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高中通識教育科的電子學習課堂

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高中通識教育科的電子學習課堂

文可為副校長 樂善堂余近卿中學

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介紹有關有效使用網絡環境及流動學習工 具,配合應用程式及學習管理系統運用,

提升通識教育科學教效能

目標

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分享內容

https://goo.gl/3wu5vp

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網絡群組:聯校通識專業學習社群

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(一)戶外學習:EDUVENTURE

http://ev-cuhk.net/

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Two years ago, the Centre for Learning Sciences and Technologies (CLST), The Chinese University of Hong Kong (CUHK) launched the EduVenture® learning system, which has been well received by

students and teachers.

CLST has recently developed EduVenture®VR (Virtual Reality), a sub-system of EduVenture®.

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(一)戶外學習:EDUVENTURE

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(一)戶外學習:EDUVENTURE

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The EduVenture System In 3 parts

Teacher

Student Student +Teacher

(一)戶外學習:EDUVENTURE

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The EduVenture X App

iPad iPhone

(一)戶外學習:EDUVENTURE

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(一)戶外學習:EDUVENTURE

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This is a user-friendly web-based composer for teachers to produce VR and AR (Augmented Reality)-based immersive fieldtrips.

Through this system, students of limited means or with special

needs can also experience real-life fieldtrips which would otherwise be costly, difficult or impractical.

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(二) 體驗學習:EDUVENTURE VR

http://vr.ev-cuhk.net/

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EduVenture® VR adopts affordable interactive 360º spherical VR and AR technologies for teachers to produce VR-based immersive fieldtrip learning videos that capture real-world environments layered with AR-based pedagogic scaffolds.

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(二) 體驗學習:EDUVENTURE VR

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(二) 體驗學習:EDUVENTURE VR

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Capture 拍攝 Cloud 儲存 View 觀看

(二) 體驗學習:EDUVENTURE VR

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 Aurasma is Autonomy's augmented reality

platform. It is available as a software development kit or as a free app for iOS- and Android-based

mobile devices.

 Aurasma's image recognition technology uses a smartphone's or tablet's camera to recognize real world images and then overlay media on top of

them in the form of animations, videos, 3D models and web pages.

(三) 體驗學習:Augmented Reality (AR)

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https://youtu.be/GBKy-hSedg8

(三) 體驗學習:Augmented Reality (AR)

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(三) 體驗學習:Augmented Reality (AR)

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(三) 體驗學習:Augmented Reality (AR)

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(三) 體驗學習:Augmented Reality (AR)

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(四) 學習管理系統 LMS

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(四) 學習管理系統 LMS

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(四) 學習管理系統 LMS

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(四) 學習管理系統 LMS

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(四) 學習管理系統 LMS

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(五) 自主學習: Flipped Learning

翻轉課堂

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自主學習的內容及步驟

(五) 自主學習: Flipped Learning

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TIME

9 July 2012

(五) 自主學習: Flipped Learning

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Flipping Classroom Framework

Teacher follow-up responses

Active learning / e-Learning / Higher order activity

Student watch video

to pre-learn

20 mins 10 mins 30 mins

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(五) 自主學習: Flipped Learning

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Pre-Learn with Scaffolding

(五) 自主學習: Flipped Learning

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www.schoology.com

(五) 自主學習: Flipped Learning

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齊莫曼:自主學習專家

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WHAT IS MEANINGFUL LEARNING?

(Jonassen, D, et al, 2008)

『有意義的學習』

• 以學生為中心的『主動』、『建構』、『合作』、『真 實』、『意圖』精神

• 探討在『探究』、『實驗』、『設計』、『溝通』、

『建立社群與協作』、『寫作』、『建模』、『視覺化』

等學習型態與活動上,科技的導入與應用、評量學習等 實例,同時也提醒教師思考相關問題。

總結

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Meaningful Learning with Technology

By Jane L. Howland, David H. Jonassen, Rose M. Marra

https://edpt200.wikispaces.com/home 37

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資訊科技教育組:www.edb.gov.hk/ited

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Email: wallace_mhw@alumni.cuhk.net Mobile: 6112 2400

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聯絡

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