• 沒有找到結果。

第五章 討論、意涵與結論

第四節 結論

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第四節 結論

綜合前述資料的分析和討論,本研究結果對於原先設定之三個主 要問題提供了新的理解:

首先,第一個研究問題是探討「兩人設計團隊如何從事創意協作 的歷程」。研究發現,兩人團隊創意協作的歷程從成員對產品核心概 念的探索開始,之後會經歷共同建構創意、精緻化創意和實踐創意等 過程。此一過程有三個過往文獻並未觸及的議題。第一,產品核心概 念的頓悟,除了仰賴設計師個人的探索以外,通常是兩人在相近的問 題意識下,從參與共享的情境當中浮現。從情境浮現出的頓悟並不專 屬哪一方,必須仰賴兩人共同參與情境而獲得。第二,兩人不僅在創 意發想的歷程投入在共享的情境當中,在之後的歷程也是如此。產品 核心概念的頓悟產生之後,仍需要創意的實踐和精緻化,而這個過程 實際上是揉合了兩人的創意和汗水的結果,因此兩人設計團隊不會特 別強調作品的原創者是誰。第三,對於設計團隊而言,即使成員提出 的創意的被暫時擱置,但仍有可能透過其他形式如周邊商品,呈現設 計師的個人特質或是設計師特有之創作的個性,這能幫助設計師維持 滿足個人期望展現個人創意身份的動機。

第二個研究問題是瞭解「兩人設計團隊如何發展交融記憶系 統?」。研究發現,兩人團隊 TMS 的發展有其特別之處,友誼是促 進兩人團隊發展交融記憶系統的重要因素,友誼不僅帶動兩人從玩票 接案到正式形成團隊,同時也在團隊運作過程中,增強了交融記憶系 統本身的能量。這補強了過往學者主要從訊息處理之認知歷程觀點,

論述如何促進成員分享、學習和善用彼此專業的歷程。本研究認為,

成員間社會互動和溝通溝通互動的過程也必須考慮在內,其中又以兩 人從團隊形成前便開始培養的友誼特別關鍵。因為,支持團隊成員學 習其他人專業知識的過程,偏重兩人思維或意識的交流,這必須仰賴 兩人培養了一定程度之親近關係後,才可能在共享的情境當中,透過 人際互動與溝通的過程,對特定的人事物建立共同的理解。

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第三個研究問題則是探討「兩人設計團隊溝通互動的形式為何?

他們又是如何進行溝通互動的?」。研究發現,兩人會透過不同形式 的溝通對話,促進資訊的交流並精緻成員的創意,這些形式包括了競 爭型互動、合作型互動,和基於玩興的互動。過往 TMS 文獻有關溝 通互動的研究,其研究焦點著重在成員如何學習和善用交換資訊;但 是,本研究則進一步提示了成員間溝通互動的目的,不只是為了學習 並善用交換資訊的方式,更是希望透過不同形式的溝通互動,再次精 緻創意,賦予創意潛在的價值,而這正是過往有關 TMS 的文獻並未 強調的部分。

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