架、有效的促使玩家主動學習、自我管理等均值得網路學習效法[9]。
對依變項(網路學習成就測驗成績)的影響力後,自變項(兩種不同策略的網路 學習)對依變項所造成的實驗處理效果顯著,達到統計上的顯著差異,表示網路 學習成就測驗成績的高低,會因受試樣本所接受的實驗處理不同而有顯著的差異 存在。亦即,接受線上角色扮演遊戲的學習者,其學習成效會明顯比僅接受一般 網路學習的學習者來的好,這代表本研究期望運用線上遊戲來促使學習者主動進 行網路學習之目的有一定的成效呈現。
伍﹒結語與建議
網路學習如同許多學者所言,是一個符合建構式學習理念的環境,但也因為 網路學習太過於彈性與開放,缺乏傳統建構式教學時教師能從旁協助與鼓勵,使 得沒有自我管理能力的學習者較容易喪失學習動力與成效。所以,網路學習並非 只是將傳統的教材放在網頁上即可,其實需要更多的學習支援來促使學習者學 習。本研究運用電腦遊戲可促進學習的原則,作為支援網路學習的鷹架,並運用 目前青少年所熱衷的線上角色扮演遊戲,來促進學習者從遊戲過程中主動學習。 初步的研究成果發現,這樣的網路學習方式與傳統的網路學習相比,確實收到一 定的成效,即運用線上遊戲策略來支援網路學習的學習成績顯著比較好。日前,美國國防部著名的 ADL(Advanced Distributed Learning)計畫也開 始注意到線上遊戲對教育及軍事訓練上的重要,並提出許多線上遊戲在教育上可 以研究的方向[4]。因此,線上遊戲式的網路學習需要更多研究投入,本研究僅 是一個線上遊戲式學習的初探,未來應當可再進一步研究學習者在線上遊戲環境 中與他人互動或分工合作的情形,或是不同遊戲風格屬性在線上遊戲學習環境中 表現的差異等,均值得做更深入的探討。
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A Study of Using Online Role-Playing Game to Support
Web-based Learning
Kuang-Chao Yu, Hsien-Sheng Hsiao, Fu-Hsing Tsai*
Department of Industrial Technology Education, National Taiwan Normal University
*
E-mail: 89071002@ntnu.edu.tw
Abstract
The study uses game-based strategy to promote student’s learning through online game which was designed based on scaffolding theory. In this online game, students adopt role-playing as a major approach to communicate and corporate during the game learning process. The preliminary results showed that this online game-based approach had positive effects on learning. It means the students who received online game-based learning in a role-playing game scenario performed significantly better than those who received traditional web-based learning.