű7ӎÄɡ˖ş½ɗͫ AʯÖÑ"Ȣ˥ě)ӎλ˥ő˜ìȗĊі˥ÖÑ˖ ʘGƦ̦ ɉnQӎ˖͓ ҏÔş½ɗͫǠGQfʽʍȁǥ/´Ѡʍȹ™̫ӎãɰ B2B2C ˥ş½ɗͫǠ GȱĺɗŸ˥ȹ™oĮ˴Сȗ B2C ş½ӎB2B2C ˥оnѭɦȱҽӎļ ʘGƦ Ö΅

(104) ʘʏϾͫ˥ȹ™јȱ“ĤÙ 3.2.3 C2C ş½ɠų C2C(Customer to Customer)ş½ŒдфʏϾͫѰìҐĜ֙ş½ ˥˜ оΫ"Ȣӎş½ȿЛŒƷʠş½̯ˎͫӎ϶Ϻ̯ˎş½ǠGіƫĤȍ˥ʽʍ´ Ѡʍȹ™Śν˥Żųē͑Зş½ ˥DžЃş½΅R&ѯŦş½ӎʏϾͫìDžЃş ½ дф̧ɟˆ·΁Œƚλ˥ÖÑӎłȦ˖ʏϾͫʀĦϗÖÑaVӎͬϹ . . doi:10.6342/NTU201901158.

(105) ÔͫͻĈдфş½ɘĊŸvÖÑ˥ȰlŨȵƂӎìƨ"ƂӎC2C ş½ȿЛŒ ȶļЃĭȂ·ƨ"Ʋ͟ϾӎAʯλ˥Ȃ˩Eʙ ͏Ã/ ȋЯӎB2C ʵтɠų_ȦGƦÖÐџϹŦƸˣÖ˥ѲKӎ˖ş½ɗ ͫ϶ϺÖÑѣÔ΅Ϋѣʋ˜ɤȼ̫™ӑB2B2C ɠųŒēÑʻÖ΅ķ҈J†Ö Ŧ̫иЗÖ˥ѲKӎ ʘ˥ÖÑGƦͫґλȁ,оҷϾ ɉϾӎͬş½ɗͫȶǠ GʽʍÐѠʍ˥ȁǥƓЄȹ™ӑC2C Œ_ȦR&ѯϐ˥ҏÔŦҙ΅ŕ҉ǿϹӎȁ ,̕ѠϾ˕͊ş½ʵтÖӎDzȵСĊ˥΁ɨ. . . doi:10.6342/NTU201901158.

(106) ̩ ̱ ͓ ҏÔɗƻέ΅ˣņБ› ćg˥͓ ҏÔÖɗɠųDƄ͓ ҏÔɗìЭŠΝ—ˣņӎЭŠEãȁ,ō w˥ҚȔĊȏǸɆƻέ˥Ľn/´ʏϾͫΫʯ˥Ȅϱ̫ӎʯ͓ ҏÔ˔ɗř EȔҙϵӎȿ̠̀ѡļ͓ ҏÔɗ˥ţҟ˔ɗˣņБ›Яē

(107) Ӑ 3.3.1 ḙ̑΅ʆξ˥ĤZ ȇŧļȗҐĜ֙˔ɗˣņƞŨȞБ̝ɘӎì˴Ѳḙ̑њďǝȘ

(108) ӎ͓ ҏ Ôş½˥͎ʵɗͫȏџеŠÿ“ӎ¼ѣÔ˥ÖÑ̚ҩȞ˩ćgŸӎʆξ˥ĤZN ҃˔ɗѪÂȖ˥ɨ˩ӎɰ˦ȸ•ȗǠ¤͓ ҏÔ˔ɗ˥ɗ™ξɠӑѼɰĆӎēЭ ŠE˖ȗۘ ͑¡ô͑ЗWiFi ˥ȫ´ӎʏϾͫдфƲɣşɅ̫ۘʏϾ ɸўNJ͟ÿ“ӎȇŧ̝ɘǜ˜Ϋ˜ȁ,΅ҐĜȁ,ӎēѠ̯ȶļҐĜȁ,ʆξ Ҿ͍ӎ˲ɟì 2025 цƨ 90%D˕ˈ˥˲ɟӎɰҩƻέĹȸȈǠ¤"ȢJ†Ɠ΅ģ pƓӎȸ•ȗLо͓ ҏÔɗ˥оɱƨѬ 3.3.2 ĊȏǸ΅&ōȭơƻέ˥Ʀ˕ ēÄȿ̠̩̥̩̱̀ļȗ͑Зş½ʄˎ˥ɉɛōwƱЯӎЭŠE͓ ҏÔ˔ɗ̝ɘдф̝̓ʏϾͫʪς̤͑΅͓ ЇʽΫʯ̫ȏǸоΫĊȏǸɆ ˣǖЪϭʿĦʏϾͫ˥ЇʽͧƠWĒ΅ȁ~ƠƓӎ/ɰǜΟʿĦÖÑƫȹ™ӎ Ǡ¤ʏϾͫЇʽҼҺ/´ŹŸvЇʽƜҨɰĆӎϑćɗͫƦ˕&ōȭơƻ έӎдфĨȹɣÝ&ʟ΅ʏϾ̦ʛи̯хӎDĨȹ̻͋ͻĈȱ“´ȧȸ ȈˈӎìǠ¤˕ƯҼҺ˥ÄȧͻĈѸ<4ɗʵтƨȿ 3.3.3 ͓ ΅͓

(109) иЗȍÃ ͓ ΅͓

(110) иЗȍờʯ O2O ɠų(Online To Offline)ӎȦNjĹijҼ΅ҐĜ ֙X͈Ãӎдф͑ЗΫѣ̫ʋ˜ĻƹʏϾͫӎĹʏϾͫř΂ijҼиЗ/Ǡ¤ʏ ϾҼҺ˥ҏÔɠųӎ¬J͑ЗЇʽœƨʯˌ(ʏϾʍɠųӎϑćçĆ˼ÅҐĜ . . doi:10.6342/NTU201901158.

(111) ֙ş½ē Amazon ÐѶѝŔŔ̫ɗͫÄȧ̝ɘdžņ O2O ˥͎ʵɠųӎȼȺΡ ˖Ǡ¤ʏϾͫЇʽҼҺӎоͬʟvЇʽƜҨļȗ͓ ҏÔɗͫEϡӎдфȍà ΤǺиЗ΅ijҼиЗӎʏϾͫͻĈΡ˖ij҂ǚφˆÖÑ˥ȖųӎυļȗʿĦÖÑ ˷ijƝ¸ӎоͬдф͓

(112) Û˥ȖųӎȵƂ͈ÃʽʍsÀĹ˔ÑвžʏϾͫ NjĦΣӎēɰ͈Ã͓ Ǝкɸaψϸ¬ȧ ґλºĆƲǠ˔Ñ˥ЇʽҼҺӎ #ƨʯȔΆʏϾБ›ļȗş½΁Лͬχӎ ґλìijҼиЗ ĞȆÖÑ´оΫQ fŲ͡ӎͻĈ̭˚Ɠ˥ņÔ˔ÑӎãɰиЗ˥ȍÃĹɘĊŸҐÖş½ɗͫ˥͎ʵ Ȉ˩ O2O ɠųì½ʫȿëŕúλȦÑʻÖAʯvΫѣ̭˚˥ːӎFēҐÖȹ үÑʻ Life 8 ΅Ґ˜ɣМÑʻ GOGORO јĹijҼņÔŦοʯvÑʻΫѣ˥Ҁɶ Ɠ1™τ΍ӎɰĆӎ˖ȗ½ʫјŕŸ̙ŨСҽӎÂĊóŕ˦ŖʟÂųˤϸsÀџ ϹŦҏÔŦ΅ЎÖ̫ijҼиЗɗͫӎļȗ PChomeMOMO ̫͏Ãò͓ ҏÔ ş½ɗͫEϡӎijҼиЗÖœѰǚȴ͓ ҏÔɗͫĤƨÖÑņ̌˥ōAӎãɰ O2O ɠųиŚ Ȧço͏Ãò͓ ҏÔş½˥λ̧ʷ̭˚ 3.3.4 ΫѣζϿƨʯ˔ɗ̧ʷ˥ҀɶƓ̭˚ ЭŠ͓ ҏÔş½˥ƂоɗͫŚȈʆ͑ЗƦ˕ȹ™ȔŽ4ɗӎ/Ċџǀƶ ƫζϿ˥ȖųƎк̝̓D˕&ȏӎǪ?ŕú2ҧӎv̭˚ʯ†˕ş½˥Жѓ͉͑ ȈƦӎΡ˖˕Ư˥ƎкƨѬˆ·ʵɗȂnӎ{ĹʵɗȂn˕ȗζϿȔ˕Ưӎ»λ˕ Ư·Ƅ˥ƨȿľȗ˕ƯƱŽл˥ˆ†ӎ¬¼цƨɯÆƆːӎѸ<˔ɗkоͫ˥ξɠ e› 3.3.5 ̍ͤ΅Ϋ˜Ö™˘͓ʏŶ ½ʫʏϾͫD˕ȭơòƲɣʪςЇʽ̤͑˥ɸFеŠǾ¤ӎìۘη͡ƨʯ ʏϾТw˥ȧ-ӎ̤̍ͤ͑ìʏϾф̙Ʒʠўλτ΍ӎѼǷ1ϲϼЃҋȖȱ . . doi:10.6342/NTU201901158.

(113) ˳ǚʛи˥ɢɞτ΍ӎDƄÖÑЁϊƄ/ƎкʍиӎÄȧ̤̍ͤ͑ͻдфʠ̮ ʆӎҫ̌΅˕ƯΆА˴ѲÐ˕ƯƱìí˥ÖÑӎãɰÖÑ˥Їϼ΅ѣÔȱ“ĮȢӑ ̍ͤ΅Ϋ˜Ö™˘͓˥ʏŶĽ΃D˕ͫΫʯ˥ćgŸӎÄD˕ͫ¼ͻÄȧƷ ʠÖÑґɿͫ/´ÖÑGƦͫ˥τ΍ӎìЁϊƎкʍ˜/´ιҌ˥D˕Ϋʯ

(114) ӎǠ ¤͑ЗЇʽş½ȹ™˥ćgŸÑЄÐȈˈ/ЊƄD˕ͫҖ˹ӎƨʯ͓ ҏÔɗͫ ўλ˥̭˚˲ɟ. .  . doi:10.6342/NTU201901158.

(115) ̩á̱ λ̧ʷͫɆ ҄Ι½ʫҐĜ֙ŕú˥÷̉Ųϐḙ̑ʆξ/´иϊƻέȞ˩ĤZӇpӎ Ѽçoɗͫ ȕоnĆӎç҂̀˥ҐĜ֙҉ê̝ɘǪо½ʫŕúӎ½ʫ͓ ҏ ÔŕúλɗͫžÉҐĜ֙ҏÔӈҤ PChomeıѕěҼ̓ƻ˥ MOMO Їʽ ͑Yahoo čǬЎ̀ÖóYahoo čǬЇʽƊ/´̤ųЇʽ͎ʵòƞ˥Ω˧Ї ʽ̫ӎ/

(116) ѡļçoλ͓ ҏÔɗͫˣņɳ̙΅͎ʵəʅоΫϡȡӎȗβ 31 оΫźȍ΅ɸС 3.4.1 ıѕěҼ̓ƻ MOMO ıѕěҼ̓ƻsÀ(/

(117) ̴̛ıѕěƫ MOMO)ƨ̣ȗ 2004 Š 9 ȷӎ/[͋˥ ҐοЇʽòѤЇʽЌĭӎ/ MOMO ЇʽAʯv͓ Їʽş½˥ÑʻÅ̛ı ѕě˥ɗ™òƞСʯŰʇӎȜ

(118) ɗ™žljҐοЇʽ͑ЗЇʽїЇσl˔Ñ &ЛN҅/´Ϸ˔N҅-ˎ̫ӎʯ͏Ãò˥ҐÖ4ɗӎ͑ЗЇʽіѭ?vʵɗɸў ̽ 79%ӎ˴Сȗv+̧ʷͫìҐĜ֙ҟ˲Ʊ?˥ʵɗɸўӎMOMO sÀ˥ʵɗ ҟ˲СwȸćɡƓ MOMO ˥ɗ™Żƞ/ B2C ´ B2B2C ʯӎλÃAļϴʯv+ľòÖĭӎ ćȏÃAÖĭ˦ȸijҼиЗӎΡ˖ MOMO sÀ͑Зş½ϹÔÖÑEǠҽѣÔ џ΅˼ÅŨMOMO Ȝ

(119) ɗ™иŚì"ȢĤƨƂN˙ҪĨ˥˴ѲЁϊӎAʯȜ

(120) Âɗ™"³Ϋѣ˥ōwMOMO Їʽ̤͑/͎ʵòƞʯ͎ʵ B2C ˥ MOMO Їʽ͑´͎ʵ B2B2C ˥ MOMO ǬċÖóӎqͫ˥ÖÑȏ´ѯŦȏјС PChome ˥ȏџ<ӎͬvÖÑ̚ҩ/˓ʋ˕ÑʯMOMO ìѣÔ ǘ·ҋ̯Ӈ

(121) ˥̭˚ӎ 9дф̤͑ş½ǜŰѣÔv˔ÑӎȱΡ˖ҐοЇʽҥхѡļʿĦ˔Ñ˥ĩ[ ´ǜʉӎȸȈ˥ÊŴˆҗ͓ Їʽțͤļȗv˔Ñ˥ѲʊЭŠE˖ȗ PChome s. .  . doi:10.6342/NTU201901158.

(122) ÀҴkǜ~½ ŕ 6 ľȧoˆϸ˥ȹ™ӎMOMO sÀʯǠ¤̧ʷ‘ӎ#ǠG½  ŕ 6 ľȧoˆϸȹ™ 3.4.2 Yahoo čǬsÀ Yahoo čǬʯ½ʫ˼Å˥n¹̤͑ӎƤΡΙn¹̤͑˥e›ӎƨ̣ Yahoo č ǬDžЃYahoo čǬЎ̀Öó/´ЇʽƊ Ċş½ƨ’оО͓ ҏÔɗ™ Yahoo čǬsÀȶĹvÖÑȆ͡ȗn¹̤͑ҴҞҞҙӎΡ˖Ċџ<ƨȿ˥Ȱl ˈEѣÔv˔Ñìş½oіҞҙіӎYahoo čǬsÀǠG,Ͼ˥Ȱlȹ™ӎ ĹƱȸ˴Ѳʽ0΅ÖĭоΫǜΟ΅ǕŤ/GʏϾͫяЇӎΡ˖ş½˥ȍÑӎLD ş½ƎкƨѬ Yahoo čǬsÀ˥͑ЗЇʽȹ™ʯ Ċş½ӐB2C ɠų˥ Yahoo čǬЇʽ ƊB2B2C ɠų˥ Yahoo čǬЎ̀Öó´ C2C ɠų˥ Yahoo čǬDžЃӎYahoo čǬqĊЇʽ̤͑΅ PChomeMOMO àljĊі˥ B2B ΅ B2B2C ŕúӎYahoo čǬDžЃȠȼȦ½ʫ¯Ž͑ЗÑʻ˥ˣЕíӎʳͬˌ(­Σȗŕú˥ƂɶˋӎѲѨ ã́ʯ Yahoo čǬsÀȠȼм˥̭˚ČϠƱ΃ Ƞȼ Yahoo čǬDžЃʯ½ʫ C2C DžЃŕú˥ӈҤӎʳͬì C2C ŕúӎƲ͟ ϾʯЃĭǘ˕ş½ƱͪџѲѨã́ӎͬ Yahoo čǬDžЃȗ 2006 Šǘ·ćўȂ Ͼḙ̑(ˢϾ 3 g+3%ƨ"Ʋ͟Ͼ)ӎлƨĨƯ ʟͬĊџʍČӎ˖ȗ˝ȧғċDž Ѓǘ·mˢƲ͟Ͼḙ̑ӎ˕ƯãͬĊџЧǢ΂ғċDžЃş½ӑͬì 2013 Šȧ Yahoo čǬDžЃʯǏâΘƂ˥ŃҙӎĻ́ʷ˥ʲӅЧ̖΂D˕ͫ)ҙӎоΫş½) ҙ˥ĊȄʺӎʳͬȿɩȄʺȽˆƄϼЃҋȖD˕ͫ˥ϛÄӎȱоɱлƨ˕Ư˥ ʍČӎ¬Jˆ 2014 Š Yahoo čǬDžЃƲ͟ϾȄʯ΅ғċDžЃ˴Ä˥mˢϾ´ 1.5%ƨ"Ʋ͟Ͼӎʳͬ˖ȗş½͉͑ȈƦ˥ã́ӎ*ʱВĈϝãÊŴЃĭâʍ. .  . doi:10.6342/NTU201901158.

(123) 3.4.3 ɝЇΩ˧ ɝЇΩ˧/Ω˧DžЃʯÅȗ 2015 Šоn½ʫ C2C ͓ ҏÔŕúӎ/m Ʋ͟ϾmŠ©ϾтϾζϿpȔȖJ̴Û˥ۘ app )ҙ̤ųЇʽːþ ˥AʆÊŴĊџϼĭ΅Ѓĭоҷӎ Я̭˚D˕ƯìΩ˧DžЃˢ˔ÑϹÔ˥ƨ ȿĊʯѸ<ʍ̙ϱƄɘʯȖJӎãɰΩ˧DžЃş½ì˾˾ŠoŗǐĹЭ¥ ȏ˥ C2C ͑ЗЇʽŕúӎƨʯ PChome ìۘ C2C ŕú˥λ̧ʷļƲPChome sÀʯãƦΩ˧DžЃ˥ȅ›ӎǜ~ PChome ÖŦήR&ЃúӎÄɡǘ·ζϿ̭ ˚ƴۘŕú΅ìϐω ŹϣD˕ҼҺӎ/̴ȢǵA˥ҞҙÊŴD˕ͫ˳ ˆ 2017 Š 4 Ω˧sÀĩŖӎĹȂ· 0.5%Ʋ͟Ͼ/´·ʏO˕©"ȢϾ 1.5%ζ•ӎ ҋȖ˥ζϿĊƭƳеʡşƕӎƬ΂ 2017 ŠӎΩ˧DžЃ´ PChome ÖŦήR&Ѓú uÄˑĊіço˥ۘ C2C ŕú ɝЇΩ˧ì 2017 Šťƨ̣Ω˧Öóӎ/ѯŦş½ɯųоО B2B2C ŕ úӎìǜ~Ω˧ÖóƂӎΩ˧еʡƜϭˆ½ʫ˕Ư˴˝ўοÖшϸ˥кŨӎã ɰì 2018 Š 3 ȷӎΩ˧ʀĦȈʆ PChome ǜ~Ω˧ 24hЇʽȹ™ӎãƦȔȹ ™ ͓ӎΩ˧{ɩ̏~ζϿƭǪŕӎžljp̤ 20ӋˌѠâҳ0 gmт ̫eƘ. . . doi:10.6342/NTU201901158.

(124) β 3-1 ½ʫ͓ ҏÔɗ̧ʷͫɸС ş½. ͎ʵòƞ. ÖÑȏ. ѯŦȏ. ♦ ϹÔ 3C ˕ÑЌĭ. ♦ PChome 24h Їʽ ♦ PChome. ͎ʵəʅ. B2C. ♦ /Ϙ̈́˥ÖÑξɎ´дȡ˥a. ̽ 220. ɎʖĿЁϊ ļ̛. Η0. ♦ іÖÑǠG 24 ľȧˆϸȹ. pˍЇʽ. ™ӎǠ¤͑ЗЇʽ˥Ȉˈ ♦ ǠGѯŦş½΅Ѡʍȹ™. ♦ PChome PChome. ÖŦή ♦ R&Ѓú. B2B2C & C2C. ♦ /ҭÑʿ˔ńĭ˓ʋ˕ÑN Ўф 2. ̽8Η. b0. ĭ. Ұͣĕ˔Ñʯ ♦ ЭŠǜ~R&ЃúǪ?ۘЇ ʽŕúӎȱǠG 30 ̔

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(126) ɗ™˥D˕ͫЁȒо Ϋ"³Ϋѣ΅ѣÔ ♦ ǠGҋ í¡ 6 ľȧoˆϸȹ ™ ♦ ϹÔ 3C ˕ÑЌĭӎÄȧ΅ϑ. Yahoo čǬ Yahoo. ЇʽƊ. B2C. ć˼ÅijҼÑʻÃAƨ̣ΤǺȜ. ̽ 58. ΋Ŧ. Η0. ♦ / Yahoo čǬn¹̤͑оΫĽ Ї. čǬ Yahoo čǬ Ў̀Öó. . B2B2C. ̽. ♦ Ƞȼ˖ Yahoo DžЃLJÖÊŴЃ. 5,000. ĭоҷӎǠGĺɗ¦•ӎǠ¤ͱ. ĭ. Ĩ‘хӎDş½ƎкƨѬ. . doi:10.6342/NTU201901158.

(127) ş½. ͎ʵòƞ. ÖÑȏ. ѯŦȏ. ͎ʵəʅ ♦ ǠGŦŦɠųӎоҷŮÖ΁ ΫƺȀGϸÖӎćȖоϸìϹÔ ̦͆ʏϾͫӎēЎ̀Öóo˥ŅͿ ɺѠ˿ø̫Ŧĭ ♦ СғċDžϼȠì C2C ŕú ͮ. Yahoo čǬ DžЃ. C2C. ̽ 800. ̽ 1.5. Η. Ηĭ. Ͱӎʯ½ʫ¯Ž͑ЗÑʻ˥ˣЕí ♦ ˖ȗ 2006 Š˥ćўȂϾḙ̑( ˢϾ 3 g+3%ƨ"Ʋ͟Ͼ)ӎлƨ ĨƯ ʟͬĊџʍČ. ̽ C2C. Ãω̽ 2.4 b. Ω˧Їʽ B2B2C. 0. 3,000 ĭ. ♦ ѡļۘʏϾͫӎǜ~̤ųЇ ʽȹ™ ♦ ˕Ư»λD˕RŘΦӎł¼/ ʟВƎкˆϸÖÑćgƓ̫ґɿ ♦ Ǡ~ćҟmтϾζ•ȖɏӎÊ ŴĊџϼĭ΅Ѓĭоҷ. ЁȒEʙӐȿ̠̀͋ȍ. . . doi:10.6342/NTU201901158.

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