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Examining the effects of learning motivation and of course design in an instructional simulation game

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Academic year: 2021

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Figure 1. The conceptual structure of integrating a game into curriculum through supportive pedagogies.
Figure 2. The homepage of the SIMPLE game.
Figure 3. Player-controlled decisions and player-controlled use of resources.
Figure 5. A player interface (viewed by one player in a four-player supply chain game).
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