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數位藝術新表現─以物件投影融合虛實互動情境設計 - 政大學術集成

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New Approach to Digital Art

–Integrate Projection of Materiality into Virtual and Physical

Interactive Scenario









































































































































































































































s946403@mail.yzu.edu.tw

csjames@saturn.yzu.edu.tw

cwlee@saturn.yzu.edu.tw

















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Abstract

Technology is rapidly advancing in this age, using computer information as media has become the major tool which the contemporary artists, so projection of materiality creation is more changeful. Through contributing the interactive technology, changing the cognizance between entity of the traditional art and viewer. The interactive design becomes the focus of esthetics in order to hand around the essence of creation. It makes viewer own the command for the appreciation, even become a part of creation. This paper puts forward combining technology and art to design a artistry±zDreams of season~.Herewith the artwork treats projection of materiality and interaction.

It includes human-computer interaction and virtual and physical scenario purposes. Through the progresses of design in this research, this study brought up some suggestions that can be applied to creative artworks on digital art in the future.

Keywords: Digital Art, Human-Computer Interaction Interactive Design, Projection of

Materiality

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[7] C. Gigliotti (1997), Aesthetics of Interactive Technology. In Diane C. Gregory (Eds). New Technologies in Art Education: Implication for Theory. Research, and Practice. Reston,VA: National Art Education Association (NAEA). [8] E. Ernest, T. Greg, Candy Linda (2004),

Approaches to Interactive Art. Proceedings of the 2nd international conference on Computer

graphics and interactive techniques, pp. 113-117. [9] R. B. Dannenberg and J. Bates (1995), A Model

for Interactive Art. In Proceeding of the Fifth Biennaial Symposium for Arts and Technology. Connecticut College. pp. 102-111.

[10] Laurel, Brenda (1993), Computer as Theatre. NewYork : Addison Wesley Publishing Co. [11] T. Jeng, C.H. Lee, C. Chen, Y.P Ma (2002),

Interaction and Social Issues in a Human-Centered Reactive Environment. Proceedings of Seventh International Conference on CAADRIA 2002 in Asis, Malaysia, pp.285-292.

[12]Tony Oursler | OnlineÉ2006Í, http://www.tonyoursler.com/ [13]Amy JenkinsÉ2005Í,

http://www.amyjenkins.net/ [14]: ;  y K # É2002Í,

http://techart.tnua.edu.tw/~gmyuan/

[15]nmc.ima | new mind convergence.incentive media ambience % Ú n (1)¯$ Ò #  % Ú  wÉ2006Í, http://danielnmc.blogspot.com/2006/05/1.html

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美國麻省理工學院Peter Senge教授,於1990年 出版「第五項修練:學習型組織的藝術和實 務」(The Fifth Discipline: The Art and. Practice

In addition to examining the influence that the teachings of Zen had on Shi Tao’s art and theoretical system, this paper proposes further studies on Shi Tao’s interpretation on

This paper briefs Members on the way forward for harmonisation of kindergartens (KGs) and child care centres (CCCs) in the light of the public and operators’ views on the