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2 QUARTER 2019 SURVEY ON MANPOWER NEEDS AND WAGES

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(1)

– –

Principal indicators

Persons engaged 58,412 56,850 %

Full-time employees 57,840 56,271 %

Male 24,580 24,020 %

Female 33,260 32,251 %

Shift working employees 54,838 52,187 %

Average earnings (MOP) 24,550 23,650 %

Male 25,870 24,660 %

Female 23,570 22,900 %

Vacancies 904 823 %

Employee recruitment rate (%) 3.4 2.3 p.p.

Employee turnover rate (%) 2.3 2.4 p.p.

Job vacancy rate (%) 1.5 1.4 p.p.

Principal occupations

Directors and managers 3,129 2,649 18.1

Male 1,804 1,478 22.1

Female 1,325 1,171 13.2

2,172 2,386 - 9.0

Male 1,255 1,354 - 7.3

Female 917 1,032 - 11.1

Clerks 43,953 42,672 3.0

Male 15,964 15,695 1.7

Female 27,989 26,977 3.8

Dealers 25,213 24,062 4.8

Male 8,220 7,905 4.0

Female 16,993 16,157 5.2

Service and sales workers 6,079 6,023 0.9

Male 3,587 3,585 0.1

Female 2,492 2,438 2.2

Alameda Dr. Carlos d' Assumpção, No. 411-417, Dynasty Plaza, 17th floor, Macao Tel: (853) 8399 5311 Fax: (853) 2830 7825 E-mail: info@dsec.gov.mo Official Statistics. Reproduction of these data is allowed provided the source is quoted.

www.dsec.gov.mo 2019.08

last year

Same quarter

2.3 2.7

- 0.1 5.1 3.8 4.9

9.8

0.1 2.8

3.1

Full-time employees and average earnings Change

Full-time employees in the Gaming Sector increased by 2.8% year-on-year to 57,840, with female employees making up 57.5%. Shift working employees accounted for 94.8% of the total employees in the Sector.

Average earnings (excluding bonuses) of full-time employees in June rose by 3.8% year-on-year to MOP24,550; resident and non-resident employees earned an average of MOP24,680 and MOP22,120 respectively.

Job vacancies increased by 81 year-on-year to 904, including 588 vacancies for dealers. Among the vacancies, merely 14.2% required work experience while 64.7% required senior secondary education or lower; requirement for knowledge of Mandarin and English accounted for 77.2% and 21.9% of the total respectively.

There were 25,213 dealers, up by 4.8% year-on-year, and their average earnings rose by 2.0% to MOP20,850.

Distribution by occupation 1.1

2.9 Current

quarter

Same quarter

Current quarter

Technicians and associate professionals

Change last year (%)

SURVEY ON MANPOWER NEEDS AND WAGES

GAMING SECTOR

2

ND

QUARTER 2019

Government of Macao Special Administrative Region Statistics and Census Service

Others 8.1%

Directors &

managers 5.4%

Service &

sales workers

10.5% Dealers

43.6%

Hard & soft count clerks,

etc.

27.7%

Other administrative

clerks 4.7%

Clerks 76.0%

統 計 暨 普 查 局

0 8,000 16,000 24,000 32,000 40,000

0 10,000 20,000 30,000 40,000 50,000 60,000

Jun.

2016

Dec. Jun.

2017

Dec. Jun.

2018

Dec. Jun.

2019 MOP No.

Full-time employees Average earnings

(2)

Average earnings

Resident MOP

Overall 24,550 23,650 3.8 24,680 23,890 3.3 22,120 19,120 15.7

Directors and managers 54,070 52,590 2.8 51,860 50,700 2.3 81,360 74,710 8.9

Technicians and associate professionals 28,630 28,420 0.7 28,520 28,060 1.6 31,350 35,600 - 11.9

Clerks 23,480 23,020 2.0 23,510 23,070 1.9 21,020 19,540 7.6

Dealers 20,850 20,450 2.0 20,850 20,450 2.0 .. .. ..

Service and sales workers 16,980 15,330 10.8 17,550 16,350 7.3 15,110 11,900 27.0

Vacancies Turnover of employees

Total 904 823 81 New recruits 1,942 1,311 48.1

Directors and managers 11 30 - 19 1,347 1,349 - 0.1

39 24 15

Clerks 719 595 124

Dealers 588 370 218

Service and sales workers 86 138 - 52

Others 49 36 13

Recruitment prerequisites

%

Overall 14.2 1.9 49.3 15.4 6.9 77.2 21.9

43.6 5.1 - 30.8 69.2 97.4 97.4

Clerks 9.2 0.8 49.9 13.5 2.8 79.0 16.3

Dealers 3.1 - 56.0 2.7 - 74.7 3.1

Service and sales workers 17.4 - 69.8 25.6 2.3 79.1 25.6

SURVEY ON MANPOWER NEEDS AND WAGES

GAMING SECTOR 2ND QUARTER / 2019

Non-resident

Current

Same month last year

education or lower Junior secondary

English Same month

last year June

  In the second quarter of 2019, a total of 1,942 new employees were hired, up by 48.1% from 1,311 in the same quarter of 2018. The employee recruitment rate (3.4%) and the job vacancy rate (1.5%) rose by 1.1 percentage points and 0.1 percentage point respectively year-on-year. These indicators reflect an increase in demand for manpower in the Gaming Sector.

2

Same quarter Current

Technicians and associate professionals

education Professional

experience Work

experience

Senior secondary

Mandarin last year

education Tertiary

Recruitment rate, turnover rate and vacancy rate Change

(%)

Change

(%)

last year Difference

Change

(%)

Technicians and associate professionals

Change

(%) Same month

last year

quarter

June June

Same quarter

quarter

Employees leaving employment

2.3

3.4

2.4 2.3

1.4

1.5

0.0 1.0 2.0 3.0 4.0

Q2 2016

Q4 Q2

2017

Q4 Q2

2018

Q4 Q2

2019

Employee recruitment rate

Employee turnover rate

Job vacancy rate

%

(3)

Vocational training indicators

Gaming enterprises

Providing training 10 10 -

Without providing training 3 4 - 1

Courses 976 884 92

Participants 106,957 76,430 30,527

By course category

Services 39,618 7,243 32,375

29,475 30,926 - 1,451

Business & administration 27,336 22,952 4,384

Law 5,497 9,715 - 4,218

Others 5,031 5,594 - 563

By type of organiser

Employer 104,427 75,958 28,469

Co-organised 2,378 85 2,293

Local educational institution 90 241 - 151

Government 28 95 - 67

Others 34 51 - 17

By form of payment

Employer-sponsored 106,934 76,230 30,704

Glossary

Symbols and abbreviations:

Percentage point # Confidential data

- Absolute value equals zero 0# Magnitude less than half of the unit employed .. Not applicable

For additional information:

http://www.dsec.gov.mo/e/manpower_gaming.aspx

SURVEY ON MANPOWER NEEDS AND WAGES

2ND QUARTER / 2019 GAMING SECTOR

Please refer to the additional information for the classification of vocational training courses.

Gaming & entertainment services

Current quarter

Same quarter

last year Difference

3

Participants by course category

   As regards vocational training, 76.9% of the gaming enterprises provided vocational training to their employees. In the second quarter, a total of 976 courses were organised. Number of participants went up by 39.9% year-on-year to 106,957, and 99.9% of the participants attended courses during office hours.

  Among the participants, 37.0% attended courses in Services, 27.6% in Gaming & Entertainment Services and 25.6% in Business & Administration.

  About 97.6% of the participants attended courses organised by the gaming enterprises, and almost all participants were employer-sponsored.

Providing vocational training: Provision of courses organised by the enterprise or in conjunction with other institutions, or those sponsored by the enterprise.

p.p.

Business &

administration 25.6%

Gaming &

entertainment services

27.6%

Law 5.1%

Services 37.0%

Others 4.7%

參考文獻

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