第五章 健康開放的生死觀念,傳承台灣生命禮儀文化
第二部 分、英文文獻
https://edumovie.culture.tw/activities_info.php?id=140
第二部分、英文文獻
(一) 期刊專書
Anderson, J. R. (2016). Comparative thanatology. Current Biology 26: R543–R576, Cell press. Retrieved June 15, 2020, from
https://www.cell.com/current-biology/pdf/S0960-9822(15)01371-8.pdf
Berry, D. M., & Fagerjord, A. (2017). Digital humanities: Knowledge and critique in a digital age. Cambridge, UK: Polity.
Berger, J., & Mohr, J. (1995). Another Way of Telling. Vintage.
Bolter, J. D., & Grusin, R. (2000). Remediation: Understanding new media.
Cambridge, UK: MIT press.
Baetens, J., & Frey, H. (2015). The Graphic Novel: an introduction. Cambridge University Press.
Christensen, L. (2006). Graphic Global Conflict: Graphic Novels in the High School Social Studies Classroom. The Social Studies, 97(6), 227–230. Retrieved from
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Chaplin, H. (2016, July 13). Guide to Journalism and Design. The Tow Center for Digital Journalism.Columbia's Graduate School of Journalism. Retrieved May 14, 2020, from
https://www.cjr.org/tow_center_reports/guide_to_journalism_and_design.php
Dahlgren, P. (1996) ‘Media Logic in Cyberspace: Repositioning Journalism and its Publics’, Javnos, The Public, 3(3), 59–72.
Deuze, M. (2005). What is journalism? Professional identity and ideology of journalists reconsidered. Journalism, 6(4),442–464.
Eisner, E.W. (1985). Comics and Sequential Art. Tamarac, FL: Poorhouse Press.
Fonseca, L. M., & Testoni, I. (2012). The Emergence of Thanatology and Current Practice in Death Education. OMEGA - Journal of Death and Dying, 64(2), 157–169.
https://doi.org/10.2190/OM.64.2.d
Koenitz, H. (2010). Towards a Theoretical Framework for Interactive Digital Narrative. Third Joint Conference on Interactive Digital Storytelling. Retrieved March 11, 2021, from
https://www.researchgate.net/publication/220920250_Towards_a_Theoretical_Frame work_for_Interactive_Digital_Narrative
Lunenfeld, P. (2000). Snap to Grid : A User's Guide to Digital Arts, Media, and Cultures. Cambridge, MA : The MIT Press.
McCloud, S. (1994). Understanding Comics: The Invisible Art. New York, NY:
Harper Perennial. Retrieved February 24, 2020, from
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20By%20Scott%20McCloud.pdf
Newhagen, J. E.& Rafaeli, H. (1996). Why Communication Researchers Should Study the Internet: A Dialogue. Communication, 46(1), 4-13.
Pudovkin, V. I. (1929). Film Technique and Film Acting (2012 Digital version).
Media History Digital Library. Retrieved April 16, 2020, from
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Paivio, A. (1972). Imagery and Verbal Processes. Science, 176(4035), 628–630.
Rothaupt, J. W., & Becker, K. (2007). A Literature Review of Western Bereavement Theory: From Decathecting to Continuing Bonds. The Family Journal, 15(1), 6–15.
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Sundar, S. Shyam & Xu, Qian & Bellur, Saraswathi & Oh, Jeeyun & Jia, Haiyan.
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Stroud, N. J. (2017). Website Redesign. Center for Media Engagement, The University of Texas at Austin. Retrieved from
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Wolk, D. (2008). Reading Comics: How Graphic Novels Work and What They Mean.
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(二) 網頁資料
BBC Writers Room. (2017). Tell Me Your Secrets - Can YOU save Britain from the Nazis? Creating an interactive graphic novel experience. Retrieved May 21, 2020, from
https://www.bbc.co.uk/blogs/writersroom/entries/d276adb4-50e3-47af-a62d-ba84d360925b
Boltin, K., Smith, M., Yuen, J., Dean, T., Petty, S., Shulkes, D., Perkins, T., Rubeli, E., Oades, R., James, T., Jamnes, D., Rive, L., & Centofanti, R. (2019). Missing.
Retrieved June 16, 2020, from https://www.sbs.com.au/missing/
Cultural Services French Embassy in the United States (2014, March). What Does The Future Of Digital Graphic Novels Look Like? Retrieved February 24, 2020, from https://frenchculture.org/books-and-ideas/4461-what-does-future-digital-graphic-novels-look
Corner, W. (2016). Rocking ‘The Boat’: Websites and Interactive Graphic Novels.
Retrieved June 16, 2020, from
https://cornermindscape.com/rocking-boat-websites-interactive-graphic-novels/
Cox, J., Carioti, R., & Alcantara, C. (2017, June). Twelve seconds of gunfire. The Washington Post. Retrieved May 17, 2020, from
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Huynh, M., Smith, M., Boltin, K., Pctty, S., Chan, C., Pecenpetelovski, A. & Le, N.
(2015). The Boat. SBS. Retrieved June 16, 2020, from
http://www.sbs.com.au/theboat/
McCloud, S. (2009, February). The "Infinite Canvas". Retrieved April 20, 2020, from http://scottmccloud.com/4-inventions/canvas/
Memarian, O. (2009, September 16). An introduction to multimedia reporting and the future of journalism. Retrieved February 23, 2020, from
https://ijnet.org/en/story/introduction-multimedia-reporting-and-future-journalism
Memarian, O. (2009, October 10). Planning a multimedia report, Part 1. Retrieved February 23, 2020, from https://ijnet.org/en/story/planning-multimedia-report-part-1 Orwell, M., Lidster, J., Head, A., Herzig, R., Tregenza, R., Cleary, F., Mitchell, D., Hill, R., Tuft, M., Zimmerman, P., Sizemore, C., & Rocks, S. (2017). Tell Me Your Secrets. BBC. Retrieved May 20, 2020, from
https://www.bbc.co.uk/teach/tell-me-your-secrets/zdwd382
Online Journalism Awards. (2019). 12 Seconds of Gunfire: About the Project.
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Psychology Tools. (n.d.). TEAR Model of Grief. Retrieved August 20, 2020, from https://www.psychologytools.com/resource/tear-model-of-grief/
Richards, E. (2013, October). Pudovkin’s 5 Editing Techniques. Retrieved April 16, 2020, from
https://www.evanerichards.com/2013/3042
Schiedon, F., Schreuder, B., Eboli, P., Eguti, L., Muppet, P., Lambert, P., Storch, M., Eriksson, M., Ambun-Suri, N., Kress, S., & Schniedermeier, D. (2014). Land of the Magic Flute. Retrieved May 21, 2020, from
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SBS. (2016). SBS Programs: The Boat. Retrieved June 16, 2020, from https://www.sbs.com.au/programs/go-back-to-where-you-came-from/article/2015/07/14/boat
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The Washington Post. (2019). 12 Seconds of Gunfire: The true story of a school shooting (VR version). Retrieved May 17, 2020, from
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