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擴展讀者服務:數位學習在臺大圖書館的應用

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(1)Extending User Services: an Application of E E--learning in National Taiwan University Library. Linda MiinMiin-Huei Tung National Taiwan University Library. Outline 大綱  Why we want E-Learning  What Wh t we thi think k about b tE E-learning l i  Rethinking the Role of Library in the. 21st Century  Our experiment & experience  Conclusion--What’s the benefit?.

(2) Why. do we want to do e e-learning?. Back to 2004…  Library instruction are labor-. intensive and time-consuming jobs  Lot of visitors  Users’ behaviour changed. Innovation Future Trends.

(3) Solve the problem 190 courses/programs 283 hours 41 librarians involved. 215 tours 3,819 visitors. Library Tours. Library Instructions. What we think about EE-learning For Students.  Provide Diversity Library Instruction courses y a week,, jjust-in-time  Provide 24-hour,, 7 days learning environment  to enhance information literacy competencies. For Librarian.  Reduce repetitive tasks, increase value-added creation  Enhance the digital media skills of the librarian  To foster e-learning material production talent. For the Library.  to build inter-library education and training resources center  to setup a teaching materials sharing center.

(4) How we do it ?. Planning Process  January, 2005 -- summit proposal  March, 2005 -- Set up a working group  September, 2005 –- 7 e-learning courses. are available.

(5) Implementation Develop / produce e-learning courses E learning skills E-learning training Recruit librarians to join working group. What. e-learning we do?.

(6) Library Instruction Basic Library usage How to use Library Catalog Database Online Tutorial by. Subject. Virtual Tour  Main Library  Social Science Library Medical Library y. NTUL E E--Learning. English Learning English Listening. Program. Internal Training Part-time workers Incoming Librarian Digital Media Skills. Sep., 20052005- Feb.,2007.

(7) From 2007 to Now. More than 50 courses. Library Use Skills. Online Library Tours. Database Online Tutorials.

(8) Literature & Language Learning. Internal Training Courses.

(9) Produced by librarian. NTUL E E--learning. cooperate with teachers. Out-sourcing. Commercial production. Information Literacy for the 1st Year Undergraduate Students Freshmen guide. 2005年 年. http://elearning.lib.ntu.edu.tw/freshman/index.htm.

(10) Finish the course. Quiz.

(11) Passed the course examination. How to do more? How to attract students?.

(12) New version of Freshmen Guide . “A Virtual Journey of Exploring Library”. 2008年. http://ci20.lib.ntu.edu.tw/media/open.html. Features of “A Virtual Journey of Exploring Library” Library” Story. Fashion. match user’s experience. Animation. Puzzle game http://ci20.lib.ntu.edu.tw/media/open.html.

(13) Fashion. Story. animation. Puzzle.

(14) The Trend  Personalization  Apps Service  Apple: 414,000+ 414 000+  Android: 237,000+.  The Most download is….. Vol.401,no.8754 ( 2011/10/8-14). Online Library Games http://elearning.lib.ntu.edu.tw/ntul_game/open.html  Information literacy through play  “NTUL Wonderland”--includes 12 games. 2010年.

(15) NTUL Wonderland http://elearning.lib.ntu.edu.tw/ntul_game/open.html. Each game combines a lesson: Find out Library webpage. Basic  Knowledge. Chinese Classification LC Classification Remote Access --VPN. Violations. NTUL Wonderland. Each game combines a lesson: Locations of different collections. Library Resources. Knowing Newspaper Databases. How to use Journals. Knowing Loan Rules.

(16) NTUL Wonderland. Each game combines a lesson: Services of Reference Desk. Library Services . Brief Guide of Multimedia Center 24-hour Reading Room Interlibrary Loan Services.

(17) After finished 12 games, student can fillfill-in a questionnaire. Users’ Survey http://140.112.113.20:8080/questionnaire/question/question.jsp?qsubject=35. My opinion of each game. 整體滿意度 Satisfaction. 圖片來源:http://us.fotolia.com/id/10083216. My Favorite Game. Further suggestions.

(18) Users’ Survey— Survey—Statistic Total: 618 students Item. Number. Percentage%. It’s very interesting. 3,605. 37.69%. It’s very helpful. 4,324. 45.20%. It is too easy. 793. 8.29%. It is too difficult. 721. 7 54% 7.54%. others. 123. 1.29%. Overall,《Library Wonderland》. 滿意度問卷調查— 滿意度問卷調查 —統計結果 Strongly agree. agree. Neither. disagree. Strongly disagree. It is a fun way to learn how to use the library. 282 (45.63%). 306 (49.51%). 25 (4.05%). 5 (0.81%). 1 (0.16%). The design of games is easy to understand. 240 (38.83%). 336 (54.37%). 34 (5.50%). 7 (1.13%). 2 (0.32%). Clear instructions for each game. 254 (41.10%) (41 10%). 301 (48.71%) (48 71%). 54 (8.74%) (8 74%). 9 (1.46%) (1 46%). 1 (0.16%) (0 16%). Clearance animation is interesting and attractive. 151 (24.43%). 229 (37.06%). 183 (29.61%). 46 (7.44%). 10 (1.62%).

(19) New Role of Librarian in the 21st Century. Two reports in 2011. Ithaka S+R 2010 Survey Role of library. 267 high-level library administrators at 4-year colleges & Universities.

(20) Ithaka S+R 2010 Survey Response by students. Library Survey 2010: Insights from U.S. Academic Library Directors. On service offerings: On service offerings:  Supporting teaching & learning are one of their primary missions  94% agree that teaching IL skills to undergraduates is a very import role for the library.

(21) ARL’s Research Report New Roles for New Times series New roles N l ffor Research Librarians Teachers/ Instructional Partners  i in Learning Spaces i.

(22) New service for staffs in 2011: Online English learning.  Cooperate with Personnel Department  Using JoinNet http://ntuletraining.blogspot.com/  Started in October,2011. Teacher in Shanghai. Staffs sit in the office All recoding for after class review again. http://ntuletraining.blogspot.com/.

(23) Mobile Learning: Learning:Information Literacy  Librarian as instruction  Online lecture replace classroom lecture. November, 2011.

(24) Extended Activities through Webinar. Open to Public 2012. What’s. 2011.  Summer day’s Lecture  Autumn Night Festival  Enjoy English Literature at the end of the year. the benefit for librarian?.

(25) Increase Competence & Confidence Digital Media Competence.  Curriculum design.  Audacity.  Confidence.  Movie Maker.  Communication.  Captivate  and d more…. skills  Professional skills. Conclusion— Conclusion —We Believe…  E-learning and mobile learning  Must collaborate with teachers  Updating is a never ending work  Keep learning.

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