• 沒有找到結果。

通道(sensory molalits)的伴隨效應進行研

與課堂共構課程時,這些認知支持情境和工具是否可包裝成數位學習資源之 SCORM 標準,而 SCORM 標準中的 learning sequence 如何去描述課堂與網路學 習情境中的學習序列?又SCORM 標準使用的教學模式偏向於行為主義,此與本 研究採認知建構模式間的差異能否嵌合?此可待往後持續去尋找解決方案。

在對稱概念的垂直和橫向後續發展上,本研究開發的認知支持情境和工具具 有多年級和多學科的特性,貫穿小六到高一的概念層次,也橫跨自然、數學、藝 術等領域,但因要完成整體架構工程浩大,故其中缺漏之處仍須補足。這方面在 往後的研究中可補足高中到大學部分的概念層次,且在形式上除了以Java applet 外,還可添加其他多媒體、虛擬情境等。而領域中的素材除在科學、數學、藝術 上擴充外,亦可加添社會領域、建築、晶體學或其他相關的對稱素材。

在學習評量上,由於本研究以共構學習環境觀設計,以及採真實性評量 (authentic assessment),

導語上,一部份放在課堂學習環境由教學者負責執行,所以本研究並未深入

專有需求性的「鎖、鑰」相嵌關係。因此,未來驗證本研究的對稱概念之實作效 果,需採個別研究方案或質性的研究法,而不是one-size-fits-all 的班群實驗方式,

以免混淆主要效果的變異來源。同時在個別研究方案上,可探討不同學習者(不 同認知風格、理解程度)在不同學習情境(不同學科、年齡)中與對稱概念不同 學習層次間的交互作用和影響,以深入確定學習效果的變異來源。如:高視覺空 間型的學習者與低視覺空間型的學習者,在使用這套認知工具後所產生的不同效 應。或喜愛美術者或喜愛數學者,在經歷這個認知環境後可能產生的伴隨、鄰近 效應等。

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