–
–
– –
Principal indicators
Persons engaged 55,381 57,137 %
Full-time employees 54,839 56,613 %
Male 22,980 23,872 %
Female 31,859 32,741 %
Shift working employees 51,812 53,415 %
Average earnings (MOP) 23,700 23,440 %
Male 25,080 24,910 %
Female 22,710 22,370 %
Vacancies 58 26 %
Employee recruitment rate (%) 0.2 0.3 p.p.
Employee turnover rate (%) 0.9 1.0 p.p.
Job vacancy rate (%) 0.1 0# p.p.
Principal occupations
Directors and managers 3,187 3,195 - 0.3
Male 1,812 1,834 - 1.2
Female 1,375 1,361 1.0
2,241 2,171 3.2
Male 1,288 1,240 3.9
Female 953 931 2.4
Clerks 42,186 43,515 - 3.1
Male 15,134 15,720 - 3.7
Female 27,052 27,795 - 2.7
Dealers 24,406 25,164 - 3.0
Male 7,805 8,136 - 4.1
Female 16,601 17,028 - 2.5
Service and sales workers 4,899 5,309 - 7.7
Male 2,911 3,146 - 7.5
Female 1,988 2,163 - 8.1
Alameda Dr. Carlos d' Assumpção, No. 411-417, Dynasty Plaza, 17th floor, Macao Tel: (853) 8399 5311 Fax: (853) 2830 7825 E-mail: info@dsec.gov.mo Official Statistics. Reproduction of these data is allowed provided the source is quoted.
www.dsec.gov.mo 2022.03
- 3.1
- 0.1 - 3.0 1.1 0.7
123.1
Full-time employees in the Gaming Sector decreased by 1,774 year-on-year to 54,839, with female employees making up 58.1% of the total. Shift working employees accounted for 94.5% of the total employees in the Sector.
Average earnings (excluding bonuses) of full-time employees in December edged up by 1.1% year-on-year to MOP23,700; resident and non-resident employees earned an average of MOP23,810 and MOP20,930 respectively.
There were only 58 vacancies in the Gaming Sector, an increase of 32 year-on-year. Among the vacancies, 41.4% required work experience and 27.6%
required tertiary education; meanwhile, requirement for knowledge of Mandarin and English stood at 98.3% and 81.0% respectively.
Number of dealers totalled 24,406, down by 758 year-on-year; their average earnings rose by 1.1% to MOP20,020.
Full-time employees and average earnings
- 0.1 1.5 Current
quarter
Same quarter
Change
Technicians and associate professionals
Current
quarter last year last year
Same quarter
- 3.7
0.1 - 3.1
- 2.7
Change
(%)
Distribution by occupation
4
THQUARTER 2021
Government of Macao Special Administrative Region Statistics and Census Service
Others 8.3%
Directors &
managers 5.8%
Service &
sales workers
8.9% Dealers
44.5%
Hard & soft count clerks,
etc.
27.7%
Other administrative
clerks 4.7%
Clerks 76.9%
0 5,000 10,000 15,000 20,000 25,000 30,000
0 10,000 20,000 30,000 40,000 50,000 60,000
Dec.
2018 Jun.
2019
Dec. Jun.
2020
Dec. Jun.
2021 Dec.
MOP No.
Full-time employees Average earnings 統 計 暨 普 查 局
SURVEY ON MANPOWER NEEDS AND WAGES
GAMING SECTOR
Average earnings
Overall (MOP) 23,700 23,440 1.1 23,810 23,560 1.1 20,930 20,840 0.4
Directors and managers 51,330 52,390 - 2.0 49,510 49,900 - 0.8 83,510 86,070 - 3.0
Technicians and associate professionals 27,270 27,450 - 0.7 27,280 27,400 - 0.4 27,020 28,930 - 6.6
Clerks 22,390 22,170 1.0 22,410 22,200 0.9 19,900 18,910 5.2
Dealers 20,020 19,800 1.1 20,020 19,800 1.1 .. .. ..
Service and sales workers 17,060 16,160 5.6 17,850 17,160 4.0 13,940 12,680 9.9
Vacancies Turnover of employees
Total 58 26 32 New recruits 128 174 - 26.4
Directors and managers 2 3 - 1
Clerks 48 8 40
Dealers - - -
Service and sales workers 1 2 - 1
Others 1 3 - 2
Recruitment prerequisites
%
Overall 41.4 - 20.7 51.7 27.6 98.3 81.0
33.3 - - - 100.0 100.0 100.0
Clerks 37.5 - 25.0 62.5 12.5 100.0 77.1
Service and sales workers 100.0 - - - 100.0 100.0 100.0
SURVEY ON MANPOWER NEEDS AND WAGES
GAMING SECTOR 4TH QUARTER / 2021
last year Difference Overall
Tertiary
In the fourth quarter, number of new recruits and employees leaving employment totalled 128 and 521 respectively. The employee recruitment rate (0.2%) and the employee turnover rate (0.9%) both dropped by 0.1 percentage point, while the job vacancy rate was only 0.1%. These indicators reflected that the demand for manpower in the Gaming Sector remained relatively low.
2
Recruitment rate, turnover rate and vacancy rate Technicians and associate
professionals
education Professional
experience Work
experience
Senior secondary 6
Change
(%) Same month
last year December
Same quarter
Mandarin last year
education education or lower
Junior secondary
English Technicians and associate
professionals
Resident
10
Change
(%) Same month
last year December
quarter
December
Same quarter Current
Current
Same month last year
- 11.8 591
521 - 4
Employees leaving employment
Change
(%)
Change
(%)
Non-resident
quarter
0.3 0.2
1.0 0.9
0# 0.1
0 1.0 2.0 3.0 4.0
Q4 2018
Q2 2019
Q4 Q2
2020
Q4 Q2
2021 Q4
Employee recruitment rate
Employee turnover rate
Job vacancy rate
%
Vocational training indicators
Gaming enterprises
Providing training 10 9 1
Without providing training 3 4 - 1
Courses 1,667 1,248r 419
Participants 309,803 196,972r 112,831
By course category
Services 87,647 71,352r 16,295
Business & administration 85,029 61,271r 23,758
59,171 32,252r 26,919
28,148 19,283 8,865
Information technology 17,360 1,564 15,796
Others 32,448 11,250 21,198
By type of organiser
Employer 303,718 193,401r 110,317
Co-organised 5,704 3,477r 2,227
Government 344 51 293
Local educational institution 37 38r - 1
Others - 5r - 5
By form of payment
Employer-sponsored 308,179 195,172r 113,007
Glossary
Figures may not add up to the total due to rounding.
Symbols and abbreviations:
p.p. Percentage point 0# Magnitude less than half of the unit employed
- Absolute value equals zero r Revised figures
.. Not applicable
For additional information:
http://www.dsec.gov.mo/e/manpower_gaming.aspx
SURVEY ON MANPOWER NEEDS AND WAGES
4TH QUARTER / 2021 GAMING SECTOR
3
Participants by course category
As regards vocational training, 76.9% of the gaming enterprises provided vocational training to their employees. In the fourth quarter, a total of 1,667 courses were organised. Number of participants went up by 57.3% year-on-year to 309,803, and 94.8% of the participants attended courses during office hours.
Among the participants, 28.3% attended courses in Services, 27.4% in Business & Administration and 19.1% in Gaming & Entertainment Services.
There were 98.0% of the participants attending courses organised by the gaming enterprises, and almost all participants were employer-sponsored.
Difference
Providing vocational training: Provision of courses organised by the enterprise or in conjunction with other institutions, or those sponsored by the enterprise.
Presentation &
communication skills Gaming & entertainment services
Please refer to the additional information for the classification of vocational training courses.
Current quarter
Same quarter last year
Services 28.3%
Business &
administration 27.4%
Gaming &
entertainment services
19.1%
Presentation &
communication skills 9.1%
Information technology
5.6%
Others 10.5%