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GAMING SECTOR SURVEY

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(1)

Principal Indicators Total Receipts and Total Expenditure

Enterprises (No.) a

Full-time Employees (No.)

Total Expenditure Gross Value Added

Gross Fixed Capital Formation Gross Surplus

Gross Surplus Ratio (%)

Gross Surplus-Expenditure Ratio (%)

a Gaming activities of one of the enterprises were discontinued in July 2018.

Receipts Million MOP

Total Receipts (Including Interests)

Receipts from Gaming &

Related Services

Interests

Expenditure Million MOP

Total Expenditure Purchase of Goods,

Operating Expenses Compensation of Employees Non-operating Expenses

Depreciation Interest Paid

11.2 13.3

14.0 Total expenditure increased by 11.2% year-on-year to

MOP127.80 billion. Expenditure on Purchase of Goods, Commission Paid & Customer Rebate grew by 13.3% to MOP68.97 billion, with the share in total expenditure rising further by 1.0 percentage point from 53.0% in 2017 to 54.0%.

Operating Expenses rose by 14.0% year-on-year to MOP31.84 billion (24.9% of total expenditure), and Compensation of Employees went up by 4.9% to MOP 22.37 billion (17.5%).

Non-operating Expenses (including depreciation and interest paid) decreased by 2.9% year-on-year to MOP4.62 billion, of which depreciation amounted to MOP2.81 billion (60.9% of non- operating expenses), down by 7.0%.

2018 2017

114 886

Commission Paid &

Customer Rebate

127 803

Change (%)

68 971 60 856

31 838 22 370

-2.9 4.2 147

Change (%) 13.7 13.6

13.6 -4.6 6.2 258.3 Change (%)

267 862

1.1 13.7 11.2 13.6 617.2 14.8 0.6 p.p.

3.8 p.p.

2017 Receipts from Gaming & Related Services registered year-on-year growth of 13.6%. Receipts from gaming (MOP302.86 billion) and currency exchange (MOP83 million) rose by 13.6% and 6.2%

respectively, whereas those from food & beverage (MOP541 million) dropped by 4.6%.

On account of an upsurge in deposits and loans granted by the enterprises, interest receipts of the gaming sector leapt by 258.3%

year-on-year to MOP526 million.

GAMING SECTOR SURVEY

2018

2018 -

Total receipts of the 10 enterprises that engaged in gaming activities amounted to MOP304.71 billion, up by 13.7% year-on-year. Receipts from Gaming & Related Services totalled MOP304.18 billion.

Total expenditure rose by 11.2% year-on-year to MOP127.80 billion, with expenditure on Purchase of Goods, Commission Paid & Customer Rebate constituting 54.0%.

Gross Value Added that measures the sectoral contribution to the economy amounted to MOP203.38 billion, up by 13.6% year-on-year. Gross Fixed Capital Formation of the sector reobouned by 617.2% to MOP6.80 billion.

10 10 -

-

-

2017

57 246 56 634 268 009 114 886 179 071 949 157 737 58.9 143.2

2 814

1 736 4 623

1 809

4.9 3 025

21 334 4 761 27 935

-7.0 Of which:

Gaming

Total Receipts (Million MOP)

Food & Beverage Currency Exchange

302 856 266 539 2018

83

268 009 304 185

147.0 304 710 127 803 203 385 6 804 181 014 59.5

304 710

526

567 541

78

268.0 304.7

114.9 127.8

0 100 200 300 400

2014 2015 2016 2017 2018

Billion MOP

Total Receipts Total Expenditure 統 計 暨 普 查 局

Government of Macao Special Administrative Region Statistics and Census Service

(2)

Operating Expenses Million MOP

r

Total Of which:

Complimentary Goods &

Services Provided to Customers Management Services &

Contractual Services Market Research & Publicity Consumables

Rent of Establishment Water & Electricity Charges Maintenance & Repairs Rents of Machinery,

Equipment & Vehicles

Compensation of Employees Million MOP

Total

Remuneration in Cash Contributions to Pension Funds,

Provident Funds & Social Security Payments in kind

Other Benefits

Payments made abroad

Total

Purchase of Goods, Commission Paid & Customer Rebate Operating Expenses Of which:

Management Services &

Contractual Services Market Research & Publicity Consumables

Maintenance & Repairs

Complimentary Ferry & Air Tickets Rent of Establishment

Interest Paid

40.0

4 876

2017 21 334

1 039 18.4

17.3

20 657 1 070

472 501 -5.8

43.6 714

22 370 Complimentary goods & services provided to customers increased 2018

by 13.2% year-on-year to MOP14.62 billion, which accounted for a major share (45.9%) of Operating Expenses (MOP31.84 billion).

Within this item, expenditure on hotel accommodation (MOP8.52 billion) and food & beverage (MOP4.20 billion) grew by 10.5% and 7.6% respectively year-on-year.

Expenditure on management services & contractual services (such as security and cleaning services) totalled MOP6.08 billion, an increase of 17.3% year-on-year, and that on market research &

publicity amounted to MOP5.68 billion, up by 18.4%. Likewise, expenditure on consumables (MOP1.28 billion) rose by 12.5%, and that on maintenance & repairs surged by 43.6% to MOP543 million;

however, rents of machinery, equipment & vehicles dropped by 5.8% to MOP472 million.

There were 57,246 full-time employees, an increase of 1.1% (+612) year-on-year, and Compensation of Employees rose by 4.9% to MOP22.37 billion.

As regards Compensation of Employees, remuneration in cash rose by 5.2% year-on-year to MOP20.66 billion, accounting for 92.3% of the total. Meanwhile, contributions to pension funds, provident funds

& social security went up by 2.9%, while payments in kind fell by 3.6%.

563

4.9 Change (%)

943 933

2.9 615

19 637

20

-3.6 638

1 761

410

1 698 -44.9

21.6

-3.1 1 798

200

102 936

-16.8

22.5 2 162

334 167 115

28

-13.3

5.2 Structure of Operating Expenses

4 795

5 621

Change (%) Change (%) 27 935 14.0

543 378

12.5 1.1 1 138

13.2

1 280

14 621 12 912

26.8

19.6 2 141

2017

5 185 5 675

6 081 31 838 2018

613 451 36.1

120

172 79 117.8

-4.2 105

Payments made abroad by enterprises decreased by 13.3% year- on-year to MOP4.88 billion, of which Operating Expenses (43.9% of total) increased by 21.6% to MOP2.14 billion, whereas expenditure on Purchase of Goods, Commission Paid & Customer Rebate dropped by 16.8% to MOP1.80 billion (36.9%).

In terms of operating expenses made abroad, the majority were incurred on management services & contractual services (MOP613 million) and market research & publicity (MOP410 million), representing a growth of 36.1% and 22.5% respectively year-on- year; expenditure on consumables (MOP200 million) rose by 19.6%

and that on maintenance & repairs (MOP172 million) soared by 117.8%.

Interest Paid abroad amounted to MOP936 million, a decline of 44.9% year-on-year.

2017 2018

Million MOP

Ferry & Air Tickets 3.0%

Food & Beverage 13.2%

Hotel Accommodation

26.7%

Other goods &

Services Others 3.0%

4.7%

Rents of Machinery, Equipment & Vehicles

1.5%

Consumables 4.0%

Maintenance &

Repairs 1.7%

Market Research &

Publicity 17.8%

Management Services &

Contractual Services 19.1%

Rent of Establishment 3.0%

Water & Electricity Charges 2.3%

Complimentary Goods & Services

Provided to Customers

45.9%

(3)

Gross Value Added and

Average Value Added per Full-time Employee

Gross Fixed Capital Formation

Structure of Gross Fixed Capital Formation

Gross Value Added that measures the sectoral contribution to the economy grew by 13.6% year-on-year to MOP203.38 billion, the highest value since 2014.

With a notable increase in Gross Value Added, Average Value Added per Full-time Employee rose by 12.4% year-on-year to MOP3.55 million.

Gross Surplus of the gaming sector rose by 14.8% year-on-year to MOP181.01 billion in 2018. The capacity of the sector to convert receipts into gross surplus improved, with Gross Surplus Ratio increasing by 0.6 percentage points to 59.5%; meanwhile, Gross Surplus-Expenditure Ratio that measures the cost-effectiveness of an industry went up by 3.8 percentage points to 147.0%. Both ratios are at record highs since the launch of this survey.

Gross Surplus Ratio and Gross Surplus-Expenditure Ratio

Million MOP

In terms of the structure of Gross Fixed Capital Formation, the share of buildings & other constructions surged by 34.0 percentage points year-on-year to 47.1%, while the proportion of electronic gaming equipment decreased by 21.9 percentage points to 15.5%.

Driven by the completion of large-scale tourism and gaming facilities, as well as the extensive equipment enhancement projects of enterprises, Gross Fixed Capital Formation of the sector in 2018 rebounded by 617.2% to MOP6.80 billion.

With respect to fixed assets, Gross Fixed Capital Formation of buildings & other constructions rocketed by 2,481.5% year-on-year to MOP3.20 billion, and that of vehicles, machinery & other equipment (MOP1.98 billion) and electronic gaming equipment (MOP1.05 billion) leapt by 501.1% and 196.6% respectively.

3 204

1 982

1 052

333 233

124 330 355

88 52

0 1 000 2 000 3 000 4 000

Buildings &

Other Constructions

Vehicles, Machinery &

Other Equipment

Electronic Gaming Equipment

Computer

Software Other Fixed Assets

2018 2017

179.1 3.2 203.4 3.6

0 1.0 2.0 3.0 4.0

0 50 100 150 200 250

2014 2015 2016 2017 2018

Million MOP Billion MOP

Gross Value Added

Average Value Added per Full-time Employee

Electronic Gaming Equipment

Buildings & Other Constructions Vehicles, Machinery & Other Equipment Computer Software

13.1

47.1

34.7

29.1

37.4

15.5

9.3 4.9

5.5 3.4

0 20 40 60 80 100

2017 2018

%

58.3 57.9 58.7 58.9 59.5

140.0 137.3 142.0 143.2 147.0

0 40 80 120 160

0 50 100 150 200 250

2014 2015 2016 2017 2018

Billion MOP

Gross Surplus Gross Surplus Ratio

Gross Surplus-Expenditure Ratio

%

(4)

Business Performance of Enterprises Engaging in Games of Chance

Principal Indicators of Games of Chance

Of which:

Purchase of Goods, Commission Paid & Customer Rebate Operating Expenses Compensation of Employees

Gross Surplus-Expenditure Ratio (%)

No.

Casinos

Gaming Tables Slot Machines

Source of data: Gaming Inspection and Coordination Bureau

Note: Include 2 casinos which suspended their operations in 2017 and 2018.

Historical Data  

Enterprises (No.)

Receipts from Gaming & Related Services (Million MOP) Purchase of Goods, Commission Paid & Customer Rebate Operating Expenses

Compensation of Employees Gross Value Added

Gross Fixed Capital Formation Gross Surplus

Gross Surplus Ratio (%)

Gross Surplus-Expenditure Ratio (%)

4︱Gaming Sector Survey 2018

40 6 419 15 622

2018 2017 Difference

1 169 437 6 588

137.0

353 637

58.3 2014 41

16 178 19 933

- 1.3 55 332

13.6 265 656

13.8 22 052

Of which: Gaming Receipts Total Receipts (Million MOP) Enterprises (No.)

Full-time Employees (No.)

6 2017

301 799

266 961 6

303 486

21 006 2018

56 071

Change (%)

2 153 225 870 59.0

Gross Surplus of the 6 enterprises rose by 14.7% year-on-year to MOP180.64 billion. Gross Surplus Ratio stood at 59.6%, slightly higher than that of the overall gaming sector (59.5%) by 0.1 percentage point. Meanwhile, Gross Surplus-Expenditure Ratio of these enterprises was 147.6%, which was 0.6 percentage points higher than that of the gaming sector (147.0%), indicating that the enterprises were comparatively more cost effective than the overall gaming sector.

59.6 Gross Surplus

Gross Fixed Capital Formation 937

114 092 126 896

6 757

2013

21 167 60 803

13.6 202 688

115 737 16 059

68 919 Total Expenditure

157 448

24 551 103 836 10 362 745

2015 2016

10 Gross Value Added

143.9 Gross Surplus Ratio (%)

178 455

According to the information from the Gaming Inspection and Coordination Bureau, number of casinos increased by 1 year-on- year to 41 (including 2 casinos that have suspended their operations) as at the end of 2018. Number of gaming tables totalled 6,588, a growth of 169 (+2.6%) year-on-year; meanwhile, number of slot machines rose by 437 to 16,059 (+2.8%) .

180 635

Number of Casinos, Gaming Tables and Slot Machines at End-period

Gross Surplus-Expenditure Ratios of Gaming Sector and 14.7

0.6 p.p.

621.2

3.7 p.p.

There were 56,071 full-time employees engaging in the 6 enterprises that were granted the concession to operate games of chance, constituting 97.9% of the total number of full-time employees of the sector.

Gaming receipts of the 6 enterprises increased by 13.6% year-on- year to MOP301.80 billion, taking up 99.7% of the gaming receipts of the sector.

Total expenditure of the 6 enterprises grew by 11.2% year-on-year to MOP126.90 billion, with expenditure on Purchase of Goods, Commission Paid & Customer Rebate rising by 13.3% to MOP68.92 billion (54.3% of total).

209 692

140.0 137.3 143.2

58.7 142.0 132 446 57.9

157 737 58.9 206 277

21 334 179 071 949 2 645

225 247 18 970

152 306 7 429 13.3

2 751 57.8

134 803

Enterprises Engaging in Games of Chance 147.6

31 382 27 574

13.7

5.0 11.2

154 736

60 856 2017

27 935

21 244 23 940

232 951

10 10

225 695 49 479

10 56 992

267 862

19 860 140.0

137.3

142.0 143.2

147.0 140.6

138.2

143.0 143.9

147.6

130 135 140 145 150 155

2014 2015 2016 2017 2018

Gaming Sector Enterprises Engaging in Games of Chance

%

(5)

Coverage

Symbols

- Absolute value equals zero r Revised figures

Percentage point % Percentage

MOP Macao Pataca p.p.

Coverage of the survey comprises enterprises operating in gaming activities in Macao during the reference year. The list of enterprises is originated from the Statistics and Census Service and supplemented with information from the Financial Services Bureau.

Average Value Added per Full-time Employee: Gross Value Added divided by number of full-time employees. An indicator that measures the sectoral contribution of each employee to the economy.

Gross Surplus-Expenditure Ratio: Gross Surplus divided by expenditure (including Compensation of Employees, Operating Expenses, Purchase of Goods, Commission Paid & Customer Rebate) and multiplied by 100%. The higher the ratio, the more cost-effective is an enterprise.

Games of Chance: Gaming activities including Baccarat, Slot Machines and Cussec.

Glossary

Enterprise: An enterprise is a legal entity that has decision-making autonomy of its principal function and resource usage, and engages in economic activities in one or more locations. If one or more institutional units co-exist in a single location but each has its own autonomy in making decisions, each of them constitutes an enterprise.

Full-time Employees: Employees who work no less than the number of normal working hours established for the relevant position/post.

Receipts from Gaming & Related Services: Include receipts from bets placed by customers in gaming activities, food and beverage, currency exchange and other receipts (including gratuities, rents, cultural and entertainment activities, etc.), but exclude non-operating receipts such as interest receipts and insurance claims.

Total Expenditure: Includes Compensation of Employees, Operating Expenses, Purchase of Goods, Commission Paid & Customer Rebate, and Non- operating Expenses such as interest paid and depreciation.

Purchase of Goods, Commission Paid & Customer Rebate: Include the cost of goods purchased for sale by the enterprise, net of any discounts.

Commission refers to service payments to agents or junket promoters who are not employees of the enterprise. Customer Rebate is the net value of rebate to customers, in the form of cash and/or casino chips.

Operating Expenses: Include expenses on consumables, water supply, fuel, electricity charges, maintenance and repairs, rent of establishment, rents of machinery and equipment, rental of vehicles (including rental of chauffeur-driven vehicles), premiums on non-labour insurance, bank charges, postal and courier, telecommunication, market research & publicity, business travels, computer & information, uniform, complimentary goods and services provided to customers (including hotel accommodation, food & beverage, ferry & air tickets and other complementary goods & services), professional & consulting services, management services, contractual services (including security and cleaning services) and other operating expenses.

Compensation of Employees: The sum of remuneration in cash, payments in kind, and other benefits paid to employees.

Gross Value Added: Equals Receipts from Gaming & Related Services plus Changes in Inventories, minus Purchases of Goods, Commission Paid &

Customer Rebate and Operating Expenses.

Gross Fixed Capital Formation: Equals the value of total acquisitions of fixed assets, less the proceeds from sales of fixed assets. Fixed assets include buildings, machinery, vehicles and other equipment, computer software and other durable goods with a usable span of one year or more, as well as major repairs, renovations and extensions made to the existing assets.

Gross Surplus: Equals Receipts from Gaming & Related Services, plus Changes in Inventories, minus expenditure (including Compensation of Employees, Operating Expenses, Purchase of Goods, Commission Paid & Customer Rebate).

Gross Surplus Ratio: Gross Surplus divided by Receipts from Gaming & Related Services and multiplied by 100%. The higher the ratio, the more effective a sector is at converting receipts into gross surplus.

參考文獻

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