• 沒有找到結果。

本研究針對教學應用方面以及未來研究方面提出建議。

一、對教學應用的建議

在教學應用方面,本研究所提出的合作腳本可作為教師實施 M-T CDBL 活動 之參考,以促進學生有效的合作行為。且 M-T CDBL 合作腳本分類明確,使用時 建議依照不同的工作階段與不同的類別選擇使用。

二、對未來研究的建議

在未來研究建議上,隨著大型多點觸控設備的逐漸普及,應可蒐集到更多

M-T CDBL 合作腳本之實際案例,以建立更符合學生需求之合作腳本。此外,也 可將 M-T CDBL 合作腳本實際於教學現場進行實驗,以檢驗各項合作腳本的實際 成效。

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附錄一:個人構念與合併構念對照表

A、澄清問題階段

類別 個人構念 合併構念

分工 S1-01:每個組員有固定的工作內容/每個組員沒有固定的工作內容 S1-19:有設計任務的分工/沒有將任務進行細分

S2-01:工作分配/共同完成

S2-09:交叉合作/一項小任務由一人負責

S4-05:非分工型態的任務設計(角色的安排跟任務無密切的結合,未強調個人權責)/

以任務分工來進行分組(組內成員每人有一份特定的工作內容)

S4-06:任務分工的設計比較多/非任務分工的設計比較多(共作比較多)

S5-06:組內分工(每人有不同任務)/每個人任務相同

S6-01:活動一開始即進行組內工作分配(分配組員任務)/未進行任務分工

S7-01:有任務以及工作的分配/無特定的任務以及工作的分配,各自做相同的任務再來討論

A1:組員間分工,分頭澄清問 題/組員間未分工,共同澄清 問題

個人 S1-20:學生會先閱讀設計問題/腳本中沒有安排學生閱讀設計問題(呈現設計問題)

S2-02:個人思考時間/腦力激盪

S4-03:先個人再小組/直接進行小組活動

A2:個別澄清問題/未個別澄 清問題

個人 S1-16:學生要個別閱讀評量標準/老師沒有給評量標準,學生不需先知道評量標準 S2-02:個人思考時間/腦力激盪

S4-03:先個人再小組/直接進行小組活動

S8-10:於設計作品前讓學生瞭解設計任務的評量標準(學生各自閱讀評量標準)/

於設計後才跟學生說明評量標準

A3:個別澄清評分標準/未個 別澄清評分標準

小組 S1-13:每個組員沒有分配固定的角色/組內有分配固定的角色 S3-07:於探索背景階段分派角色/於探索背景階段未分派角色 S4-02:有安排小組內的角色/沒有特定安排小組內的角色 S7-05:有角色的分配/沒有特定角色的分配

S8-01:針對組內進行編組(分配角色)/組內沒有分配角色

A4:組內討論設計問題有安排 角色/組內討論設計問題未安 排角色

小組 S3-10:學生於探索背景時共同討論與分享/學生於探索背景時無討論與分享

S3-12:(逐字稿)他們都是要輪流提出,有輪流的意思,輪流做什麼事,根據分派給他的 任務,輪流發表自己的結果

S8-21:(逐字稿)每一個同學他會依序去說明他們初步的設計的構想,然後之後才集體去 決定要討論的一個過程,或者是決定要用的後續的主題。

A5:組內討論設計問題有安排 發言順序/組內討論設計問題 未安排發言順序

B、蒐集資料階段

類別 個人構念 合併構念

分工 S1-01:每個組員有固定的工作內容/每個組員沒有固定的工作內容 S1-19:有設計任務的分工/沒有將任務進行細分

S2-01:工作分配/共同完成

S2-09:交叉合作/一項小任務由一人負責

S3-01:於探索背景階段安排工作分配/於探索背景階段未安排工作分配

S4-05:非分工型態的任務設計(角色的安排跟任務無密切的結合,未強調個人權責)/

以任務分工來進行分組(組內成員每人有一份特定的工作內容)

以任務分工來進行分組(組內成員每人有一份特定的工作內容)

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