• 沒有找到結果。

第五章 結論與未來展望

5.2 建議與未來展望

5.2.2 未來展望

本研究以遊戲回饋的設計為出發點,觀察不同回饋與不同自我調節玩家的互 動情況,然而關於遊戲回饋的議題仍有很多疑問尚待解決,本研究提出以下研究 議題待日後研究者參考與延伸:

一、探討更多不同的回饋:

本研究針對回饋頻率觀察「立即回饋」與「摘要回饋」對玩家的影響,然而 回饋可依照種類與形式而有更多的變化,例如比較文字、圖形或聲音回饋的差異,

或者可針對個體本身、事件的回饋做比較。除此之外,也可針對不同資訊量的回 饋,觀察其對於玩家的影響。另外在近年來生理儀器引入遊戲的情況下,可加諸 生理回饋,觀察其於遊戲情境下的運作狀況。

二、參考更多玩家特性:

本研究以玩家本身的「自我調節程度」將玩家分類,觀察回饋在不同自我調 節程度玩家的運作狀況。除了玩家本身的自我調節以外,本研究認為還可以針對 玩家的「自我效能」或者「玩性」等等玩家的特性,觀察不同玩家對於回饋的不 同偏好,描繪出更完整的架構後,進一步設計出能夠動態地調整成符合不同玩家 喜好,或者更適合其學習的遊戲。

三、更多遊戲經驗的衡量:

本研究以 Csikszentmihalyi 提出的「心流經驗」為玩家遊戲經驗的評量重點。

在人機互動領域的發展下,未來將有更多關於玩家遊戲經驗的評估方法,而將可 以更多量測工具來評量玩家的遊戲經驗,已建立更完整的架構。

四、參考更多不同種類的遊戲:

本研究以音樂節奏遊戲為例,分析不同回饋對於玩家的影響,然而遊戲回饋 的設計應隨著遊戲種類不同而有所不同,未來研究者可以針對更多不同種類的遊 戲進行探討,或者以廣泛的「遊戲」建立出更完整的模型。

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