Principal Indicators Total Receipts and Total Expenditure
Enterprises (No.) a
Full-time Employees (No.)
Total Expenditure Gross Value Added
Gross Fixed Capital Formation Gross Surplus
Gross Surplus Ratio (%)
Gross Surplus-Expenditure Ratio (%)
a Gaming activities of one of the enterprises were discontinued in July 2018.
Receipts Million MOP
• Total Receipts (Including Interests)
Receipts from Gaming &
Related Services
Interests
Expenditure Million MOP
•
Total Expenditure Purchase of Goods,
Operating Expenses Compensation of Employees Non-operating Expenses
Depreciation Interest Paid
11.2 13.3
14.0 Total expenditure increased by 11.2% year-on-year to
MOP127.80 billion. Expenditure on Purchase of Goods, Commission Paid & Customer Rebate grew by 13.3% to MOP68.97 billion, with the share in total expenditure rising further by 1.0 percentage point from 53.0% in 2017 to 54.0%.
Operating Expenses rose by 14.0% year-on-year to MOP31.84 billion (24.9% of total expenditure), and Compensation of Employees went up by 4.9% to MOP 22.37 billion (17.5%).
Non-operating Expenses (including depreciation and interest paid) decreased by 2.9% year-on-year to MOP4.62 billion, of which depreciation amounted to MOP2.81 billion (60.9% of non- operating expenses), down by 7.0%.
2018 2017
114 886
Commission Paid &
Customer Rebate
127 803
Change (%)
68 971 60 856
31 838 22 370
-2.9 4.2 147
Change (%) 13.7 13.6
13.6 -4.6 6.2 258.3 Change (%)
267 862
1.1 13.7 11.2 13.6 617.2 14.8 0.6 p.p.
3.8 p.p.
2017 Receipts from Gaming & Related Services registered year-on-year growth of 13.6%. Receipts from gaming (MOP302.86 billion) and currency exchange (MOP83 million) rose by 13.6% and 6.2%
respectively, whereas those from food & beverage (MOP541 million) dropped by 4.6%.
On account of an upsurge in deposits and loans granted by the enterprises, interest receipts of the gaming sector leapt by 258.3%
year-on-year to MOP526 million.
GAMING SECTOR SURVEY
2018
2018 -
Total receipts of the 10 enterprises that engaged in gaming activities amounted to MOP304.71 billion, up by 13.7% year-on-year. Receipts from Gaming & Related Services totalled MOP304.18 billion.
Total expenditure rose by 11.2% year-on-year to MOP127.80 billion, with expenditure on Purchase of Goods, Commission Paid & Customer Rebate constituting 54.0%.
Gross Value Added that measures the sectoral contribution to the economy amounted to MOP203.38 billion, up by 13.6% year-on-year. Gross Fixed Capital Formation of the sector reobouned by 617.2% to MOP6.80 billion.
10 10 -
-
-
2017
57 246 56 634 268 009 114 886 179 071 949 157 737 58.9 143.2
2 814
1 736 4 623
1 809
4.9 3 025
21 334 4 761 27 935
-7.0 Of which:
Gaming
Total Receipts (Million MOP)
Food & Beverage Currency Exchange
302 856 266 539 2018
83
268 009 304 185
147.0 304 710 127 803 203 385 6 804 181 014 59.5
304 710
526
567 541
78
268.0 304.7
114.9 127.8
0 100 200 300 400
2014 2015 2016 2017 2018
Billion MOP
Total Receipts Total Expenditure 統 計 暨 普 查 局
Government of Macao Special Administrative Region Statistics and Census Service
Operating Expenses Million MOP
r
Total Of which:
Complimentary Goods &
Services Provided to Customers Management Services &
Contractual Services Market Research & Publicity Consumables
Rent of Establishment Water & Electricity Charges Maintenance & Repairs Rents of Machinery,
Equipment & Vehicles
Compensation of Employees Million MOP
•
Total
Remuneration in Cash Contributions to Pension Funds,
Provident Funds & Social Security Payments in kind
Other Benefits
•
Payments made abroad
• Total
Purchase of Goods, Commission Paid & Customer Rebate Operating Expenses Of which:
Management Services &
Contractual Services Market Research & Publicity Consumables
Maintenance & Repairs
Complimentary Ferry & Air Tickets Rent of Establishment
Interest Paid
40.0
4 876
2017 21 334
1 039 18.4
17.3
20 657 1 070
472 501 -5.8
43.6 714
22 370 Complimentary goods & services provided to customers increased 2018
by 13.2% year-on-year to MOP14.62 billion, which accounted for a major share (45.9%) of Operating Expenses (MOP31.84 billion).
Within this item, expenditure on hotel accommodation (MOP8.52 billion) and food & beverage (MOP4.20 billion) grew by 10.5% and 7.6% respectively year-on-year.
Expenditure on management services & contractual services (such as security and cleaning services) totalled MOP6.08 billion, an increase of 17.3% year-on-year, and that on market research &
publicity amounted to MOP5.68 billion, up by 18.4%. Likewise, expenditure on consumables (MOP1.28 billion) rose by 12.5%, and that on maintenance & repairs surged by 43.6% to MOP543 million;
however, rents of machinery, equipment & vehicles dropped by 5.8% to MOP472 million.
There were 57,246 full-time employees, an increase of 1.1% (+612) year-on-year, and Compensation of Employees rose by 4.9% to MOP22.37 billion.
As regards Compensation of Employees, remuneration in cash rose by 5.2% year-on-year to MOP20.66 billion, accounting for 92.3% of the total. Meanwhile, contributions to pension funds, provident funds
& social security went up by 2.9%, while payments in kind fell by 3.6%.
563
4.9 Change (%)
943 933
2.9 615
19 637
20
-3.6 638
1 761
410
1 698 -44.9
21.6
-3.1 1 798
200
102 936
-16.8
22.5 2 162
334 167 115
28
-13.3
5.2 Structure of Operating Expenses
4 795
5 621
Change (%) Change (%) 27 935 14.0
543 378
12.5 1.1 1 138
13.2
1 280
14 621 12 912
26.8
19.6 2 141
2017
5 185 5 675
6 081 31 838 2018
613 451 36.1
120
172 79 117.8
-4.2 105
Payments made abroad by enterprises decreased by 13.3% year- on-year to MOP4.88 billion, of which Operating Expenses (43.9% of total) increased by 21.6% to MOP2.14 billion, whereas expenditure on Purchase of Goods, Commission Paid & Customer Rebate dropped by 16.8% to MOP1.80 billion (36.9%).
In terms of operating expenses made abroad, the majority were incurred on management services & contractual services (MOP613 million) and market research & publicity (MOP410 million), representing a growth of 36.1% and 22.5% respectively year-on- year; expenditure on consumables (MOP200 million) rose by 19.6%
and that on maintenance & repairs (MOP172 million) soared by 117.8%.
Interest Paid abroad amounted to MOP936 million, a decline of 44.9% year-on-year.
2017 2018
Million MOP
Ferry & Air Tickets 3.0%
Food & Beverage 13.2%
Hotel Accommodation
26.7%
Other goods &
Services Others 3.0%
4.7%
Rents of Machinery, Equipment & Vehicles
1.5%
Consumables 4.0%
Maintenance &
Repairs 1.7%
Market Research &
Publicity 17.8%
Management Services &
Contractual Services 19.1%
Rent of Establishment 3.0%
Water & Electricity Charges 2.3%
Complimentary Goods & Services
Provided to Customers
45.9%
•
Gross Value Added and
Average Value Added per Full-time Employee
•
Gross Fixed Capital Formation
•
Structure of Gross Fixed Capital Formation
•
Gross Value Added that measures the sectoral contribution to the economy grew by 13.6% year-on-year to MOP203.38 billion, the highest value since 2014.
With a notable increase in Gross Value Added, Average Value Added per Full-time Employee rose by 12.4% year-on-year to MOP3.55 million.
Gross Surplus of the gaming sector rose by 14.8% year-on-year to MOP181.01 billion in 2018. The capacity of the sector to convert receipts into gross surplus improved, with Gross Surplus Ratio increasing by 0.6 percentage points to 59.5%; meanwhile, Gross Surplus-Expenditure Ratio that measures the cost-effectiveness of an industry went up by 3.8 percentage points to 147.0%. Both ratios are at record highs since the launch of this survey.
Gross Surplus Ratio and Gross Surplus-Expenditure Ratio
Million MOP
In terms of the structure of Gross Fixed Capital Formation, the share of buildings & other constructions surged by 34.0 percentage points year-on-year to 47.1%, while the proportion of electronic gaming equipment decreased by 21.9 percentage points to 15.5%.
Driven by the completion of large-scale tourism and gaming facilities, as well as the extensive equipment enhancement projects of enterprises, Gross Fixed Capital Formation of the sector in 2018 rebounded by 617.2% to MOP6.80 billion.
With respect to fixed assets, Gross Fixed Capital Formation of buildings & other constructions rocketed by 2,481.5% year-on-year to MOP3.20 billion, and that of vehicles, machinery & other equipment (MOP1.98 billion) and electronic gaming equipment (MOP1.05 billion) leapt by 501.1% and 196.6% respectively.
3 204
1 982
1 052
333 233
124 330 355
88 52
0 1 000 2 000 3 000 4 000
Buildings &
Other Constructions
Vehicles, Machinery &
Other Equipment
Electronic Gaming Equipment
Computer
Software Other Fixed Assets
2018 2017
179.1 3.2 203.4 3.6
0 1.0 2.0 3.0 4.0
0 50 100 150 200 250
2014 2015 2016 2017 2018
Million MOP Billion MOP
Gross Value Added
Average Value Added per Full-time Employee
Electronic Gaming Equipment
Buildings & Other Constructions Vehicles, Machinery & Other Equipment Computer Software
13.1
47.1
34.7
29.1
37.4
15.5
9.3 4.9
5.5 3.4
0 20 40 60 80 100
2017 2018
%
58.3 57.9 58.7 58.9 59.5
140.0 137.3 142.0 143.2 147.0
0 40 80 120 160
0 50 100 150 200 250
2014 2015 2016 2017 2018
Billion MOP
Gross Surplus Gross Surplus Ratio
Gross Surplus-Expenditure Ratio
%
Business Performance of Enterprises Engaging in Games of Chance
Principal Indicators of Games of Chance
•
Of which:
Purchase of Goods, Commission Paid & Customer Rebate Operating Expenses Compensation of Employees
Gross Surplus-Expenditure Ratio (%)
•
No.
• Casinos
Gaming Tables Slot Machines
Source of data: Gaming Inspection and Coordination Bureau
Note: Include 2 casinos which suspended their operations in 2017 and 2018.
Historical Data
Enterprises (No.)
Receipts from Gaming & Related Services (Million MOP) Purchase of Goods, Commission Paid & Customer Rebate Operating Expenses
Compensation of Employees Gross Value Added
Gross Fixed Capital Formation Gross Surplus
Gross Surplus Ratio (%)
Gross Surplus-Expenditure Ratio (%)
4︱Gaming Sector Survey 2018
40 6 419 15 622
2018 2017 Difference
1 169 437 6 588
137.0
353 637
58.3 2014 41
16 178 19 933
- 1.3 55 332
13.6 265 656
13.8 22 052
Of which: Gaming Receipts Total Receipts (Million MOP) Enterprises (No.)
Full-time Employees (No.)
6 2017
301 799
266 961 6
303 486
21 006 2018
56 071
Change (%)
2 153 225 870 59.0
Gross Surplus of the 6 enterprises rose by 14.7% year-on-year to MOP180.64 billion. Gross Surplus Ratio stood at 59.6%, slightly higher than that of the overall gaming sector (59.5%) by 0.1 percentage point. Meanwhile, Gross Surplus-Expenditure Ratio of these enterprises was 147.6%, which was 0.6 percentage points higher than that of the gaming sector (147.0%), indicating that the enterprises were comparatively more cost effective than the overall gaming sector.
59.6 Gross Surplus
Gross Fixed Capital Formation 937
114 092 126 896
6 757
2013
21 167 60 803
13.6 202 688
115 737 16 059
68 919 Total Expenditure
157 448
24 551 103 836 10 362 745
2015 2016
10 Gross Value Added
143.9 Gross Surplus Ratio (%)
178 455
According to the information from the Gaming Inspection and Coordination Bureau, number of casinos increased by 1 year-on- year to 41 (including 2 casinos that have suspended their operations) as at the end of 2018. Number of gaming tables totalled 6,588, a growth of 169 (+2.6%) year-on-year; meanwhile, number of slot machines rose by 437 to 16,059 (+2.8%) .
180 635
Number of Casinos, Gaming Tables and Slot Machines at End-period
Gross Surplus-Expenditure Ratios of Gaming Sector and 14.7
0.6 p.p.
621.2
3.7 p.p.
There were 56,071 full-time employees engaging in the 6 enterprises that were granted the concession to operate games of chance, constituting 97.9% of the total number of full-time employees of the sector.
Gaming receipts of the 6 enterprises increased by 13.6% year-on- year to MOP301.80 billion, taking up 99.7% of the gaming receipts of the sector.
Total expenditure of the 6 enterprises grew by 11.2% year-on-year to MOP126.90 billion, with expenditure on Purchase of Goods, Commission Paid & Customer Rebate rising by 13.3% to MOP68.92 billion (54.3% of total).
209 692
140.0 137.3 143.2
58.7 142.0 132 446 57.9
157 737 58.9 206 277
21 334 179 071 949 2 645
225 247 18 970
152 306 7 429 13.3
2 751 57.8
134 803
Enterprises Engaging in Games of Chance 147.6
31 382 27 574
13.7
5.0 11.2
154 736
60 856 2017
27 935
21 244 23 940
232 951
10 10
225 695 49 479
10 56 992
267 862
19 860 140.0
137.3
142.0 143.2
147.0 140.6
138.2
143.0 143.9
147.6
130 135 140 145 150 155
2014 2015 2016 2017 2018
Gaming Sector Enterprises Engaging in Games of Chance
%
Coverage
Symbols
- Absolute value equals zero r Revised figures
Percentage point % Percentage
MOP Macao Pataca p.p.
Coverage of the survey comprises enterprises operating in gaming activities in Macao during the reference year. The list of enterprises is originated from the Statistics and Census Service and supplemented with information from the Financial Services Bureau.
Average Value Added per Full-time Employee: Gross Value Added divided by number of full-time employees. An indicator that measures the sectoral contribution of each employee to the economy.
Gross Surplus-Expenditure Ratio: Gross Surplus divided by expenditure (including Compensation of Employees, Operating Expenses, Purchase of Goods, Commission Paid & Customer Rebate) and multiplied by 100%. The higher the ratio, the more cost-effective is an enterprise.
Games of Chance: Gaming activities including Baccarat, Slot Machines and Cussec.
Glossary
Enterprise: An enterprise is a legal entity that has decision-making autonomy of its principal function and resource usage, and engages in economic activities in one or more locations. If one or more institutional units co-exist in a single location but each has its own autonomy in making decisions, each of them constitutes an enterprise.
Full-time Employees: Employees who work no less than the number of normal working hours established for the relevant position/post.
Receipts from Gaming & Related Services: Include receipts from bets placed by customers in gaming activities, food and beverage, currency exchange and other receipts (including gratuities, rents, cultural and entertainment activities, etc.), but exclude non-operating receipts such as interest receipts and insurance claims.
Total Expenditure: Includes Compensation of Employees, Operating Expenses, Purchase of Goods, Commission Paid & Customer Rebate, and Non- operating Expenses such as interest paid and depreciation.
Purchase of Goods, Commission Paid & Customer Rebate: Include the cost of goods purchased for sale by the enterprise, net of any discounts.
Commission refers to service payments to agents or junket promoters who are not employees of the enterprise. Customer Rebate is the net value of rebate to customers, in the form of cash and/or casino chips.
Operating Expenses: Include expenses on consumables, water supply, fuel, electricity charges, maintenance and repairs, rent of establishment, rents of machinery and equipment, rental of vehicles (including rental of chauffeur-driven vehicles), premiums on non-labour insurance, bank charges, postal and courier, telecommunication, market research & publicity, business travels, computer & information, uniform, complimentary goods and services provided to customers (including hotel accommodation, food & beverage, ferry & air tickets and other complementary goods & services), professional & consulting services, management services, contractual services (including security and cleaning services) and other operating expenses.
Compensation of Employees: The sum of remuneration in cash, payments in kind, and other benefits paid to employees.
Gross Value Added: Equals Receipts from Gaming & Related Services plus Changes in Inventories, minus Purchases of Goods, Commission Paid &
Customer Rebate and Operating Expenses.
Gross Fixed Capital Formation: Equals the value of total acquisitions of fixed assets, less the proceeds from sales of fixed assets. Fixed assets include buildings, machinery, vehicles and other equipment, computer software and other durable goods with a usable span of one year or more, as well as major repairs, renovations and extensions made to the existing assets.
Gross Surplus: Equals Receipts from Gaming & Related Services, plus Changes in Inventories, minus expenditure (including Compensation of Employees, Operating Expenses, Purchase of Goods, Commission Paid & Customer Rebate).
Gross Surplus Ratio: Gross Surplus divided by Receipts from Gaming & Related Services and multiplied by 100%. The higher the ratio, the more effective a sector is at converting receipts into gross surplus.