第五章 結論與建議
第二節 建議
每個孩子都是喜歡聽故事的。在研究者的教學經驗中,每次在 上課時若提到故事,學生的注意力馬上都會被吸引過來,眼睛也跟 著發亮了。而在本研究及相關研究中顯示將科學史融入課程的益處 亦是有目共睹,所以在教學時若能融入科學故事,並讓學生思考與 討論,絕對能吸引學生的注意力,並提升學生的科學本質觀與科學 態度。但問題是一般教師是否有能力及時間蒐集科學史材料,並加 以整理及設計出一合適的課程?以研究者本身的經驗及觀察,教師 確實會因時間的問題而無法去搜集科學史材料並加以整理,也因沒 有受過科學哲學、科學史等相關課程的訓練而無法設計出合適的故 事課程。因此如能由學者專家們設計出將科學史融入自然與生活科 技課程的教材,再交由教師們去教學,則可以解決設計科學故事課 程的問題。
貳 、 對 未 來 研 究 上 的 建 議
一、以FLASH動畫來呈現科學故事
以以FLASH動畫來呈現科學故事是研究者最初的想法,但因為 時間及技術的問題而無法完成。不過每當研究者在學校看到學生們 在網路上看FLASH動畫之神情時,研究者就想如科學故事也能這樣 呈現出來,相信能比研究者這次研究時的呈現方式(靜態文字)更 能吸引學生上課的注意力,也能達到更大的教學效果。
二、以數位教材的方式來呈現科學故事
一般而言,數位教材有多種不同的呈現方式,這裡所說的是具 備說故事者的影音訊息,即在螢幕上要同時能呈現出說故事者的影 像 及 聲 音 , 因 為 這 樣 的 呈 現 方 式 可 以 解 決 教 師 不 擅 長 說 故 事 的 困 難。且把相關的課程資料上在網路上,讓學生透過網路來進行數位 學習。
三、師資培育機構應加強職前教師資訊科技能力及科學史哲相關課程的 訓練
在研究過程中,研究者也深深感受到教師發展多媒體教材的困 難,以及教師在接受別人所設計好的科學史教材時所需要的相關科 學史哲背景之重要,因此建議師資培育機構應多注重資訊科技能立 即科學史哲相關知識的課程。
四、科學本質與資訊科技相結合的相關研究
資訊融入教學是當前的教育潮流,透過資訊的協助,讓教學更 有趣且能事半功倍。故科學本質與資訊科技相結合的相關研究是往 後的研究方向。
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