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在中學有效運用流動電腦裝置進行電子學習 EI0020180442

第二節

香港中文大學 學習科學與科技中心 (CLST)

v15@28012019

(2)

EI0020180442 SECTION 2

•步驟一: 將你手機連接 WIFI NETWORK

•步驟二:下載

HP Reveal APP

•步驟三:下載 QRCODE READER APP

例如: QR Code Reader from Kaywa

(3)

第一節: 日期: 2019/01/23 (星期三) 時間: 18:30 - 21:30

地點: 香港中文大學崇基校園信和樓614 第二節: 日期: 2019/01/30 (星期三)

時間: 18:30 - 21:30

地點: 香港中文大學崇基校園信和樓614

(4)

導師簡介

•趙崇基 Richard Chiu

BEd.(Pri.), MA(IT in Ed) CUHK

範疇 : 訓導、學務 及 資訊科技 任教 : 數學、常識、電腦 及 體育 電郵:richard.cuhk@gmail.com

•馮家俊 Chris Fung

BEd.(Pri.), PGDE (ENG), MA(IT in Ed) CUHK

AiTLE 資訊科技教育領袖協會

Associate Executive Committee Members 執行委員會從屬委員

範疇 : 教務、學務 及 資訊科技學 任教 : 英文、常識 及 電腦

電郵: chrisfung.cuhk@gmail.com

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課程目標:

本課程旨在介紹基本的電子學習應用程式和其功能,以有效運用流動電腦裝置 進行電子學習。

活動詳情:

1. 概述常用的流動電腦裝置

2. 了解流動電腦裝置用於學與教的基本操作 3. 用戶身份驗證和帳戶管理

4. 運用EdPuzzle進行翻轉課室

5. 運用Google Classroom促進電子學習

6. 運用HP Reveal通過擴增實境 (AR) 增強課堂體驗

7. 運用EduVenture VR進行探究式學習

(6)

Objectives:

This course aims at:

equipping teachers with the necessary knowledge and skills in

the effective and smooth operations of mobile computer devices

in lessons by introducing the essential applications and functions

for e-learning.

(7)

This course enables participants to:

(a) understand the types of popular mobile computer devices by operating systems (e.g. iOS, Android and Windows)

(b) understand the operations of the built-in functions of mobile

computer devices in lessons, e.g. searching and opening an app, connecting to WiFi access point / hotspot, screen mirroring to TV / projector, screen capturing and recording, etc

(c) understand the major differences of applications with and without student accounts and understand the use of single sign-on (SSO) (d) understand the operation of simple applications to conduct e-

Learning activities without student accounts e.g Plickers, Kahoot and

Quizizz (instant response and assessment), Poll Everywhere (polling

and brain-storming);

(8)

This course enables participants to:

(e) understand the operation of applications with student accounts, e.g Quizlet (online quiz), Coggle (mind mapping), Class Dojo (classroom community);

(f) understand the features of some other applications / platforms for specific purposes, e.g Google Drive and related applications (online

collaboration), HP Reveal (augmented reality), EdPuzzle (flipped video) and Google Classroom (integrated learning management system);

(g) design and create simple e-Learning activities using the e-learning

applications for specific learning objectives, e.g to enhance students’

learning motivation and engagement, to conduct assessment and

provide instant feedback, to enhance class interactions, to promote

collaborative learning and to facilitate students to master abstract

concepts

(9)

Session 1

1. Overview of Mainstream Mobile Computer Devices

2. Understanding Basic Operations of Mobile Computer Devices for Learning and Teaching

3. Using Google Classroom to Facilitate e-Learning

4. Conclusion and Discussion of Course Assignment

(10)

Session 2

1. Assignments Feedback

2. User Authentication and Account Management 3. Using EdPuzzle for Flipped Classroom Learning

4. Using HP Reveal to Enhance Classroom Experience

5. Using EduVenture® X and EduVenture® VR in Inquiry-based Learning

6. Conclusion and Discussion

(11)

1. Assignments Feedback

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2. User Authentication and Account Management

用戶身份驗證和帳戶管理

(13)

用戶身份驗證和帳戶管理

14

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用戶身份驗證和帳戶管理

Current Authentication Authenticate to multiple systems with Many

username and Many

password

(15)

用戶身份驗證和帳戶管理

Single Sign On One Credential Authenticate to

multiple systems with one username and

one password

(16)

用戶身份驗證和帳戶管理

https://www.hkedcity.net/home/

(17)

用戶身份驗證和帳戶管理

https://www.hkedcity.net/home/

(18)

3. 運用EdPuzzle進行翻轉課室

(19)

運用EdPuzzle進行翻轉課室

https://edpuzzle.com/

(20)

運用EdPuzzle進行翻轉課室

https://edpuzzle.com/

(21)

運用EdPuzzle進行翻轉課室 https://edpuzzle.com/

Why crop a video?

Save yourself and your students' time - crop a video down to just the important stuff.

Why record voiceover?

Explain a concept the way you would in

class - in your own style or maybe in

another language.

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運用EdPuzzle進行翻轉課室 https://edpuzzle.com/

Why record audio notes?

Get your students' attention - pause the video for an introductory comment, to explain a concept in more detail, or just to make sure they're not sleeping.

Why add quizzes during the video?

Make sure they understand - include

formative assessment to check for

student comprehension and review

results in Gradebook.

(23)

運用EdPuzzle進行翻轉課室

https://edpuzzle.com/

(24)

4. 運用Google Classroom促進電子學習

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運用Google Classroom促進電子學習

https://classroom.google.com/

(26)

運用Google Classroom促進電子學習

https://classroom.google.com/

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運用Google Classroom促進電子學習

Quiz: Google Form

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運用Google Classroom促進電子學習

• Google Drive

https://www.google.com/drive/

• Google Docs

https://www.google.com/docs/about/

• Google Forms

https://www.google.com/forms/about/

(29)

運用Google Classroom促進電子學習

https://support.google.com/edu/classroom#topic=6020277

(30)

5. 運用HP Reveal通過擴增實境 (AR) 增強課堂體驗

(31)

Centre for Learning Sciences and Technologies (CLST)

The Chinese University of Hong Kong 32

https://www.hpreveal.com/

(32)

Centre for Learning Sciences and Technologies (CLST) The Chinese University of Hong Kong

擴增實境(Augmented Reality)

33

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Centre for Learning Sciences and Technologies (CLST) The Chinese University of Hong Kong

擴增實境(Augmented Reality)

34

(34)

Centre for Learning Sciences and Technologies (CLST)

The Chinese University of Hong Kong 35

擴增實境(Augmented Reality)

(35)

Centre for Learning Sciences and Technologies (CLST)

The Chinese University of Hong Kong 36

擴增實境(Augmented Reality)

(36)

運用Google Applications 促進 VR 電子學習

• Google Maps

https://www.google.com/maps

• Google Earth

https://www.google.com/intl/zh- HK/earth/

• Google Street View

https://www.google.com/streetvi

ew/

(37)

3. 運用Google Applications 促進 VR 電子學習

• Google Art and Culture

https://artsandculture.google.com/

• Google Expedition

https://edu.google.com/products/vr-ar/expeditions/

(38)

6. 運用EduVenture & EduVenture VR進行探究式學習

(39)

(A) 認識 Eduventure 基本操作介面

(40)

http://ev-cuhk.net/

(41)

編寫教件 進行活動 活動檢討

(42)

編寫教件

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 選擇適合的縮放比例

 選擇適合的地圖類別

 顯示在你戶口內的教件

 創建新考察教件

(44)

2 輸入考察描述 1 輸入考察名稱

3 選擇考察語言/共享/顏色

5 上載考察封面圖片 6 選擇考察是否發佈

7 選擇考察所屬 KLA/ 學科 4 選擇考察範圍

1

2

3

4

5

6

7

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1 加入熱點

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2 輸入熱點位置

3 選手熱點顏色

4 輸入熱點問題

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5 選擇熱點問題題型

(50)

•EduVenture VR (EVVR) is an online platform to carry out Virtual Reality (VR) learning. Using the EVVR composer, teachers can distribute VR

content and construct a VR field trip for students.

•They can also add interactive elements inside to enhance students’

learning motivation. With mobile devices and tray glasses on hand, students can experience outdoor learning in VR style, which makes teaching and learning more interesting and flexible.

(51)

•EduVenture VR (EVVR), developed by CLST, CUHK, adopts Virtual Reality (VR) to carry out teaching and learning. VR technology generates a 3D virtual world and simulates student’s presence in the environment.

•Students can have better chances to explore the world using VR technology. http://vr.ev-cuhk.net/.

(52)
(53)

Open the browser and enter the URL: http://vr.ev-cuhk.net

Step Procedures User Interface

1 Press the button to enter the EVVR Composer

2 Go to iTunes (iOS) / Play

Store (Android) to download the EVVR App

(54)

teaching materials.

In order to identify the owner of the VR content, teachers will be given a username and password to login.

Step Procedures User Interface

1 Input username and password, then press

“OK”.

2 Upon successful login, teachers should be able to see a list of VR contents in the main menu.

(55)

How to Edit User Account Information

Step Procedures

1 Press at the top, then select “My Info” (name and email).

2 Input the new name, email or password, then press “OK”.

3 Press “Cancel” to discard everything and return to main menu.

UI

(56)

Step Procedures

1 Press at the top, then select “Change Password”.

2 Input the old password and new password, then press “OK”.

3 Press “Cancel” to discard everything and return to main menu.

UI

(57)

• “Locale”, place or locality, especially with reference to events or

circumstances

connected with it

• “Locale” is referring to the VR

learning materials. Each locale is made up of a

series of stages;

•Each stage can either be a

360 movie or a 360 image. These stages can combine

together to produce a VR learning experience.

(58)

1 Press “Create New Locale” at the top.

2 Enter the locale’s name and description. Be creative!

3 Upload the locale’s cover image (jpg, jpeg, png, gif).

(59)

4 Indicate these 2 settings.

“Open to Public”:

Can all users view the locale?

“Ready to Publish”:

Is the locale ready to be used by public?

Upon successful creation of locale, a new locale

(with the owner’s name, the locale’s name and the locale’s cover image)

should appear in the main menu

.

(60)

Step Procedures User Interface 1 Press the setting button at the

right bottom corner.

2 Press “View/Edit Detail”.

3 Edit the locale’s name, description, public and publish settings. Press

“OK” to confirm and “Cancel” to return.

(61)

Step Procedures User Interface UI

(62)

1 Press the setting button at the right bottom corner.

2 Press “Delete”.

3 Press “Cancel” to return and “Confirm” to delete.

UI

(63)

•Stages are the building blocks of a locale.

•A stage can be a 360 movie or a 360 image.

•Inside a stage, teachers can add interactive elements such as tags,

MCs and portals.

(64)

Step Procedures User Interface

1 Press “Create New Stage”.

2 Enter the stage’s name.

3 Indicate 360 Movie / Photo (Default: 360 Movie).

Upon successful creation, the new stage will appear on the left navigation bar.

(65)

•The left navigation bar shows all the stages in sequence

•The right hand side allows teachers to upload their 360 movie / image

Icon Meaning

360 Movie

360 Image

(66)

1 Press “Upload”.

Movie: mov, mp4, m4v, avi Image: jpg, jpeg, png, gif

2 Wait until 100%

.

3 Upon successful upload, teachers should be able to see the thumbnail and the timeline for the VR content.

UI

(67)

•Teachers can further edit the display sequence of stages using the left navigation bar.

Step Procedures User Interface

1 Press the button.

2 Press “Move Up” / “Down”.

(68)

Step Procedures User Interface

1 Press the button.

2 Press “Delete”.

3 Press “Cancel” to return and “Confirm” to delete.

UI

(69)

•They include tags, MCs and portals.

Step Procedures User Interface

1 Drag the timeline to indicate when the element should appear.

2 Press “Element At This Moment”

3 Choose the element:

“Tag”, “MC” or “Portal”

(70)

•Tag can display information such as text, voice or enlarged image.

Step Procedures User Interface

1 Enter the display text.

2 Choose the tag type.

2a For voice, upload an mp3.

Toggle autoplay or not (Default: Off).

2b For image, upload these formats:

jpg, jpeg, png, gif.

(71)

•Tag can display information such as text, voice or enlarged image.

Step Procedures User Interface

3 Drag the pin to indicate where the tag should appear.

4 Drag the timeline to indicate how long the tag should

appear.

(72)

•Teachers can limit how many times the students can attempt a MC.

Step Procedures User Interface

1 Enter the question.

2 Enter the 4 choices and toggle at least 1 correct answer.

UI

3 Adjust how many times the students can answer this MC.

(73)

•Portal is the transfer gateway to other stages.

•Teachers can set at most select 4 destination stages for a portal.

Step Procedures User Interface

1 Enter the display text, e.g.,

“To Stage 2”

2 Pick the destination stages.

UI

(74)

•Teachers can review the playback elements they added in the bottom panel.

UI

Step Procedures

1 Press to edit the element. Press to delete the element.

(75)

After installing the EVVR App, students should be able to see the locales that are set public and ready to publish in the composer.

(76)

No. Icons Functions

1a Display the online locales

(Can switch to 1b)

1b Display the downloaded locales

(Can switch to 1a)

2 Refresh the locale menu

3a Display all public locales

(Can switch to 3b)

3b Display private locales only

(Can switch to 3a)

4 Search a particular locale

5 Configure game settings

(77)

Step Procedures User Interface

1 Press the locale to download

UI

2 Press “Yes” to download and press “No” to return.

3 Press to stop downloading if necessary.

Otherwise, wait until 100%

downloaded.

(78)

4 Upon successful downloading, the students can start the locale!

Note that the icon at the right bottom corner changes.

UI

(79)

How to Reverse/Play/Stop the VR content

When the students look downwards, a control panel will pop up.

• There are 3 actions: reverse, pause/resume and stop the 360

movie / image.

• To perform these in the VR world, simply move the pointer to the button for 2 seconds.

(80)

Either text, image or voice tag will be displayed (according to the composer’s database).

Type None Image Voice

UI

Step Procedures

1 N/A Point to the

thumbnail image for 2 seconds.

Point to the play button for 2

seconds.

2 N/A An enlarged image

will come out eventually.

The sound will be played eventually.

(81)

(according to the composer’s database).

Step Procedures

1 Move the pointer to the answer.

2 Correct Wrong

UI

(82)

Students can teleport to other stages through portal. The portal title and destination stages will now be displayed (according to the composer’s database).

Step Procedures

1 Move the pointer to the destination stage and wait for 2 seconds. The portal will then teleport to the destination stage.

UI

(83)

•The student can either replay, continue or quit, by moving the pointer to the option

.

UI

Actions Meaning

Replay Replay the current stage.

Continue Go on to next stage.

Quit Return to the main menu.

(84)

•After finishing all stages, a “Quit Panel” will pop up.

•The student can either replay, restart or quit, by moving the pointer to the option

UI

Actions Meaning

Replay Replay the current stage.

Restart Restart from the first stage.

Quit Return to the main menu.

(85)

7. 總結

參考文獻

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