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其實說好也不好,不過學日語就是有趣,翻動畫做字幕也是有趣,好玩嘛,就是 年輕人的東西,大千世界,邊練習日語邊看動漫,沒什麼不好。所以我就拉了中 學同學來做做看,翻得好不好?說不準,但就是有能力翻個東西出來。」(-成 員 F,2010 年 10 月 9 日)。
這顯示出,中國動畫字幕組的成員其實普遍年紀較輕,對於製作日語翻譯也 不卻步,不過他們對於自己的翻譯品質不一定是那麼具信心,在他們身上較感受 不到美劇字幕組的競爭壓力。
第四節 未來研究之建議
以下筆者提出本研究的書寫心得,以供日後研究者參考。
一、選擇具有一定學術基礎的模式或理論
由於虛擬團隊議題可能牽涉到廣大的相關領域,筆者選用了一個具有十多年 學理基礎、廣為組織文化、團隊文化研究的 Gladstein(1984)模式,意圖釐清問 題。不然由於此模式包含的學術範疇太廣,造成筆者的分析焦點一度渙散。然而,
也因為此模式架構很大,當筆者後續試圖與此模式對話時,有了許多虛擬性質、
無償性質的新發現(請見本章第一節、第二節),也再一次發現了字幕組作為一 種無常虛擬團隊的特殊性。
其中值得繼續進行研究的,是 Gladstein(1984)本人也提過的任務具體進行 方式。目前國內關於虛擬團隊的研究不是探討量化下的效率與績效,便是用質化 探討領導者風格等,關於更深度的工作情境描述、領域管理等具體細節,則似乎 有待加強。因此,如何用質化研究深度探討虛擬團隊的具體工作方式,將是未來 研究者可以嘗試的議題。
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二、選擇具體的理論作為觀察指標
當筆者將字幕組視為一種無償虛擬團隊時,其研究的焦點其實可以有多種角 度的切入。企業虛擬團隊的研究在國內已有相當的數量,但對於字幕組這類無 償、從事知識創造的虛擬團隊,則仍有許多面向可以研究。本研究在確定要探討 字幕組「組織文化」與「互動型態」之前,也曾一度落入研究重點混亂的窘境。
筆者認為,將字幕組以一種虛擬團隊的角色觀看時,具體的工作流程與任務 情境都是非常重要的。針對不同的互動情境加以觀察、比較,將會是未來虛擬團 隊研究的重點。
三、字幕組新議題層出不窮
不過,如今的字幕組狀況可能已經不同於以往單純。字幕組的作品版權爭 議,與字幕組商業化22的狀況都正在出現,建議未來的研究者先對當下的字幕組 狀況加以釐清,再找出具體且適用的虛擬團隊的理論將之套用。
如何將字幕組的龐大工作細節,以具脈絡的方式整理出來,同時又要能對字 幕組的文化情境做出描述,將會是未來研究者的一大挑戰。
22 如「首發」論壇之前推動的字幕組給薪與尋覓論壇廣告商的舉動,顯示出字幕組商業化。
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