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6.3 系統介面改善
根據實驗受測者的回饋與建議,我們將系統介面的故事片段視覺化呈現方式做修改,除 了使用顏色來區分故事元素的層次類別外,使用在故事元素節點外圍增加外框的方式來 展示被選擇到的故事元素,且外框分為兩色:黃色外框表示目前正在觀看其內容的故事 元素節點,粉紅色外框表示目前正在觀看的故事子路線(Move),當黃色外框與粉紅色外 框重疊時,以黃色外框優先呈現(如圖 38)。接下來我們以 Active Node 來稱呼被選擇到 的故事片段節點。
圖 38. 故事元素節點視覺化修改
在故事子路線流程轉接連線(Transition)的視覺呈現上,我們以線條顏色以及粗細來 分層顯示 Transition 和 Active Node 的關係,並精簡 Transition 的方向呈現方式(如圖 38)。
修改後的 Transition 有三種色彩:
(1) 以 Active Node 為目標節點的 Transition 連線,以亮綠色、較粗的線段呈現 (2) 以 Active Node 為起始節點的 Transition 連線,以淡黃色、較粗的線段呈現 (3) 其餘未與 Active Node 連接的 Transition 連線,以淺灰色、較細的線段呈現
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修改故事片段的內容呈現方式,強調出故事片段節點的 State 狀態,加強腳本編劇 對於故事片段節點類型的明確定義。圖 39-圖 41 顯示不同 State 的故事片段期限的內容:
圖片左方有黃色外框的為 Active Node,當故事片段 State=2 時下方顯示以較小的黑色字 體提示此故事片段為 Entrance Point(圖 40), 當故事片段 State=3 時下方顯示以較小的黑 色字體提示此故事片段為 Ending Point(圖 41)。圖片右方為 Active Node 內容呈現。
圖 39.故事片段的內容呈現方式修改:Satet=1
圖 40.故事片段的內容呈現方式修改:Satet=2
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圖 41.故事片段的內容呈現方式修改:Satet=3
我們根據使用者回饋與建議,將 iCAP 介面中的視覺化節點呈現方式設計的更容易 區分,以此修改提升系統的可讀性。另外,我們認為未來可再加強故事共同創作紀錄的 呈現方式,例如使用動畫或截圖呈現故事的編輯過程,將共同創作紀錄以圖像化的方式 呈現,希望透過直接觀看編輯過程的方式,使腳本編劇更容易理解故事池的編輯方式與 編輯過程歷史紀錄。
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