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Build a digital learning platform game development model of medical content

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Build a digital learning platform game development model of medical content

Building a medical content development model for a digital game- based e-learning platform

Wen-Chieh Tsai

a,

Entity Postulate

b,

Chien-Yeh Hsu

c

Wenn-Chieh Tsai

a,

Terry Hu

b,

Chien-Yeh Hsu

c

a, b, c

Institute of Medical Informatics, Taipei Medical University

a, b, c

Graduate Institute of Medical Informatics, Taipei Medical University, Taiwan

am110092001@tmu.edu.tw,bterry@tmu.edu.tw, c

cyhsu@tmu.edu.tw

Summary

This study will construct a set of medical knowledge into the digital learning platform game design process of the script, called Knowledge Representation for Game-based Interface (KReGI). And knowledge of

Japanese encephalitis, for example, successful completion of a multiplayer online role play learning games.

The results from the game known as digital game and made a special presentation of the study subjects had a high degree of motivation, and conducive to learning and memory and

understanding of the content. However, on the one hand because the beta version of the story lay out the game with the task of

explanation is not perfect, but also because of the use of online role- playing game genre freedom is too high, the learner does not know the task and learning objectives under the circumstances does not determine whether the expression of knowledge transformation for learning.

This study provides a digital learning game content design process, with particular emphasis on knowledge transfer methods presented in the game in the hope of a similar study for future reusable

structure, in order to save Xiangguan learning media Jiangou time.

And will follow-up study, a detailed assessment of learner's

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cognitive processes in the game, and the special nature of medical knowledge in the digital transformation of the game after learning the game with the applicable type.

Keywords: Digital games, digital learning, knowledge transfer,

knowledge representation, game analysis, medical education

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