5. 結論
5.4 後續方向
未來可將理論研究範疇之中文字敘述觀點以空間解析方式予以模擬,亦可加入 高動態範圍影像反射貼圖
(high dynamic range imaging, HDRI)
,透過Unwrap
製作提供
lighting reference
後續處理加入HDR
的貼圖處理。在影像處理、電腦圖 學和攝影領域裡,高動態範圍影像是指一些可以讓影像亮區與暗區之間的數值差範圍高動態曝光的技巧,主要是為正確重現從陽光底下到陰影下真實景像的 各種光線強度。
HDR
技術快速將光線渲染得較光亮,將亮度逐漸降低,保有亮 處的鮮明效果,而暗處的效果能分辨物體的輪廓和深度,是模擬人眼自動適應 光線變化的效果。然而,軟體使用HDR
可能大幅度影響其效能,因而硬體與顯 示卡技術要求必須提升,以獲得較佳效能。另外可嘗試將可類比表面細節的凹 凸 貼 圖(bump mapping)
運 用 於 磚牆 或 是 疊 砌 工 法 及 平 砌 工 法 的 牆 面(Blinn, 1978; Kilgard, 2000)
。當然因為真實的表面沒有改變,所以這種方式無法計算自 閉塞、陰影以及側面,以及加入水平線貼圖(horizon maps)
提供了一種讓凹凸貼圖表面有陰影的解決方案
(Max, 1988)
,並且此技術可以使用圖形硬體加速(Sloan and Cohen, 2000; Heidrich et al., 2000)
。因此不同軟體與不同技術的應 用,本研究操作流程的適用性與差異性,可放置於後續的研究方向。本研究結果對未來研究方向之建議,是如何提高視覺化品質與效能,以及如何 達到更強烈臨場感的方法,並將歷史上聲音融入虛擬空間裡,以及展示空間內 對外及外對內
3D
真時(true time)
且即時(real time)
放映。本論文後續方向也會繼續研究
VR CAVE
的虛擬性及向度性的空間理論模型在虛擬環境設計上之應用,另外多重存在、多重角度,還有空間架構可隨時間改變時,可以建構出更 豐富的組合,最終能產生以數位典藏與保存方法連接為主,更多有關建築解決 方案、科技和管理系統之研究新架構。歷史建築與古蹟之意象,並非僅止於空 間意象,如文化變遷、都市發展結構變遷等,具有歷史情感的地方等特質如何 透過攝影測量和勘查
(Photogrammetry and surveying )
與攝影測量校正呈現出人 文特質,另外頻譜成像(spectral imaging
)研究已變成色彩呈現、遙感探測、醫學成像及到電腦視覺(
computer vision
)、圖形辨認(pattern recognition
)等其他應用領域,尚未運用於古蹟與歷史建築領域,以及不同類型的古蹟與歷史建 築是否該使用不同之描述檔調整模式,也可於後續研究加以探討。
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