• 沒有找到結果。

經過研究發現與討論的結果,發現MMORPGs 的察覺研究,尚有許多議題 值得進一步討論。

1. 研究發現提示戰鬥訊息的 UI,意外地增添玩家對遊戲的愉悅快感。再者,

玩家因為得到關於NPC 的工作場域資訊察覺,而更能融入遊戲的故事氣 氛。此外,有些玩家認為分散的資訊察覺反而是種挑戰,經過不斷練習克服 後便能得到成就感。研究發現CSCP 領域逐漸打破 CSCW 跟隨 HCI 立基於 使用性的架構,開始重視資訊察覺與娛樂性的考量。因此,建議後續研究可 以試圖結合可玩性(playability)研究(Järvinen, Heliö, & Mäyrä, 2002),從不同 的切入點對於CSCP 領域的資訊察覺需求做討論。

2. 在 CSCP 領域中同步遙距地點,其中一個挑戰為化身的相關議題,本研究亦 發現經由操控化身所獲得的資訊察覺,因為是與遊戲最為直接的互動方式,

其可能較易引導玩家融入遊戲,而得到臨場感。因此,建議後續研究可以對 資訊察覺與臨場感之間的關聯,再深入探究。

3. 在線上遊戲中,已被證實同時具有關於真實世界的資訊察覺,與關於遊戲中 的資訊察覺,Moore et al.(2006)指出此兩種察覺在設計上迥然不同,然而,

檢閱過去文獻發現對於此議題尚無討論,因此,建議後續研究可以針對這點 做深入研究。

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附錄

第二部份:玩家投入度問卷