• 沒有找到結果。

Pricing schemes for digital content with DRM mechanisms

N/A
N/A
Protected

Academic year: 2021

Share "Pricing schemes for digital content with DRM mechanisms"

Copied!
12
0
0

加載中.... (立即查看全文)

全文

(1)

Pricing schemes for digital content with DRM mechanisms

Yung-Ming Li

, Chia-Hao Lin

Institute of Information Management, National Chiao Tung University, Hsinchu, 300, Taiwan

a b s t r a c t

a r t i c l e i n f o

Article history: Received 25 July 2008

Received in revised form 17 February 2009 Accepted 20 May 2009

Available online 6 June 2009 Keywords:

Digital content Pricing scheme Digital Right Management System collaboration Content quality Network diffusion

In this paper, utilizing game-theoretic model, we examine the impact of collaborative structure, content quality, and network environment on the development of pricing scheme and DRM protection policy of digital content. DRM protection level decreases and pirating activities becomes relatively tolerable as the content provider and platform provider operate collaboratively. Depending on the market structure, higher content quality may strengthen or weaken the adoption of DRM. However, it would seem that, as the network environment becomes more decentralized and uncontrolled, weaker DRM protection should be a better strategy.

© 2009 Elsevier B.V. All rights reserved.

1. Introduction

In recent decades, there has been a huge change in the use of digital content in our daily life. Traditionally, people accessed digital content through physical storage media such as tapes or CDs. But after 1990, we encountered another intense evolution in terms of the personal computer and the Internet. The diffusion of personal computers created a general platform for almost every digital content consumer in the world and the Internet linked them together. By means of the Internet, it is possible for anyone to acquire digital content anywhere and anytime, at no cost, so the Internet has gradually become our major portal of information. Transmitting digital content on the Internet (legally) also takes less time and money than producing and buying physical storage media.

A digital product is a bundle of properties or features comprised of information that is either digitized or produced electronically. The bundle may have other properties which are intangible and not solely information-based. Digital products can be reproduced without loss in pure digital form. They may serve a specific purpose, are intended to be tradable or exchangeable and can satisfy a want or need[9,26,38,50]. The technological environment and economic factors increased the popularity of digital content. Today, our life is full of various digital products and content such as music and movies, which may be played on an Apple iPod or other platforms. There is no doubt that digital products and contents are already inseparable from our daily lives. Current research shows that over 90% of produced information is in a digital format[51]. Due to the large market and Internet environment,

it is inevitable that we should consider the cost forfirms and the convenience for consumers in the construction of an all new business model which could combine personal digital devices with the Internet for digital device manufacturers. For example, Apple iPod is a success ful product in the digital music player market. It does not connect to the Internet directly but by means of personal computers where digital content is downloaded. Bothfirms and consumers can renew the content of the digital devices circularly without extra physical storage media and content providers can reduce the cost of manufacturing and transportation.

However, the open standards of personal computers,file formats (for example, mp3, mpeg, wma,…etc.) and convenient Internet services such as P2P technology also mean that everyone can copy and share digital content stored in these formats easily. This encourages a lot of digital content consumers to acquire them from illegal sources, instead of buying content legally. Because of similar quality and ease of copy, a lot of consumers are attracted to piracy. Recently, even digital music sales doubled. The International Federation of the Phonographic In-dustry (IFPI) recorded that global music sales in both physical and online styles fell to US$1.7 billion in 2006, an 11% reduction in volume[24]. The Motion Picture Association of America (MPAA) estimated that the major motion picture studios in the United States lost US$2.3 billion due to the illegal Internet download in 2005[11,12]. The behavior of digital content consumers has an adverse effect upon the revenue of the digital content providers. In addition to legal action, content providers have sought a technological solution called‘digital right management’ (DRM) tech-nology, a kind of server-sided software developed by digital content providers to prohibit illegal distribution of digital contents[5]. The DRM systems apply“rules” to content that are usually put in place to impose constraints on the use and distribution of digital goods. These rules ⁎ Corresponding author.

E-mail addresses:yml@mail.nctu.edu.tw(Y.-M. Li),chlin.iim95g@nctu.edu.tw(C.-H. Lin). 0167-9236/$– see front matter © 2009 Elsevier B.V. All rights reserved.

doi:10.1016/j.dss.2009.05.015

Contents lists available atScienceDirect

Decision Support Systems

j o u r n a l h o m e p a g e : w w w. e l s e v i e r. c o m / l o c a t e / d s s

(2)

may include copy protection to legal versions of digital content, a limit to the number of machines or number of times content could be used, how long this content could be used, etc[13]. Besides digital music, DRM protection is also imposed on other types of digital content such as copyrighted video games (e.g. Xbox 360 and PS3).

DRM can be implemented in platform (hardware, software player) or content. For example, PressPlay.com adopted Microsoft Windows Media DRM solution to set DRM on content, while MusicNet.com adopted RealNetworks Helix DRM solution to set DRM on platform rather than content.Table 1 lists a few of popularly practical DRM technologies. As we can observe, most of the listed DRM technologies are deployed on the content. In our research, we consider the content provider assigns the DRM level. This DRM approach is also exploited by iTune and many online video websites providing authorized video clips in windows media playerfiles.

DRM technology can effectively restrict consumers' illegal beha-viors; however, it also reduces theflexibility of digital content and, so, lowers its corresponding value. Some people who support freeware or fair use of digital content consider DRM technology as “Digital Restriction Management” because they think that the basic rights of digital content consumers are being violated[5]. Appropriate DRM policy should well balance the inhibition of illegal pirating and the satisfaction of its consumers.

From the perspective of business operations, it is important for digital content providers to develop an appropriate DRM protection level and pricing strategy to maximize their profit. As we can expect, these polices are closely associated with the market characteristics (the interactions of content provider, platform provider, and customers), content characteristic (the quality of the objective to be protected), and network environment (channel of piracy). From the perspective of business strategy development, the exploration of how these economic and technological characteristics affect the DRM adoption and the corresponding profit of the players in the market of digital content is important and essential. In this paper, utilizing a game-theoretic model, we analyze the development of the pricing strategy and DRM policy of digital content and consider the characteristics of system collaboration, content quality, and network environment. Our developed model is generic and not limited to a specific type of digital content and DRM systems. The main uniquefindings of this study are as follows: 1. From the perspective of the content industry, we showed that as

the content and platform firms are collaboratively operated, weaker DRM protection tends to be adopted and more piracy tolerated. If differentiated contents are offered in the market, the DRM protection level set by competing content providers is always higher than that set by a monopolistic content provider.

2. From the perspective of the content design, we found that the impact of content quality on the DRM policy would be positive or negative, depending on the market structure and the customer valuation function of the content with DRM.

3. From the perspective of the content distribution, contrary to our intuition, in collaborative market, as the network environment becomes decentralized and uncontrolled, the content provider always tends to adopt lower DRM protection levels.

The remainder of this paper is organized as follows. In the next section, we review existing literature related to this research. In

Section 3, we present an analytical model to examine the pricing and DRM strategies with respect to various market configurations.

Section 4calibrates the impact of system collaboration, content qual-ity and network environment on the equilibrium results. InSection 5, we illustrate and verify the analysis via specific realization of the function of the model.Section 6we develop an extended model for a market with two competing content providers.Section 7discusses the managerial implications of the results to digital content markets. Finally, in Section 8, we summarize our findings and suggest the directions for future research.

2. Related literature 2.1. DRM systems

Piracy of digital content is considered as a serious problem faced by content companies as it will reduce their commercial benefits[33]. Digital content requires technical solutions to enforce rights manage-ment and Digital Rights Managemanage-ment (DRM) systems are considered as the potential solutions to this problem. Rights management gen-erally refers to the problems of copyright protection and actual usage does not exceed what is authorized. A DRM system protects and enforces the rights associated with the usage of digital content[12, 13, 18, 23, 41]. The purpose for DRM is to ensure that access to protected content is allowable only under the conditions specified. A DRM system also prevents the creation of unauthorized copies and provides a mechanism by which copies can be detected and traced. Kwok showed that the required DRM capabilities contain: (1) rights specification and rights label management; (2) content protection, rights enforcement, and trusted rendering; (3) rights authorization; (4) rights tracking; and (5) security and commerce infrastructure[31]. In practice, a DRM system can be implemented in hardware, operating system, application, and content itself[2]. But, when talking about the players in a DRM system architecture, the content creator, content rights owner, content distributor are discussed whereas the role of playing platform (hardware or software) is usually omitted

[1,36]. Any usage of the protected work requires the participation of some special hardware or software to determine which usages proceed and which are blocked[16,36]. There are a number of DRM solutions on the market. For example, Kwok et al.[32]implemented DRM based on the Internet Open Trading Protocol (IOTP) on electronic commerce transactions. Among these solutions, Microsoft's Windows Media Rights Manager (WMRM), IBM's Electronic Media Manage-ment System (EMMS), InterTrust's Rights|System, and RealNetworks's RealSystems Media Commerce Suite (RMCS) are amongst the most popular ones. In this research, we consider the content providers set the DRM system though we also discuss the scenario that DRM system may be implemented collaboratively according to some commercial agreement between the content and platform providers.

2.2. DRM economics

The DRM-related business strategies include access control[23,46]

and distribution strategy[8,35,43]. DRM may facilitate the extension of monopoly pricing, decrease the amount of information available to potential consumers, diminish the number of positive externalities, and raise artistic and informational barriers[42]. Other economic issues in DRM, such as payment receiving[36], copyright[34], social welfare[37,48], network externality[10,49], protection level[54], and the impact of piracy[18], have been studied. In addition, prior works related to the impact of DRM on the consumer choice include the concern of privacy, the restriction and inconvenience incurred[15], the fair use issues [2], and the tradeoffs between purchasing and pirating[20,21].

DRM can act as versioning[7,45,53]or product differentiation tool

[44]and is widely adopted in various industries. Product differentiation Table 1

Practical DRM systems.

DRM systems Developed by Protection setting

DTCP Intel, Sony, MEI, Toshiba,Hitachi Content

CPRM/CPPM Intel, IBM, MEI, Toshiba Content

HDCP Intel Content

SmartRight THOMSON, France Content

(3)

can be implemented by discriminated product quality and price. DRM differentiates quality of the content and pricing naturally becomes a strategic tool attached with it. A pirated product can be treated as a substitute of the original product with different quality. For traditional goods, higher protection level may lower the quality of the pirated products[22]. However, for digital goods, it may be comparable to the original one[47]. Prior works have indicated that the existence of piracy has important impact on pricing strategy of digital content[4,6,25]. Peitz and Waelbroeck[41]suggested that afirm can react to piracy in three different ways: no action if it is not a threat, reduces its price to attract users, or accommodate. Peitz[40]showed that under piracy protection, there exist two types of symmetric equilibrium: bothfirms price low to target low-value users, or bothfirms set price to sell only to the high-value users.

The diffusion of digital contents is related to the ease of piracy, and both affect the pricing strategy [28]. The popularity of Napster, Gnutella, Freenet, and other P2P platforms has changed the means of digital content distribution and established the position of the P2P network for spreading digital contents[3]. The new Internet and P2P distribution channels enhanced the sales of digital-stored products of digital content publishers[19]. These researches pointed out the of network environment on the distribution of digital contents. The growth of these channels has strengthened the diffusion of both legal and illegal copies of digital contents at the same time. Intuitively, the existence of piracy should reduce demand and thus profit[30]. However, Venkatesh et al. [52] suggested that an increase in the number of illegal copies can increase the demand for legal ones.

There have been a few of works on the market of digital content embedded with DRM. In these related prior researches, two markets are implicated in digital rights management: the market for platforms (players) and the market for content[39]. And, the consumers are divided in two groups- those who have the ability to pirate and those who do not[29]. The demand for the platform is derived from the demand for the content, and the budget constraint of consumer and the pricing of digital content would influence the buying decision[17]. Recently, Jime´nez et al.[27]examined optimal strategy in decision support systems by a multi-attribute utility model. These market setting and utility approach are adopted in our model.

However, the models presented in the past research lack the part of the collaborative relationships of the platform and content providers and the impact of content and distribution channel on pricing strategy. In this paper, utilizing game-theoretic model, we systematically examine the impacts of collaborative structure, content quality, and network environment on the development of pricing scheme and DRM protection policy of digital content.

3. The model

We consider a digital content market which involves a content platformfirm, content provider, and consumers where the number of consumers is denoted asη0. Consumers can acquire a digital content

by purchasing it from the distribution channel of the content provider or pirating the content from other channels such as P2P networks. If a

customer chooses to own a legal copy of the digital content, he/she needs to pay a price pc. Note that the price could also be interpreted as

the fee for paying the total amount of content a customer purchase. In order to play the digital content, all customers have to purchase a platform (e.g., iPod) with a price ph, where the purchase action is

irrelevant to the source of digital content. The unit cost for a platform is ch. The value of digital contentυ(q, ε) is associated with its content

quality q and the DRM protection levelε applied on it. Content quality may be judged from technical aspect (such as recording quality) and/ or content aspect (such as musical intrinsic melody quality). While DRM protection is not always perfect and may still be defeated, higher protection level will increase the difficulty and the effort to pirate. The ratio of using an illegal copy of content decreases as the level of DRM protection increases. Since the pirated content has less limitation caused by the DRM protection, the level of DRM protection with a pirated content is assumed to have an exogenous valueε0which is less

than that of an original copy (i.e., 0≤ε0≤ε). In addition, we adopt a

network diffusion functionψ(ω, ε) as the non-zero probability that a customer obtains an illegal copy from other channels. The network environment parameterω indicates the ease at which customers can acquire illegal copy. For example, in a decentralized P2Pfile sharing network, the value ofω should be higher than that in a centrally-governed network.

Customers have heterogeneous preferences on pirated content, thus reflecting the disutility of the illegal behavior (such as ethical self-regulation or criminal investigations executed by organizations). Individual sensitivity to this disutility (value discount) is denoted as parameterδiand its value follows a uniform distribution on interval

[0, 1]. A customer with a higher value ofδiis less sensitive to the

disutility when he/she uses the pirated content. All parameters in our model are summarized inTable 2.

A typical user i may obtain the content by legal or illegal means, or do nothing; thus, the utility function of user i can be formulated as

Ui=

υ q; eð Þ − pc− ph If customer i purchases the content

δi ψ ω; eð Þ  υ q; eð 0Þ − ph If customer i pirates the content

0 If customer i doesn0t buy the platform

8 <

: ð1Þ

Each customer chooses his/her best choice to maximize his/her individual utility. Note that if a user chooses to purchases the content, she definitely can acquire the content, however, if she chooses to pirate the content, the probability to acquire the content isψ(ω, ε). Given the price of content and platform, the demand function of content is derived as follows.

η = η0; pc+ phV υ q; eð Þ and pcbPm δ ^  η0; pc+ ph ≤ υ q; eð Þ and pc≥Pm; 0; pc+ ph > υ q; eð Þ; 8 > > < > > : ð2Þ whereν̲=υ(q, ε)−ψ(ω, ε)·υ(q, ε0) and δ ^ = ð Þ − pq;e c ψ ω;eð Þ q;eð 0Þ.

The consumer with δ̂ is indifferent to purchasing the digital content or pirating it. Customers withδi≤δ̂ will purchase the content;

Table 2 Model parameters.

Parameter Description

η0;η Total number of consumers of the content; total number of consumers who purchases the content

υ(q, ε) Valuation function of the digital content with content quality level q and DRM protection levelε. ∂υ(q, ε)/q>0, ∂υ(q, ε)/εb0

ψ(ω, ε) The probability to pirate the content when DRM protection level isε and network environment parameter is ω, 0≤ψ(ω, ε)≤1, ∂ψ(ω, ε)/∂εb0, ∂ψ(ω, ε)/∂ω>0 δi Discount of individual value on the illegal content,δi~ U[0,1]

q Content quality level

ch Unit cost for a platform

ε; ε0 Original DRM protection level; DRM protection level of a pirated content

(4)

however, customers withδi>δ̂ will pirate the content because the

risk of piracy is not serious for them. In order to increase the sales of legal content, one straightforward strategy is to sell the content at a lower price. Nevertheless, protection strategy has both positive and negative effects on promoting the sales of the legal digital content. First, digital content providers utilize DRM technology to cut down on the spread of piracy and so force more people to purchase legal content. However, the adoption of DRM protection also reduces theflexibility of the digital content and results in a value decline of the content, which consequently decreases the sale amount of the con-tent. Thus, developing appropriate pricing strategies and protection policies are essential for profit-seeking platform firms and digital content providers. In the following sections, we will analyze these strategies under various market structures which are catalogued based on collaboration degree: the platform provider and digital content provider are fully independently operated, platform manufacturer and content provider are partially collaborative (jointly decide the DRM policy but independently decide the price level), and platform and content providers are merged completely into a single company (jointly decide all policies).

3.1. A market with completely independent providers

We shallfirst consider a market structure where the platform firm and digital content provider in the digital content industry are independently operated. The time stages of the game are as follows. In thefirst stage, the content provider decides on the DRM protection levelε and the price of the content pc. In the second stage, the

plat-formfirm decides the price of the platform ph. In the third stage,

taking into account the prices and protection level, each customer then decides whether to purchase a platform or not. In buying the platform, he/she can decide to buy the content or pirate it. Note that while independentfirms can move in any sequence, in this setup, we focus on that the content provider has market power and movesfirst. The business environment evolves from the fact that each customer won't purchase the platform unless the content provider decides to offer specific digital content supported by the machine. In other business scenarios: if the platform provider has higher market power and makesfirst move, then the content provider will make no profit and all users pirate; If content and platform providers make decision simultaneously, there exist infinite Nash equilibria. Thus, we focus on the one in which the content provider moves before the platform provider.

Using a backward induction approach, we shallfirst examine the pricing strategy of the platformfirm. Because digital content has a low marginal cost, for sake of convenience, we assume a zero marginal cost and revenue is equivalent to profit. Since each customer has to buy a platform in order to use the digital content, the objective func-tion of the platformfirm is given by

max

ph πh

= pð h− chÞ  η0 s:t: Uiz0: ð3Þ

Because the digital content provider would stay out of the market when the constraint is violated, the platformfirm has to consider the restriction. Consequently, each customer purchases the platform and then decides to buy the content or pirate it. Therefore, taking into account the price and the DRM protection level decided by the con-tent provider, the best pricing strategy of the platformfirm would be ph⁎ = υ(q, ε⁎)− pc⁎. Next, according to the price of the platform, the

objective function of the digital content provider can be formulated as follows. max pc;e πc = pc η = pc υ q; e ð Þ − pc ð Þ  η0 ψ ω; eð Þ  υ q; eð 0Þ s:t: υ q; eð Þ − pc z 0: ð4Þ

Similarly, the platformfirm has an incentive to join the digital content market due to the constraint of(4). Because, according to economic literature, users prefer content with higher quality and less protection (with more rights to utilize the content), we assume that the beneficial function of digital content with DRM protection has the properties as follows. Aυ q; eð Þ = Aq > 0; A2 υ q; eð Þ = Aq2 ≤ 0; Aυ q; eð Þ = Ae b 0 and A2υ q; eð Þ = Ae2≤0: ð5Þ

Furthermore, we assume thatυ(0, ε)≤0 because customers don't receive any benefit from content without value. On the other hand, rigid DRM protection reduces the possibility of customers acquiring illegal content from other channels, whereas afile-sharing network environment encourages piracy. Therefore, we assume that the diffusion function has properties as follows.

Aψ ω; eð Þ = Aeb0; Aψ ω; eð Þ = Aω > 0; A2

ψ ω; eð Þ = Ae2 z0; and A2 ψ ω; eð Þ = Aω2 V0: ð6Þ

Lemma 1. (Optimal strategies in a market with completely independent providers)

If the digital content industry is operated by a completely independent platformfirm and content provider,

(i) the optimal DRM protection levelε1⁎ can be obtained by solving

Γ1= 0, where C1=ψ ω; eð Þ  Aυ q; e ð Þ Ae − 1 2 υ q; eð Þ  Aψ ω; e ð Þ Ae :

(ii) the digital content provider and platformfirm charge the same prices. Formally, pc⁎=min(υ(q, ε1⁎)/2, υ(q, ε1⁎)−ch) and ph⁎=max(υ(q,

ε1⁎)/2, ch), where 0≤ch≤υ(q, ε1⁎) . (All proof can be found in

Appendix)

FromLemma 1, the demand for legal digital content and respective profits can be rewritten as follows:

η⁎= υ q; e ⁎ 1    η0 2ψ ω; e⁎ 1    υ q; eð 0Þ ; π⁎c= υ2 q; e⁎ 1    η0 4ψ ω; e⁎ 1    υ q; eð 0Þ ; π⁎h= υ q; e⁎ 1   2 − ch 0 @ 1 A  η0: ð7Þ Wefind that the adoption of a DRM mechanism will result in not only the reduction in the price of digital content but also in the price of the platform. The adoption of a DRM mechanism will always have a negative impact on the profit of the platform firm because the platformfirm needs to compensate for a portion of individual utility loss due to the inconvenience incurred by the DRM restriction. On the other hand, the platformfirm is always better off if the content provider offers a higher quality of content because it increases the whole value of using the digital content. As a result, the customers are also willing to pay more for the platform when higher content quality is provided. Furthermore, the effect of content quality on the content provider's revenue is not monotonic although the price of content increases with its quality. This economics driving force for this quality effect will be analyzed and discussed inSection 4.2.

3.2. A market with providers collaborating on DRM policy

In this section, we further consider the same scenario inSubsection 3.1

except in this case the content provider and platformfirm jointly decide the DRM protection level. In this new setup, the DRM protection level is agreeable to both sides in advance; in other words, bothfirms negotiate

(5)

the DRM protection level before all stages for maximizing total profit. In the process of negotiation, a side-payment (revenue sharing or com-pensation) mechanism is essential to encourage cooperation. The side payment is some kind of license fee paid to the content provider by the platformfirm. For example, consumers buy iPod mp3 platforms from Apple and acquire new content which is provided by collaborated music companies from iTunes online music stores.

Thus, the objective function where bothfirms jointly decide the DRM protection level for maximizing total profit is given by:

max e πc + h= pc υ q; eð ð Þ − pcÞ ψ ω; eð Þ  υ q; eð 0Þ + pð h− chÞ    η0: ð8Þ

Lemma 2. (Optimal strategies in a market withfirms collaborating on DRM policy)

If the industry is operated by collaborative content and platform providers,

(i) the optimal DRM protection levelε2⁎ can be obtained by solving

Γ2= 0, whereC2= 2υ q; eð Þ  ψ ω; eð Þ Aυ q;eAeð Þ− υ2ðq; eÞ Aψ ω;eðAe Þ +

2ψ2ðω; eÞ  υ q; e 0

ð Þ Aυ q;eð Þ Ae .

(ii) the digital content provider and platformfirm charge the same prices. Formally, pc⁎ = min(υ(q, ε1⁎)/2, υ(q, ε1⁎) − ch) and

ph⁎=max(υ(q, ε1⁎)/2, ch).

FromLemma 2, the demand for legal digital content and respective revenues are the same as Eq.(7)except whereε1⁎ is substituted by ε2⁎.

The total revenue of a partially collaborating mode is higher than that gained in a competitive market.

Lemma 3. (Maximal demand size of the digital content provider) Given the price levels of the content and the platform, p⁎ and pc h⁎,

(i) the maximal demand size of the digital content provider can be achieved by setting ε=ε̂η which is derived by solvingΓη= 0,

whereCη=ψ ω; eð Þ Aυ q;eAeð Þ− υ q; eð Þ Aψ ω;eðAe Þ.

(ii) the sign of∂η⁎/∂ε is the same as that of Γη(ε).

FormLemma 3, wefind that when the DRM protection level is small (εbε̂η), the positive effect of DRM (anti-pirating) can force customers

to purchase legal content. However, if the DRM protection level is sufficiently high (ε>ε̂η), the negative effect of DRM (inflexibility)

would result in what more people prefer, that is the acquisition of illegal digital content from other channels. InSection 4.1, we will show that the type of system configuration (market structure) plays an important role in the developing of DRM policy and of corresponding pricing strategies. We will also examine the implications of system collaboration within the digital content industry.

3.3. A market with completely integrated providers

In this scenario, the digital content provider and platformfirm are completely integrated into a single company. For example, when we enjoy PlayStation 3 video games, the games and platforms are all provided by Sony Computer Entertainment Inc. This kind of market structure is not so common in the real world, because mastering different industries is difficult for general firms. The objective function of the fully integratedfirm for maximizing the total revenue is given by max e;pc;phπc + h = pc υ q; eð ð Þ − pcÞ ψ ω; eð Þ  υ q; eð 0Þ + pð h− chÞ    η0s:t: Ui z 0: ð9Þ

Lemma 4. (Optimal strategies in a market with completely integrated providers)

If the industry is operated by a completely integrated provider, (i) the DRM protection levelε⁎ is no more needed in the fully merged

market structure. Formally,ε⁎=ε0.

(ii) the integrated company charges the highest platform fee and distributes digital content freely. Formally, pc⁎=0 and ph⁎=max

(υ(q, ε0), ch).

The result shows that the integratedfirm will take all of the revenue from platform selling. In this scenario, because each customer uses legal content without any fees, the DRM protection level is minimized for maximizing total revenue. That is, the fully integratedfirm will sacrifice its content revenue but maximize its revenue from platform selling. Notice ifυ(q, ε0)bch, then the market will fail as the platform is

too expensive and no one will buy the platform to play digital content. Compared with the channels of digital content, the cost of each customer acquiring an illegal platform is sufficiently high. For instance, each customer purchasing an illegal platform has to know how to maintain and upgrade the platform. Moreover, they cannot use cus-tomized online services which legal platforms can receive freely. In fact, from the viewpoint of switching cost, the fully integratingfirm often uses free digital content as an incentive to boost sales in the short-run for raising its market share.

4. Analysis of pricing scheme and DRM policy 4.1. The impact of system collaboration

η1⁎ denotes market share in a market with independent content and

platform providers andη2⁎ in a collaborative market. In this section,

we examine DRM protection policies, market shares, and revenues as they relate to independent providers and to collaborating providers. Subsequently, we examine the managerial implications of the market integration.

4.1.1. DRM protection policy and demand

Wefirst compare the equilibrium DRM protection levels in these two markets. It is worth pointing out thatΓ2andΓηcan be rewritten as

follows: C2= 2υ q; eð Þ  C1+ 2ψ 2 ω; e ð Þ  υ q; eð 0Þ  Aυ q; e ð Þ Ae : ð10Þ Cη=C1− 1 2 υ q; eð Þ  Aψ ω; e ð Þ Ae : ð11Þ

FromLemma 1andLemma 2, we know thatΓ1(ε1⁎)=0 and Γ2(ε2⁎)=0.

Moreover, due to∂υ(q, ε)/∂εb0, we find the second term of Eq.(10)is always negative. In other words,Γ2(ε1⁎)bΓ1(ε1⁎)=0 holds and it shows the

relationε1⁎>ε2⁎. Similarly, because of ∂ψ(ω, ε)/∂εb0, we find that the

second term of Eq.(11)is always positive. That is,Γη(ε1⁎)>Γ1(ε1⁎)=0 holds

and it shows the relation εη⁎>ε1⁎. The result reveals that system

collaboration will weaken the adoption of DRM technology. Actually, less protection will lead to more pirating activities; however, it also enhances the value of the content. When all customers decide to purchase or pirate digital content, the collaboratingfirm can generate higher total revenue from selling platforms because the price of the platforms is proportional to the value of the content. Furthermore, fromLemma 3, since the market share of digital content is positively proportional to the level of DRM protection when the level of DRM protection is less thanεη⁎,

(6)

4.1.2. Revenue of the content and platform providers

Because the revenue functions of the content provider in these two markets are identical, we know that the revenue of the content provider in the collaborative mode will decrease due to ε2⁎≠ε1⁎.

However, adoptingε2⁎ can enhance the value of the content and,

moreover, the price of platform becomes positively proportional to the value of the content; thus, total revenue may be improved. Since the content provider in the collaborative mode would receive less revenue, the platformfirm should compensate the content provider for the loss and decline of content sales.

Proposition 1. (Effects of system collaboration)

The effects of system collaboration are summarized inTable 3. When the content provider and the platformfirm operate collaboratively:

(i) Adoption of DRM protection will be weakened. (ii) Both the price of content and platform will increase. (iii) Sales and revenue of content will decline.

(iv) The collaborative company gains from the extra revenue by selling platform at a high price, which compensates for the loss in reduced content sales.

One of the most popular collaborating systems could be Apple's iPod platform and iTunes online music stores. iPod already has over half the share of the digital music playing platform market and the success of iPod has also accelerated the development of online music stores. Although Apple is not an original digital music provider, it plans to provide high quality (256 kbps) music without DRM protection for all songs from EMI in the online music stores. In addition, DRM-free music is $1.29 per song. This is more expensive than an original one ($0.99 per song). This industrial practice of providing music with weaker DRM protection and higher price in a collaborative system is consistent with our analytical results. The managerial implication indicates that while the digital content providers offer excellent content or services, they actually generate more revenue from other complementary sources rather than their contents. The increasing revenue is mainly gained from selling platforms or offering other new services.

4.2. The impact of content quality

In this section, we examine the impact of content quality on the level of DRM protection in both independent and collaborative market structures. We consider that a customer's valuation function is sep-arable or non-sepsep-arable; that is,υ(q, ε)=υq(q) +υε(ε) or υ(q, ε)=υq

(q) ·υε(ε). If υ(q, ε) is separable, then the effects of content quality and

DRM protection are independent, that is∂2υ(q, ε)/∂q∂ε=0. If υ(q, ε) is

non-separable, these effects are correlated, that is, ∂2

υ(q, ε)/ ∂q∂ε=∂υq(q)/∂q·∂υε(ε)/∂εb0. Based on the distinct valuation

func-tions, thefindings are given byProposition 2as follows. Proposition 2. (Effects of content quality)

Case 1: If a customer's valuation function is separable (i.e.,υ(q, ε)= υq(q) +υε(ε)),

(i) when the content provider and platformfirm are independently operated, increasing content quality always results in stronger DRM protection.

(ii) when the content provider and platformfirm are jointly operated, increasing content quality results in stronger (weaker) DRM protection when the content quality is sufficiently high (low).

Case 2: I f a customer's valuation function is non-separable (i.e.,υ(q, ε)= υq(q)·υε(ε)),

(iii) when the content provider and platformfirm are indepen-dently operated, the optimal level of DRM protection remains the same no matter how content quality changes,

(iv) when the content provider and platform firm are jointly operated, increasing content quality results in weaker DRM protection.

Proposition 2indicates that the results are associated with the form of valuation function. If a customer's valuation function is separable, the analytical results are driven as follows: when the content provider raises content quality, the price of digital content also increases. Thus, customers planning to purchase legal copies of content may change their minds and acquire illegal copies of content from other channels due to the incentive that they could save a large amount of money in so doing. Consequently, the independent content provider exerts stronger DRM protection to inhibit such piracy. How-ever, if the system is operated by a collaborativefirm, both revenue from content and platform are considered. The marginal revenue of content sales (higher DRM protection to inhibit pirating) outweighs that of platform sales (less DRM protection to increase the price of the platform) and the collaborativefirm would be better advised to adopt a stronger DRM protection policy as content quality becomes sufficiently high. On the contrary, when the content quality is low, the marginal revenue of selling platforms is higher than that of selling content; therefore, the collaborativefirm prefers a weaker DRM pro-tection level.

If the customer's valuation function is non-separable, in a market with independent content and platform providers, the effects of content quality on the optimal level of DRM protection (valuation reduction and pirate inhibition) is canceled off. That is, the DRM protection remains the same when the independent content provider changes content quality. However, if the system is operated by a collaborativefirm, the marginal revenue of selling platforms is always higher than that of selling content when content provider offers contents with higher quality. As a result, DRM protection level becomes weaker.

For real cases, separable valuation function seems to be better justi-fiable, for example, high definition movies stored in the newest storage media, Blu-ray Disc, are treated with the highest and most complex level of DRM protection. Many prestigious hardware manufactures and digital content providers ensure that DRM specifications are stringently applied to this high quality media. Advanced Access Control System is embedded in it to ensure accurate key verification, player identification, and BD-ROM Mark copy protection. But lower definition movies stored in traditional DVD format are only equipped with Content Scramble Sys-tem which provides less DRM protection. The above real cases justify the result (i) inProposition 2. On the other hand, the fact that Apple (a proprietary digital content and platform provider) provides higher quality (256 kbps) music without DRM protection but offers lower quality (192 kbps) music with the original“Fairplay” DRM protection

[14]justifies the result (ii) inProposition 2. 4.3. The impact of network diffusion

The recent emergence of network technologies, such as P2P net-works, significantly facilitates the distribution of digital content. It is interesting to examine how a content provider reacts to an increas-ingly uncontrolled network environment where illegal content is easily acquired. High (Low) levelω indicates that the network envi-ronment has become more decentralized (centralized) and uncon-trolled (supervisory). As in the previous section, we also consider the DRM policy in the independent and collaborative market structures under two different cases. In thefirst case, the probability function that one pirates the digital content is separable (ψ(ω, ε)=ψω(ω)+

ψε(ε)). In the other case, the probability function is non-separable

Table 3

Effects of system integration.

ε⁎ pc⁎ η⁎ πc⁎ ph⁎ πh⁎ πc⁎+πh⁎

(7)

(ψ(ω, ε)=ψω(ω)·ψε(ε)). If ψ(ω, ε) is separable, then the effects of

network environment and DRM protection are independent, that is ∂2

ψ(ω, ε)/∂ω∂ε=0. If ψ(ω, ε) is non-separable, these effects are correlated, that is,∂2ψ(ω, ε)/∂ω∂ε=∂ψ

ω/∂ω·∂ψε(ε)/∂εb0.

Proposition 3. (Effects of network diffusion)

Case 1: If the probability function that one pirates the digital content is separable (i.e.,ψ(ω, ε)=ψω(ω)+ψε(ε))

(ii) the content provider in both market structures would adopt weaker DRM protection as the network environment becomes highly decentralized and uncontrolled.

Case 2: If the probability function that one pirates the digital content is non-separable (i.e.,ψ(ω, ε)=ψω(ω)·ψε(ε))

(ii) the DRM policy adopted by the content provider in indepen-dent market structure remains unchanged as the network environment changes to become controlled or uncontrolled. (iii) the content provider in a collaborative market structure will

adopt weaker DRM protection as the network environment becomes highly decentralized and uncontrolled.

Proposition 3reveals that in either diffusion function, the content provider would not adopt stronger DRM protection in reaction to the emergence of efficient but uncontrollable distribution channels such as P2P networks. The reason for the counterintuitivefinding is that the negative effect of DRM on the infeasibility of using content (as well as the reduction of the platform price in collaborative market structure) is higher than the benefit of DRM inhibiting piracy when the network environment becomes more decentralized and uncontrollable. If the probability function is non-separable, in a market with independent content and platform providers, the effects of network environment on the optimal level of DRM protection is canceled off and the DRM protection remains the same as the network environment evolve.

Several real cases also reveal that lots of content providers reduce DRM protection level in the open Internet world. As the Internet environment becoming free and decentralized gradually, the iTunes store, run by Apple, provided DRM-free music for people to purchase in 2007. One of Europe's largest online music retailers, Musicload.de, also announced to against strong DRM protection in 2007. The Canadian Broadcasting Corporation released a DRM-free version of its television program through BitTorrent in 2008.

5. Example

In this section, we illustrate optimal pricing and DRM policy using specific function formulation which satisfies the properties described in the model. Content valuation functionυ(q, ε) is formulated in an additive (separable) form while network diffusionψ(ω, ε) is in a productive (non-separable) form:

υ q; eð Þ = max θq − σe; 0ð Þ

ψ ω; eð Þ = min ω = e; 1ð Þ ; where θ;σ > 0: 

ð12Þ Plugging Eq.(12)intoΓ1, we have the optimal content DRM

protec-tion level and prices in a market with completely independent providers:

e⁎1= 3θqσ; pc⁎= p⁎h= θq3: ð13Þ

Substitutingε1⁎ into η⁎ and πc⁎ (Eq.(7)), we obtain a sale amount

and revenue of the digital contents.

η⁎= θ 2 q2η0 9ωσ θq − σeð 0Þ ; π ⁎ c= θ 3 q3η0 27ωσ θq − σeð 0Þ : ð14Þ Similarly, we substitute the functions υ(q, ε) and ψ(ω, ε) de-scribed in Eq.(12)into equationΓ2to obtain the optimal content,

DRM protection level and price levels in a market with collaborative providers: e⁎2= 2θq − ffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiθ2q2+ 6ωσ θq − σe 0 ð Þ q 3σ ; p⁎c= θq + ffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiθ2q2+ 6ωσ θq − σe 0 ð Þ q 6 ; p ⁎ h= p⁎c: ð15Þ

Then, we get the sale amount and revenue of the content:

η⁎= θ 2 q2+θq ffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiθ2q2+ 6ωσ θq − σe 0 ð Þ q 18ωσ θq − σeð 0Þ − 1 3 0 @ 1 Aη0: ð16Þ

Next, the revenue of the collaborative content provider is obtained as: π⁎c= 2θ3q3+ 2 θ2q2− 3ωσ θq − σe 0 ð Þ   ffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffi θ2q2+ 6ωσ θq − σe 0 ð Þ q   η0 108ωσ θq − σeð 0Þ : ð17Þ 5.1. Numerical results

Comparisons of the equilibrium results of these two market struc-tures are shown in the followingfigures. Value of parameters σ and ε0

set as 0.9 and 0.9. Parameters (pc1,ε1,ηc1,πc1) represent the price of

content, DRM protection level, content sale amount and revenue of the content in a market with independent providers and (pc2,ε2,ηc2,

πc2) represent those in a collaborative market.

Figs. 1–4(ω=0.45) show the results of numerical experiments on the parameter q. The argument fromProposition 1states that system collaboration will result in higher price of content, weaker DRM protection, less sale amount and revenue of content. This is verified in the numerical examples.Fig. 1shows the evidence of higher price in a collaborative market.Fig. 2depicts the phenomenon that the effect of content quality on the DRM policy is not always positive when the providers operate collaboratively. The impact of content quality on DRM policy is opposite on these two market structures if quality is too low. FromFig. 3, we can also see that the impact of content quality on sale amount of the content is similar in two markets. The quality levels with minimum sale amount in both market structures are identical.

Fig. 4indicates that the quality level q̂, which has minimum revenue of content in a collaborative market, is higher than the one in an independent market.

Figs. 5–8show the results of numerical experiments on the para-meter ω. As Proposition 3 indicated, if the effects of network

(8)

environment and DRM protection level on the diffusion of piracy are non-separable, the collaborative firms will adopt weaker DRM protection level and higher price as the network environment becomes more uncontrollable. But the independentfirms will maintain the original price and DRM protection level asFigs. 5 and 6showed. The above behaviors lead to widespread piracy and to less people purchasing legal versions of content. The sales and revenue will decrease as Figs.7 and 8showed.

6. Extended model: a market with competing content providers In this section, we extend the model to consider a market with two competing content providers. These two providers, identified as A and B, offer different types of content with DRM levelεAandεBrespectively.

The price levels of these two types of content are pcAand pcB. In the

competition game, these two competing content providers decide the DRM levels simultaneouslyfirst and then decide the price levels simultaneously after the DRM levels are observed.

Denote j as the content type offered by content provider j, j∈{A, B}. The utility of typical customer i is represented as

Ui=

υi qj; ej

 

− pcj− ph If customer i purchases the content j

δi ψ ω; ej

 

 υi qj; e0

 

− ph If customer i pirates the content j

0 If customer i doesn0t buy the platform

: 8 > > < > > : ð18Þ We assumeηAcustomers are A type customers who have higher

preference to content A andηBcustomers are B type customers who

have higher preference to content B. For simplicity, the content value functions of these two types of customers are represented asυA(q,ε)

Fig. 2. Impact of content quality on DRM levels.

Fig. 3. Impact of content quality on content sale amount.

Fig. 4. Impact of content quality on revenue of content.

Fig. 5. Impact of network on price levels.

Fig. 6. Impact of network on DRM levels.

(9)

andυB(q,ε), where υA(qA,εA) >υA(qB,εB) andυB(qB,εB) >υB(qA,εA).

The revenue functions for these two segmented markets are for-mulated as πAðq; e; pÞ = pðυAðq; eÞ − pÞηA ψ ω; eð Þ  υAðq; e0Þ and πBðq; e; pÞ = pðυBðq; eÞ − pÞηB ψ ω; eð Þ  υBðq; e0Þ : ð19Þ Denote pcA⁎ and pc⁎ are undercut-proof equilibrium prices. TheB

conditions that both competing content providers have no incentive to undercut its competitor's price are

πA qA; eA; p⁎cA   z πA qA; eA; p⁎cB − ρBA   +πB qA; eA; p⁎cB− ρBA   and πB qB; eB; p⁎cB   z πA qB; eB; p⁎cA− ρAB   +πB qB; eB; p⁎cA− ρAB   ; ð20Þ where ρBA=υBðqB; eBÞ − υBðqA; eAÞ; ρAB=υAðqA; eAÞ − υAðqB; eBÞ; ρ0 BA=υBðqB; e0Þ − υAðqB; e0Þ; ρ 0 AB=υAðqA; e0Þ − υBðqA; e0Þ:

Therefore, the objective functions of these two competing providers can be formulated as

max

ej;pj πj

qj; ej; pj

 

s:t: ð20Þ is satisfied; ja A; Bf g: ð21Þ The generalized closed form solutions of the equilibrium price levels can be obtained by solving a quadratic equation but are cumbersome to express. In the following, we examine impact of competition on DRM and pricing strategies by considering the symmetric case in which the populations of these two customer groups and their disutility in using less preferable content are identical. By settingηA=ηB=η, υA(qA,εA) =

υB(qB,εB),ρBA=ρAB=ρBA0 =ρAB0 =ρ, the symmetrical price levels can be

obtained: pcj=max υ0υe+3ρυ0−2ρ 2   − ffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiυ0υe+3ρυ0−2ρ2  2+4 υ0ρ2+ρe−ρυ0−2υ0υeρ q 2υ0 ; υe 2 0 B @ 1 C A; where υ0=υj qj; e0   ; υe=υj qj; ej   ; ja A; Bf g: ð22Þ

DRM levelεAandεBcan be further derived by solving the following

equations simultaneously: Ccj=ψ ω; ej   υe− 2pcj   Apcj Aej + pcj Aυe Aej ! − pcj υe− pcj   Aψ ω; ej   Aej = 0; ja A; Bf g: ð23Þ 6.1. Impact of heterogeneity

It can be easily verified that the price levels pcj, j∈{A, B} increase

with the heterogeneity degree of the customers. As the profit levels of content providers increase with the price, we know the profit levels also increase with the heterogeneity degree of the customers. Notice that if the customers become homogeneous (i.e.,ρ=0) on the content, then each competing provider will continuously undercut its oppo-nent's price andfinally sets its price to be zero (pcA= pcB= 0) and

adopts DRM free policy (εA=εB=ε0). In this scenario, the platform

provider gains all the value by setting the price to be ph=υj(qj,ε0),

j∈{A, B}.

6.2. Impact of competition

We can further investigate the impact of competition on the adoption of DRM and pricing strategies by comparing the DRM and price levels in a competitive market with those in a monopolistic market. If these two types of content are offered by the same provider, the objective function of the monopolistic provider can be rewritten as

max

eA;pA;eB;pB

πAðqA; eA; pAÞ + πBðqB; eB; pBÞ

s:t: υAðqA; eAÞ − pA > υAðqB; eBÞ − pBandυBðqB; eBÞ − pB > υBðqA; eAÞ − pA:

ð24Þ The constraints in Eq. (24) ensure the existence of segmented markets. In the symmetric case, both price levels are given by pcA

m⁎=

pcB m⁎=υ

ε/2 and DRM levelsεAm⁎ and εBm⁎ are given by solving the following

equations simultaneously. Cmj=ψ ω; ej    Aυe Aej − 1 2 υe Aψ ω; ej   Aej = 0; ja A; Bf g: ð25Þ

While the DRM and price levels in both market settings cannot be analytically compared because of the complexity in Eq.(23), our extensively numerical experiments (Figs. 9 and 10) show that the Fig. 8. Impact of network on revenue of content.

(10)

price (DRM) level in the competitive setting is always less (higher) than that in the monopolistic one. In addition, competing providers sell more contents but collect less revenue than a monopolistic pro-vider does. As we can observe, the impact of content quality on the price and DRM strategies in both market structures are the same. 7. Managerial implications

Our research provides useful insights for developing appropriate DRM and pricing strategies to enhance the profit of a content provider. Specifically, while implementing these strategies, the relation with platform, content quality, and network environment should be con-sidered at the same time. To improve its profitability, the content provider could choose to collaborate with other platform providers. However, DRM protection will be weakened to enhance the valuation of content and platform. As the revenue from selling content declines, the cooperation needs side-payment mechanisms (for example, revenue sharing agreement) in which the content provider received indirect revenue from the compensation from the platform providers. In prac-tice, revenue sharing contract is popular in the content industry. For example, Apple's collaborative partners, such as EMI, Universal Music, Warner Music, and Sony BMG, usually charge them from US $5 to $8 royalty fees per customer to maintain the cooperative relationship.

From the standing point of platform providers, a platform is not limited to play specific content (DRM protected or pirated), so their product strategy would be more agile than content providers. As for the marketing strategy, providing a bundle of both content and plat-form would make more profit. The content and platform providers could focus on their core competence to provide better products. For the independent platform providers, the decision is whether to adopt strategic alignment with content providers. Nowadays there are many types of player manufacturers, such as stand-alone player manufac-turers, software player manufacmanufac-turers, cell phone manufacmanufac-turers, and even GPS manufacturers. If the platform providers produce a software program rather than a hardware device, they could choose to make the platform universal or specialized. The universal one plays various contents regardless of DRM protected or pirated, whereas the spe-cialized one can only be used on a specific type or protection level of contents. The dedicated CODEC technology can be embedded in the software to help the integration of content and platform providers. Nevertheless, if there exist manufactures that do not share profit with the content provider (or pirated software platform), the DRM level of the content will increase, but be still lower than that in a market with all independent providers because the content provider may not recover its profit from contracted platform providers by implementing a DRM free policy. If there are two or more competing platform providers in the market, as we can expect, the platform price will drop, however, DRM protection and price levels of content will remain at the same levels.

Market structure also has significant impact on the development of content quality strategy. Our results indicate that profit from selling content increases with content quality only when the quality is suf fi-ciently high. Otherwise, offering better content only results in higher loss. For an independent content provider, it is more profitable to provide content with extremely low or high quality. However, for a collaborated content provider, providing high quality content is always desirable since any profit loss can be recovered from platform provider. Better content quality enhances the prices of content and platform. For an independent content provider, stronger DRM protection on the content with better quality is always beneficial. However, for a collab-orated content provider, weaker DRM protection may be a better strategy if content quality is sufficiently low.

Decentralized network environment (such as P2Pfile sharing) has negative effect on content sale and corresponding revenue. No matter for independent or collaborated content providers, as the illegal dis-tribution network become more uncontrollable, weakening DRM pro-tection and improving the feasibility and price of the content is a better strategy. Thus, system collaboration becomes increasingly important as the emergence of advanced P2P distribution networks. Frequent reports reveal that DRM-free digital content has become more widespread in recent years. For example, major music companies, such as EMI and Universal Music Group, provide DRM free music to their collaborative partners.

8. Conclusion

In this paper, we analyze the pricing schemes and DRM protection policy with respect to different collaborative market structures. As the piracy is closely associated with the objects and the distribution channel, we also examine the impact of content quality and network effects on the development of strategies. Our analytical results are helpful tofirms providing digital content products in so far as they may help them develop appropriate marketing and technology strategies.

Our results show that the adoption of DRM technology strengthens as the content and platform are offered by completely independent units. If both providers have a collaborative relationship, the providers tend to use less DRM protection on their content but tend to charge a higher price on it, which consequently results in a sale loss in the content segment. However, the collaborative system gains more from the increased revenue of the platform segment. Assuming that the effect of quality benefit and DRM infeasibility is separable, in a market with independent providers, the digital content provider will always adopt higher DRM protection levels on products to reduce the loss from piracy where higher quality content is provided. However, the effect of content quality on the DRM protection decision of a collab-orativefirm may be positive or negative, depending on the actual quality level. In both market structures, higher quality always results in higher price of the content and platform, therefore, the platform provider always benefits as the content provider provides superior content quality. The impact of content quality on the sale amount of content is positive when content quality is sufficiently high but is negative if content quality is too low. The impact of content quality on revenue of content is similar in the two types of market structures. In addition, the level of network environment control also affects the variation of DRM protection level. When the effects of network en-vironment and DRM protection level on diffusion of pirating are separable, both systems adopt weaker DRM protection as network environment becomes highly decentralized. However, when the two elements are non-separable, the DRM protection remains unchanged in independent system but weaker in collaborative systems. Finally, when there are two heterogeneous content offered in the market, the price level (DRM level) in a market with competing content providers is always less (higher) than that in a monopolistic market. In addition, competing providers sell more content but collect less revenue than a monopolistic provider does.

(11)

This study can be further extended in several directions. First, in this paper, the cost of developing different levels of DRM protection and content quality are not calculated in the decision process. In a short run, the costs of developing different level of DRM and content quality are treated as sunk costs. It will be interesting to consider a long run problem in which the costs of developing content quality and DRM technology should be considered in model. Second, currently, we consider the problem that the content provider offers the digital contents with only one DRM level. A potential avenue for future extension is to allow the content providers offered heterogeneous digital contents in which various DRM levels are leveraged. Third, the value transfer mechanism among collaborating players can be further examined. Bargaining mechanism design for the players in a coalition game, in the context of digital content market, is an interesting research avenue. Finally, as the results are mainly explored based on analytical models, further relevant empirical studies on the digital content with DRM are helpful for the validation of the analytical findings.

Appendix A

Proof of Lemma 1. The optimal price of a digital content pc⁎ can be

derived by solvingfirst order condition ∂πc/∂pc= 0 or pc⁎=υ(q, ε)/2.

As ph⁎=pc⁎≤υ(q, ε) and ph⁎≥ch, we have ph⁎=max(υ(q, ε⁎)/2, ch) and

pc⁎=min(υ(q, ε⁎)/2, υ(q, ε⁎)−ch). Plugging pc⁎ into πc and solving

first order condition ∂πc/∂ε=0, the optimal level of DRM protection ε1⁎

can be derived by solving Γ1= 0, where Γ1 is a reduced equation

derived from∂πc/∂ε. □

Proof of Lemma 2. The proof is similar to Lemma 1. The only difference betweenLemma 1andLemma 2 is the timing of setting optimal level of DRM protection. By backward induction approach, we solveπc + h/∂ε=0 at last. The optimal DRM protection level ε2⁎ should

satisfy the equation ∂πc + h/∂ε = 0. By proper substitution, the

equation∂πc + h/∂ε=0 can be determined by Γ2= 0, whereΓ2is a

reduced equation derived from∂πc + h/∂ε. □

Proof of Lemma 3. Because of∂2η⁎/∂ε2b0, there exists a critical

valueε̂ηsuch that ∂η⁎/∂ε>0 for each εbε̂ηand ∂η⁎/∂εb0 for each

ε>ε̂η.ε̂ηis given by solvingΓη= 0, whereΓηis a reduced equation

derived from∂η⁎/∂ε. □

Proof of Lemma 4. First, we investigate the case ofυ(q, ε)−pc−

ph> 0. Becauseπc + hcan be enhanced by letting ph=υ(q, ε)−pc, we

can reduce the search range of optimal solutions intoυ(q, ε)−pc−

ph= 0. Therefore, this problem can be rewritten as follows:

max e;ph πc + h =η0 δ ^  υ q; eð Þ + 1 − δ^   ph− ch  s:t: ch V phV q; eð Þ; where δ^a 0; 1½ 

It is obvious thatπc + his the linear combination between max

((υ(q, ε)−ch), 0)η0 and max((ph−ch),0)η0; thus, the maximum

revenue is max((υ(q, ε0)−ch), 0)η0. We try to let ph= max(υ(q, ε0),

ch) and then obtainπc + h= max((υ(q, ε0)−ch),0)η0. This completes

the proof. □

Proof of Proposition 1. Proof is shown inSubsection 4.1. □ Proof of Proposition 2. Case 1: Customer's valuation function is separable (υ(q, ε)=υq(q) +υε(ε)). In an independent market

struc-ture, because the sign of∂εi⁎/∂q is the same as that of ∂Γi/∂q where

i = 1, 2 andAC1

Aq = − 12Aυ q;e ð Þ

Aq Aψ ω;eðAe Þ> 0 holds, we know ∂ε1⁎/∂q>0. On

the other hand, in a collaborative market structure, the sign of∂Γ2

(q, ε)/∂q cannot be determined. However, ∂Γ2(q, ε)/∂q is positive

when q is sufficiently high but is negative when q is sufficiently low. This result can be proven as follows. First, becauseAυ q;eAqð Þ =Aυ q;eð 0Þ

Aq ,ACAq2

can be rewritten as AC2

Aq = KAυ q;eAqð Þ, where K is given by C1+ 2ψ2

ω; e ð ÞAυ q;eð Þ

Ae − 12υ q; eð ÞAψ ω;e

ð Þ

Ae . Thus, we know thatACAq2 > 0 if K>0.

Ex-panding K, we derive ψ ω; eð Þ + 2ψ2 ω; e ð Þ h iAυ q;eð Þ Ae n o − υ q; eð ÞAψ ω;eð Þ Ae n o . Itsfirst (negative) term is irrelevant to q, whereas its second (positive) term increases with q. Therefore, there exists q̅ such thatAC2

Aq > 0

for each q≥q ̅. Second, because of Aυ q;eAqð Þ = Aυ q;eðAq0Þ, υ(0, ε)≤0, and AC2

Aq =Aυ q;eAqð ÞC1+ ACAq1υ q; eð Þ + 2ψ2ðω; eÞ  Aυ q;eðAq0ÞAυ q;eAeð Þ

n o

, we only in-vestigate the sign ofAυ q;eAqð ÞF, where F is given byC1+ 2ψ2ðω; eÞ Aυ q;eAeð Þ.

Itsfirst (positive) term decreases as q decreases, whereas its second (negative) term is irrelevant to q. Therefore, there exists q̅such that

AC2

Aqb0 for each q≤q ̅.

Case 2: Customer's valuation function is non-separable (υ(q, ε)= υq(q) ·υε(ε)).

Because ofC1 q; e⁎1

 

=υqð Þ ψ ω; eq ð Þ AυAeeð Þe −12 υeð Þe Aψ ω;e

ð Þ

Ae

h i

je = e⁎ 1=

0, we know that the optimal level of DRM protection is irrelevant to content quality. That is, the DRM protection remains the same when the independent content provider changes content quality. Further-more, because of C2 q; e⁎2   =υqð Þ 2υq eð ÞCe 1ð Þ+2ψe 2ðω; eÞυ q; eð 0Þ h Aυeð Þe Ae je = e⁎

2 = 0, we know thatΓ2b0 when content quality increases. It

means that DRM protection level becomes weaker when collaborating content provider offers contents with higher quality. □ Proof of Proposition 3. Case 1: the probability function that one pirates the digital content is separable (i.e.,ψ(ω, ε)=ψω(ω)+ψε(ε))

Notice thatAC1

Aω = Aψ ω;eAωð ÞAυ q;eAeð Þ− 12 υ q; eð Þ A

2ψ ω;eð Þ

AeAω . Hence,ACAω1b0 holds.

Moreover, we haveAC2

Aω = 2 qð ; eÞ ACAω1 + 4ψ ω; eð Þ Aψ ω;eAωð Þ υ q; eð 0Þ Aυ q;eAeð Þ.

It is obvious thatAC2

Aωb0.

Case 2: the probability function that one pirates the digital content is non-separable (i.e.,ψ(ω, ε)=ψω(ω)·ψε(ε)) Because ofC1 e⁎1   =ψωð Þ ψω eð Þ e Aυ q;eAeð Þ−1 2 υ q; eð Þ Aψee ð Þ Ae h i je = e⁎ 1 =

0, we know that the optimal level of DRM protection is irrelevant to network environment. That is, the DRM protection remains the same when network environment changes. Furthermore, because ofΓ2(ε2⁎)=0

a n d C2ð Þ = ψe ωð Þ 2υ q; eω ð Þ ψeð Þ e Aυ q;eAeð Þ−υ q;eð Þ2 Aψee ð Þ Ae n o +  2ψωð Þ ω ψeð Þe ð Þ2

 q; eð 0Þ Aυ q;eAeð ÞÞ, we know that Γ2(ε2⁎)b0when ω increases.

That is, the DRM policy becomes weaker in the collaborative market

structure. □

References

[1] A. Arnab, A. Hutchison, Digital rights management: an overview of current challenges and solutions, Information Security South Africa (ISSA), 2004. [2] A. Arnab, A. Hutchison, Fairer usage contracts for DRM, ACM Workshop on Digital

Rights Management (2005) 1–7.

[3] G. Arora, M. Hanneghan, M. Merabti, P2P commercial digital content exchange, Electronic Commerce Research and Applications 4 (2005) 250–263.

[4] S.H. Bae, J.P. Choi, A model of piracy, Information Economics and Policy 18 (3) (2006) 303–320.

[5] E. Becker, Digital rights management, Technological, economic, legal and political aspects, Springer, 2003.

[6] P. Belleflamme, P.M. Picard. Competition over piratable goods. CORE Discussion Paper No 2004/55.

[7] O. Bomsel, A.G. Geffroy. Economic analysis of digital rights management systems (DRMS). Web Page: www.cerna.ensmp.fr/Documents/OB-AGG-EtudeDRM.pdf. Accessed at: Feb 14,2009.

[8] S.C. Cheung, H. Curreem, Rights protection for digital contents redistribution over the Internet, Computer Software and Applications Conference (2002) 105–110.

[9] S.Y. Choi, D.O. Stahl, A.B. Whinston, The economics of electronic commerce, Macmillan Technical Publishing, New York, 1997.

[10] K.R. Conner, R.P. Rumelt, Software piracy: an analysis of protection strategies, Management Science 37 (2) (1991) 125–139.

[11] L.E.K. Consulting. The cost of movie piracy. Web Page:http://www.mpaa.org/

leksummaryMPA%20revised.pdf. Accessed at: Feb 14,2009.

[12] C. Craig, R. Graham, Rights management in the digital world, Computer Law & Security Report 19 (5) (2003) 356–362.

[13] B. Dirk, T. Eisenbach, J. Feigenbaum, S. Shenker, Flexibility as an instrument in digital right management, 4th Workshop on the Economics of Information Security, 2005.

[14] J.H. Farr. What is fairplay? Web Page:http://www.applelinks.com/articles/2003/

數據

Table 2 Model parameters.
Fig. 1. Impact of content quality on price levels.
Fig. 3. Impact of content quality on content sale amount.
Fig. 9. Impact of competition on price levels.
+2

參考文獻

相關文件

In addition that the training quality is enhanced with the improvement of course materials, the practice program can be strengthened by hiring better instructors and adding

CeBIT is the world's largest trade fair showcasing digital IT and CeBIT is the world's largest trade fair showcasing digital IT and5. telecommunications solutions for home and work

“Please note that the existing HKEAA licence scheme is under review and the content in the powerpoint slides will be subject to change.”... 香港考試及評核局

Those with counts of 36-39 will often develop Huntington’s disease in their lifetimes, while those with more than 40 repeats will always develop the disorder if given the time,

Using the EVVR Composer, teachers can distribute VR content and create their own teaching materials.. In order to identify the owner of the VR content, teachers will be given

Biases in Pricing Continuously Monitored Options with Monte Carlo (continued).. • If all of the sampled prices are below the barrier, this sample path pays max(S(t n ) −

Results of this study show: (1) involvement has a positive effect on destination image, and groups with high involvement have a higher sense of identification with the “extent

This thesis makes use of analog-to-digital converter and FPGA to carry out the IF signal capture system that can be applied to a Digital Video Broadcasting - Terrestrial (DVB-T)