–
–
– –
Principal indicators
Persons engaged 58,777 57,720 %
Full-time employees 58,225 57,246 %
Male 24,749 24,362 %
Female 33,476 32,884 %
Shift working employees 55,076 52,888 %
Average earnings (MOP) 24,640 23,740 %
Male 25,950 24,890 %
Female 23,670 22,890 %
Vacancies 443 1,321 %
Employee recruitment rate (%) 2.2 3.0 p.p.
Employee turnover rate (%) 1.8 2.3 p.p.
Job vacancy rate (%) 0.8 2.3 p.p.
Principal occupations
Directors and managers 3,171 2,759 14.9
Male 1,841 1,591 15.7
Female 1,330 1,168 13.9
2,223 2,343 - 5.1
Male 1,275 1,351 - 5.6
Female 948 992 - 4.4
Clerks 44,243 43,583 1.5
Male 16,028 15,918 0.7
Female 28,215 27,665 2.0
Dealers 25,459 24,719 3.0
Male 8,251 8,080 2.1
Female 17,208 16,639 3.4
Service and sales workers 6,046 6,067 -0.3
Male 3,591 3,612 - 0.6
Female 2,455 2,455 -
Alameda Dr. Carlos d' Assumpção, No. 411-417, Dynasty Plaza, 17th floor, Macao Tel: (853) 8399 5311 Fax: (853) 2830 7825 E-mail: info@dsec.gov.mo Official Statistics. Reproduction of these data is allowed provided the source is quoted.
www.dsec.gov.mo 2020.03
Current quarter
Technicians and associate professionals
Change last year (%)
Full-time employees in the Gaming Sector increased by 1.7% year-on-year to 58,225, with female employees making up 57.5%. Shift working employees accounted for 94.6% of the total employees in the Sector.
Average earnings (excluding bonuses) of full-time employees in December rose by 3.8% year-on-year to MOP24,640; resident and non-resident employees earned an average of MOP24,790 and MOP21,910 respectively.
Job vacancies decreased notably by 878 year-on-year to 443, of which 77 vacancies were for dealers. Among the vacancies, 48.8% required work experience while 74.7% required senior secondary education or lower; requirement for knowledge of Mandarin and English accounted for 68.4% and 49.4%
of the total respectively.
There were 25,459 dealers, up by 3.0% year-on-year; their average earnings rose by 3.1% to MOP21,080.
Distribution by occupation - 0.8
3.4 Current
quarter
Same quarter
Full-time employees and average earnings Change
last year
Same quarter
1.6 1.8
- 0.5 4.1 3.8 4.3
- 66.5
- 1.5 1.7
1.8
SURVEY ON MANPOWER NEEDS AND WAGES
GAMING SECTOR
4
THQUARTER 2019
Government of Macao Special Administrative Region Statistics and Census Service
Others 8.2%
Directors &
managers 5.4%
Service &
sales workers
10.4% Dealers
43.7%
Hard & soft count clerks,
etc.
27.5%
Other administrative
clerks 4.7%
Clerks 76.0%
統 計 暨 普 查 局
0 5,000 10,000 15,000 20,000 25,000 30,000
0 10,000 20,000 30,000 40,000 50,000 60,000
Dec.
2016 Jun.
2017
Dec. Jun.
2018
Dec. Jun.
2019 Dec.
MOP No.
Full-time employees Average earnings
Average earnings
Resident MOP
Overall 24,640 23,740 3.8 24,790 23,950 3.5 21,910 19,710 11.2
Directors and managers 54,410 52,490 3.7 51,970 50,820 2.3 84,840 72,450 17.1
Technicians and associate professionals 28,640 28,540 0.4 28,580 28,130 1.6 29,990 36,720 - 18.3
Clerks 23,550 22,980 2.5 23,590 23,020 2.5 20,650 19,980 3.4
Dealers 21,080 20,450 3.1 21,080 20,450 3.1 .. .. ..
Service and sales workers 17,170 15,720 9.2 17,860 16,630 7.4 14,940 12,760 17.1
Vacancies Turnover of employees
Total 443 1,321 - 878 New recruits 1,294 1,737 - 25.5
Directors and managers 52 94 - 42 1,038 1,298 - 20.0
70 96 - 26
Clerks 154 684 - 530
Dealers 77 445 - 368
Service and sales workers 139 332 - 193
Others 28 115 - 87
Recruitment prerequisites
%
Overall 48.8 10.4 41.5 33.2 24.8 68.4 49.4
92.9 4.3 - 48.6 51.4 100.0 62.9
Clerks 40.9 20.8 31.2 50.6 18.2 91.6 60.4
Dealers 41.6 41.6 58.4 41.6 - 83.1 41.6
Service and sales workers 9.4 - 87.8 12.2 - 15.8 12.9
SURVEY ON MANPOWER NEEDS AND WAGES
GAMING SECTOR 4TH QUARTER / 2019
Technicians and associate professionals
Change
(%) Same month
last year
quarter
December December
Same quarter
quarter
Employees leaving employment
Change
(%)
Change
(%)
last year Difference
Change
(%)
Current
Technicians and associate professionals
education Professional
experience Work
experience
Senior secondary
Mandarin last year
education Tertiary
Recruitment rate, turnover rate and vacancy rate Current
Same month last year
education or lower Junior secondary
English Same month
last year December
In the fourth quarter of 2019, a total of 1,294 new employees were hired, down significantly by 25.5% from 1,737 in the same quarter of 2018. The job vacancy rate (0.8%) and the employee recruitment rate (2.2%) fell by 1.5 and 0.8 percentage points respectively year-on-year. These indicators reflected a slowdown in demand for manpower in the Gaming Sector.
2
Same quarter Non-resident
3.0
2.3 2.2 2.3 1.8
0.8
0.0 1.0 2.0 3.0 4.0
Q4 2016
Q2 2017
Q4 Q2
2018
Q4 Q2
2019 Q4
Employee recruitment rate
Employee turnover rate
Job vacancy rate
%
Vocational training indicators
Gaming enterprises
Providing training 10 10 -
Without providing training 3 3 -
Courses 969 632 337
Participants 115,130 83,264 31,866
By course category
Business & administration 58,664 58,600 64
23,877 14,565 9,312
Services 18,312 1,272 17,040
6,828 127 6,701
Others 7,449 8,700 - 1,251
By type of organiser
Employer 112,269 82,853 29,416
Co-organised 2,607 269 2,338
Government 217 5 212
Local educational institution 31 117 - 86
Others 6 20 - 14
By form of payment
Employer-sponsored 114,882 81,819 33,063
Glossary
Symbols and abbreviations:
Percentage point # Confidential data
- Absolute value equals zero 0# Magnitude less than half of the unit employed .. Not applicable
For additional information:
http://www.dsec.gov.mo/e/manpower_gaming.aspx
SURVEY ON MANPOWER NEEDS AND WAGES
4TH QUARTER / 2019 GAMING SECTOR
p.p.
Providing vocational training: Provision of courses organised by the enterprise or in conjunction with other institutions, or those sponsored by the enterprise.
3
Participants by course category
As regards vocational training, 76.9% of the gaming enterprises provided vocational training to their employees. In the fourth quarter, a total of 969 courses were organised. Number of participants went up by 38.3% year-on-year to 115,130, and 99.9% of the participants attended courses during office hours.
Among the participants, 51.0% attended courses in Business & Administration, 20.7% in Gaming & Entertainment Services and 15.9% in Services.
There were 97.5% of the participants attending courses organised by the gaming enterprises, and almost all participants were employer-sponsored.
Please refer to the additional information for the classification of vocational training courses.
Gaming & entertainment services
Current quarter
Same quarter
last year Difference
Presentation &
communication skills
Business &
administration 51.0%
Gaming &
entertainment services
20.7%
Presentation &
communication skills 5.9%
Services 15.9%
Others 6.5%